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Aura-TopDownRPG-GAS/Source/Aura/Public/AbilitySystem/AuraProjectileSpell.h

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// Copyright Echo Devgroup
#pragma once
#include "CoreMinimal.h"
#include "AbilitySystem/GameplayAbility/AuraGameplayAbility.h"
#include "AuraProjectileSpell.generated.h"
class AAuraProjectile;
class UGameplayEffect;
/**
*
*/
UCLASS()
class AURA_API UAuraProjectileSpell : public UAuraGameplayAbility
{
GENERATED_BODY()
public:
private:
protected:
virtual void ActivateAbility(const FGameplayAbilitySpecHandle Handle, const FGameplayAbilityActorInfo* ActorInfo, const FGameplayAbilityActivationInfo ActivationInfo, const FGameplayEventData* TriggerEventData) override;
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UFUNCTION(BlueprintCallable, Category = "Ability Params")
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void SpawnProjectile(const FVector ProjectileTargetLocation);
UPROPERTY(EditAnywhere, BlueprintReadOnly)
TSubclassOf<AAuraProjectile> ProjectileClass;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly)
TSubclassOf<UGameplayEffect> DamageEffectClass;
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};