Files
Aura-TopDownRPG-GAS/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.generated.h
2025-10-14 22:20:59 -04:00

67 lines
2.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Player/AuraPlayerState.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef AURA_AuraPlayerState_generated_h
#error "AuraPlayerState.generated.h already included, missing '#pragma once' in AuraPlayerState.h"
#endif
#define AURA_AuraPlayerState_generated_h
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execOnRep_Level);
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAAuraPlayerState(); \
friend struct Z_Construct_UClass_AAuraPlayerState_Statics; \
public: \
DECLARE_CLASS(AAuraPlayerState, APlayerState, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \
DECLARE_SERIALIZER(AAuraPlayerState) \
virtual UObject* _getUObject() const override { return const_cast<AAuraPlayerState*>(this); } \
enum class ENetFields_Private : uint16 \
{ \
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
Level=NETFIELD_REP_START, \
NETFIELD_REP_END=Level }; \
NO_API virtual void ValidateGeneratedRepEnums(const TArray<struct FRepRecord>& ClassReps) const override;
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_18_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
AAuraPlayerState(AAuraPlayerState&&); \
AAuraPlayerState(const AAuraPlayerState&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AAuraPlayerState); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AAuraPlayerState); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(AAuraPlayerState) \
NO_API virtual ~AAuraPlayerState();
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_15_PROLOG
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_18_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> AURA_API UClass* StaticClass<class AAuraPlayerState>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS