Initial Commit

Signed-off-by: Tsukiyomi <tsukiyomi471@gmail.com>
This commit is contained in:
2025-10-17 00:03:43 -04:00
commit 6127dd17d1
793 changed files with 571028 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Engine.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define IS_MERGEDMODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define FORCE_ANSI_ALLOCATOR 0
#define USE_MALLOC_BINNED2 1
#define USE_MALLOC_BINNED3 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 1
#define ENGINE_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_MERGED_MODULES 0
#define CORE_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT
#define AUTORTFM_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API DLLIMPORT
#define COREPRECISEFP_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define WITH_MGPU 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define OPENGLDRV_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define USE_ISPC_OPTIMIZED_VECTORGATHER 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define NNE_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define STATESTREAM_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define IOSTOREONDEMANDCORE_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define IOSTOREONDEMAND_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define UE_HTTP_SUPPORT_VERB_CONNECT 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define ENABLE_AUDIO_DEVICE_EDITOR_SETTINGS 1
#define AUDIOEDITOR_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define MATERIALEDITOR_API DLLIMPORT
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define DATAFLOWSIMULATION_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define ISMPOOL_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared Definitions for Engine.Project.ValApi.ValExpApi.Cpp20
#pragma once
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define IS_MERGEDMODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 1
#define WITH_IOSTORE_IN_EDITOR 1
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealEditor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealEditor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UnrealEditor"
#define UE_WARNINGS_AS_ERRORS 0
#define FORCE_ANSI_ALLOCATOR 0
#define USE_MALLOC_BINNED2 1
#define USE_MALLOC_BINNED3 0
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define WINDOWS_MAX_NUM_TLS_SLOTS 2048
#define WINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS 512
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CHAOS_VISUAL_DEBUGGER 1
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 1
#define ENGINE_API DLLIMPORT
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
#define UE_MEMORY_TRACE_AVAILABLE 1
#define WITH_MALLOC_STOMP 1
#define UE_MERGED_MODULES 0
#define CORE_API DLLIMPORT
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API DLLIMPORT
#define AUTORTFM_API DLLIMPORT
#define IMAGECORE_API DLLIMPORT
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API DLLIMPORT
#define WITH_VERSE_COMPILER 1
#define COREUOBJECT_API DLLIMPORT
#define COREPRECISEFP_API DLLIMPORT
#define FIELDNOTIFICATION_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSONUTILITIES_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API DLLIMPORT
#define WITH_MGPU 1
#define RHI_WANT_RESOURCE_INFO 1
#define RHI_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define WITH_UNREALEXR_MINIMAL 0
#define IMAGEWRAPPER_API DLLIMPORT
#define WITH_LIBTIFF 1
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define OPENGLDRV_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define SKELETALMESHDESCRIPTION_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 1
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define CHAOS_MEMORY_TRACKING 0
#define USE_ISPC_OPTIMIZED_VECTORGATHER 0
#define CHAOS_API DLLIMPORT
#define VORONOI_API DLLIMPORT
#define GEOMETRYCORE_API DLLIMPORT
#define CHAOSVDRUNTIME_API DLLIMPORT
