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2025-10-14 22:20:59 -04:00

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/Player/AuraPlayerState.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAuraPlayerState() {}
// Begin Cross Module References
AURA_API UClass* Z_Construct_UClass_AAuraPlayerState();
AURA_API UClass* Z_Construct_UClass_AAuraPlayerState_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_APlayerState();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemInterface_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAttributeSet_NoRegister();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin Class AAuraPlayerState Function OnRep_Level
struct Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics
{
struct AuraPlayerState_eventOnRep_Level_Parms
{
int32 OldLevel;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/Player/AuraPlayerState.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FIntPropertyParams NewProp_OldLevel;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::NewProp_OldLevel = { "OldLevel", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraPlayerState_eventOnRep_Level_Parms, OldLevel), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::NewProp_OldLevel,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraPlayerState, nullptr, "OnRep_Level", nullptr, nullptr, Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::PropPointers), sizeof(Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::AuraPlayerState_eventOnRep_Level_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00040401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::AuraPlayerState_eventOnRep_Level_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_AAuraPlayerState_OnRep_Level()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(AAuraPlayerState::execOnRep_Level)
{
P_GET_PROPERTY(FIntProperty,Z_Param_OldLevel);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_Level(Z_Param_OldLevel);
P_NATIVE_END;
}
// End Class AAuraPlayerState Function OnRep_Level
// Begin Class AAuraPlayerState
void AAuraPlayerState::StaticRegisterNativesAAuraPlayerState()
{
UClass* Class = AAuraPlayerState::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "OnRep_Level", &AAuraPlayerState::execOnRep_Level },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraPlayerState);
UClass* Z_Construct_UClass_AAuraPlayerState_NoRegister()
{
return AAuraPlayerState::StaticClass();
}
struct Z_Construct_UClass_AAuraPlayerState_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "HideCategories", "Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" },
{ "IncludePath", "Player/AuraPlayerState.h" },
{ "ModuleRelativePath", "Public/Player/AuraPlayerState.h" },
{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AbilitySystemComponent_MetaData[] = {
{ "Category", "AuraPlayerState" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Player/AuraPlayerState.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttributeSet_MetaData[] = {
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Player/AuraPlayerState.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Level_MetaData[] = {
{ "Category", "AuraPlayerState" },
{ "ModuleRelativePath", "Public/Player/AuraPlayerState.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_AbilitySystemComponent;
static const UECodeGen_Private::FObjectPropertyParams NewProp_AttributeSet;
static const UECodeGen_Private::FIntPropertyParams NewProp_Level;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_AAuraPlayerState_OnRep_Level, "OnRep_Level" }, // 2016085684
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AAuraPlayerState>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerState_Statics::NewProp_AbilitySystemComponent = { "AbilitySystemComponent", nullptr, (EPropertyFlags)0x01240800000a0009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerState, AbilitySystemComponent), Z_Construct_UClass_UAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AbilitySystemComponent_MetaData), NewProp_AbilitySystemComponent_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerState_Statics::NewProp_AttributeSet = { "AttributeSet", nullptr, (EPropertyFlags)0x0124080000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerState, AttributeSet), Z_Construct_UClass_UAttributeSet_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttributeSet_MetaData), NewProp_AttributeSet_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AAuraPlayerState_Statics::NewProp_Level = { "Level", "OnRep_Level", (EPropertyFlags)0x0040000100020021, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerState, Level), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Level_MetaData), NewProp_Level_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraPlayerState_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerState_Statics::NewProp_AbilitySystemComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerState_Statics::NewProp_AttributeSet,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerState_Statics::NewProp_Level,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerState_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_AAuraPlayerState_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_APlayerState,
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerState_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_AAuraPlayerState_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UAbilitySystemInterface_NoRegister, (int32)VTABLE_OFFSET(AAuraPlayerState, IAbilitySystemInterface), false }, // 2272790346
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraPlayerState_Statics::ClassParams = {
&AAuraPlayerState::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_AAuraPlayerState_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerState_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x009002A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerState_Statics::Class_MetaDataParams), Z_Construct_UClass_AAuraPlayerState_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_AAuraPlayerState()
{
if (!Z_Registration_Info_UClass_AAuraPlayerState.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AAuraPlayerState.OuterSingleton, Z_Construct_UClass_AAuraPlayerState_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AAuraPlayerState.OuterSingleton;
}
template<> AURA_API UClass* StaticClass<AAuraPlayerState>()
{
return AAuraPlayerState::StaticClass();
}
void AAuraPlayerState::ValidateGeneratedRepEnums(const TArray<struct FRepRecord>& ClassReps) const
{
static const FName Name_Level(TEXT("Level"));
const bool bIsValid = true
&& Name_Level == ClassReps[(int32)ENetFields_Private::Level].Property->GetFName();
checkf(bIsValid, TEXT("UHT Generated Rep Indices do not match runtime populated Rep Indices for properties in AAuraPlayerState"));
}
DEFINE_VTABLE_PTR_HELPER_CTOR(AAuraPlayerState);
AAuraPlayerState::~AAuraPlayerState() {}
// End Class AAuraPlayerState
// Begin Registration
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraPlayerState, AAuraPlayerState::StaticClass, TEXT("AAuraPlayerState"), &Z_Registration_Info_UClass_AAuraPlayerState, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraPlayerState), 4280291699U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_14827649(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS