// Copyright Echo Devgroup #pragma once #include "CoreMinimal.h" #include "GameplayEffectExecutionCalculation.h" #include "ExecCalc_Damage.generated.h" /** * */ UCLASS() class AURA_API UExecCalc_Damage : public UGameplayEffectExecutionCalculation { GENERATED_BODY() public: UExecCalc_Damage(); virtual void Execute_Implementation(const FGameplayEffectCustomExecutionParameters& ExecutionParams, FGameplayEffectCustomExecutionOutput& OutExecutionOutput) const override; };