1181 lines
79 KiB
Plaintext
1181 lines
79 KiB
Plaintext
Stats thread started at 0.357295
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FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
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FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
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ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
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Session CrashGUID >====================================================
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Session CrashGUID > UECC-Windows-3DD2C6AF4447798CF116C483B4D1E932
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Session CrashGUID >====================================================
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No local boot hotfix file found at: [../../../../Aura/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
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Pre-Initializing Audio Device Manager...
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AudioInfo: 'OPUS' Registered
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Lib vorbis DLL was dynamically loaded.
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AudioInfo: 'OGG' Registered
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AudioInfo: 'ADPCM' Registered
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AudioInfo: 'PCM' Registered
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AudioInfo: 'BINKA' Registered
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AudioInfo: 'RADA' Registered
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Audio Device Manager Pre-Initialized
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Loading Mac ini files took 0.06 seconds
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Looking for build plugins target receipt
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Loading Android ini files took 0.06 seconds
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Loading IOS ini files took 0.06 seconds
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Loading VulkanPC ini files took 0.07 seconds
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Loading Unix ini files took 0.07 seconds
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Loading TVOS ini files took 0.07 seconds
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Loading Windows ini files took 0.07 seconds
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Loading VisionOS ini files took 0.08 seconds
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Loading LinuxArm64 ini files took 0.08 seconds
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Loading Linux ini files took 0.08 seconds
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Asset registry cache read as 37.0 MiB from ../../../../Aura/Intermediate/CachedAssetRegistry_0.bin
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Found matching target receipt: ../../../../Aura/Binaries/Win64/AuraEditor.target
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Looking for enabled plugins target receipt
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Found matching target receipt: ../../../../Aura/Binaries/Win64/AuraEditor.target
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Mounting Engine plugin Bridge
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Mounting Engine plugin ChaosCloth
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Mounting Engine plugin ChaosVD
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Mounting Engine plugin CmdLinkServer
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Mounting Engine plugin EnhancedInput
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Mounting Engine plugin Fab
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Mounting Engine plugin FastBuildController
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Mounting Engine plugin MeshPainting
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Mounting Engine plugin RenderGraphInsights
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Mounting Engine plugin TraceUtilities
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Mounting Engine plugin UbaController
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Mounting Engine plugin WorldMetrics
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Mounting Engine plugin XGEController
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Mounting Engine plugin AnimationSharing
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Mounting Engine plugin CLionSourceCodeAccess
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Mounting Engine plugin CodeLiteSourceCodeAccess
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Mounting Engine plugin DumpGPUServices
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Mounting Engine plugin GitSourceControl
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Mounting Engine plugin KDevelopSourceCodeAccess
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Mounting Engine plugin N10XSourceCodeAccess
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Mounting Engine plugin NullSourceCodeAccess
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Mounting Engine plugin PerforceSourceControl
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Mounting Engine plugin PixWinPlugin
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Mounting Engine plugin PlasticSourceControl
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Mounting Engine plugin PluginUtils
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Mounting Engine plugin PropertyAccessNode
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Mounting Engine plugin RenderDocPlugin
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Mounting Engine plugin RiderSourceCodeAccess
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Mounting Engine plugin TextureFormatOodle
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Mounting Engine plugin SubversionSourceControl
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Mounting Engine plugin UObjectPlugin
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Mounting Engine plugin VisualStudioSourceCodeAccess
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Mounting Engine plugin VisualStudioCodeSourceCodeAccess
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Mounting Engine plugin XCodeSourceCodeAccess
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Mounting Engine plugin AlembicImporter
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Mounting Engine plugin NNERuntimeORT
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Mounting Engine plugin NNEDenoiser
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Mounting Engine plugin LauncherChunkInstaller
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Mounting Engine plugin Takes
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Mounting Engine plugin AdvancedRenamer
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Mounting Engine plugin BackChannel
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Mounting Engine plugin ChaosCaching
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Mounting Engine plugin AutomationUtils
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Mounting Engine plugin ChaosEditor
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Mounting Engine plugin ChaosNiagara
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Mounting Engine plugin ChaosSolverPlugin
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Mounting Engine plugin ChaosUserDataPT
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Mounting Engine plugin CharacterAI
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Mounting Engine plugin Dataflow
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Mounting Engine plugin EditorDataStorage
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Mounting Engine plugin EditorPerformance
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Mounting Engine plugin EditorTelemetry
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Mounting Engine plugin Fracture
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Mounting Engine plugin FullBodyIK
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Mounting Engine plugin GeometryCollectionPlugin
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Mounting Engine plugin GeometryFlow
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Mounting Engine plugin LocalizableMessage
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Mounting Engine plugin MeshModelingToolsetExp
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Mounting Engine plugin LowLevelNetTrace
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Mounting Engine plugin NFORDenoise
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Mounting Engine plugin PlanarCut
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Mounting Engine plugin PlatformCrypto
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Mounting Engine plugin PythonScriptPlugin
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Mounting Engine plugin SkeletalReduction
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Mounting Engine plugin StudioTelemetry
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Mounting Engine plugin ToolPresets
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Mounting Engine plugin AndroidMedia
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Mounting Engine plugin AvfMedia
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Mounting Engine plugin ImgMedia
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Mounting Engine plugin MediaCompositing
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Mounting Engine plugin MediaPlate
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Mounting Engine plugin MediaPlayerEditor
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Mounting Engine plugin ActorSequence
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Mounting Engine plugin LevelSequenceEditor
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Mounting Engine plugin WebMMedia
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Mounting Engine plugin WmfMedia
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Mounting Engine plugin SequencerScripting
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Mounting Engine plugin TemplateSequence
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Mounting Engine plugin Niagara
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Mounting Engine plugin NiagaraSimCaching
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Mounting Engine plugin AndroidFileServer
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Mounting Engine plugin AndroidDeviceProfileSelector
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Mounting Engine plugin AndroidMoviePlayer
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Mounting Engine plugin AndroidPermission
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Mounting Engine plugin ActorLayerUtilities
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Mounting Engine plugin AppleImageUtils
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Mounting Engine plugin AppleMoviePlayer
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Mounting Engine plugin ArchVisCharacter
