Log file open, 10/16/25 23:53:34 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=14956) LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: MerchanTale LogCore: UTS: Unreal Trace Server launched successfully LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogTrace: Display: Control listening on port 35666 LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.6-CL-44394996" LogCsvProfiler: Display: Metadata set : engineversion="5.6.1-44394996+++UE5+Release-5.6" LogCsvProfiler: Display: Metadata set : os="Windows 11 (24H2) [10.0.26100.6584] " LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5700X 8-Core Processor" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" E:\Unreal\MerchanTale\MerchanTale.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=cf3d483628c8459495a5b74c1507e026 -AUTH_TYPE=exchangecode -epicapp=UE_5.6 -epicenv=Prod -EpicPortal -epicusername=TsukiyomiYuhara -epicuserid=598100984f0c4752bd941c706d3a1e55 -epiclocale=en -epicsandboxid=ue"" LogCsvProfiler: Display: Metadata set : loginid="da26c4254f33c275e9f9e1a0985ac676" LogCsvProfiler: Display: Metadata set : llm="0" LogStats: Stats thread started at 0.336068 LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280" LogCsvProfiler: Display: Metadata set : systemresolution.resy="720" LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-8BFDB3CB40824D0DCFAA0B8F39E972FC Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [../../../../MerchanTale/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogAudio: Display: Pre-Initializing Audio Device Manager... LogAudio: Display: AudioInfo: 'OPUS' Registered LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogAudio: Display: AudioInfo: 'OGG' Registered LogAudio: Display: AudioInfo: 'ADPCM' Registered LogAudio: Display: AudioInfo: 'PCM' Registered LogAudio: Display: AudioInfo: 'BINKA' Registered LogAudio: Display: AudioInfo: 'RADA' Registered LogAudio: Display: Audio Device Manager Pre-Initialized LogPluginManager: Looking for build plugins target receipt LogAssetRegistry: Display: No AssetDiscovery cache present at ../../../../MerchanTale/Intermediate/CachedAssetRegistryDiscovery.bin. AssetRegistry discovery of files will be uncached. LogPluginManager: Found matching target receipt: ../../../../MerchanTale/Binaries/Win64/MerchanTaleEditor.target LogPluginManager: Looking for enabled plugins target receipt LogConfig: Display: Loading IOS ini files took 0.06 seconds LogConfig: Display: Loading VulkanPC ini files took 0.06 seconds LogConfig: Display: Loading Mac ini files took 0.06 seconds LogConfig: Display: Loading Android ini files took 0.06 seconds LogConfig: Display: Loading TVOS ini files took 0.07 seconds LogConfig: Display: Loading Unix ini files took 0.07 seconds LogConfig: Display: Loading Windows ini files took 0.07 seconds LogConfig: Display: Loading VisionOS ini files took 0.08 seconds LogConfig: Display: Loading Linux ini files took 0.08 seconds LogPluginManager: Found matching target receipt: ../../../../MerchanTale/Binaries/Win64/MerchanTaleEditor.target LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosVD LogPluginManager: Mounting Engine plugin ChaosInsights LogPluginManager: Mounting Engine plugin CmdLinkServer LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Mounting Engine plugin Fab LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin IoStoreInsights LogPluginManager: Mounting Engine plugin MassInsights LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin RenderGraphInsights LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin UbaController LogPluginManager: Mounting Engine plugin WorldMetrics LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin NamingTokens LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin ProjectLauncher LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin NNEDenoiser LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin NNERuntimeORT LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin ColorGrading LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin UMGWidgetPreview LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin AdvancedRenamer LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin EditorDataStorage LogPluginManager: Mounting Engine plugin EditorPerformance LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures LogPluginManager: Mounting Engine plugin EditorTelemetry LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin LowLevelNetTrace LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin NFORDenoise LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin RuntimeTelemetry LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin SequenceNavigator LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin Cascade LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin NiagaraSimCaching LogPluginManager: Mounting Engine plugin InterchangeAssets LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin GeometryDataflow LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin MetaHumanSDK LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin ControlRigModules LogPluginManager: Mounting Engine plugin DeformerGraph LogPluginManager: Mounting Engine plugin GameplayInsights LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin EngineCameras LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin TweeningUtils LogPluginManager: Mounting Engine plugin RigLogic LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin EOSShared LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin ComputeFramework LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GameplayStateTree LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyBindingUtils LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin StateTree LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin CameraCalibrationCore LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin CompositeCore LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin XInputDevice LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogStudioTelemetry: Started StudioTelemetry Session LogNFORDenoise: NFORDenoise function starting up LogEOSShared: Loaded "E:/Unreal/UE_5.6/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll" LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.17.0-41373641 LogInit: Using libcurl 8.12.1 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.3 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_TLSAUTH_SRP LogInit: CURL_VERSION_HTTP2 LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread LogInit: Creating http thread with maximum 256 concurrent requests LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine] LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.6-CL-44394996 LogInit: Platform=WindowsEditor LogInit: MachineId=da26c4254f33c275e9f9e1a0985ac676 LogInit: DeviceId= LogInit: Engine Version: 5.6.1-44394996+++UE5+Release-5.6 LogInit: Compatible Engine Version: 5.6.0-43139311+++UE5+Release-5.6 LogInit: Net CL: 43139311 LogInit: OS: Windows 11 (24H2) [10.0.26100.6584] (), CPU: AMD Ryzen 7 5700X 8-Core Processor , GPU: NVIDIA GeForce RTX 3080 Ti LogInit: Compiled (64-bit): Jul 28 2025 20:53:34 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.38.33130.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.6 LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=cf3d483628c8459495a5b74c1507e026 -AUTH_TYPE=exchangecode -epicapp=UE_5.6 -epicenv=Prod -EpicPortal -epicusername=TsukiyomiYuhara -epicuserid=598100984f0c4752bd941c706d3a1e55 -epiclocale=en -epicsandboxid=ue LogInit: Base Directory: E:/Unreal/UE_5.6/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 37 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 207 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 56 LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 LogDevObjectVersion: LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[r.VSync:0]] [2025.10.17-03.53.34:677][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[r.RayTracing:1]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] [2025.10.17-03.53.34:677][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2025.10.17-03.53.34:677][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2025.10.17-03.53.34:677][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] [2025.10.17-03.53.34:677][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2025.10.17-03.53.34:677][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2025.10.17-03.53.34:678][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2025.10.17-03.53.34:678][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2025.10.17-03.53.34:678][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2025.10.17-03.53.34:678][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2025.10.17-03.53.34:678][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2025.10.17-03.53.34:678][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2025.10.17-03.53.34:679][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="3840" [2025.10.17-03.53.34:679][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="2160" [2025.10.17-03.53.34:679][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2025.10.17-03.53.34:679][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] [2025.10.17-03.53.34:679][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2025.10.17-03.53.34:679][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2025.10.17-03.53.34:680][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2025.10.17-03.53.34:680][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.DetailMode:3]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2025.10.17-03.53.34:680][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2025.10.17-03.53.34:680][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2025.10.17-03.53.34:680][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] [2025.10.17-03.53.34:684][ 