45 lines
4.6 KiB
JSON
45 lines
4.6 KiB
JSON
{
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"Version": "1.2",
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"Data": {
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"Source": "e:\\unreal\\aura\\source\\aura\\private\\auraassetmanager.cpp",
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"ProvidedModule": "",
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"PCH": "e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\auraeditor\\debuggame\\unrealed\\sharedpch.unrealed.project.nonoptimized.valapi.cpp20.inclorderunreal5_3.h.pch",
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"Includes": [
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"e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\unrealeditor\\debuggame\\aura\\definitions.aura.h",
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"e:\\unreal\\aura\\source\\aura\\public\\auraassetmanager.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\assetmanager.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\assetmanagertypes.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetmanagertypes.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\misc\\assetregistryinterface.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\streamablemanager.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\coreuobject\\public\\misc\\packageaccesstracking.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\sourcelocation.h",
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"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.42.34433\\include\\source_location",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\sourcelocationutils.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\assetregistry\\public\\assetregistry\\assetregistrymodule.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\assetregistry\\public\\assetregistry\\iassetregistry.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\assetregistry\\uht\\iassetregistry.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\genericplatform\\genericplatformchunkinstall.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\contentencryptionconfig.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetmanager.generated.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraassetmanager.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemglobals.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagcontainer.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffecttypes.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\activegameplayeffecthandle.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\activegameplayeffecthandle.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectattributecapturedefinition.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\attributeset.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\attributeset.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffectattributecapturedefinition.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayabilitiesmodule.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemglobals.generated.h",
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"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h"
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],
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"ImportedModules": [],
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"ImportedHeaderUnits": []
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}
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} |