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Mounting Engine plugin AssetTags
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Mounting Engine plugin AudioCapture
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Mounting Engine plugin AudioSynesthesia
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Mounting Engine plugin AudioWidgets
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Mounting Engine plugin CableComponent
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Mounting Engine plugin CustomMeshComponent
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Mounting Engine plugin ChunkDownloader
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Mounting Engine plugin ComputeFramework
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Mounting Engine plugin DataRegistry
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Mounting Engine plugin ExampleDeviceProfileSelector
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Mounting Engine plugin GameplayAbilities
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Mounting Engine plugin GeometryCache
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Mounting Engine plugin GeometryProcessing
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Mounting Engine plugin HairStrands
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Mounting Engine plugin GoogleCloudMessaging
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Mounting Engine plugin GooglePAD
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Mounting Engine plugin InputDebugging
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Mounting Engine plugin IOSDeviceProfileSelector
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Mounting Engine plugin LinuxDeviceProfileSelector
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Mounting Engine plugin LocationServicesBPLibrary
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Mounting Engine plugin MeshModelingToolset
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Mounting Engine plugin Metasound
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Mounting Engine plugin MobilePatchingUtils
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Mounting Engine plugin MsQuic
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Mounting Engine plugin ProceduralMeshComponent
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Mounting Engine plugin PropertyAccessEditor
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Mounting Engine plugin ResonanceAudio
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Mounting Engine plugin RigVM
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Mounting Engine plugin SignificanceManager
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Mounting Engine plugin SoundFields
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Mounting Engine plugin StateTree
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Mounting Engine plugin Synthesis
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Mounting Engine plugin USDCore
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Mounting Engine plugin WaveTable
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Mounting Engine plugin WebMMoviePlayer
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Mounting Engine plugin WindowsDeviceProfileSelector
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Mounting Engine plugin WindowsMoviePlayer
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Mounting Engine plugin Paper2D
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Mounting Engine plugin AISupport
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Mounting Engine plugin EnvironmentQueryEditor
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Mounting Engine plugin ACLPlugin
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Mounting Engine plugin AnimationData
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Mounting Engine plugin InterchangeTests
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Mounting Engine plugin AnimationModifierLibrary
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Mounting Engine plugin DeformerGraph
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Mounting Engine plugin BlendSpaceMotionAnalysis
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Mounting Engine plugin IKRig
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Mounting Engine plugin ControlRigModules
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Mounting Engine plugin LiveLink
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Mounting Engine plugin ControlRigSpline
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Mounting Engine plugin OodleNetwork
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Mounting Engine plugin MotionWarping
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Mounting Engine plugin ControlRig
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Mounting Engine plugin RigLogic
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Mounting Engine plugin AssetManagerEditor
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Mounting Engine plugin EngineCameras
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Mounting Engine plugin GameplayCameras
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Mounting Engine plugin CameraShakePreviewer
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Mounting Engine plugin BlueprintHeaderView
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Mounting Engine plugin ColorGrading
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Mounting Engine plugin ChangelistReview
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Mounting Engine plugin CryptoKeys
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Mounting Engine plugin CurveEditorTools
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Mounting Engine plugin DataValidation
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Mounting Engine plugin EditorDebugTools
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Mounting Engine plugin EditorScriptingUtilities
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Mounting Engine plugin EngineAssetDefinitions
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Mounting Engine plugin FacialAnimation
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Mounting Engine plugin GameplayTagsEditor
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Mounting Engine plugin GeometryMode
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Mounting Engine plugin MacGraphicsSwitching
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Mounting Engine plugin MaterialAnalyzer
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Mounting Engine plugin MeshLODToolset
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Mounting Engine plugin ModelingToolsEditorMode
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Mounting Engine plugin MobileLauncherProfileWizard
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Mounting Engine plugin PluginBrowser
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Mounting Engine plugin ProxyLODPlugin
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Mounting Engine plugin SequencerAnimTools
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Mounting Engine plugin StylusInput
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Mounting Engine plugin SpeedTreeImporter
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Mounting Engine plugin DatasmithContent
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Mounting Engine plugin UMGWidgetPreview
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Mounting Engine plugin UVEditor
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Mounting Engine plugin WorldPartitionHLODUtilities
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Mounting Engine plugin GLTFExporter
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Mounting Engine plugin InterchangeAssets
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Mounting Engine plugin InterchangeEditor
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Mounting Engine plugin TcpMessaging
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Mounting Engine plugin Interchange
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Mounting Engine plugin UdpMessaging
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Mounting Engine plugin VariantManager
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Mounting Engine plugin VariantManagerContent
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Mounting Engine plugin EOSShared
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Mounting Engine plugin OnlineBase
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Mounting Engine plugin OnlineServices
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Mounting Engine plugin OnlineSubsystem
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Mounting Engine plugin OnlineSubsystemNull
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Mounting Engine plugin OnlineSubsystemUtils
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Mounting Engine plugin RiderLink
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Mounting Engine plugin LightMixer
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Mounting Engine plugin ObjectMixer
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Mounting Engine plugin OnlineSubsystemIOS
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Mounting Engine plugin ConcertMain
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Mounting Engine plugin HoldoutComposite
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Mounting Engine plugin BaseCharacterFXEditor
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Mounting Engine plugin SkeletalMeshModelingTools
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Mounting Engine plugin PortableObjectFileDataSource
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Mounting Engine plugin SQLiteCore
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Mounting Engine plugin OnlineSubsystemGooglePlay
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Mounting Engine plugin XInputDevice
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Mounting Engine plugin ContentBrowserAssetDataSource
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Mounting Engine plugin ContentBrowserClassDataSource
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Mounting Engine plugin ContentBrowserFileDataSource
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Mounting Engine plugin MetaHumanSDK
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Mounting Engine plugin ConcertSyncClient
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Mounting Engine plugin ConcertSyncCore
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Revision control is disabled
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Revision control is disabled
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Revision control is disabled
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Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
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File 'WinPixGpuCapturer.dll' does not exist
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PIX capture plugin failed to initialize! Check that the process is launched from PIX.