0]LogRHI: Using Default RHI: D3D12 [2025.10.17-03.53.34:684][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2025.10.17-03.53.34:684][ 0]LogRHI: Loading RHI module D3D12RHI [2025.10.17-03.53.34:686][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2025.10.17-03.53.34:686][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2025.10.17-03.53.34:940][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 Ti (VendorId: 10de, DeviceId: 2208, SubSysId: 88021043, Revision: 00a1 [2025.10.17-03.53.34:940][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2025.10.17-03.53.34:940][ 0]LogD3D12RHI: Adapter has 12086MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 1 output[s], UMA:false [2025.10.17-03.53.34:941][ 0]LogD3D12RHI: Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) [2025.10.17-03.53.34:941][ 0]LogD3D12RHI: Driver Date: 9-22-2025 [2025.10.17-03.53.34:948][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 [2025.10.17-03.53.34:948][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2025.10.17-03.53.34:948][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s], UMA:true [2025.10.17-03.53.34:948][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. [2025.10.17-03.53.34:948][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2025.10.17-03.53.34:948][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2025.10.17-03.53.34:948][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2025.10.17-03.53.34:949][ 0]LogHAL: Display: Platform has ~ 32 GB [34263478272 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2025.10.17-03.53.34:949][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2025.10.17-03.53.34:949][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2025.10.17-03.53.34:949][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] [2025.10.17-03.53.34:949][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] [2025.10.17-03.53.34:949][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2025.10.17-03.53.34:950][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] [2025.10.17-03.53.34:950][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2025.10.17-03.53.34:950][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2025.10.17-03.53.34:950][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created [2025.10.17-03.53.34:950][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created [2025.10.17-03.53.34:950][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] [2025.10.17-03.53.34:950][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2025.10.17-03.53.34:950][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal/MerchanTale/Saved/Config/WindowsEditor/Editor.ini] [2025.10.17-03.53.34:950][ 0]LogInit: Computer: REITERATION [2025.10.17-03.53.34:950][ 0]LogInit: User: Tsukiyomi [2025.10.17-03.53.34:950][ 0]LogInit: CPU Page size=4096, Cores=8 [2025.10.17-03.53.34:950][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2025.10.17-03.53.34:950][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits [2025.10.17-03.53.34:950][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=33.9GB [2025.10.17-03.53.34:950][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2025.10.17-03.53.34:950][ 0]LogMemory: Process Physical Memory: 566.44 MB used, 592.37 MB peak [2025.10.17-03.53.34:950][ 0]LogMemory: Process Virtual Memory: 575.23 MB used, 581.30 MB peak [2025.10.17-03.53.34:950][ 0]LogMemory: Physical Memory: 17433.84 MB used, 15242.36 MB free, 32676.20 MB total [2025.10.17-03.53.34:950][ 0]LogMemory: Virtual Memory: 22852.89 MB used, 11871.30 MB free, 34724.20 MB total [2025.10.17-03.53.34:950][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2025.10.17-03.53.35:163][ 0]LogWindows: WindowsPlatformFeatures enabled [2025.10.17-03.53.35:166][ 0]LogChaosDD: Chaos Debug Draw Startup [2025.10.17-03.53.35:166][ 0]LogInit: Physics initialised using underlying interface: Chaos [2025.10.17-03.53.35:167][ 0]LogInit: Using OS detected language (en-US). [2025.10.17-03.53.35:167][ 0]LogInit: Using OS detected locale (en-US). [2025.10.17-03.53.35:172][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. [2025.10.17-03.53.35:173][ 0]LogInit: Setting process to per monitor DPI aware [2025.10.17-03.53.36:008][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2025.10.17-03.53.36:008][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). [2025.10.17-03.53.36:008][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). [2025.10.17-03.53.36:012][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity [2025.10.17-03.53.36:016][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. [2025.10.17-03.53.36:021][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2025.10.17-03.53.36:021][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2025.10.17-03.53.36:283][ 0]LogRHI: Using Default RHI: D3D12 [2025.10.17-03.53.36:283][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2025.10.17-03.53.36:283][ 0]LogRHI: Loading RHI module D3D12RHI [2025.10.17-03.53.36:283][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2025.10.17-03.53.36:283][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2025.10.17-03.53.36:283][ 0]LogD3D12RHI: Integrated GPU (iGPU): false [2025.10.17-03.53.36:283][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 [2025.10.17-03.53.36:283][ 0]LogWindows: Attached monitors: [2025.10.17-03.53.36:283][ 0]LogWindows: resolution: 3840x2160, work area: (0, 0) -> (3840, 2160), device: '\\.\DISPLAY1' [PRIMARY] [2025.10.17-03.53.36:283][ 0]LogWindows: Found 1 attached monitors. [2025.10.17-03.53.36:283][ 0]LogWindows: Gathering driver information using Windows Setup API [2025.10.17-03.53.36:284][ 0]LogRHI: RHI Adapter Info: [2025.10.17-03.53.36:284][ 0]LogRHI: Name: NVIDIA GeForce RTX 3080 Ti [2025.10.17-03.53.36:284][ 0]LogRHI: Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) [2025.10.17-03.53.36:284][ 0]LogRHI: Driver Date: 9-22-2025 [2025.10.17-03.53.36:284][ 0]LogD3D12RHI: GPU DeviceId: 0x2208 (for the marketing name, search the web for "GPU Device Id") [2025.10.17-03.53.36:284][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2025.10.17-03.53.36:423][ 0]LogNvidiaAftermath: Aftermath initialized [2025.10.17-03.53.36:423][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2025.10.17-03.53.36:498][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: [2025.10.17-03.53.36:498][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: ID3D12Device1 is supported. [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: ID3D12Device2 is supported. [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: ID3D12Device3 is supported. [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: ID3D12Device4 is supported. [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: ID3D12Device5 is supported. [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: ID3D12Device6 is supported. [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: ID3D12Device7 is supported. [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: ID3D12Device8 is supported. [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: ID3D12Device9 is supported. [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: ID3D12Device10 is supported. [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: ID3D12Device11 is supported. [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: ID3D12Device12 is supported. [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: Bindless resources are supported [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: Raster order views are supported [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported [2025.10.17-03.53.36:498][ 0]LogD3D12RHI: Work Graphs are supported [2025.10.17-03.53.36:603][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000010AF6BB82C0) [2025.10.17-03.53.36:604][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000010AF6BB8580) [2025.10.17-03.53.36:604][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000010AF6BB8840) [2025.10.17-03.53.36:604][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2025.10.17-03.53.36:604][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2025.10.17-03.53.36:820][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering NOT supported! [2025.10.17-03.53.36:820][ 0]LogD3D12RHI: Display: Batched command list execution is disabled for async queues due to known bugs in the current driver. [2025.10.17-03.53.36:820][ 0]LogRHI: Texture pool is 7130 MB (70% of 10186 MB) [2025.10.17-03.53.36:820][ 0]LogD3D12RHI: Async texture creation enabled [2025.10.17-03.53.36:820][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2025.10.17-03.53.36:830][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading [2025.10.17-03.53.36:833][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12" [2025.10.17-03.53.36:833][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12" [2025.10.17-03.53.36:833][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6" [2025.10.17-03.53.36:833][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6" [2025.10.17-03.53.36:833][ 0]LogInit: Initializing FReadOnlyCVARCache [2025.10.17-03.53.36:835][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal/MerchanTale/MerchanTale.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/MerchanTale/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/MerchanTale/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/MerchanTale/MerchanTale.uproject" -platform=all' [2025.10.17-03.53.36:835][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/MerchanTale/MerchanTale.