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2025-10-18 11:28:42 -04:00

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90 KiB
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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Aura/Public/AbilitySystem/AuraAttributeSet.h"
#include "GameplayAbilities/Public/AttributeSet.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAuraAttributeSet() {}
// Begin Cross Module References
AURA_API UClass* Z_Construct_UClass_UAuraAttributeSet();
AURA_API UClass* Z_Construct_UClass_UAuraAttributeSet_NoRegister();
AURA_API UScriptStruct* Z_Construct_UScriptStruct_FEffectProperties();
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_ACharacter_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_AController_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAttributeSet();
GAMEPLAYABILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayAttributeData();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
// Begin ScriptStruct FEffectProperties
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_EffectProperties;
class UScriptStruct* FEffectProperties::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_EffectProperties.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_EffectProperties.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FEffectProperties, (UObject*)Z_Construct_UPackage__Script_Aura(), TEXT("EffectProperties"));
}
return Z_Registration_Info_UScriptStruct_EffectProperties.OuterSingleton;
}
template<> AURA_API UScriptStruct* StaticStruct<FEffectProperties>()
{
return FEffectProperties::StaticStruct();
}
struct Z_Construct_UScriptStruct_FEffectProperties_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SourceASC_MetaData[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "//Source Variables\n" },
#endif
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Source Variables" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SourceAvatarActor_MetaData[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SourceController_MetaData[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SourceCharacter_MetaData[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetASC_MetaData[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "//Target Variables\n" },
#endif
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Target Variables" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetAvatarActor_MetaData[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetController_MetaData[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetCharacter_MetaData[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_SourceASC;
static const UECodeGen_Private::FObjectPropertyParams NewProp_SourceAvatarActor;
static const UECodeGen_Private::FObjectPropertyParams NewProp_SourceController;
static const UECodeGen_Private::FObjectPropertyParams NewProp_SourceCharacter;
static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetASC;
static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetAvatarActor;
static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetController;
static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetCharacter;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FEffectProperties>();
}
static const UECodeGen_Private::FStructParams StructParams;
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_SourceASC = { "SourceASC", nullptr, (EPropertyFlags)0x0010000000080008, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEffectProperties, SourceASC), Z_Construct_UClass_UAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SourceASC_MetaData), NewProp_SourceASC_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_SourceAvatarActor = { "SourceAvatarActor", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEffectProperties, SourceAvatarActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SourceAvatarActor_MetaData), NewProp_SourceAvatarActor_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_SourceController = { "SourceController", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEffectProperties, SourceController), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SourceController_MetaData), NewProp_SourceController_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_SourceCharacter = { "SourceCharacter", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEffectProperties, SourceCharacter), Z_Construct_UClass_ACharacter_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SourceCharacter_MetaData), NewProp_SourceCharacter_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_TargetASC = { "TargetASC", nullptr, (EPropertyFlags)0x0010000000080008, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEffectProperties, TargetASC), Z_Construct_UClass_UAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetASC_MetaData), NewProp_TargetASC_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_TargetAvatarActor = { "TargetAvatarActor", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEffectProperties, TargetAvatarActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetAvatarActor_MetaData), NewProp_TargetAvatarActor_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_TargetController = { "TargetController", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEffectProperties, TargetController), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetController_MetaData), NewProp_TargetController_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_TargetCharacter = { "TargetCharacter", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEffectProperties, TargetCharacter), Z_Construct_UClass_ACharacter_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetCharacter_MetaData), NewProp_TargetCharacter_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FEffectProperties_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_SourceASC,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_SourceAvatarActor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_SourceController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_SourceCharacter,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_TargetASC,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_TargetAvatarActor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_TargetController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_TargetCharacter,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FEffectProperties_Statics::PropPointers) < 2048);
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FEffectProperties_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
nullptr,
&NewStructOps,
"EffectProperties",
Z_Construct_UScriptStruct_FEffectProperties_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FEffectProperties_Statics::PropPointers),
sizeof(FEffectProperties),
alignof(FEffectProperties),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000005),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FEffectProperties_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FEffectProperties_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FEffectProperties()
{
if (!Z_Registration_Info_UScriptStruct_EffectProperties.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_EffectProperties.InnerSingleton, Z_Construct_UScriptStruct_FEffectProperties_Statics::StructParams);
}
return Z_Registration_Info_UScriptStruct_EffectProperties.InnerSingleton;
}
// End ScriptStruct FEffectProperties
// Begin Class UAuraAttributeSet Function OnRep_Armor
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics
{
struct AuraAttributeSet_eventOnRep_Armor_Parms
{
FGameplayAttributeData OldArmor;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldArmor_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_OldArmor;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::NewProp_OldArmor = { "OldArmor", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_Armor_Parms, OldArmor), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldArmor_MetaData), NewProp_OldArmor_MetaData) }; // 675369593
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::NewProp_OldArmor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_Armor", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::AuraAttributeSet_eventOnRep_Armor_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::AuraAttributeSet_eventOnRep_Armor_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_Armor)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldArmor);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_Armor(Z_Param_Out_OldArmor);
P_NATIVE_END;
}
// End Class UAuraAttributeSet Function OnRep_Armor
// Begin Class UAuraAttributeSet Function OnRep_ArmorPenetration
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics
{
struct AuraAttributeSet_eventOnRep_ArmorPenetration_Parms
{
FGameplayAttributeData OldArmorPenetration;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldArmorPenetration_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_OldArmorPenetration;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::NewProp_OldArmorPenetration = { "OldArmorPenetration", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_ArmorPenetration_Parms, OldArmorPenetration), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldArmorPenetration_MetaData), NewProp_OldArmorPenetration_MetaData) }; // 675369593
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::NewProp_OldArmorPenetration,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_ArmorPenetration", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::AuraAttributeSet_eventOnRep_ArmorPenetration_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::AuraAttributeSet_eventOnRep_ArmorPenetration_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_ArmorPenetration)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldArmorPenetration);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_ArmorPenetration(Z_Param_Out_OldArmorPenetration);
P_NATIVE_END;
}
// End Class UAuraAttributeSet Function OnRep_ArmorPenetration
// Begin Class UAuraAttributeSet Function OnRep_BlockChance
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics
{
struct AuraAttributeSet_eventOnRep_BlockChance_Parms
{
FGameplayAttributeData OldBlockChance;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldBlockChance_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_OldBlockChance;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::NewProp_OldBlockChance = { "OldBlockChance", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_BlockChance_Parms, OldBlockChance), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldBlockChance_MetaData), NewProp_OldBlockChance_MetaData) }; // 675369593
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::NewProp_OldBlockChance,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_BlockChance", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::AuraAttributeSet_eventOnRep_BlockChance_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::AuraAttributeSet_eventOnRep_BlockChance_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_BlockChance)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldBlockChance);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_BlockChance(Z_Param_Out_OldBlockChance);
