Files
MerchanTale/Source/MerchanTale/Variant_Strategy/StrategyPawn.h
2025-10-17 00:03:43 -04:00

42 lines
997 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Pawn.h"
#include "StrategyPawn.generated.h"
class UCameraComponent;
class UFloatingPawnMovement;
/**
* Simple pawn that implements a top-down camera perspective for a strategy game.
* Units are indirectly controlled by other means.
*/
UCLASS(abstract)
class AStrategyPawn : public APawn
{
GENERATED_BODY()
/** Camera */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Components", meta = (AllowPrivateAccess = "true"))
UCameraComponent* Camera;
/** Movement Component */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Components", meta = (AllowPrivateAccess = "true"))
UFloatingPawnMovement* FloatingPawnMovement;
public:
/** Constructor */
AStrategyPawn();
public:
/** Sets the camera zoom modifier value */
void SetZoomModifier(float Value);
/** Returns the camera component */
UCameraComponent* GetCamera() const { return Camera; }
};