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Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
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RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
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NFORDenoise function starting up
|
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Starting StudioTelemetry Module
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Started StudioTelemetry Session
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Initializing EOSSDK Version:1.17.0-39599718
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Using libcurl 8.4.0
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- built for Windows
|
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- supports SSL with OpenSSL/1.1.1t
|
|
- supports HTTP deflate (compression) using libz 1.3
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- other features:
|
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CURL_VERSION_SSL
|
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CURL_VERSION_LIBZ
|
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CURL_VERSION_IPV6
|
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CURL_VERSION_ASYNCHDNS
|
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CURL_VERSION_LARGEFILE
|
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CURL_VERSION_HTTP2
|
|
CurlRequestOptions (configurable via config and command line):
|
|
- bVerifyPeer = true - Libcurl will verify peer certificate
|
|
- bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
|
|
- bDontReuseConnections = false - Libcurl will reuse connections
|
|
- MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
|
|
- LocalHostAddr = Default
|
|
- BufferSize = 65536
|
|
CreateHttpThread using FCurlMultiPollEventLoopHttpThread
|
|
Creating http thread with maximum 2147483647 concurrent requests
|
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WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
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OSS: Created online subsystem instance for: NULL
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OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
|
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ExecutableName: UnrealEditor.exe
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Build: ++UE5+Release-5.5-CL-40574608
|
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Platform=WindowsEditor
|
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MachineId=da26c4254f33c275e9f9e1a0985ac676
|
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DeviceId=
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Engine Version: 5.5.4-40574608+++UE5+Release-5.5
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Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
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Net CL: 37670630
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OS: Windows 11 (24H2) [10.0.26100.6899] (), CPU: AMD Ryzen 7 5700X 8-Core Processor , GPU: NVIDIA GeForce RTX 3080 Ti
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Compiled (64-bit): Mar 7 2025 14:49:53
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Architecture: x64
|
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Compiled with Visual C++: 19.38.33130.00
|
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Build Configuration: Development
|
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Branch Name: ++UE5+Release-5.5
|
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Command Line:
|
|
Base Directory: E:/Unreal/UE_5.5/Engine/Binaries/Win64/
|
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Allocator: Mimalloc
|
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Installed Engine Build: 1
|
|
This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
|
|
Number of dev versions registered: 36
|
|
Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
|
|
Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
|
|
Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
|
|
Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
|
|
Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
|
|
Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
|
|
Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
|
|
Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
|
|
Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
|
|
Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
|
|
Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
|
|
Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
|
|
Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
|
|
Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
|
|
Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
|
|
Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
|
|
Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
|
|
Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
|
|
Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
|
|
FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170
|
|
FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
|
|
FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
|
|
FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15
|
|
Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
|
|
Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
|
|
Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
|
|
Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
|
|
Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
|
|
Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
|
|
Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
|
|
UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
|
|
UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
|
|
UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
|
|
Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
|
|
Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
|
|
Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
|
|
Branch 'EditorLayout' had been unloaded. Reloading on-demand took 0.73ms
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Branch 'Bridge' had been unloaded. Reloading on-demand took 0.13ms
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Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.09ms
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Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.09ms
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Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'UbaController' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'XGEController' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.12ms
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Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.09ms
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Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.09ms
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Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.09ms
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Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.11ms
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Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.09ms
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Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.09ms
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Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.09ms
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Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.09ms
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Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'Fracture' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.09ms
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Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.09ms
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Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.08ms
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Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.09ms
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Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.11ms
|
|
Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.11ms
|
|
Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.14ms
|
|
Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.13ms
|
|
Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.14ms
|
|
Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.15ms
|
|
Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.10ms
|
|
Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.10ms
|
|
Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.10ms
|
|
Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms
|
|
Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.13ms
|
|
Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'DataRegistry' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.10ms
|
|
Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.10ms
|
|
Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.12ms
|
|
Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.11ms
|
|
Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.13ms
|
|
Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.10ms
|
|
Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'AISupport' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.22ms
|
|
Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.16ms
|
|
Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.14ms
|
|
Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.13ms
|
|
Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.14ms
|
|
Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.12ms
|
|
Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.10ms
|
|
Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.10ms
|
|
Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'MotionWarping' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.13ms
|
|
Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.11ms
|
|
Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.13ms
|
|
Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.20ms
|
|
Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.16ms
|
|
Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.10ms
|
|
Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.11ms
|
|
Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.10ms
|
|
Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.11ms
|
|
Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.12ms
|
|
Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'RiderLink' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.08ms
|
|
Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.10ms
|
|
Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.09ms
|
|
Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.10ms
|
|
Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.14ms
|
|
Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.14ms
|
|
Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.16ms
|
|
Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.14ms
|
|
Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.12ms
|
|
Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.10ms
|
|
Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.18ms
|
|
Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.11ms
|
|
Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.14ms
|
|
Presizing for max 25165824 objects, including 0 objects not considered by GC.
|
|
AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
|
|
AsyncLoading2 - Initialized
|
|
Object subsystem initialized
|
|
Set CVar [[con.DebugEarlyDefault:1]]
|
|
CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
|
|
CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
|
|
CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
|
|
Set CVar [[r.setres:1280x720]]
|
|
CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
|
|
Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
|
|
CVar [[QualityLevelMapping:high]] deferred - dummy variable created
|
|
CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
|
|
Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
|
|
Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
|
|
CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
|
|
CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
|
|
Set CVar [[r.PSOPrecache.GlobalShaders:1]]
|
|
Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
|
|
Set CVar [[r.VRS.EnableSoftware:1]]
|
|
Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
|
|
Set CVar [[r.VSync:0]]
|
|
Set CVar [[r.RHICmdBypass:0]]
|
|
Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
|
|
CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
|
|
CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
|
|
Set CVar [[r.GPUCrashDebugging:0]]
|
|
CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
|
|
Set CVar [[r.GenerateMeshDistanceFields:1]]
|
|
Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
|
|
Set CVar [[r.ReflectionMethod:1]]
|
|
Set CVar [[r.Shadow.Virtual.Enable:1]]
|
|
Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
|
|
Set CVar [[r.CustomDepth:3]]
|
|
Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
|
|
Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
|
|
Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
|
|
Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
|
|
Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
|
|
Set CVar [[s.AsyncLoadingThreadEnabled:1]]
|
|
Set CVar [[s.EventDrivenLoaderEnabled:1]]
|
|
Set CVar [[s.WarnIfTimeLimitExceeded:0]]
|
|
Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
|
|
Set CVar [[s.TimeLimitExceededMinTime:0.005]]
|
|
Set CVar [[s.UseBackgroundLevelStreaming:1]]
|
|
Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
|
|
Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
|
|
Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
|
|
Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
|
|
Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
|
|
Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
|
|
CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
|
|
Set CVar [[s.FlushStreamingOnExit:1]]
|
|
CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
|
|
CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
|
|
CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
|
|
Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
|
|
Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
|
|
Set CVar [[gc.FlushStreamingOnGC:0]]
|
|
Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
|
|
Set CVar [[gc.AllowParallelGC:1]]
|
|
Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
|
|
Set CVar [[gc.MaxObjectsInEditor:25165824]]
|
|
Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
|
|
Set CVar [[gc.CreateGCClusters:1]]
|
|
Set CVar [[gc.MinGCClusterSize:5]]
|
|
Set CVar [[gc.AssetClustreringEnabled:0]]
|
|
Set CVar [[gc.ActorClusteringEnabled:0]]
|
|
Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
|
|
Set CVar [[gc.GarbageEliminationEnabled:1]]
|
|
Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
|
|
CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
|
|
CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
|
|
Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
|
|
CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
|
|
CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
|
|
CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
|
|
CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
|
|
CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
|
|
CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
|
|
CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
|
|
CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
|
|
CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
|
|
CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
|
|
CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
|
|
CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
|
|
CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
|
|
CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
|
|
CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
|
|
CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
|
|
CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
|
|
CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
|
|
CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
|
|
CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
|
|
Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
|
|
Set CVar [[r.SkeletalMeshLODBias:0]]
|
|
Set CVar [[r.ViewDistanceScale:1.0]]
|
|
Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
|
|
Set CVar [[r.FXAA.Quality:4]]
|
|
Set CVar [[r.TemporalAA.Quality:2]]
|
|
Set CVar [[r.TSR.History.R11G11B10:1]]
|
|
Set CVar [[r.TSR.History.ScreenPercentage:200]]
|
|
Set CVar [[r.TSR.History.UpdateQuality:3]]
|
|
Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
|
|
Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
|
|
Set CVar [[r.TSR.ReprojectionField:1]]
|
|
Set CVar [[r.TSR.Resurrection:1]]
|
|
Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
|
|
Set CVar [[r.LightFunctionQuality:1]]
|
|
Set CVar [[r.ShadowQuality:5]]
|
|
Set CVar [[r.Shadow.CSM.MaxCascades:10]]
|
|
Set CVar [[r.Shadow.MaxResolution:2048]]
|
|
Set CVar [[r.Shadow.MaxCSMResolution:2048]]
|
|
Set CVar [[r.Shadow.RadiusThreshold:0.01]]
|
|
Set CVar [[r.Shadow.DistanceScale:1.0]]
|
|
Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
|
|
Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
|
|
Set CVar [[r.DistanceFieldShadowing:1]]
|
|
Set CVar [[r.VolumetricFog:1]]
|
|
Set CVar [[r.VolumetricFog.GridPixelSize:8]]
|
|
Set CVar [[r.VolumetricFog.GridSizeZ:128]]
|
|
Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
|
|
Set CVar [[r.LightMaxDrawDistanceScale:1]]
|
|
Set CVar [[r.CapsuleShadows:1]]
|
|
Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
|
|
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
|
|
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
|
|
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
|
|
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
|
|
Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
|
|
Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
|
|
Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
|
|
Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
