40 lines
749 B
C++
40 lines
749 B
C++
// Copyright Echo Devgroup
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#pragma once
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#include "CoreMinimal.h"
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#include "Character/AuraCharacterBase.h"
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#include "Interact/CombatInterface.h"
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#include "Interact/EnemyInterface.h"
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#include "AuraEnemy.generated.h"
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/**
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*
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*/
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UCLASS()
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class AURA_API AAuraEnemy : public AAuraCharacterBase, public IEnemyInterface
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{
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GENERATED_BODY()
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public:
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AAuraEnemy();
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bool bHighlighted = false;
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//Enemy Interface
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virtual void HighlightActor() override;
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virtual void UnHighlightActor() override;
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virtual int32 GetPlayerLevel() override;
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protected:
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virtual void BeginPlay() override;
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virtual void InitAbilityActorInfo() override;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Character Class Defaults")
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int32 Level = 1;
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private:
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};
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