38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
// Copyright Echo Devgroup
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#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "UI/WidgetController/AttributeMenuWidgetController.h"
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#include "UI/WidgetController/OverlayWidgetController.h"
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#include "Data/CharacterClassInfo.h"
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#include "AuraAbilitySystemLibrary.generated.h"
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class UAbilitySystemComponent;
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class UAttributeMenuWidgetController;
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class UOverlayWidgetController;
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/**
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*
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*/
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UCLASS()
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class AURA_API UAuraAbilitySystemLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintPure, Category="AuraAbilitySystem|Controller")
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static UOverlayWidgetController* GetOverlayWidgetController(const UObject* WorldContextObject);
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UFUNCTION(BlueprintPure, Category="AuraAbilitySystem|Controller")
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static UAttributeMenuWidgetController* GetAttributeMenuWidgetController(const UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable, Category="AuraAbilitySystem|Attributes")
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static void InitializeDefaultAttributes(const UObject* WorldContextObject, ECharacterClass CharacterClass, float Level, UAbilitySystemComponent* ASC);
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UFUNCTION(BlueprintCallable, Category="AuraAbilitySystem|Attributes")
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static void GiveStartupAbilities(const UObject* WorldContextObject, UAbilitySystemComponent* ASC);
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};
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