|
|
Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
|
|
Set CVar [[r.DistanceFieldAO:1]]
|
|
Set CVar [[r.AOQuality:2]]
|
|
Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
|
|
Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
|
|
Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
|
|
Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
|
|
Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
|
|
Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
|
|
Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
|
|
Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
|
|
Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
|
|
Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
|
|
Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
|
|
Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
|
|
Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
|
|
Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
|
|
Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
|
|
Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
|
|
Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
|
|
Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
|
|
Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
|
|
Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
|
|
Set CVar [[r.RayTracing.Scene.BuildMode:1]]
|
|
Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
|
|
Set CVar [[r.SSR.Quality:3]]
|
|
Set CVar [[r.SSR.HalfResSceneColor:0]]
|
|
Set CVar [[r.Lumen.Reflections.Allow:1]]
|
|
Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
|
|
Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
|
|
Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
|
|
Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
|
|
Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
|
|
Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
|
|
Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
|
|
Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
|
|
Set CVar [[r.MotionBlurQuality:4]]
|
|
Set CVar [[r.MotionBlur.HalfResGather:0]]
|
|
Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
|
|
Set CVar [[r.AmbientOcclusionMaxQuality:100]]
|
|
Set CVar [[r.AmbientOcclusionLevels:-1]]
|
|
Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
|
|
Set CVar [[r.DepthOfFieldQuality:2]]
|
|
Set CVar [[r.RenderTargetPoolMin:400]]
|
|
Set CVar [[r.LensFlareQuality:2]]
|
|
Set CVar [[r.SceneColorFringeQuality:1]]
|
|
Set CVar [[r.EyeAdaptationQuality:2]]
|
|
Set CVar [[r.BloomQuality:5]]
|
|
Set CVar [[r.Bloom.ScreenPercentage:50.000]]
|
|
Set CVar [[r.FastBlurThreshold:100]]
|
|
Set CVar [[r.Upscale.Quality:3]]
|
|
Set CVar [[r.LightShaftQuality:1]]
|
|
Set CVar [[r.Filter.SizeScale:1]]
|
|
Set CVar [[r.Tonemapper.Quality:5]]
|
|
Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
|
|
Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
|
|
Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
|
|
Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
|
|
Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
|
|
Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
|
|
Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
|
|
Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
|
|
Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
|
|
Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
|
|
Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
|
|
Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
|
|
Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
|
|
Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
|
|
Applying CVar settings from Section [TextureQuality@3] File [Scalability]
|
|
Set CVar [[r.Streaming.MipBias:0]]
|
|
Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
|
|
Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
|
|
Set CVar [[r.Streaming.Boost:1]]
|
|
Set CVar [[r.MaxAnisotropy:8]]
|
|
Set CVar [[r.VT.MaxAnisotropy:8]]
|
|
Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
|
|
Set CVar [[r.Streaming.PoolSize:1000]]
|
|
Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
|
|
Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
|
|
Set CVar [[r.TranslucencyLightingVolumeDim:64]]
|
|
Set CVar [[r.RefractionQuality:2]]
|
|
Set CVar [[r.SceneColorFormat:4]]
|
|
Set CVar [[r.DetailMode:3]]
|
|
Set CVar [[r.TranslucencyVolumeBlur:1]]
|
|
Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
|
|
Set CVar [[r.SSS.Scale:1]]
|
|
Set CVar [[r.SSS.SampleSet:2]]
|
|
Set CVar [[r.SSS.Quality:1]]
|
|
Set CVar [[r.SSS.HalfRes:0]]
|
|
Set CVar [[r.SSGI.Quality:3]]
|
|
Set CVar [[r.EmitterSpawnRateScale:1.0]]
|
|
Set CVar [[r.ParticleLightQuality:2]]
|
|
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
|
|
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
|
|
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
|
|
Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
|
|
Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
|
|
Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
|
|
Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
|
|
Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
|
|
Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
|
|
Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
|
|
Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
|
|
Set CVar [[fx.Niagara.QualityLevel:3]]
|
|
Set CVar [[r.Refraction.OffsetQuality:1]]
|
|
Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
|
|
Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
|
|
Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
|
|
Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
|
|
Set CVar [[foliage.DensityScale:1.0]]
|
|
Set CVar [[grass.DensityScale:1.0]]
|
|
Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
|
|
Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
|
|
Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
|
|
Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
|
|
Set CVar [[r.AnisotropicMaterials:1]]
|
|
Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
|
|
Using Default RHI: D3D12
|
|
Using Highest Feature Level of D3D12: SM6
|
|
Loading RHI module D3D12RHI
|
|
Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
|
|
Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
|
|
Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 Ti (VendorId: 10de, DeviceId: 2208, SubSysId: 88021043, Revision: 00a1
|
|
Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
|
Adapter has 12086MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 1 output[s]
|
|
Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42)
|
|
Driver Date: 9-22-2025
|
|
Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
|
|
Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
|
|
Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s]
|
|
DirectX Agility SDK runtime found.
|
|
Chosen D3D12 Adapter Id = 0
|
|
RHI D3D12 with Feature Level SM6 is supported and will be used.
