// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameModeBase.h" #include "MerchanTaleGameMode.generated.h" /** * Simple Game Mode for a top-down perspective game * Sets the default gameplay framework classes * Check the Blueprint derived class for the set values */ UCLASS(abstract) class AMerchanTaleGameMode : public AGameModeBase { GENERATED_BODY() public: /** Constructor */ AMerchanTaleGameMode(); };