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/MerchanTale/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/MerchanTale/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/MerchanTale/MerchanTale.uproject" -platform=all" ] [2025.10.17-03.53.36:852][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded [2025.10.17-03.53.36:852][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2025.10.17-03.53.36:852][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2025.10.17-03.53.36:852][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2025.10.17-03.53.36:852][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2025.10.17-03.53.36:852][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2025.10.17-03.53.36:852][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.13 [2025.10.17-03.53.36:852][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll [2025.10.17-03.53.36:853][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2025.10.17-03.53.36:853][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2025.10.17-03.53.36:891][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2025.10.17-03.53.36:891][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2025.10.17-03.53.36:891][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2025.10.17-03.53.36:891][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2025.10.17-03.53.36:891][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXR' [2025.10.17-03.53.36:891][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2025.10.17-03.53.36:891][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2025.10.17-03.53.36:891][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2025.10.17-03.53.36:891][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2025.10.17-03.53.36:891][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXRClient' [2025.10.17-03.53.36:891][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2025.10.17-03.53.36:891][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2025.10.17-03.53.36:915][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2025.10.17-03.53.36:915][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2025.10.17-03.53.36:940][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2025.10.17-03.53.36:940][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2025.10.17-03.53.36:940][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2025.10.17-03.53.36:940][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2025.10.17-03.53.36:964][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2025.10.17-03.53.36:964][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' [2025.10.17-03.53.36:964][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2025.10.17-03.53.36:964][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2025.10.17-03.53.36:988][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2025.10.17-03.53.36:988][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2025.10.17-03.53.37:015][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2025.10.17-03.53.37:015][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2025.10.17-03.53.37:015][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2025.10.17-03.53.37:015][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2025.10.17-03.53.37:015][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2025.10.17-03.53.37:052][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_IOS [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: SF_METAL_SM5_IOS [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_TVOS [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: SF_METAL_SM5_TVOS [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: SF_METAL_SM6 [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: SF_METAL_SIM [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: SF_METAL_ES3_1 [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: PCD3D_SM6 [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: PCD3D_SM5 [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: PCD3D_ES31 [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: VVM_1_0 [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2025.10.17-03.53.37:059][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 [2025.10.17-03.53.37:059][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1. [2025.10.17-03.53.37:059][ 0]LogRendererCore: Ray tracing shaders are enabled. [2025.10.17-03.53.37:061][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB [2025.10.17-03.53.37:061][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../MerchanTale/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2025.10.17-03.53.37:061][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. [2025.10.17-03.53.37:061][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../MerchanTale/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2025.10.17-03.53.37:061][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. [2025.10.17-03.53.37:270][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1350 MiB) [2025.10.17-03.53.37:270][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2025.10.17-03.53.37:270][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. [2025.10.17-03.53.37:271][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data [2025.10.17-03.53.37:271][ 0]LogZenServiceInstance: InTree version at 'E:/Unreal/UE_5.6/Engine/Binaries/Win64/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03' [2025.10.17-03.53.37:271][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03' [2025.10.17-03.53.37:272][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed [2025.10.17-03.53.37:374][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. [2025.10.17-03.53.37:374][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.103 seconds [2025.10.17-03.53.37:375][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. [2025.10.17-03.53.37:384][ 0]LogDerivedDataCache: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. [2025.10.17-03.53.37:384][ 0]LogDerivedDataCache: Display: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.05ms. RandomReadSpeed=941.65MBs, RandomWriteSpeed=147.01MBs. Assigned SpeedClass 'Local' [2025.10.17-03.53.37:387][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly [2025.10.17-03.53.37:387][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' [2025.10.17-03.53.37:387][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. [2025.10.17-03.53.37:387][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2025.10.17-03.53.37:387][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. [2025.10.17-03.53.37:387][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2025.10.17-03.53.37:387][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. [2025.10.17-03.53.37:387][ 0]LogShaderCompilers: Guid format shader working directory is 26 characters bigger than the processId version (../../../../MerchanTale/Intermediate/Shaders/WorkingDirectory/15196/). [2025.10.17-03.53.37:387][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Tsukiyomi/AppData/Local/Temp/UnrealShaderWorkingDir/1E2F277E427602004840F09A16AA4D53/'. [2025.10.17-03.53.37:387][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2025.10.17-03.53.37:388][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled [2025.10.17-03.53.37:388][ 0]LogShaderCompilers: Display: Using 8 local workers for shader compilation [2025.10.17-03.53.37:391][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../MerchanTale/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2025.10.17-03.53.37:392][ 0]LogShaderCompilers: Display: Failed to delete old shader autogen file: ../../../../MerchanTale/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2025.10.17-03.53.37:392][ 0]LogShaderCompilers: Display: Shader autogen file written: ../../../../MerchanTale/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2025.10.17-03.53.38:054][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2025.10.17-03.53.38:908][ 0]LogSlate: Using FreeType 2.10.0 [2025.10.17-03.53.38:908][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2025.10.17-03.53.38:913][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. [2025.10.17-03.53.38:913][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2025.10.17-03.53.38:913][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. [2025.10.17-03.53.38:913][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2025.10.17-03.53.38:931][ 0]LogAssetRegistry: FAssetRegistry took 0.0026 seconds to start up [2025.10.17-03.53.38:932][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2025.10.17-03.53.38:950][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../MerchanTale/Intermediate/CachedAssetRegistry_*.bin. [2025.10.17-03.53.39:312][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. [2025.10.17-03.53.39:313][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. [2025.10.17-03.53.39:346][ 0]LogDeviceProfileManager: Active device profile: [0000010AB94A1E00][0000010A8630A000 66] WindowsEditor [2025.10.17-03.53.39:346][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2025.10.17-03.53.39:349][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages [2025.10.17-03.53.39:351][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). [2025.10.17-03.53.39:351][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2025.10.17-03.53.39:351][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled [2025.10.17-03.53.39:357][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") [2025.10.17-03.53.39:358][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal/MerchanTale/MerchanTale.