|
|
Selected Device Profile: [WindowsEditor]
|
|
Platform has ~ 32 GB [34263478272 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
|
|
Going up to parent DeviceProfile [Windows]
|
|
Going up to parent DeviceProfile []
|
|
Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
|
|
Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
|
|
Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
|
|
Set CVar [[r.DumpShaderDebugInfo:2]]
|
|
Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
|
|
Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
|
|
CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
|
|
CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
|
|
Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
|
|
Applying CVar settings from Section [ConsoleVariables] File [Engine]
|
|
Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
|
|
Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal/Aura/Saved/Config/WindowsEditor/Editor.ini]
|
|
Computer: REITERATION
|
|
User: Tsukiyomi
|
|
CPU Page size=4096, Cores=8
|
|
High frequency timer resolution =10.000000 MHz
|
|
Process is running as part of a Windows Job with separate resource limits
|
|
Memory total: Physical=31.9GB (32GB approx) Virtual=39.4GB
|
|
Platform Memory Stats for WindowsEditor
|
|
Process Physical Memory: 614.94 MB used, 637.12 MB peak
|
|
Process Virtual Memory: 655.26 MB used, 659.97 MB peak
|
|
Physical Memory: 15450.37 MB used, 17225.83 MB free, 32676.20 MB total
|
|
Virtual Memory: 17564.29 MB used, 22791.91 MB free, 40356.20 MB total
|
|
Metadata set : extradevelopmentmemorymb="0"
|
|
WindowsPlatformFeatures enabled
|
|
Chaos Debug Draw Startup
|
|
Physics initialised using underlying interface: Chaos
|
|
Using OS detected language (en-US).
|
|
Using OS detected locale (en-US).
|
|
No specific localization for 'en-US' exists, so 'en' will be used for the language.
|
|
Setting process to per monitor DPI aware
|
|
Available input methods:
|
|
- English (United States) - (Keyboard).
|
|
Activated input method: English (United States) - (Keyboard).
|
|
New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
|
|
Slate User Registered. User Index 0, Is Virtual User: 0
|
|
Using Default RHI: D3D12
|
|
Using Highest Feature Level of D3D12: SM6
|
|
Loading RHI module D3D12RHI
|
|
Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
|
|
RHI D3D12 with Feature Level SM6 is supported and will be used.
|
|
Creating D3D12 RHI with Max Feature Level SM6
|
|
Attached monitors:
|
|
resolution: 3840x2160, work area: (0, 0) -> (3840, 2160), device: '\\.\DISPLAY1' [PRIMARY]
|
|
Found 1 attached monitors.
|
|
Gathering driver information using Windows Setup API
|
|
RHI Adapter Info:
|
|
Name: NVIDIA GeForce RTX 3080 Ti
|
|
Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42)
|
|
Driver Date: 9-22-2025
|
|
GPU DeviceId: 0x2208 (for the marketing name, search the web for "GPU Device Id")
|
|
InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
|
|
Aftermath initialized
|
|
Emitting draw events for PIX profiling.
|
|
Aftermath enabled. Active feature flags:
|
|
- Feature: EnableResourceTracking
|
|
ID3D12Device1 is supported.
|
|
ID3D12Device2 is supported.
|
|
ID3D12Device3 is supported.
|
|
ID3D12Device4 is supported.
|
|
ID3D12Device5 is supported.
|
|
ID3D12Device6 is supported.
|
|
ID3D12Device7 is supported.
|
|
ID3D12Device8 is supported.
|
|
ID3D12Device9 is supported.
|
|
ID3D12Device10 is supported.
|
|
ID3D12Device11 is supported.
|
|
ID3D12Device12 is supported.
|
|
Bindless resources are supported
|
|
Stencil ref from pixel shader is not supported
|
|
Raster order views are supported
|
|
Wave Operations are supported (wave size: min=32 max=32).
|
|
D3D12 ray tracing tier 1.1 and bindless resources are supported.
|
|
Mesh shader tier 1.0 is supported
|
|
AtomicInt64OnTypedResource is supported
|
|
AtomicInt64OnGroupShared is supported
|
|
AtomicInt64OnDescriptorHeapResource is supported
|
|
Shader Model 6.6 atomic64 is supported
|
|
Work Graphs are supported
|
|
[GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008B663E7B300)
|
|
[GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008B663E7B580)
|
|
[GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000008B663E7B800)
|
|
Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
|
|
Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
|
|
Texture pool is 7130 MB (70% of 10186 MB)
|
|
Async texture creation enabled
|
|
RHI has support for 64 bit atomics
|
|
Current RHI supports per-draw and screenspace Variable Rate Shading
|
|
Initializing FReadOnlyCVARCache
|
|
Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all'
|
|
Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all" ]
|
|
Loaded Base TextureFormat: TextureFormatASTC
|
|
Loaded Base TextureFormat: TextureFormatDXT
|
|
Loaded Base TextureFormat: TextureFormatETC2
|
|
Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
|
|
Loaded Base TextureFormat: TextureFormatUncompressed
|
|
Oodle Texture TFO init; latest sdk version = 2.9.12
|
|
Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
|
|
Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
|
|
Loaded Base TextureFormat: TextureFormatOodle
|
|
Loaded TargetPlatform 'Android'
|
|
Loaded TargetPlatform 'Android_ASTC'
|
|