#define NNE_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define STATESTREAM_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define TEXTUREFORMAT_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define AUDIOLINKENGINE_API DLLIMPORT
#define AUDIOLINKCORE_API DLLIMPORT
#define COOKONTHEFLY_API DLLIMPORT
#define NETWORKING_API DLLIMPORT
#define IOSTOREONDEMANDCORE_API DLLIMPORT
#define TEXTUREBUILDUTILITIES_API DLLIMPORT
#define HORDE_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define IRISCORE_API DLLIMPORT
#define IOSTOREONDEMAND_API DLLIMPORT
#define MOVIESCENECAPTURE_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define TYPEDELEMENTFRAMEWORK_API DLLIMPORT
#define TYPEDELEMENTRUNTIME_API DLLIMPORT
#define ANIMATIONDATACONTROLLER_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define PERSONA_API DLLIMPORT
#define SKELETONEDITOR_API DLLIMPORT
#define ANIMATIONWIDGETS_API DLLIMPORT
#define TOOLWIDGETS_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define ANIMATIONEDITOR_API DLLIMPORT
#define ADVANCEDPREVIEWSCENE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define EDITORCONFIG_API DLLIMPORT
#define EDITORFRAMEWORK_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define ASSETDEFINITION_API DLLIMPORT
#define MERGE_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define RAWMESH_API DLLIMPORT
#define MATERIALUTILITIES_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define MAINFRAME_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNCONTROLLEDCHANGELISTS_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define UE_HTTP_CONNECTION_TIMEOUT_MAX_DEVIATION 0.5
#define UE_HTTP_ACTIVITY_TIMER_START_AFTER_RECEIVED_DATA 0
#define UE_HTTP_SUPPORT_LOCAL_SERVER 1
#define UE_HTTP_SUPPORT_UNIX_SOCKET 1
#define UE_HTTP_SUPPORT_VERB_CONNECT 1
#define HTTP_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define AUTOMATIONTEST_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define ENABLE_AUDIO_DEVICE_EDITOR_SETTINGS 1
#define AUDIOEDITOR_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define VIEWPORTINTERACTION_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define LANDSCAPE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define MATERIALEDITOR_API DLLIMPORT
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define UNIVERSALOBJECTLOCATOR_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define CONSTRAINTS_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define DATAFLOWCORE_API DLLIMPORT
#define DATAFLOWENGINE_API DLLIMPORT
#define DATAFLOWSIMULATION_API DLLIMPORT
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define ISMPOOL_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MESHUTILITIESCOMMON_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define STATUSBAR_API DLLIMPORT
#define INTERCHANGECORE_API DLLIMPORT
#define INTERCHANGEENGINE_API DLLIMPORT
#define DEVELOPERTOOLSETTINGS_API DLLIMPORT
#define SUBOBJECTDATAINTERFACE_API DLLIMPORT
#define SUBOBJECTEDITOR_API DLLIMPORT
#define PHYSICSUTILITIES_API DLLIMPORT
#define WIDGETREGISTRATION_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define ANIMATIONEDITMODE_API DLLIMPORT
#define UE_IS_ENGINE_MODULE 0
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
#define UE_VALIDATE_INTERNAL_API 1
#define UE_VALIDATE_EXPERIMENTAL_API 1

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@@ -0,0 +1,2 @@
// Compiler: 14.42.34435
#include "SharedPCH.Engine.Cpp20.h"

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@@ -0,0 +1,6 @@
// PCH for EngineSharedPCH.h
#include "SharedDefinitions.Engine.Cpp20.h"
#include "EngineSharedPCH.h"
#ifdef __ISPC_ALIGN__
#error ispc.generated.h files are not allowed in precompiled headers (This is a build time optimization to reduce action dependencies)
#endif

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@@ -0,0 +1,365 @@
"E:/Unreal/MerchanTale/Intermediate/Build/Win64/x64/MerchanTaleEditor/Development/Engine/SharedPCH.Engine.Cpp20.cpp"
/I "."