P_NATIVE_END;
}
// End Class UAuraAttributeSet Function OnRep_BlockChance
// Begin Class UAuraAttributeSet Function OnRep_CriticalHitChance
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics
{
struct AuraAttributeSet_eventOnRep_CriticalHitChance_Parms
{
FGameplayAttributeData OldCriticalHitChance;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldCriticalHitChance_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_OldCriticalHitChance;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::NewProp_OldCriticalHitChance = { "OldCriticalHitChance", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_CriticalHitChance_Parms, OldCriticalHitChance), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldCriticalHitChance_MetaData), NewProp_OldCriticalHitChance_MetaData) }; // 675369593
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::NewProp_OldCriticalHitChance,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_CriticalHitChance", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::AuraAttributeSet_eventOnRep_CriticalHitChance_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::AuraAttributeSet_eventOnRep_CriticalHitChance_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_CriticalHitChance)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldCriticalHitChance);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_CriticalHitChance(Z_Param_Out_OldCriticalHitChance);
P_NATIVE_END;
}
// End Class UAuraAttributeSet Function OnRep_CriticalHitChance
// Begin Class UAuraAttributeSet Function OnRep_CriticalHitDamage
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics
{
struct AuraAttributeSet_eventOnRep_CriticalHitDamage_Parms
{
FGameplayAttributeData OldCriticalHitDamage;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldCriticalHitDamage_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_OldCriticalHitDamage;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::NewProp_OldCriticalHitDamage = { "OldCriticalHitDamage", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_CriticalHitDamage_Parms, OldCriticalHitDamage), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldCriticalHitDamage_MetaData), NewProp_OldCriticalHitDamage_MetaData) }; // 675369593
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::NewProp_OldCriticalHitDamage,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_CriticalHitDamage", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::AuraAttributeSet_eventOnRep_CriticalHitDamage_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::AuraAttributeSet_eventOnRep_CriticalHitDamage_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_CriticalHitDamage)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldCriticalHitDamage);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_CriticalHitDamage(Z_Param_Out_OldCriticalHitDamage);
P_NATIVE_END;
}
// End Class UAuraAttributeSet Function OnRep_CriticalHitDamage
// Begin Class UAuraAttributeSet Function OnRep_CriticalHitResistance
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics
{
struct AuraAttributeSet_eventOnRep_CriticalHitResistance_Parms
{
FGameplayAttributeData OldCriticalHitResistance;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldCriticalHitResistance_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_OldCriticalHitResistance;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::NewProp_OldCriticalHitResistance = { "OldCriticalHitResistance", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_CriticalHitResistance_Parms, OldCriticalHitResistance), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldCriticalHitResistance_MetaData), NewProp_OldCriticalHitResistance_MetaData) }; // 675369593
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::NewProp_OldCriticalHitResistance,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_CriticalHitResistance", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::AuraAttributeSet_eventOnRep_CriticalHitResistance_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::AuraAttributeSet_eventOnRep_CriticalHitResistance_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_CriticalHitResistance)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldCriticalHitResistance);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_CriticalHitResistance(Z_Param_Out_OldCriticalHitResistance);
P_NATIVE_END;
}
// End Class UAuraAttributeSet Function OnRep_CriticalHitResistance
// Begin Class UAuraAttributeSet Function OnRep_Health
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics
{
struct AuraAttributeSet_eventOnRep_Health_Parms
{
FGameplayAttributeData OldHealth;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldHealth_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_OldHealth;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::NewProp_OldHealth = { "OldHealth", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_Health_Parms, OldHealth), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldHealth_MetaData), NewProp_OldHealth_MetaData) }; // 675369593
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::NewProp_OldHealth,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_Health", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::AuraAttributeSet_eventOnRep_Health_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::AuraAttributeSet_eventOnRep_Health_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_Health)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldHealth);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_Health(Z_Param_Out_OldHealth);
P_NATIVE_END;