Loaded TargetPlatform 'Android_DXT'
|
|
Loaded TargetPlatform 'Android_ETC2'
|
|
Loaded TargetPlatform 'AndroidClient'
|
|
Loaded TargetPlatform 'Android_ASTCClient'
|
|
Loaded TargetPlatform 'Android_DXTClient'
|
|
Loaded TargetPlatform 'Android_ETC2Client'
|
|
Loaded TargetPlatform 'Android_Multi'
|
|
Loaded TargetPlatform 'Android_MultiClient'
|
|
Loaded TargetPlatform 'IOS'
|
|
Loaded TargetPlatform 'IOSClient'
|
|
Loaded TargetPlatform 'Linux'
|
|
Loaded TargetPlatform 'LinuxEditor'
|
|
Loaded TargetPlatform 'LinuxServer'
|
|
Loaded TargetPlatform 'LinuxClient'
|
|
Loaded TargetPlatform 'LinuxArm64'
|
|
Loaded TargetPlatform 'LinuxArm64Server'
|
|
Loaded TargetPlatform 'LinuxArm64Client'
|
|
Loaded TargetPlatform 'Mac'
|
|
Loaded TargetPlatform 'MacEditor'
|
|
Loaded TargetPlatform 'MacServer'
|
|
Loaded TargetPlatform 'MacClient'
|
|
Loaded TargetPlatform 'TVOS'
|
|
Loaded TargetPlatform 'TVOSClient'
|
|
Loaded TargetPlatform 'Windows'
|
|
Loaded TargetPlatform 'WindowsEditor'
|
|
Loaded TargetPlatform 'WindowsServer'
|
|
Loaded TargetPlatform 'WindowsClient'
|
|
Building Assets For WindowsEditor
|
|
Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
|
|
Loaded format module MetalShaderFormat
|
|
SF_METAL
|
|
SF_METAL_MRT
|
|
SF_METAL_TVOS
|
|
SF_METAL_MRT_TVOS
|
|
SF_METAL_SM5
|
|
SF_METAL_SM6
|
|
SF_METAL_SIM
|
|
SF_METAL_MACES3_1
|
|
SF_METAL_MRT_MAC
|
|
Loaded format module ShaderFormatD3D
|
|
PCD3D_SM6
|
|
PCD3D_SM5
|
|
PCD3D_ES31
|
|
Loaded format module ShaderFormatOpenGL
|
|
GLSL_150_ES31
|
|
GLSL_ES3_1_ANDROID
|
|
Loaded format module ShaderFormatVectorVM
|
|
VVM_1_0
|
|
Loaded format module VulkanShaderFormat
|
|
SF_VULKAN_SM5
|
|
SF_VULKAN_ES31_ANDROID
|
|
SF_VULKAN_ES31
|
|
SF_VULKAN_SM5_ANDROID
|
|
SF_VULKAN_SM6
|
|
Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
|
|
Memory: Max Cache Size: -1 MB
|
|
FDerivedDataBackendGraph: Pak pak cache file ../../../../Aura/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
|
|
Unable to find inner node Pak for hierarchy Hierarchy.
|
|
FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Aura/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
|
|
Unable to find inner node CompressedPak for hierarchy Hierarchy.
|
|
../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1559 MiB)
|
|
FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
|
|
Unable to find inner node EnterprisePak for hierarchy Hierarchy.
|
|
Found Zen config default=C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data
|
|
InTree version at 'E:/Unreal/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
|
|
Installed version at 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03'
|
|
No current process using the data dir found, launching a new instance
|
|
Launching executable 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Tsukiyomi\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 8788 --child-id Zen_8788_Startup'
|
|
Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
|
|
Local ZenServer AutoLaunch initialization completed in 0.153 seconds
|
|
ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
|
|
C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
|
|
C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.05ms. RandomReadSpeed=1059.96MBs, RandomWriteSpeed=134.70MBs. Assigned SpeedClass 'Local'
|
|
Local: Using data cache path C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
|
|
ZenShared: Disabled because Host is set to 'None'
|
|
Unable to find inner node ZenShared for hierarchy Hierarchy.
|
|
Shared: Disabled because no path is configured.
|
|
Unable to find inner node Shared for hierarchy Hierarchy.
|
|
Cloud: Disabled because Host is set to 'None'
|
|
Unable to find inner node Cloud for hierarchy Hierarchy.
|
|
Guid format shader working directory is 34 characters bigger than the processId version (../../../../Aura/Intermediate/Shaders/WorkingDirectory/8788/).
|
|
Cleaned the shader compiler working directory 'C:/Users/Tsukiyomi/AppData/Local/Temp/UnrealShaderWorkingDir/4EB40469456D78DFF240548EDCD185FD/'.
|
|
Cannot use XGE Controller as Incredibuild is not installed on this machine.
|
|
Using Local Shader Compiler with 8 workers.
|
|
Compiling shader autogen file: ../../../../Aura/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
|
|
Autogen file is unchanged, skipping write.
|
|
Completed SDK detection: ExitCode = 0
|
|
Using FreeType 2.10.0
|
|
SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
|
|
Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
|
|
Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
|
|
Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
|
|
Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
|
|
Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
|
|
Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
|
|
FAssetRegistry took 0.0023 seconds to start up
|
|
EditorDomain is Disabled
|
|
AssetDataGatherer spent 0.001s loading caches ../../../../Aura/Intermediate/CachedAssetRegistry_*.bin.
|
|
FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
|
|
Texture Encode Speed: FinalIfAvailable (editor).
|
|
Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
|
|
Shared linear texture encoding: Disabled
|
|
Deviceprofile LinuxArm64Editor not found.
|
|
Deviceprofile LinuxArm64 not found.
