53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
// Copyright Echo Devgroup
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/HUD.h"
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#include "UI/WidgetController/AttributeMenuWidgetController.h"
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#include "AuraHUD.generated.h"
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class UAbilitySystemComponent;
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class UAttributeSet;
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class UOverlayWidgetController;
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class UAttributeMenuWidgetController;
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class UAuraUserWidget;
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struct FWidgetControllerParams;
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/**
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*
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*/
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UCLASS()
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class AURA_API AAuraHUD : public AHUD
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{
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GENERATED_BODY()
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public:
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UOverlayWidgetController* GetOverlayWidgetController(const FWidgetControllerParams& WCParams);
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UAttributeMenuWidgetController* GetAttributeMenuWidgetController(const FWidgetControllerParams& WCParams);
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void InitOverlay(APlayerController* PC, APlayerState* PS, UAbilitySystemComponent* ASC, UAttributeSet* AS);
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protected:
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private:
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UPROPERTY()
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TObjectPtr<UAuraUserWidget> OverlayWidget;
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UPROPERTY(EditAnywhere)
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TSubclassOf<UAuraUserWidget> OverlayWidgetClass;
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UPROPERTY()
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TObjectPtr<UOverlayWidgetController> OverlayWidgetController;
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UPROPERTY(EditAnywhere)
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TSubclassOf<UOverlayWidgetController> OverlayWidgetControllerClass;
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UPROPERTY()
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TObjectPtr<UAttributeMenuWidgetController> AttributeMenuWidgetController;
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UPROPERTY(EditAnywhere)
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TSubclassOf<UAttributeMenuWidgetController> AttributeMenuWidgetControllerClass;
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};
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