67 lines
2.7 KiB
C++
67 lines
2.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Player/AuraPlayerState.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#ifdef AURA_AuraPlayerState_generated_h
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#error "AuraPlayerState.generated.h already included, missing '#pragma once' in AuraPlayerState.h"
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#endif
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#define AURA_AuraPlayerState_generated_h
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#define FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execOnRep_Level);
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#define FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_18_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesAAuraPlayerState(); \
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friend struct Z_Construct_UClass_AAuraPlayerState_Statics; \
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public: \
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DECLARE_CLASS(AAuraPlayerState, APlayerState, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \
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DECLARE_SERIALIZER(AAuraPlayerState) \
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virtual UObject* _getUObject() const override { return const_cast<AAuraPlayerState*>(this); } \
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enum class ENetFields_Private : uint16 \
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{ \
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NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
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Level=NETFIELD_REP_START, \
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NETFIELD_REP_END=Level }; \
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NO_API virtual void ValidateGeneratedRepEnums(const TArray<struct FRepRecord>& ClassReps) const override;
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#define FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_18_ENHANCED_CONSTRUCTORS \
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private: \
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/** Private move- and copy-constructors, should never be used */ \
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AAuraPlayerState(AAuraPlayerState&&); \
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AAuraPlayerState(const AAuraPlayerState&); \
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public: \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AAuraPlayerState); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AAuraPlayerState); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(AAuraPlayerState) \
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NO_API virtual ~AAuraPlayerState();
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#define FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_15_PROLOG
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#define FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_18_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_18_INCLASS_NO_PURE_DECLS \
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FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_18_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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template<> AURA_API UClass* StaticClass<class AAuraPlayerState>();
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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