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/MerchanTale/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/MerchanTale/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/MerchanTale/MerchanTale.uproject" -Device=Win64@REITERATION' [2025.10.17-03.53.39:358][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/MerchanTale/MerchanTale.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/MerchanTale/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/MerchanTale/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/MerchanTale/MerchanTale.uproject" -Device=Win64@REITERATION" -nocompile -nocompileuat ] [2025.10.17-03.53.39:380][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.17-03.53.39:381][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load [2025.10.17-03.53.39:381][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.17-03.53.39:381][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.17-03.53.39:382][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load [2025.10.17-03.53.39:382][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.17-03.53.39:382][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.17-03.53.39:383][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_M because of a recursive sync load [2025.10.17-03.53.39:383][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_N because of a recursive sync load [2025.10.17-03.53.39:385][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade because of a recursive sync load [2025.10.17-03.53.39:385][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.17-03.53.39:386][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.17-03.53.39:387][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.17-03.53.39:388][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDiffuse because of a recursive sync load [2025.10.17-03.53.39:388][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components because of a recursive sync load [2025.10.17-03.53.39:389][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load [2025.10.17-03.53.39:389][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.17-03.53.39:416][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load [2025.10.17-03.53.39:416][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.17-03.53.39:434][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load [2025.10.17-03.53.39:434][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.17-03.53.39:448][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load [2025.10.17-03.53.39:448][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.17-03.53.39:613][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction [2025.10.17-03.53.39:613][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction [2025.10.17-03.53.39:613][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging [2025.10.17-03.53.39:613][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available [2025.10.17-03.53.39:613][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2025.10.17-03.53.39:960][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine] [2025.10.17-03.53.39:991][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2025.10.17-03.53.39:991][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2025.10.17-03.53.39:991][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetActorFactory name: NetActorFactory id: 0 [2025.10.17-03.53.39:991][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetSubObjectFactory name: NetSubObjectFactory id: 1 [2025.10.17-03.53.39:994][ 0]LogLiveCoding: Display: Starting LiveCoding [2025.10.17-03.53.39:994][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development [2025.10.17-03.53.39:995][ 0]LogLiveCoding: Display: First instance in process group "UE_MerchanTale_0x353d128e", spawning console [2025.10.17-03.53.40:001][ 0]LogLiveCoding: Display: Waiting for server [2025.10.17-03.53.40:012][ 0]LogSlate: Border [2025.10.17-03.53.40:012][ 0]LogSlate: BreadcrumbButton [2025.10.17-03.53.40:012][ 0]LogSlate: Brushes.Title [2025.10.17-03.53.40:012][ 0]LogSlate: ColorPicker.ColorThemes [2025.10.17-03.53.40:012][ 0]LogSlate: Default [2025.10.17-03.53.40:012][ 0]LogSlate: Icons.Save [2025.10.17-03.53.40:012][ 0]LogSlate: Icons.Toolbar.Settings [2025.10.17-03.53.40:012][ 0]LogSlate: ListView [2025.10.17-03.53.40:012][ 0]LogSlate: SoftwareCursor_CardinalCross [2025.10.17-03.53.40:012][ 0]LogSlate: SoftwareCursor_Grab [2025.10.17-03.53.40:012][ 0]LogSlate: TableView.DarkRow [2025.10.17-03.53.40:012][ 0]LogSlate: TableView.Row [2025.10.17-03.53.40:012][ 0]LogSlate: TreeView [2025.10.17-03.53.40:087][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... [2025.10.17-03.53.40:089][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.380 ms [2025.10.17-03.53.40:106][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled [2025.10.17-03.53.40:106][ 0]LogInit: XR: MultiViewport is Disabled [2025.10.17-03.53.40:106][ 0]LogInit: XR: Mobile Multiview is Disabled [2025.10.17-03.53.40:132][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2025.10.17-03.53.40:151][ 0]LogNNERuntimeORT: Available graphics and compute adapters: [2025.10.17-03.53.40:151][ 0]LogNNERuntimeORT: Selecting NPU adapter: NVIDIA GeForce RTX 3080 Ti [2025.10.17-03.53.40:151][ 0]LogNNERuntimeORT: MakeRuntimeORTDml: [2025.10.17-03.53.40:151][ 0]LogNNERuntimeORT: DirectML: yes [2025.10.17-03.53.40:151][ 0]LogNNERuntimeORT: RHI D3D12: yes [2025.10.17-03.53.40:151][ 0]LogNNERuntimeORT: D3D12: yes [2025.10.17-03.53.40:151][ 0]LogNNERuntimeORT: NPU: yes [2025.10.17-03.53.40:151][ 0]LogNNERuntimeORT: Interface availability: [2025.10.17-03.53.40:151][ 0]LogNNERuntimeORT: GPU: yes [2025.10.17-03.53.40:151][ 0]LogNNERuntimeORT: RDG: yes [2025.10.17-03.53.40:151][ 0]LogNNERuntimeORT: NPU: yes [2025.10.17-03.53.40:151][ 0]LogNNERuntimeORT: Available graphics and compute adapters: [2025.10.17-03.53.40:151][ 0]LogNNERuntimeORT: Selecting NPU adapter: NVIDIA GeForce RTX 3080 Ti [2025.10.17-03.53.40:318][ 0]LogTurnkeySupport: Completed device detection: Code = 0 [2025.10.17-03.53.40:345][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 7D1F0309293046E1800000000000F600 | Instance: 0092629E4528BF51EA4A72B07417C51E (REITERATION-15196). [2025.10.17-03.53.40:478][ 0]LogUdpMessaging: Display: Work queue size set to 1024. [2025.10.17-03.53.40:478][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2025.10.17-03.53.40:478][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:59338'. [2025.10.17-03.53.40:482][ 0]LogUdpMessaging: Display: Added local interface '192.168.50.49' to multicast group '230.0.0.1:6666' [2025.10.17-03.53.40:485][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization. [2025.10.17-03.53.40:488][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2025.10.17-03.53.40:611][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' [2025.10.17-03.53.40:611][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2025.10.17-03.53.40:627][ 0]LogMetaSound: MetaSound Engine Initialized [2025.10.17-03.53.40:745][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ... [2025.10.17-03.53.40:745][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ... [2025.10.17-03.53.40:755][ 0]LogTimingProfiler: Initialize [2025.10.17-03.53.40:755][ 0]LogTimingProfiler: OnSessionChanged [2025.10.17-03.53.40:755][ 0]LoadingProfiler: Initialize [2025.10.17-03.53.40:755][ 0]LoadingProfiler: OnSessionChanged [2025.10.17-03.53.40:755][ 0]LogNetworkingProfiler: Initialize [2025.10.17-03.53.40:755][ 0]LogNetworkingProfiler: OnSessionChanged [2025.10.17-03.53.40:755][ 0]LogMemoryProfiler: Initialize [2025.10.17-03.53.40:755][ 0]LogMemoryProfiler: OnSessionChanged [2025.10.17-03.53.40:776][ 0]SourceControl: Revision control is disabled [2025.10.17-03.53.40:784][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error. [2025.10.17-03.53.40:784][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error. [2025.10.17-03.53.40:784][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] [2025.10.17-03.53.40:784][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png] [2025.10.17-03.53.40:794][ 0]SourceControl: Revision control is disabled [2025.10.17-03.53.40:801][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] [2025.10.17-03.53.41:080][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2025.10.17-03.53.41:082][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2025.10.17-03.53.41:082][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2025.10.17-03.53.41:113][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread [2025.10.17-03.53.41:119][ 0]LogCollectionManager: Loaded 0 collections in 0.000781 seconds [2025.10.17-03.53.41:121][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/MerchanTale/Saved/Collections/' took 0.00s [2025.10.17-03.53.41:124][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/MerchanTale/Content/Developers/Tsukiyomi/Collections/' took 0.00s [2025.10.17-03.53.41:126][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/MerchanTale/Content/Collections/' took 0.00s [2025.10.17-03.53.41:173][ 0]LogTurnkeySupport: Turnkey Device: Win64@Reiteration: (Name=Reiteration, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid") [2025.10.17-03.53.41:179][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. [2025.10.17-03.53.41:179][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2025.10.17-03.53.41:179][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. [2025.10.17-03.53.41:179][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2025.10.17-03.53.41:217][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error. [2025.10.17-03.53.41:218][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] [2025.10.17-03.53.41:218][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error. [2025.10.17-03.53.41:218][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png] [2025.10.17-03.53.41:232][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-41373641 booting at 2025-10-17T03:53:41.232Z using C [2025.10.17-03.53.41:232][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.5074.