}
// End Class UAuraAttributeSet Function OnRep_Health
// Begin Class UAuraAttributeSet Function OnRep_HealthRegeneration
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics
{
struct AuraAttributeSet_eventOnRep_HealthRegeneration_Parms
{
FGameplayAttributeData OldHealthRegeneration;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldHealthRegeneration_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_OldHealthRegeneration;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::NewProp_OldHealthRegeneration = { "OldHealthRegeneration", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_HealthRegeneration_Parms, OldHealthRegeneration), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldHealthRegeneration_MetaData), NewProp_OldHealthRegeneration_MetaData) }; // 675369593
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::NewProp_OldHealthRegeneration,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_HealthRegeneration", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::AuraAttributeSet_eventOnRep_HealthRegeneration_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::AuraAttributeSet_eventOnRep_HealthRegeneration_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_HealthRegeneration)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldHealthRegeneration);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_HealthRegeneration(Z_Param_Out_OldHealthRegeneration);
P_NATIVE_END;
}
// End Class UAuraAttributeSet Function OnRep_HealthRegeneration
// Begin Class UAuraAttributeSet Function OnRep_Intelligence
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics
{
struct AuraAttributeSet_eventOnRep_Intelligence_Parms
{
FGameplayAttributeData OldIntelligence;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldIntelligence_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_OldIntelligence;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::NewProp_OldIntelligence = { "OldIntelligence", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_Intelligence_Parms, OldIntelligence), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldIntelligence_MetaData), NewProp_OldIntelligence_MetaData) }; // 675369593
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::NewProp_OldIntelligence,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_Intelligence", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::AuraAttributeSet_eventOnRep_Intelligence_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::AuraAttributeSet_eventOnRep_Intelligence_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_Intelligence)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldIntelligence);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_Intelligence(Z_Param_Out_OldIntelligence);
P_NATIVE_END;
}
// End Class UAuraAttributeSet Function OnRep_Intelligence
// Begin Class UAuraAttributeSet Function OnRep_Mana
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics
{
struct AuraAttributeSet_eventOnRep_Mana_Parms
{
FGameplayAttributeData OldMana;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldMana_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_OldMana;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::NewProp_OldMana = { "OldMana", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_Mana_Parms, OldMana), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldMana_MetaData), NewProp_OldMana_MetaData) }; // 675369593
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::NewProp_OldMana,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_Mana", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::AuraAttributeSet_eventOnRep_Mana_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::AuraAttributeSet_eventOnRep_Mana_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_Mana)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldMana);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_Mana(Z_Param_Out_OldMana);
P_NATIVE_END;
}
// End Class UAuraAttributeSet Function OnRep_Mana
// Begin Class UAuraAttributeSet Function OnRep_ManaRegeneration
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics
{
struct AuraAttributeSet_eventOnRep_ManaRegeneration_Parms
{
FGameplayAttributeData OldManaRegeneration;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldManaRegeneration_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_OldManaRegeneration;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::NewProp_OldManaRegeneration = { "OldManaRegeneration", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_ManaRegeneration_Parms, OldManaRegeneration), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldManaRegeneration_MetaData), NewProp_OldManaRegeneration_MetaData) }; // 675369593
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::NewProp_OldManaRegeneration,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_ManaRegeneration", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::AuraAttributeSet_eventOnRep_ManaRegeneration_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::AuraAttributeSet_eventOnRep_ManaRegeneration_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_ManaRegeneration)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldManaRegeneration);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_ManaRegeneration(Z_Param_Out_OldManaRegeneration);
P_NATIVE_END;
}
// End Class UAuraAttributeSet Function OnRep_ManaRegeneration
// Begin Class UAuraAttributeSet Function OnRep_MaxHealth
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics
{
struct AuraAttributeSet_eventOnRep_MaxHealth_Parms
{
