178 lines
11 KiB
C++
178 lines
11 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Aura/Public/AbilitySystem/AuraAbilitySystemComponent.h"
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#include "GameplayAbilities/Public/ActiveGameplayEffectHandle.h"
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#include "GameplayAbilities/Public/GameplayEffect.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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void EmptyLinkFunctionForGeneratedCodeAuraAbilitySystemComponent() {}
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// Begin Cross Module References
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AURA_API UClass* Z_Construct_UClass_UAuraAbilitySystemComponent();
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AURA_API UClass* Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister();
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GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent();
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GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent_NoRegister();
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GAMEPLAYABILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FActiveGameplayEffectHandle();
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GAMEPLAYABILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayEffectSpec();
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UPackage* Z_Construct_UPackage__Script_Aura();
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// End Cross Module References
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// Begin Class UAuraAbilitySystemComponent Function ClientEffectApplied
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struct AuraAbilitySystemComponent_eventClientEffectApplied_Parms
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{
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UAbilitySystemComponent* AbilitySystemComponent;
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FGameplayEffectSpec EffectSpec;
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FActiveGameplayEffectHandle ActiveEffectHandle;
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};
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static const FName NAME_UAuraAbilitySystemComponent_ClientEffectApplied = FName(TEXT("ClientEffectApplied"));
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void UAuraAbilitySystemComponent::ClientEffectApplied(UAbilitySystemComponent* AbilitySystemComponent, FGameplayEffectSpec const& EffectSpec, FActiveGameplayEffectHandle ActiveEffectHandle)
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{
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AuraAbilitySystemComponent_eventClientEffectApplied_Parms Parms;
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Parms.AbilitySystemComponent=AbilitySystemComponent;
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Parms.EffectSpec=EffectSpec;
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Parms.ActiveEffectHandle=ActiveEffectHandle;
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UFunction* Func = FindFunctionChecked(NAME_UAuraAbilitySystemComponent_ClientEffectApplied);
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ProcessEvent(Func,&Parms);
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}
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struct Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/AbilitySystem/AuraAbilitySystemComponent.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AbilitySystemComponent_MetaData[] = {
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{ "EditInline", "true" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EffectSpec_MetaData[] = {
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{ "NativeConst", "" },
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};
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#endif // WITH_METADATA
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static const UECodeGen_Private::FObjectPropertyParams NewProp_AbilitySystemComponent;
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static const UECodeGen_Private::FStructPropertyParams NewProp_EffectSpec;
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static const UECodeGen_Private::FStructPropertyParams NewProp_ActiveEffectHandle;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_AbilitySystemComponent = { "AbilitySystemComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemComponent_eventClientEffectApplied_Parms, AbilitySystemComponent), Z_Construct_UClass_UAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AbilitySystemComponent_MetaData), NewProp_AbilitySystemComponent_MetaData) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_EffectSpec = { "EffectSpec", nullptr, (EPropertyFlags)0x0010000008000082, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemComponent_eventClientEffectApplied_Parms, EffectSpec), Z_Construct_UScriptStruct_FGameplayEffectSpec, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EffectSpec_MetaData), NewProp_EffectSpec_MetaData) }; // 1577102320
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_ActiveEffectHandle = { "ActiveEffectHandle", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemComponent_eventClientEffectApplied_Parms, ActiveEffectHandle), Z_Construct_UScriptStruct_FActiveGameplayEffectHandle, METADATA_PARAMS(0, nullptr) }; // 290910411
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_AbilitySystemComponent,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_EffectSpec,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_ActiveEffectHandle,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::PropPointers) < 2048);
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAbilitySystemComponent, nullptr, "ClientEffectApplied", nullptr, nullptr, Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::PropPointers), sizeof(AuraAbilitySystemComponent_eventClientEffectApplied_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x01080CC0, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::Function_MetaDataParams) };
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static_assert(sizeof(AuraAbilitySystemComponent_eventClientEffectApplied_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UAuraAbilitySystemComponent::execClientEffectApplied)
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{
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P_GET_OBJECT(UAbilitySystemComponent,Z_Param_AbilitySystemComponent);
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P_GET_STRUCT(FGameplayEffectSpec,Z_Param_EffectSpec);
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P_GET_STRUCT(FActiveGameplayEffectHandle,Z_Param_ActiveEffectHandle);
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->ClientEffectApplied_Implementation(Z_Param_AbilitySystemComponent,Z_Param_EffectSpec,Z_Param_ActiveEffectHandle);