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=MerchanTale, ProductVersion=++UE5+Release-5.6-CL-44394996, IsServer=false, Flags=DisableOverlay] [2025.10.17-03.53.41:232][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) [2025.10.17-03.53.41:232][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform [2025.10.17-03.53.41:237][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. [2025.10.17-03.53.41:237][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 [2025.10.17-03.53.41:237][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online [2025.10.17-03.53.41:237][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000054 [2025.10.17-03.53.41:278][ 0]LogUObjectArray: 42487 objects as part of root set at end of initial load. [2025.10.17-03.53.41:278][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2025.10.17-03.53.41:367][ 0]LogEngine: Initializing Engine... [2025.10.17-03.53.41:499][ 0]LogStylusInput: Initializing StylusInput subsystem. [2025.10.17-03.53.41:499][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize [2025.10.17-03.53.41:727][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll [2025.10.17-03.53.41:744][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll [2025.10.17-03.53.41:753][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled [2025.10.17-03.53.41:765][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2025.10.17-03.53.41:765][ 0]LogInit: Texture streaming: Enabled [2025.10.17-03.53.41:773][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.6.1-44394996+++UE5+Release-5.6 ) [2025.10.17-03.53.41:777][ 0]LogAudio: Display: Initializing Audio Device Manager... [2025.10.17-03.53.41:783][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2025.10.17-03.53.41:784][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2025.10.17-03.53.41:785][ 0]LogAudio: Display: Audio Device Manager Initialized [2025.10.17-03.53.41:785][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2025.10.17-03.53.41:785][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.17-03.53.41:785][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.17-03.53.41:785][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.17-03.53.41:785][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.17-03.53.41:785][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.17-03.53.41:785][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.17-03.53.41:785][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.17-03.53.41:785][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.17-03.53.41:785][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.17-03.53.41:785][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.17-03.53.41:785][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.17-03.53.41:791][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.17-03.53.42:308][ 0]LogAudioMixer: Display: Using Audio Hardware Device PG42UQ (NVIDIA High Definition Audio) [2025.10.17-03.53.42:309][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.17-03.53.42:311][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.17-03.53.42:311][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.17-03.53.42:312][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2025.10.17-03.53.42:312][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2025.10.17-03.53.42:314][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2025.10.17-03.53.42:314][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 [2025.10.17-03.53.42:314][ 0]LogInit: FAudioDevice initialized with ID 1. [2025.10.17-03.53.42:314][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2025.10.17-03.53.42:314][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 [2025.10.17-03.53.42:322][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2025.10.17-03.53.42:330][ 0]LogInit: Undo buffer set to 256 MB [2025.10.17-03.53.42:331][ 0]LogInit: Transaction tracking system initialized [2025.10.17-03.53.42:435][ 0]LocalizationService: Localization service is disabled [2025.10.17-03.53.42:635][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal/MerchanTale/Content/' took 0.05s [2025.10.17-03.53.42:644][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault' [2025.10.17-03.53.42:644][ 0]LogPython: Using Python 3.11.8 [2025.10.17-03.53.42:674][ 0]LogPython: Display: No pip-enabled plugins with python dependencies found, skipping [2025.10.17-03.53.42:997][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (8 permutations). [2025.10.17-03.53.43:040][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2025.10.17-03.53.43:181][ 0]LogEditorDataStorage: Initializing [2025.10.17-03.53.43:185][ 0]LogEditorDataStorage: Initialized [2025.10.17-03.53.43:190][ 0]LogCore: Display: GameplayInsights module auto-connecting to local trace server... [2025.10.17-03.53.43:318][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2025.10.17-03.53.43:326][ 0]SourceControl: Revision control is disabled [2025.10.17-03.53.43:326][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.653 [2025.10.17-03.53.43:328][ 0]Cmd: MAP LOAD FILE="../../../../MerchanTale/Content/TopDown/Lvl_TopDown.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2025.10.17-03.53.43:333][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2025.10.17-03.53.43:333][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.17-03.53.43:369][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2025.10.17-03.53.43:373][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.80ms [2025.10.17-03.53.43:538][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete [2025.10.17-03.53.44:305][ 0]LogAssetRegistry: Display: Asset registry cache written as 70.0 MiB to ../../../../MerchanTale/Intermediate/CachedAssetRegistry_*.bin [2025.10.17-03.53.44:955][ 0]LogStaticMesh: Display: Building static mesh SM_CursorMesh (Required Memory Estimate: 0.076911 MB)... [2025.10.17-03.53.44:960][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/TopDown/Cursor/SM_CursorMesh.SM_CursorMesh [2025.10.17-03.53.45:002][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Lvl_TopDown'. [2025.10.17-03.53.45:002][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Lvl_TopDown [2025.10.17-03.53.45:005][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Lvl_TopDown)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) [2025.10.17-03.53.45:005][ 0]LogWorldPartition: Display: WorldPartition initialize started... [2025.10.17-03.53.45:005][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Game/TopDown/Lvl_TopDown.Lvl_TopDown, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2025.10.17-03.53.45:059][ 0]LogStaticMesh: Display: Building static mesh SM_Template_Map_Floor (Required Memory Estimate: 0.159396 MB)... [2025.10.17-03.53.45:060][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor [2025.10.17-03.53.45:071][ 0]LogStaticMesh: Display: Building static mesh SM_QuarterCylinder (Required Memory Estimate: 1.183525 MB)... [2025.10.17-03.53.45:071][ 0]LogStaticMesh: Display: Building static mesh SM_Cube (Required Memory Estimate: 0.026302 MB)... [2025.10.17-03.53.45:071][ 0]LogStaticMesh: Display: Building static mesh SM_Ramp (Required Memory Estimate: 0.020414 MB)... [2025.10.17-03.53.45:072][ 0]LogStaticMesh: Display: Building static mesh SM_Cylinder (Required Memory Estimate: 4.310633 MB)... [2025.10.17-03.53.45:077][ 0]LogStaticMesh: Adjacency [0.00s], tris: 8, UVs 2 [2025.10.17-03.53.45:077][ 0]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 [2025.10.17-03.53.45:078][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2025.10.17-03.53.45:078][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 [2025.10.17-03.53.45:078][ 0]LogStaticMesh: Leaves [0.00s] [2025.10.17-03.53.45:078][ 0]LogStaticMesh: Leaves [0.00s] [2025.10.17-03.53.45:078][ 0]LogStaticMesh: Reduce [0.00s] [2025.10.17-03.53.45:078][ 0]LogStaticMesh: Reduce [0.00s] [2025.10.17-03.53.45:078][ 0]LogStaticMesh: Fallback [0.00s], num tris: 12 [2025.10.17-03.53.45:078][ 0]LogStaticMesh: Fallback [0.00s], num tris: 8 [2025.10.17-03.53.45:078][ 0]LogStaticMesh: Fallback [0.00s], num tris: 8 [2025.10.17-03.53.45:078][ 0]LogStaticMesh: Fallback [0.00s], num tris: 12 [2025.10.17-03.53.45:079][ 0]LogStaticMesh: ConstrainClusters: [2025.10.17-03.53.45:079][ 0]LogStaticMesh: Input: 1 Clusters, 8 Triangles and 18 Vertices [2025.10.17-03.53.45:079][ 0]LogStaticMesh: Output without splits: 1 Clusters, 8 Triangles and 18 Vertices [2025.10.17-03.53.45:079][ 0]LogStaticMesh: Output with splits: 1 Clusters, 8 Triangles and 18 Vertices [2025.10.17-03.53.45:079][ 0]LogStaticMesh: ConstrainClusters: [2025.10.17-03.53.45:079][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2025.10.17-03.53.45:079][ 0]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices [2025.10.17-03.53.45:079][ 0]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices [2025.10.17-03.53.45:079][ 0]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices [2025.10.17-03.53.45:079][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2025.10.17-03.53.45:079][ 0]LogStaticMesh: WritePages: [2025.10.17-03.53.45:079][ 0]LogStaticMesh: WritePages: [2025.10.17-03.53.45:079][ 0]LogStaticMesh: Root: GPU size: 416 bytes. 1 Pages. 