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/Engine/UHT"
/I "Runtime/Engine/Classes"
/I "Runtime/Engine/Public"
/I "Runtime/Engine/Internal"
/I "Runtime/Core/Public"
/I "Runtime/Core/Internal"
/I "Runtime/TraceLog/Public"
/I "Runtime/AutoRTFM/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/ImageCore/UHT"
/I "Runtime/ImageCore/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/CoreOnline/UHT"
/I "Runtime/CoreOnline/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/CoreUObject/UHT"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/CoreUObject/VerseVMBytecode"
/I "Runtime/CoreUObject/Public"
/I "Runtime/CoreUObject/Internal"
/I "Runtime/CorePreciseFP/Public"
/I "Runtime/CorePreciseFP/Internal"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/FieldNotification/UHT"
/I "Runtime/FieldNotification/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/NetCore/UHT"
/I "Runtime/Net/Core/Classes"
/I "Runtime/Net/Core/Public"
/I "Runtime/Net/Common/Public"
/I "Runtime/Json/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/JsonUtilities/UHT"
/I "Runtime/JsonUtilities/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/SlateCore/UHT"
/I "Runtime/SlateCore/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/DeveloperSettings/UHT"
/I "Runtime/DeveloperSettings/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/InputCore/UHT"
/I "Runtime/InputCore/Classes"
/I "Runtime/InputCore/Public"
/I "Runtime/ApplicationCore/Public"
/I "Runtime/ApplicationCore/Internal"
/I "Runtime/RHI/Public"
/I "Runtime/RHI/Internal"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/Slate/UHT"
/I "Runtime/Slate/Public"
/I "Runtime/ImageWrapper/Public"
/I "Runtime/Messaging/Public"
/I "Runtime/MessagingCommon/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/RenderCore/UHT"
/I "Runtime/RenderCore/Public"
/I "Runtime/RenderCore/Internal"
/I "Runtime/OpenGLDrv/Public"
/I "Runtime/Analytics/AnalyticsET/Public"
/I "Runtime/Analytics/Analytics/Public"
/I "Runtime/Sockets/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/AssetRegistry/UHT"
/I "Runtime/AssetRegistry/Public"
/I "Runtime/AssetRegistry/Internal"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/EngineMessages/UHT"
/I "Runtime/EngineMessages/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/EngineSettings/UHT"
/I "Runtime/EngineSettings/Classes"
/I "Runtime/EngineSettings/Public"
/I "Runtime/SynthBenchmark/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/GameplayTags/UHT"
/I "Runtime/GameplayTags/Classes"
/I "Runtime/GameplayTags/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/PacketHandler/UHT"
/I "Runtime/PacketHandlers/PacketHandler/Classes"
/I "Runtime/PacketHandlers/PacketHandler/Public"
/I "Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/AudioPlatformConfiguration/UHT"
/I "Runtime/AudioPlatformConfiguration/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/MeshDescription/UHT"
/I "Runtime/MeshDescription/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/StaticMeshDescription/UHT"
/I "Runtime/StaticMeshDescription/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/SkeletalMeshDescription/UHT"
/I "Runtime/SkeletalMeshDescription/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/AnimationCore/UHT"
/I "Runtime/AnimationCore/Public"
/I "Runtime/PakFile/Public"
/I "Runtime/PakFile/Internal"
/I "Runtime/RSA/Public"
/I "Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/PhysicsCore/UHT"
/I "Runtime/PhysicsCore/Public"
/I "Runtime/Experimental/ChaosCore/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/Chaos/UHT"
/I "Runtime/Experimental/Chaos/Public"
/I "Runtime/Experimental/Voronoi/Public"
/I "Runtime/GeometryCore/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/ChaosVDRuntime/UHT"
/I "Runtime/Experimental/ChaosVisualDebugger/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/NNE/UHT"
/I "Runtime/NNE/Public"
/I "Runtime/SignalProcessing/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/StateStream/UHT"
/I "Runtime/StateStream/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/AudioExtensions/UHT"
/I "Runtime/AudioExtensions/Public"
/I "Runtime/AudioMixerCore/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/AudioMixer/UHT"
/I "Runtime/AudioMixer/Classes"
/I "Runtime/AudioMixer/Public"
/I "Developer/TargetPlatform/Public"
/I "Developer/TextureFormat/Public"
/I "Developer/DesktopPlatform/Public"
/I "Developer/DesktopPlatform/Internal"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/AudioLinkEngine/UHT"