FGameplayAttributeData OldMaxHealth;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldMaxHealth_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_OldMaxHealth;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::NewProp_OldMaxHealth = { "OldMaxHealth", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_MaxHealth_Parms, OldMaxHealth), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldMaxHealth_MetaData), NewProp_OldMaxHealth_MetaData) }; // 675369593
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::NewProp_OldMaxHealth,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_MaxHealth", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::AuraAttributeSet_eventOnRep_MaxHealth_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::AuraAttributeSet_eventOnRep_MaxHealth_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_MaxHealth)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldMaxHealth);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_MaxHealth(Z_Param_Out_OldMaxHealth);
P_NATIVE_END;
}
// End Class UAuraAttributeSet Function OnRep_MaxHealth
// Begin Class UAuraAttributeSet Function OnRep_MaxMana
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics
{
struct AuraAttributeSet_eventOnRep_MaxMana_Parms
{
FGameplayAttributeData OldMaxMana;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldMaxMana_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_OldMaxMana;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::NewProp_OldMaxMana = { "OldMaxMana", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_MaxMana_Parms, OldMaxMana), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldMaxMana_MetaData), NewProp_OldMaxMana_MetaData) }; // 675369593
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::NewProp_OldMaxMana,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_MaxMana", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::AuraAttributeSet_eventOnRep_MaxMana_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::AuraAttributeSet_eventOnRep_MaxMana_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_MaxMana)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldMaxMana);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_MaxMana(Z_Param_Out_OldMaxMana);
P_NATIVE_END;
}
// End Class UAuraAttributeSet Function OnRep_MaxMana
// Begin Class UAuraAttributeSet Function OnRep_Resilience
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics
{
struct AuraAttributeSet_eventOnRep_Resilience_Parms
{
FGameplayAttributeData OldResilience;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldResilience_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_OldResilience;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::NewProp_OldResilience = { "OldResilience", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_Resilience_Parms, OldResilience), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldResilience_MetaData), NewProp_OldResilience_MetaData) }; // 675369593
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::NewProp_OldResilience,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_Resilience", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::AuraAttributeSet_eventOnRep_Resilience_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::AuraAttributeSet_eventOnRep_Resilience_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_Resilience)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldResilience);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_Resilience(Z_Param_Out_OldResilience);
P_NATIVE_END;
}
// End Class UAuraAttributeSet Function OnRep_Resilience
// Begin Class UAuraAttributeSet Function OnRep_Strength
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics
{
struct AuraAttributeSet_eventOnRep_Strength_Parms
{
FGameplayAttributeData OldStrength;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldStrength_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_OldStrength;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::NewProp_OldStrength = { "OldStrength", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_Strength_Parms, OldStrength), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldStrength_MetaData), NewProp_OldStrength_MetaData) }; // 675369593
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::NewProp_OldStrength,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_Strength", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::AuraAttributeSet_eventOnRep_Strength_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::AuraAttributeSet_eventOnRep_Strength_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_Strength)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldStrength);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_Strength(Z_Param_Out_OldStrength);
P_NATIVE_END;
}
// End Class UAuraAttributeSet Function OnRep_Strength
// Begin Class UAuraAttributeSet Function OnRep_Vigor
struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics
{
struct AuraAttributeSet_eventOnRep_Vigor_Parms
{
FGameplayAttributeData OldVigor;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldVigor_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_OldVigor;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::NewProp_OldVigor = { "OldVigor", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_Vigor_Parms, OldVigor), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldVigor_MetaData), NewProp_OldVigor_MetaData) }; // 675369593
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::NewProp_OldVigor,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_Vigor", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::AuraAttributeSet_eventOnRep_Vigor_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::AuraAttributeSet_eventOnRep_Vigor_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_Vigor)