416.000 bytes per page (1.270% utilization). [2025.10.17-03.53.45:079][ 0]LogStaticMesh: Streaming: 0 bytes. [2025.10.17-03.53.45:080][ 0]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). [2025.10.17-03.53.45:080][ 0]LogStaticMesh: Streaming: 0 bytes. [2025.10.17-03.53.45:080][ 0]LogStaticMesh: Page data disk size: 592 bytes. Fixup data size: 24 bytes. [2025.10.17-03.53.45:080][ 0]LogStaticMesh: Page data disk size: 688 bytes. Fixup data size: 24 bytes. [2025.10.17-03.53.45:080][ 0]LogStaticMesh: Total GPU size: 416 bytes, Total disk size: 616 bytes. [2025.10.17-03.53.45:080][ 0]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 712 bytes. [2025.10.17-03.53.45:080][ 0]LogStaticMesh: Encode [0.00s] [2025.10.17-03.53.45:080][ 0]LogStaticMesh: Encode [0.00s] [2025.10.17-03.53.45:080][ 0]LogStaticMesh: NaniteBuild [0.00s] [2025.10.17-03.53.45:080][ 0]LogStaticMesh: NaniteBuild [0.00s] [2025.10.17-03.53.45:080][ 0]LogStaticMesh: Adjacency [0.00s], tris: 768, UVs 2 [2025.10.17-03.53.45:081][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.333333 [2025.10.17-03.53.45:081][ 0]LogStaticMesh: Leaves [0.00s] [2025.10.17-03.53.45:082][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/LevelPrototyping/Meshes/SM_Cube.SM_Cube [2025.10.17-03.53.45:082][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/LevelPrototyping/Meshes/SM_Ramp.SM_Ramp [2025.10.17-03.53.45:087][ 0]LogWorldPartition: Display: WorldPartition initialize took 82.874 ms [2025.10.17-03.53.45:091][ 0]LogStaticMesh: Adjacency [0.00s], tris: 2812, UVs 2 [2025.10.17-03.53.45:094][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.045455 [2025.10.17-03.53.45:094][ 0]LogStaticMesh: Leaves [0.00s] [2025.10.17-03.53.45:103][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2025.10.17-03.53.45:126][ 0]LogStaticMesh: Reduce [0.04s] [2025.10.17-03.53.45:127][ 0]LogStaticMesh: Fallback [0.00s], num tris: 252 [2025.10.17-03.53.45:128][ 0]LogStaticMesh: Fallback [0.00s], num tris: 252 [2025.10.17-03.53.45:129][ 0]LogStaticMesh: ConstrainClusters: [2025.10.17-03.53.45:129][ 0]LogStaticMesh: Input: 14 Clusters, 1524 Triangles and 1252 Vertices [2025.10.17-03.53.45:129][ 0]LogStaticMesh: Output without splits: 14 Clusters, 1524 Triangles and 1262 Vertices [2025.10.17-03.53.45:130][ 0]LogStaticMesh: Output with splits: 14 Clusters, 1524 Triangles and 1262 Vertices [2025.10.17-03.53.45:130][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 14, Slow Path Clusters: 0, 1 Material: 14, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2025.10.17-03.53.45:130][ 0]LogStaticMesh: WritePages: [2025.10.17-03.53.45:130][ 0]LogStaticMesh: Root: GPU size: 21376 bytes. 1 Pages. 21376.000 bytes per page (65.234% utilization). [2025.10.17-03.53.45:130][ 0]LogStaticMesh: Streaming: 0 bytes. [2025.10.17-03.53.45:130][ 0]LogStaticMesh: Page data disk size: 15876 bytes. Fixup data size: 72 bytes. [2025.10.17-03.53.45:130][ 0]LogStaticMesh: Total GPU size: 21376 bytes, Total disk size: 15948 bytes. [2025.10.17-03.53.45:130][ 0]LogStaticMesh: Encode [0.00s] [2025.10.17-03.53.45:130][ 0]LogStaticMesh: NaniteBuild [0.05s] [2025.10.17-03.53.45:153][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms [2025.10.17-03.53.45:154][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2025.10.17-03.53.45:155][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.994ms to complete. [2025.10.17-03.53.45:155][ 0]LogStaticMesh: Built static mesh [0.09s] /Game/LevelPrototyping/Meshes/SM_QuarterCylinder.SM_QuarterCylinder [2025.10.17-03.53.45:163][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 11.489 [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: ================================================ [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: Total job queries 256, among them cache hits 12 (4.69%), DDC hits 146 (57.03%), Duplicates 64 (25.00%) [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: Tracking 180 distinct input hashes that result in 87 distinct outputs (48.33%) [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: RAM used: 827.06 KiB of 1.60 GiB budget. Usage: 0.05% [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: === Shader Compilation stats === [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: Shaders Compiled: 20 [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: Jobs assigned 34, completed 20 (58.82%) [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 0.22 s, longest 0.26 s [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: Job execution time: average 3.14 s, max 3.40 s [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 3.36 s, max 3.65 [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: Shader code size: total 203.456 KiB, numShaders 20, average 10.172 KiB, min 6.449 KiB, max 15.988 KiB [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.65 s [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.00% [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: Jobs were issued in 7 batches (only local compilation was used), average 4.86 jobs/batch [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: Average processing rate: 5.47 jobs/sec [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: Total thread time: 11.688 s [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: Total thread preprocess time: 2.949 s [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 25.23% [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: Effective parallelization: 3.20 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.399814 [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 2 times, average 1.97 sec, max 2.05 sec, min 1.88 sec) [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 1 times, average 1.73 sec, max 1.73 sec, min 1.73 sec) [2025.10.17-03.53.45:164][ 0]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 7 times, average 0.41 sec, max 0.90 sec, min 0.19 sec) [2025.10.17-03.53.45:165][ 0]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 3 times, average 0.38 sec, max 0.49 sec, min 0.31 sec) [2025.10.17-03.53.45:165][ 0]LogShaderCompilers: Display: FRayTracingDynamicGeometryConverterCS (compiled 1 times, average 0.33 sec, max 0.33 sec, min 0.33 sec) [2025.10.17-03.53.45:165][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2025.10.17-03.53.45:165][ 0]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 33.63% of total time (compiled 2 times, average 1.97 sec, max 2.05 sec, min 1.88 sec) [2025.10.17-03.53.45:165][ 0]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 24.78% of total time (compiled 7 times, average 0.41 sec, max 0.90 sec, min 0.19 sec) [2025.10.17-03.53.45:165][ 0]LogShaderCompilers: Display: FPathTracingMaterialCHS - 14.79% of total time (compiled 1 times, average 1.73 sec, max 1.73 sec, min 1.73 sec) [2025.10.17-03.53.45:165][ 0]LogShaderCompilers: Display: FLumenTranslucencyRadianceCacheMarkVS - 9.89% of total time (compiled 4 times, average 0.29 sec, max 0.39 sec, min 0.17 sec) [2025.10.17-03.53.45:165][ 0]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.71% of total time (compiled 3 times, average 0.38 sec, max 0.49 sec, min 0.31 sec) [2025.10.17-03.53.45:165][ 0]LogShaderCompilers: Display: === Material stats === [2025.10.17-03.53.45:165][ 0]LogShaderCompilers: Display: Materials Cooked: 0 [2025.10.17-03.53.45:165][ 0]LogShaderCompilers: Display: Materials Translated: 140 [2025.10.17-03.53.45:165][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.09 s [2025.10.17-03.53.45:165][ 0]LogShaderCompilers: Display: Material Translation Only: 0.04 s (47%) [2025.10.17-03.53.45:165][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (2%) [2025.10.17-03.53.45:165][ 0]LogShaderCompilers: Display: Material Cache Hits: 28 (20%) [2025.10.17-03.53.45:165][ 0]LogShaderCompilers: Display: ================================================ [2025.10.17-03.53.45:260][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing. [2025.10.17-03.53.45:265][ 0]LogStaticMesh: Reduce [0.17s] [2025.10.17-03.53.45:265][ 0]LogStaticMesh: Fallback [0.00s], num tris: 252 [2025.10.17-03.53.45:265][ 0]LogStaticMesh: Fallback [0.00s], num tris: 252 [2025.10.17-03.53.45:267][ 0]LogStaticMesh: ConstrainClusters: [2025.10.17-03.53.45:267][ 0]LogStaticMesh: Input: 46 Clusters, 5710 Triangles and 4605 Vertices [2025.10.17-03.53.45:267][ 0]LogStaticMesh: Output without splits: 46 Clusters, 5710 Triangles and 4684 Vertices [2025.10.17-03.53.45:267][ 0]LogStaticMesh: Output with splits: 46 Clusters, 5710 Triangles and 4684 Vertices [2025.10.17-03.53.45:267][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 46, Slow Path Clusters: 0, 1 Material: 46, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 [2025.10.17-03.53.45:268][ 0]LogStaticMesh: WritePages: [2025.10.17-03.53.45:268][ 0]LogStaticMesh: Root: GPU size: 31868 bytes. 1 Pages. 31868.000 bytes per page (97.253% utilization). [2025.10.17-03.53.45:268][ 0]LogStaticMesh: Streaming: GPU size: 47056 bytes. 1 Pages (1 with relative encoding). 