/I "Runtime/AudioLink/AudioLinkEngine/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/AudioLinkCore/UHT"
/I "Runtime/AudioLink/AudioLinkCore/Public"
/I "Runtime/CookOnTheFly/Internal"
/I "Runtime/Networking/Public"
/I "Runtime/Experimental/IoStore/OnDemandCore/Public"
/I "Runtime/Experimental/IoStore/OnDemandCore/Internal"
/I "Developer/TextureBuildUtilities/Public"
/I "Developer/Horde/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/ClothSysRuntimeIntrfc/UHT"
/I "Runtime/ClothingSystemRuntimeInterface/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/IrisCore/UHT"
/I "Runtime/Experimental/Iris/Core/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/MovieSceneCapture/UHT"
/I "Runtime/MovieSceneCapture/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/Renderer/UHT"
/I "Runtime/Renderer/Public"
/I "Runtime/Renderer/Internal"
/I "../Shaders/Public"
/I "../Shaders/Shared"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/TypedElementFramework/UHT"
/I "Runtime/TypedElementFramework/Tests"
/I "Runtime/TypedElementFramework/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/TypedElementRuntime/UHT"
/I "Runtime/TypedElementRuntime/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/AnimationDataController/UHT"
/I "Developer/AnimationDataController/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/AnimationBlueprintEditor/UHT"
/I "Editor/AnimationBlueprintEditor/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/Kismet/UHT"
/I "Editor/Kismet/Classes"
/I "Editor/Kismet/Public"
/I "Editor/Kismet/Internal"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/Persona/UHT"
/I "Editor/Persona/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/SkeletonEditor/UHT"
/I "Editor/SkeletonEditor/Public"
/I "Developer/AnimationWidgets/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/ToolWidgets/UHT"
/I "Developer/ToolWidgets/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/ToolMenus/UHT"
/I "Developer/ToolMenus/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/AnimationEditor/UHT"
/I "Editor/AnimationEditor/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/AdvancedPreviewScene/UHT"
/I "Editor/AdvancedPreviewScene/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/PropertyEditor/UHT"
/I "Editor/PropertyEditor/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/EditorConfig/UHT"
/I "Editor/EditorConfig/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/EditorFramework/UHT"
/I "Editor/EditorFramework/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/EditorSubsystem/UHT"
/I "Editor/EditorSubsystem/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/InteractiveToolsFramework/UHT"
/I "Runtime/InteractiveToolsFramework/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/UnrealEd/UHT"
/I "Programs/UnrealLightmass/Public"
/I "Editor/UnrealEd/Classes"
/I "Editor/UnrealEd/Public"
/I "Editor/AssetTagsEditor/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/CollectionManager/UHT"
/I "Developer/CollectionManager/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/ContentBrowser/UHT"
/I "Editor/ContentBrowser/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/AssetTools/UHT"
/I "Developer/AssetTools/Public"
/I "Developer/AssetTools/Internal"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/AssetDefinition/UHT"
/I "Editor/AssetDefinition/Public"
/I "Developer/Merge/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/ContentBrowserData/UHT"
/I "Editor/ContentBrowserData/Public"
/I "Runtime/Projects/Public"
/I "Runtime/Projects/Internal"
/I "Developer/MeshUtilities/Public"
/I "Developer/MeshMergeUtilities/Public"
/I "Developer/MeshReductionInterface/Public"
/I "Runtime/RawMesh/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/MaterialUtilities/UHT"
/I "Developer/MaterialUtilities/Public"
/I "Editor/KismetCompiler/Public"
/I "Editor/KismetCompiler/Internal"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/GameplayTasks/UHT"
/I "Runtime/GameplayTasks/Classes"
/I "Runtime/GameplayTasks/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/ClassViewer/UHT"
/I "Editor/ClassViewer/Public"
/I "Developer/DirectoryWatcher/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/Documentation/UHT"
/I "Editor/Documentation/Public"
/I "Editor/MainFrame/Public"
/I "Runtime/SandboxFile/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/SourceControl/UHT"
/I "Developer/SourceControl/Public"
/I "Developer/UncontrolledChangelists/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/UnrealEdMessages/UHT"