|
|
Active device profile: [000008B67C6E1000][000008B6747C2000 66] WindowsEditor
|
|
Metadata set : deviceprofile="WindowsEditor"
|
|
Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
|
|
Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION'
|
|
Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION" -nocompile -nocompileuat ]
|
|
Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
|
|
Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
|
|
Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
|
|
Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
|
|
Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
|
|
Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
|
|
Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
|
|
Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
|
|
Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
|
|
Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
|
|
Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
|
|
Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
|
|
Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
|
|
Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
|
|
Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
|
|
Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
|
|
Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
|
|
Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
|
|
Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
|
|
Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
|
|
Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
|
|
Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
|
|
Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
|
|
Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
|
|
Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
|
|
Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
|
|
Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
|
|
Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
|
|
Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
|
|
Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
|
|
Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
|
|
Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
|
|
Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
|
|
Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
|
|
Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
|
|
Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
|
|
Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
|
|
Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
|
|
Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
|
|
Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
|
|
Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
|
|
Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
|
|
Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
|
|
Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
|
|
Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
|
|
Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
|
|
Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
|
|
Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
|
|
Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
|
|
Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
|
|
Using QuadricMeshReduction for automatic static mesh reduction
|
|
Using SkeletalMeshReduction for automatic skeletal mesh reduction
|
|
Using ProxyLODMeshReduction for automatic mesh merging
|
|
No distributed automatic mesh merging module available
|
|
No distributed automatic mesh merging module available
|
|
Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.57ms
|
|
Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.99ms
|
|
Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.94ms
|
|
Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.67ms
|
|
VirtualizationSystem name found in ini file: None
|
|
FNullVirtualizationSystem mounted, virtualization will be disabled
|
|
Border
|
|
BreadcrumbButton
|
|
Brushes.Title
|
|
Default
|
|
Icons.Save
|
|
Icons.Toolbar.Settings
|
|
ListView
|
|
SoftwareCursor_CardinalCross
|
|
SoftwareCursor_Grab
|
|
TableView.DarkRow
|
|
TableView.Row
|
|
TreeView
|
|
FWorldPartitionClassDescRegistry::Initialize started...
|
|
FWorldPartitionClassDescRegistry::Initialize took 2.456 ms
|
|
Branch 'Mass' had been unloaded. Reloading on-demand took 0.65ms
|
|
XR: Instanced Stereo Rendering is Disabled
|
|
XR: MultiViewport is Disabled
|
|
XR: Mobile Multiview is Disabled
|
|
Available graphics and compute adapters:
|
|
0: NVIDIA GeForce RTX 3080 Ti (Compute, Graphics)
|
|
1: Microsoft Basic Render Driver (Compute, Graphics)
|
|
No NPU adapter found!
|
|
Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.64ms
|
|
Completed device detection: Code = 0
|
|
Niagara Debugger Client Initialized | Session: D88B180906EE4D8C8000000000009D00 | Instance: 455E3BDF4DEF4EE24E4B5BBCABBF0D1D (REITERATION-8788).
|
|
UGameplayTagsManager::InitializeManager - 0.001 s
|
|
MetaSound Page Target Initialized to 'Default'
|
|
Registering Engine Module Parameter Interfaces...
|
|
MetaSound Engine Initialized
|
|
Initializing TcpMessaging bridge
|
|
Work queue size set to 1024.
|
|
Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
|
|
Unicast socket bound to '0.0.0.0:60240'.
|
|
Added local interface '192.168.50.49' to multicast group '230.0.0.1:6666'
|
|
Revision control is disabled
|
|
Revision control is disabled
|
|
Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
|
|
UAndroidPermissionCallbackProxy::GetInstance
|
|
No Audio Capture implementations found. Audio input will be silent.
|
|
No Audio Capture implementations found. Audio input will be silent.
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json'
|
|
Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json'
|
|
Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.69ms
|
|
Branch 'Crypto' had been unloaded. Reloading on-demand took 0.56ms
|
|
Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
|
|
Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
|
|
Loaded 0 collections in 0.001352 seconds
|
|
Scanning file cache for directory 'E:/Unreal/Aura/Saved/Collections/' took 0.00s
|
|
Scanning file cache for directory 'E:/Unreal/Aura/Content/Developers/Tsukiyomi/Collections/' took 0.00s
|
|
Scanning file cache for directory 'E:/Unreal/Aura/Content/Collections/' took 0.00s
|
|
Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
|
|
Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
|
|
Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
|
|
Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
|
|
Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
|
|
Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
|
|
Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error.
|
|
Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
|
|
LogEOS: [Boot] EOSSDK Version 1.17.0-39599718 booting at 2025-11-02T10:53:38.095Z using C
|
|
LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.6725.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Aura, ProductVersion=++UE5+Release-5.5-CL-40574608, IsServer=false, Flags=DisableOverlay]
|
|
LogEOSAnalytics: Start Session (User: ...)
|
|
LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
|
|
LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
|
|
LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
|
|
LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
|
|
LogEOS: Updating Platform SDK Config, Time: 0.000058
|
|
44596 objects as part of root set at end of initial load.
|
|
CloseDisregardForGC: 0/0 objects in disregard for GC pool
|
|
AsyncLoading2 - NotifyRegistrationComplete: Registered 37264 public script object entries (1006.94 KB)
|
|
AsyncLoading2 - Thread Started: false, IsInitialLoad: false
|
|
Initializing Engine...
|
|
Initializing StylusInput subsystem.
|
|
Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
|
|
Failed to find object 'Class /Script/Aura.AuraAssetManager'
|
|
appError called: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 3420]
|
|
Engine config value AssetManagerClassName '/Script/Aura.AuraAssetManager' is not a valid class name.
|
|
|
|
|
|
|
|
Windows GetLastError: The operation completed successfully. (0)
|