47056.000 bytes per page (35.901% utilization). [2025.10.17-03.53.45:268][ 0]LogStaticMesh: Page data disk size: 60112 bytes. Fixup data size: 288 bytes. [2025.10.17-03.53.45:268][ 0]LogStaticMesh: Total GPU size: 78924 bytes, Total disk size: 60400 bytes. [2025.10.17-03.53.45:268][ 0]LogStaticMesh: Encode [0.00s] [2025.10.17-03.53.45:268][ 0]LogStaticMesh: NaniteBuild [0.18s] [2025.10.17-03.53.45:290][ 0]LogStaticMesh: Built static mesh [0.22s] /Game/LevelPrototyping/Meshes/SM_Cylinder.SM_Cylinder [2025.10.17-03.53.45:357][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.17-03.53.45:420][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.17-03.53.45:484][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.17-03.53.45:550][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.17-03.53.45:582][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.17-03.53.45:583][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.6/FeaturePacks/StarterContent.upack', mount point: 'root:/' [2025.10.17-03.53.45:583][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.17-03.53.45:583][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.6/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' [2025.10.17-03.53.45:584][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.17-03.53.45:585][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.6/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' [2025.10.17-03.53.45:585][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.17-03.53.45:585][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.6/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' [2025.10.17-03.53.45:585][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.17-03.53.45:586][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.6/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' [2025.10.17-03.53.45:587][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.17-03.53.45:587][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.6/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' [2025.10.17-03.53.45:587][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.17-03.53.45:587][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.6/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' [2025.10.17-03.53.45:587][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.17-03.53.45:588][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.6/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' [2025.10.17-03.53.45:588][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.17-03.53.45:589][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.6/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' [2025.10.17-03.53.45:589][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.17-03.53.45:589][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal/UE_5.6/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' [2025.10.17-03.53.45:868][ 0]LogSlate: Took 0.000218 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2025.10.17-03.53.46:067][ 0]LogSlate: Took 0.000271 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2025.10.17-03.53.46:070][ 0]LogSlate: Took 0.000239 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2025.10.17-03.53.46:071][ 0]LogSlate: Took 0.000184 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2025.10.17-03.53.46:132][ 0]LogSlate: Took 0.000280 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2025.10.17-03.53.46:150][ 0]LogRenderer: Recreating Persistent SBTs due to initializer changes: NumShaderSlotsPerGeometrySegment changed: current: 1 - new: 2 NumGeometrySegments changed: current: 0 - new: 512 [2025.10.17-03.53.46:343][ 0]LogStall: Startup... [2025.10.17-03.53.46:348][ 0]LogStall: Startup complete. [2025.10.17-03.53.46:369][ 0]LogLoad: (Engine Initialization) Total time: 12.70 seconds [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: ================================================ [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Total job queries 365, among them cache hits 14 (3.84%), DDC hits 237 (64.93%), Duplicates 69 (18.90%) [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Tracking 282 distinct input hashes that result in 186 distinct outputs (65.96%) [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: RAM used: 2.86 MiB of 1.60 GiB budget. Usage: 0.17% [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: === Shader Compilation stats === [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Shaders Compiled: 34 [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Jobs assigned 45, completed 34 (75.56%) [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Average time worker was idle: 1.32 s [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 0.20 s, longest 0.26 s [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Job execution time: average 3.50 s, max 4.31 s [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 3.71 s, max 4.55 [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Shader code size: total 363.626 KiB, numShaders 34, average 10.694 KiB, min 6.449 KiB, max 18.709 KiB [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.56 s [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.00% [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Jobs were issued in 13 batches (only local compilation was used), average 3.46 jobs/batch [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Average processing rate: 7.45 jobs/sec [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Total thread time: 22.957 s [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Total thread preprocess time: 5.042 s [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 21.96% [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Effective parallelization: 5.03 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.628816 [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 1 times, average 1.73 sec, max 1.73 sec, min 1.73 sec) [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: FPathTracingMaterialCHS_AHS (compiled 3 times, average 1.73 sec, max 2.08 sec, min 1.03 sec) [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 4 times, average 1.52 sec, max 2.05 sec, min 0.99 sec) [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 5 times, average 0.48 sec, max 0.77 sec, min 0.31 sec) [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: FRayTracingDynamicGeometryConverterCS (compiled 4 times, average 0.47 sec, max 0.94 sec, min 0.29 sec) [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 26.47% of total time (compiled 4 times, average 1.52 sec, max 2.05 sec, min 0.99 sec) [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: FPathTracingMaterialCHS_AHS - 22.56% of total time (compiled 3 times, average 1.73 sec, max 2.08 sec, min 1.03 sec) [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.62% of total time (compiled 7 times, average 0.41 sec, max 0.90 sec, min 0.19 sec) [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 10.38% of total time (compiled 5 times, average 0.48 sec, max 0.77 sec, min 0.31 sec) [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: FRayTracingDynamicGeometryConverterCS - 8.21% of total time (compiled 4 times, average 0.47 sec, max 0.94 sec, min 0.29 sec) [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: === Material stats === [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Materials Cooked: 0 [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Materials Translated: 141 [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.09 s [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Material Translation Only: 0.04 s (47%) [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (2%) [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: Material Cache Hits: 29 (21%) [2025.10.17-03.53.46:629][ 0]LogShaderCompilers: Display: ================================================ [2025.10.17-03.53.46:693][ 0]LogContentStreaming: Texture pool size now 1000 MB [2025.10.17-03.53.46:693][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" [2025.10.17-03.53.46:815][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.17-03.53.46:819][ 0]LogPython: Display: Running start-up script E:/Unreal/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... [2025.10.17-03.53.46:873][ 0]LogPython: registering [2025.10.17-03.53.46:881][ 0]LogPython: Display: Running start-up script E:/Unreal/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 61.535 ms [2025.10.17-03.53.46:881][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: MerchanTaleEditor Win64 Development [2025.10.17-03.53.47:264][ 1]LogFileCache: Retrieving MD5 hashes for directory 'E:/Unreal/MerchanTale/Content/' took 0.63s [2025.10.17-03.53.47:265][ 1]LogAssetRegistry: AssetRegistryGather time 0.8663s: AssetDataDiscovery 0.0578s, AssetDataGather 0.7408s, StoreResults 0.0676s. Wall time 8.3360s. NumCachedDirectories 0. NumUncachedDirectories 1837. NumCachedFiles 0. NumUncachedFiles 7854. BackgroundTickInterruptions 0. [2025.10.17-03.53.47:303][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated. [2025.10.17-03.53.47:315][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects) [2025.10.17-03.53.47:315][ 1]LogSourceControl: Uncontrolled asset discovery started... [2025.10.17-03.53.47:395][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 6.116766 [2025.10.17-03.53.47:397][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. [2025.10.17-03.53.47:399][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6.158741 [2025.10.17-03.53.47:491][ 4]LogSourceControl: Uncontrolled asset discovery finished in 0.175703 seconds (Found 7827 uncontrolled assets) [2025.10.17-03.53.48:224][ 4]LogPSOHitching: Encountered 50 PSO creation hitches so far (10 graphics, 40 compute). 0 of them were precached. [2025.10.17-03.53.48:658][ 6]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) [2025.10.17-03.53.48:733][ 14]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 7.486915 [2025.10.17-03.53.48:735][ 14]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -227189215 [2025.10.17-03.53.48:735][ 14]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 7.486915, Update Interval: 352.649933 [2025.10.17-03.53.49:925][ 94]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0 [2025.10.17-03.55.37:392][343]LogDerivedDataCache: C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. [2025.10.17-03.55.56:444][366]LogSlate: Window 'Editor Preferences' being destroyed [2025.10.17-03.55.56:454][366]LogSlate: Window 'Editor Preferences' being destroyed [2025.10.17-03.56.00:225][546]LogSlate: External Image Picker: DecompressImage failed [2025.10.17-03.56.46:639][462]LogShaderCompilers: Display: ================================================ [2025.10.17-03.56.46:639][462]LogShaderCompilers: Display: === FShaderJobCache stats === [2025.10.17-03.56.46:639][462]LogShaderCompilers: Display: Total job queries 424, among them cache hits 29 (6.84%), DDC hits 272 (64.15%), Duplicates 71 (16.75%) [2025.10.17-03.56.46:639][462]LogShaderCompilers: Display: Tracking 324 distinct input hashes that result in 231 distinct outputs (71.30%) [2025.10.17-03.56.46:639][462]LogShaderCompilers: Display: RAM used: 3.23 MiB of 1.60 GiB budget. Usage: 0.20% [2025.10.17-03.56.46:639][462]LogShaderCompilers: Display: === Shader Compilation stats === [2025.10.17-03.56.46:639][462]LogShaderCompilers: Display: Shaders Compiled: 52 [2025.10.17-03.56.46:639][462]LogShaderCompilers: Display: Jobs assigned 52, completed 52 (100%) [2025.10.17-03.56.46:639][462]LogShaderCompilers: Display: Average time worker was idle: 22.74 s [2025.10.17-03.56.46:639][462]LogShaderCompilers: Display: Time job spent in pending queue: average 0.19 s, longest 0.26 s [2025.10.17-03.56.46:639][462]LogShaderCompilers: Display: Job execution time: average 3.17 s, max 8.06 s [2025.10.17-03.56.46:639][462]LogShaderCompilers: Display: Job life time (pending + execution): average 3.35 s, max 8.15 [2025.10.17-03.56.46:639][462]LogShaderCompilers: Display: Shader code size: total 551.643 KiB, numShaders 52, average 10.608 KiB, min 5.883 KiB, max 28.704 KiB [2025.10.17-03.56.46:639][462]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 17.03 s [2025.10.17-03.56.46:639][462]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.01% [2025.10.17-03.56.46:639][462]LogShaderCompilers: Display: Jobs were issued in 20 batches (only local compilation was used), average 2.60 jobs/batch [2025.10.17-03.56.46:639][462]LogShaderCompilers: Display: Average processing rate: 3.05 jobs/sec [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: Total thread time: 52.923 s [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: Total thread preprocess time: 6.457 s [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: Percentage time preprocessing: 12.20% [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: Effective parallelization: 3.11 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.388470 [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: FPathTracingMaterialCHS (compiled 1 times, average 1.73 sec, max 1.73 sec, min 1.73 sec) [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: FPathTracingMaterialCHS_AHS (compiled 3 times, average 1.73 sec, max 2.08 sec, min 1.03 sec) [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 4 times, average 1.52 sec, max 2.05 sec, min 0.99 sec) [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: FPathTracingBuildCloudAccelerationMapCS (compiled 1 times, average 1.47 sec, max 1.47 sec, min 1.47 sec) [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: FPathTracingVolumetricCloudMaterial (compiled 1 times, average 1.44 sec, max 1.44 sec, min 1.44 sec) [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 22.40% of total time (compiled 9 times, average 1.32 sec, max 6.91 sec, min 0.31 sec) [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 18.22% of total time (compiled 9 times, average 1.07 sec, max 5.41 sec, min 0.19 sec) [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 11.48% of total time (compiled 4 times, average 1.52 sec, max 2.05 sec, min 0.99 sec) [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 10.75% of total time (compiled 4 times, average 1.42 sec, max 1.97 sec, min 0.84 sec) [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: FPathTracingMaterialCHS_AHS - 9.79% of total time (compiled 3 times, average 1.73 sec, max 2.08 sec, min 1.03 sec) [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: === Material stats === [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: Materials Cooked: 0 [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: Materials Translated: 141 [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: Material Total Translate Time: 0.09 s [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: Material Translation Only: 0.04 s (47%) [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (2%) [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: Material Cache Hits: 29 (21%) [2025.10.17-03.56.46:640][462]LogShaderCompilers: Display: ================================================ [2025.10.17-03.56.50:592][765]LogSlate: Window 'Project Settings' being destroyed [2025.10.17-03.56.50:598][765]LogSlate: Window 'Project Settings' being destroyed [2025.10.17-03.57.33:706][702]Cmd: CLOSE_SLATE_MAINFRAME [2025.10.17-03.57.33:771][702]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms [2025.10.17-03.57.33:799][702]LogStall: Shutdown... [2025.10.17-03.57.33:799][702]LogStall: Shutdown complete. [2025.10.17-03.57.33:831][702]LogSlate: Window 'Plugins' being destroyed [2025.10.17-03.57.33:839][702]LogSlate: Window 'MerchanTale - Unreal Editor' being destroyed [2025.10.17-03.57.33:840][702]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). [2025.10.17-03.57.34:033][703]Cmd: QUIT_EDITOR [2025.10.17-03.57.34:033][704]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) [2025.10.17-03.57.34:041][704]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) [2025.10.17-03.57.34:042][704]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown [2025.10.17-03.57.34:042][704]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown [2025.10.17-03.57.34:044][704]LogWorld: UWorld::CleanupWorld for Lvl_TopDown, bSessionEnded=true, bCleanupResources=true [2025.10.17-03.57.34:044][704]LogCrowdFollowing: Warning: Unable to find RecastNavMesh instance while trying to create UCrowdManager instance [2025.10.17-03.57.34:044][704]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.17-03.57.34:044][704]LogWorldPartition: UWorldPartition::Uninitialize : World = /Game/TopDown/Lvl_TopDown.Lvl_TopDown [2025.10.17-03.57.34:052][704]LogStylusInput: Shutting down StylusInput subsystem. [2025.10.17-03.57.34:052][704]LogTedsSettings: UTedsSettingsEditorSubsystem::Deinitialize [2025.10.17-03.57.34:052][704]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. [2025.10.17-03.57.34:054][704]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true [2025.10.17-03.57.34:054][704]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.17-03.57.34:055][704]LogRuntimeTelemetry: Recording EnginePreExit events [2025.10.17-03.57.34:055][704]LogStudioTelemetry: Ended StudioTelemetry Session [2025.10.17-03.57.34:058][704]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::EndSession [2025.10.17-03.57.34:059][704]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... [2025.10.17-03.57.34:059][704]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... [2025.10.17-03.57.34:059][704]LogAudio: Display: Audio Device unregistered from world 'Lvl_TopDown'. [2025.10.17-03.57.34:059][704]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES. [2025.10.17-03.57.34:059][704]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=4 [2025.10.17-03.57.34:062][704]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=2 [2025.10.17-03.57.34:070][704]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1 [2025.10.17-03.57.34:070][704]LogAudio: Display: Audio Device Manager Shutdown [2025.10.17-03.57.34:073][704]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 [2025.10.17-03.57.34:076][704]LogExit: Preparing to exit. [2025.10.17-03.57.34:109][704]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms [2025.10.17-03.57.34:676][704]LogEditorDataStorage: Deinitializing [2025.10.17-03.57.34:735][704]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled [2025.10.17-03.57.34:746][704]LogExit: Editor shut down [2025.10.17-03.57.34:748][704]LogExit: Transaction tracking system shut down [2025.10.17-03.57.34:831][704]LogExit: Object subsystem successfully closed. [2025.10.17-03.57.34:870][704]LogShaderCompilers: Display: Shaders left to compile 0 [2025.10.17-03.57.34:915][704]LogMemoryProfiler: Shutdown [2025.10.17-03.57.34:915][704]LogNetworkingProfiler: Shutdown [2025.10.17-03.57.34:915][704]LoadingProfiler: Shutdown [2025.10.17-03.57.34:915][704]LogTimingProfiler: Shutdown [2025.10.17-03.57.34:916][704]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDGenericDebugDrawExtension] ... [2025.10.17-03.57.34:916][704]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDAccelerationStructuresExtension] ... [2025.10.17-03.57.35:201][704]LogChaosDD: Chaos Debug Draw Shutdown [2025.10.17-03.57.35:211][704]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests: [2025.10.17-03.57.35:211][704]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BE7B93F24-4BCD-8708-233D-54858A69ACBA%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.6.1-44394996%2B%2B%2BUE5%2BRelease-5.6&UserID=da26c4254f33c275e9f9e1a0985ac676%7C598100984f0c4752bd941c706d3a1e55%7C85b5f9a8-f876-4c76-8a87-bc5d069ef0ec&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing [2025.10.17-03.57.35:761][704]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success] [2025.10.17-03.57.35:766][704]LogNFORDenoise: NFORDenoise function shutting down [2025.10.17-03.57.35:767][704]RenderDocPlugin: plugin has been unloaded. [2025.10.17-03.57.35:768][704]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 [2025.10.17-03.57.35:768][704]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 [2025.10.17-03.57.35:768][704]LogPakFile: Destroying PakPlatformFile [2025.10.17-03.57.35:990][704]LogD3D12RHI: ~FD3D12DynamicRHI [2025.10.17-03.57.36:017][704]LogExit: Exiting. [2025.10.17-03.57.36:099][704]Log file closed, 10/16/25 23:57:36