/I "Editor/UnrealEdMessages/Classes"
/I "Editor/UnrealEdMessages/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/BlueprintGraph/UHT"
/I "Editor/BlueprintGraph/Classes"
/I "Editor/BlueprintGraph/Public"
/I "Runtime/Online/HTTP/Public"
/I "Runtime/Online/HTTP/Internal"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/FunctionalTesting/UHT"
/I "Developer/FunctionalTesting/Classes"
/I "Developer/FunctionalTesting/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/AutomationController/UHT"
/I "Developer/AutomationController/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/AutomationTest/UHT"
/I "Runtime/AutomationTest/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/Localization/UHT"
/I "Developer/Localization/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/AudioEditor/UHT"
/I "Editor/AudioEditor/Classes"
/I "Editor/AudioEditor/Public"
/I "ThirdParty/libSampleRate/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/LevelEditor/UHT"
/I "Editor/LevelEditor/Public"
/I "Editor/CommonMenuExtensions/Public"
/I "Developer/Settings/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/VREditor/UHT"
/I "Editor/VREditor/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/ViewportInteraction/UHT"
/I "Editor/ViewportInteraction/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/HeadMountedDisplay/UHT"
/I "Runtime/HeadMountedDisplay/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/Landscape/UHT"
/I "Runtime/Landscape/Classes"
/I "Runtime/Landscape/Public"
/I "Runtime/Landscape/Internal"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/DetailCustomizations/UHT"
/I "Editor/DetailCustomizations/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/GraphEditor/UHT"
/I "Editor/GraphEditor/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/StructViewer/UHT"
/I "Editor/StructViewer/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/MaterialEditor/UHT"
/I "Editor/MaterialEditor/Public"
/I "Runtime/NetworkFileSystem/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/UMG/UHT"
/I "Runtime/UMG/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/MovieScene/UHT"
/I "Runtime/MovieScene/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/TimeManagement/UHT"
/I "Runtime/TimeManagement/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/UniversalObjectLocator/UHT"
/I "Runtime/UniversalObjectLocator/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/MovieSceneTracks/UHT"
/I "Runtime/MovieSceneTracks/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/Constraints/UHT"
/I "Runtime/Experimental/Animation/Constraints/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/PropertyPath/UHT"
/I "Runtime/PropertyPath/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/NavigationSystem/UHT"
/I "Runtime/NavigationSystem/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/GeometryCollectionEngine/UHT"
/I "Runtime/Experimental/GeometryCollectionEngine/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/ChaosSolverEngine/UHT"
/I "Runtime/Experimental/ChaosSolverEngine/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/DataflowCore/UHT"
/I "Runtime/Experimental/Dataflow/Core/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/DataflowEngine/UHT"
/I "Runtime/Experimental/Dataflow/Engine/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/DataflowSimulation/UHT"
/I "Runtime/Experimental/Dataflow/Simulation/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/FieldSystemEngine/UHT"
/I "Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/ISMPool/UHT"
/I "Runtime/Experimental/ISMPool/Public"
/I "Developer/MeshBuilder/Public"
/I "Runtime/MeshUtilitiesCommon/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/MSQS/UHT"
/I "Runtime/MaterialShaderQualitySettings/Classes"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/ToolMenusEditor/UHT"
/I "Editor/ToolMenusEditor/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/StatusBar/UHT"
/I "Editor/StatusBar/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/InterchangeCore/UHT"
/I "Runtime/Interchange/Core/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/InterchangeEngine/UHT"
/I "Runtime/Interchange/Engine/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/DeveloperToolSettings/UHT"
/I "Developer/DeveloperToolSettings/Classes"
/I "Developer/DeveloperToolSettings/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/SubobjectDataInterface/UHT"
/I "Editor/SubobjectDataInterface/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/SubobjectEditor/UHT"
