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Aura-TopDownRPG-GAS/Source/Aura/Public/Interact/CombatInterface.h
2025-10-17 16:43:49 -04:00

32 lines
672 B
C++

// Copyright Echo Devgroup
#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "CombatInterface.generated.h"
// This class does not need to be modified.
UINTERFACE(MinimalAPI, BlueprintType)
class UCombatInterface : public UInterface
{
GENERATED_BODY()
};
/**
*
*/
class AURA_API ICombatInterface
{
GENERATED_BODY()
// Add interface functions to this class. This is the class that will be inherited to implement this interface.
public:
virtual int32 GetPlayerLevel();
virtual FVector GetCombatSocketLocation();
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable)
void UpdateFacingTarget(const FVector& TargetLocation);
};