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P_NATIVE_END;
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}
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// End Class UAuraAbilitySystemComponent Function ClientEffectApplied
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// Begin Class UAuraAbilitySystemComponent
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void UAuraAbilitySystemComponent::StaticRegisterNativesUAuraAbilitySystemComponent()
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{
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UClass* Class = UAuraAbilitySystemComponent::StaticClass();
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static const FNameNativePtrPair Funcs[] = {
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{ "ClientEffectApplied", &UAuraAbilitySystemComponent::execClientEffectApplied },
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};
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FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
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}
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IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAuraAbilitySystemComponent);
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UClass* Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister()
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{
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return UAuraAbilitySystemComponent::StaticClass();
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}
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struct Z_Construct_UClass_UAuraAbilitySystemComponent_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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#if !UE_BUILD_SHIPPING
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{ "Comment", "/**\n * \n */" },
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#endif
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{ "HideCategories", "Object LOD Lighting Transform Sockets TextureStreaming Object LOD Lighting Transform Sockets TextureStreaming" },
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{ "IncludePath", "AbilitySystem/AuraAbilitySystemComponent.h" },
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{ "ModuleRelativePath", "Public/AbilitySystem/AuraAbilitySystemComponent.h" },
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};
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#endif // WITH_METADATA
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static UObject* (*const DependentSingletons[])();
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static constexpr FClassFunctionLinkInfo FuncInfo[] = {
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{ &Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied, "ClientEffectApplied" }, // 1969214705
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};
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static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UAuraAbilitySystemComponent>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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};
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UObject* (*const Z_Construct_UClass_UAuraAbilitySystemComponent_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UAbilitySystemComponent,
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(UObject* (*)())Z_Construct_UPackage__Script_Aura,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraAbilitySystemComponent_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UAuraAbilitySystemComponent_Statics::ClassParams = {
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&UAuraAbilitySystemComponent::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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FuncInfo,
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nullptr,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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UE_ARRAY_COUNT(FuncInfo),
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0,
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0,
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0x00B010A4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraAbilitySystemComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UAuraAbilitySystemComponent_Statics::Class_MetaDataParams)
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};
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UClass* Z_Construct_UClass_UAuraAbilitySystemComponent()
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{
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if (!Z_Registration_Info_UClass_UAuraAbilitySystemComponent.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAuraAbilitySystemComponent.OuterSingleton, Z_Construct_UClass_UAuraAbilitySystemComponent_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UAuraAbilitySystemComponent.OuterSingleton;
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}
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template<> AURA_API UClass* StaticClass<UAuraAbilitySystemComponent>()
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{
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return UAuraAbilitySystemComponent::StaticClass();
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}
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UAuraAbilitySystemComponent::UAuraAbilitySystemComponent(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
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DEFINE_VTABLE_PTR_HELPER_CTOR(UAuraAbilitySystemComponent);
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UAuraAbilitySystemComponent::~UAuraAbilitySystemComponent() {}
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// End Class UAuraAbilitySystemComponent
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// Begin Registration
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struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UAuraAbilitySystemComponent, UAuraAbilitySystemComponent::StaticClass, TEXT("UAuraAbilitySystemComponent"), &Z_Registration_Info_UClass_UAuraAbilitySystemComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraAbilitySystemComponent), 3093086706U) },
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};
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};
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_2769568765(TEXT("/Script/Aura"),
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Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0);
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// End Registration
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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