/I "Editor/SubobjectEditor/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/PhysicsUtilities/UHT"
/I "Developer/PhysicsUtilities/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/WidgetRegistration/UHT"
/I "Developer/WidgetRegistration/Public"
/I "Editor/ActorPickerMode/Public"
/I "Editor/SceneDepthPickerMode/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/AnimationEditMode/UHT"
/I "Editor/AnimationEditMode/Public"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
/external:I "ThirdParty/OpenGL"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.42.34433/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"
/Yc"SharedPCH.Engine.Cpp20.h"
/Fp"E:/Unreal/MerchanTale/Intermediate/Build/Win64/x64/MerchanTaleEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.pch"
/Fo"E:/Unreal/MerchanTale/Intermediate/Build/Win64/x64/MerchanTaleEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.obj"
/experimental:log "E:/Unreal/MerchanTale/Intermediate/Build/Win64/x64/MerchanTaleEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.sarif"
/sourceDependencies "E:/Unreal/MerchanTale/Intermediate/Build/Win64/x64/MerchanTaleEditor/Development/Engine/SharedPCH.Engine.Cpp20.h.dep.json"
/d2ssa-cfg-question-
/Zc:inline
/nologo
/Oi
/FC
/diagnostics:caret
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/W4
/we4456
/we4458
/we4459
/wd4244
/wd4838
/TP
/GR-
/std:c++20
/Zc:preprocessor
/wd5054

View File

@@ -0,0 +1,2 @@
// Compiler: 14.42.34435
#include "SharedPCH.Engine.Project.ValApi.ValExpApi.Cpp20.h"

View File

@@ -0,0 +1,6 @@
// PCH for EngineSharedPCH.h
#include "SharedDefinitions.Engine.Project.ValApi.ValExpApi.Cpp20.h"
#include "EngineSharedPCH.h"
#ifdef __ISPC_ALIGN__
#error ispc.generated.h files are not allowed in precompiled headers (This is a build time optimization to reduce action dependencies)
#endif

View File

@@ -0,0 +1,365 @@
"E:/Unreal/MerchanTale/Intermediate/Build/Win64/x64/MerchanTaleEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.ValExpApi.Cpp20.cpp"
/I "."
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/Engine/UHT"
/I "Runtime/Engine/Classes"
/I "Runtime/Engine/Public"
/I "Runtime/Engine/Internal"
/I "Runtime/Core/Public"
/I "Runtime/Core/Internal"
/I "Runtime/TraceLog/Public"
/I "Runtime/AutoRTFM/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/ImageCore/UHT"
/I "Runtime/ImageCore/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/CoreOnline/UHT"
/I "Runtime/CoreOnline/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/CoreUObject/UHT"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/CoreUObject/VerseVMBytecode"
/I "Runtime/CoreUObject/Public"
/I "Runtime/CoreUObject/Internal"
/I "Runtime/CorePreciseFP/Public"
/I "Runtime/CorePreciseFP/Internal"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/FieldNotification/UHT"
/I "Runtime/FieldNotification/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/NetCore/UHT"
/I "Runtime/Net/Core/Classes"
/I "Runtime/Net/Core/Public"
/I "Runtime/Net/Common/Public"
/I "Runtime/Json/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/JsonUtilities/UHT"
/I "Runtime/JsonUtilities/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/SlateCore/UHT"
/I "Runtime/SlateCore/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/DeveloperSettings/UHT"
/I "Runtime/DeveloperSettings/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/InputCore/UHT"
/I "Runtime/InputCore/Classes"
/I "Runtime/InputCore/Public"
/I "Runtime/ApplicationCore/Public"
/I "Runtime/ApplicationCore/Internal"
/I "Runtime/RHI/Public"
/I "Runtime/RHI/Internal"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/Slate/UHT"
/I "Runtime/Slate/Public"
/I "Runtime/ImageWrapper/Public"
/I "Runtime/Messaging/Public"
/I "Runtime/MessagingCommon/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/RenderCore/UHT"
/I "Runtime/RenderCore/Public"
/I "Runtime/RenderCore/Internal"
/I "Runtime/OpenGLDrv/Public"
/I "Runtime/Analytics/AnalyticsET/Public"
/I "Runtime/Analytics/Analytics/Public"
/I "Runtime/Sockets/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/AssetRegistry/UHT"
/I "Runtime/AssetRegistry/Public"
/I "Runtime/AssetRegistry/Internal"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/EngineMessages/UHT"
/I "Runtime/EngineMessages/Public"
/I "../Intermediate/Build/Win64/UnrealEditor/Inc/EngineSettings/UHT"
/I "Runtime/EngineSettings/Classes"
/I "Runtime/EngineSettings/Public"
/I "Runtime/SynthBenchmark/Public"
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