109 lines
5.3 KiB
C++
109 lines
5.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Aura/Public/Game/AuraGameMode.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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void EmptyLinkFunctionForGeneratedCodeAuraGameMode() {}
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// Begin Cross Module References
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AURA_API UClass* Z_Construct_UClass_AAuraGameMode();
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AURA_API UClass* Z_Construct_UClass_AAuraGameMode_NoRegister();
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AURA_API UClass* Z_Construct_UClass_UCharacterClassInfo_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_AGameModeBase();
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UPackage* Z_Construct_UPackage__Script_Aura();
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// End Cross Module References
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// Begin Class AAuraGameMode
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void AAuraGameMode::StaticRegisterNativesAAuraGameMode()
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{
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}
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IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraGameMode);
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UClass* Z_Construct_UClass_AAuraGameMode_NoRegister()
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{
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return AAuraGameMode::StaticClass();
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}
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struct Z_Construct_UClass_AAuraGameMode_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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#if !UE_BUILD_SHIPPING
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{ "Comment", "/**\n * \n */" },
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#endif
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{ "HideCategories", "Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" },
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{ "IncludePath", "Game/AuraGameMode.h" },
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{ "ModuleRelativePath", "Public/Game/AuraGameMode.h" },
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{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CharacterClassInfo_MetaData[] = {
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{ "Category", "Class Defaults" },
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{ "ModuleRelativePath", "Public/Game/AuraGameMode.h" },
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};
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#endif // WITH_METADATA
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static const UECodeGen_Private::FObjectPropertyParams NewProp_CharacterClassInfo;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<AAuraGameMode>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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};
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraGameMode_Statics::NewProp_CharacterClassInfo = { "CharacterClassInfo", nullptr, (EPropertyFlags)0x0114000000010001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraGameMode, CharacterClassInfo), Z_Construct_UClass_UCharacterClassInfo_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CharacterClassInfo_MetaData), NewProp_CharacterClassInfo_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraGameMode_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraGameMode_Statics::NewProp_CharacterClassInfo,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraGameMode_Statics::PropPointers) < 2048);
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UObject* (*const Z_Construct_UClass_AAuraGameMode_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_AGameModeBase,
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(UObject* (*)())Z_Construct_UPackage__Script_Aura,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraGameMode_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraGameMode_Statics::ClassParams = {
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&AAuraGameMode::StaticClass,
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"Game",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_AAuraGameMode_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_AAuraGameMode_Statics::PropPointers),
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0,
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0x009002ACu,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraGameMode_Statics::Class_MetaDataParams), Z_Construct_UClass_AAuraGameMode_Statics::Class_MetaDataParams)
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};
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UClass* Z_Construct_UClass_AAuraGameMode()
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{
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if (!Z_Registration_Info_UClass_AAuraGameMode.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AAuraGameMode.OuterSingleton, Z_Construct_UClass_AAuraGameMode_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_AAuraGameMode.OuterSingleton;
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}
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template<> AURA_API UClass* StaticClass<AAuraGameMode>()
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{
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return AAuraGameMode::StaticClass();
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}
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AAuraGameMode::AAuraGameMode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
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DEFINE_VTABLE_PTR_HELPER_CTOR(AAuraGameMode);
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AAuraGameMode::~AAuraGameMode() {}
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// End Class AAuraGameMode
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// Begin Registration
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struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_AAuraGameMode, AAuraGameMode::StaticClass, TEXT("AAuraGameMode"), &Z_Registration_Info_UClass_AAuraGameMode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraGameMode), 3207396240U) },
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};
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};
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_2398388220(TEXT("/Script/Aura"),
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Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0);
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// End Registration
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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