{
P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldVigor);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_Vigor(Z_Param_Out_OldVigor);
P_NATIVE_END;
}
// End Class UAuraAttributeSet Function OnRep_Vigor
// Begin Class UAuraAttributeSet
void UAuraAttributeSet::StaticRegisterNativesUAuraAttributeSet()
{
UClass* Class = UAuraAttributeSet::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "OnRep_Armor", &UAuraAttributeSet::execOnRep_Armor },
{ "OnRep_ArmorPenetration", &UAuraAttributeSet::execOnRep_ArmorPenetration },
{ "OnRep_BlockChance", &UAuraAttributeSet::execOnRep_BlockChance },
{ "OnRep_CriticalHitChance", &UAuraAttributeSet::execOnRep_CriticalHitChance },
{ "OnRep_CriticalHitDamage", &UAuraAttributeSet::execOnRep_CriticalHitDamage },
{ "OnRep_CriticalHitResistance", &UAuraAttributeSet::execOnRep_CriticalHitResistance },
{ "OnRep_Health", &UAuraAttributeSet::execOnRep_Health },
{ "OnRep_HealthRegeneration", &UAuraAttributeSet::execOnRep_HealthRegeneration },
{ "OnRep_Intelligence", &UAuraAttributeSet::execOnRep_Intelligence },
{ "OnRep_Mana", &UAuraAttributeSet::execOnRep_Mana },
{ "OnRep_ManaRegeneration", &UAuraAttributeSet::execOnRep_ManaRegeneration },
{ "OnRep_MaxHealth", &UAuraAttributeSet::execOnRep_MaxHealth },
{ "OnRep_MaxMana", &UAuraAttributeSet::execOnRep_MaxMana },
{ "OnRep_Resilience", &UAuraAttributeSet::execOnRep_Resilience },
{ "OnRep_Strength", &UAuraAttributeSet::execOnRep_Strength },
{ "OnRep_Vigor", &UAuraAttributeSet::execOnRep_Vigor },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAuraAttributeSet);
UClass* Z_Construct_UClass_UAuraAttributeSet_NoRegister()
{
return UAuraAttributeSet::StaticClass();
}
struct Z_Construct_UClass_UAuraAttributeSet_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "IncludePath", "AbilitySystem/AuraAttributeSet.h" },
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Health_MetaData[] = {
{ "Category", "Vital Attributes" },
#if !UE_BUILD_SHIPPING
{ "Comment", "/*Create Attributes\n\x09* Vital Attributes\n\x09*///Health\n" },
#endif
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Create Attributes\n * Vital Attributes\n //Health" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxHealth_MetaData[] = {
{ "Category", "Vital Attributes" },
#if !UE_BUILD_SHIPPING
{ "Comment", "//Max Health\n" },
#endif
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Max Health" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Mana_MetaData[] = {
{ "Category", "Vital Attributes" },
#if !UE_BUILD_SHIPPING
{ "Comment", "//Mana\n" },
#endif
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Mana" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxMana_MetaData[] = {
{ "Category", "Vital Attributes" },
#if !UE_BUILD_SHIPPING
{ "Comment", "//Max Mana\n" },
#endif
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Max Mana" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Strength_MetaData[] = {
{ "Category", "Primary Attributes" },
#if !UE_BUILD_SHIPPING
{ "Comment", "/* Primary Attributes\n\x09 * Strength, Intelligence, Resilience, \n\x09*///Strength\n" },
#endif
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Primary Attributes\n * Strength, Intelligence, Resilience,\n //Strength" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Intelligence_MetaData[] = {
{ "Category", "Primary Attributes" },
#if !UE_BUILD_SHIPPING
{ "Comment", "//Intelligence\n" },
#endif
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Intelligence" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Resilience_MetaData[] = {
{ "Category", "Primary Attributes" },
#if !UE_BUILD_SHIPPING
{ "Comment", "//Resilience\n" },
#endif
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Resilience" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Vigor_MetaData[] = {
{ "Category", "Primary Attributes" },
#if !UE_BUILD_SHIPPING
{ "Comment", "//Vigor\n" },
#endif
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Vigor" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Armor_MetaData[] = {
{ "Category", "Secondary Attributes" },
#if !UE_BUILD_SHIPPING
{ "Comment", "/*Secondary Stats\n\x09 *Armor, Armor Penetration, Block Chance, Critical Hit Chance, Critical Hit Damage, Critical Hit Resistance, Health Regeneration, Mana Regeneration\n\x09 *///Armor\n" },
#endif
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Secondary Stats\n *Armor, Armor Penetration, Block Chance, Critical Hit Chance, Critical Hit Damage, Critical Hit Resistance, Health Regeneration, Mana Regeneration\n //Armor" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ArmorPenetration_MetaData[] = {
{ "Category", "Secondary Attributes" },
#if !UE_BUILD_SHIPPING
{ "Comment", "//ArmorPenetration\n" },
#endif
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "ArmorPenetration" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlockChance_MetaData[] = {
{ "Category", "Secondary Attributes" },
#if !UE_BUILD_SHIPPING
{ "Comment", "//BlockChance\n" },
#endif
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "BlockChance" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CriticalHitChance_MetaData[] = {
{ "Category", "Secondary Attributes" },
#if !UE_BUILD_SHIPPING
{ "Comment", "//CriticalHitChance\n" },
#endif
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "CriticalHitChance" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CriticalHitDamage_MetaData[] = {
{ "Category", "Secondary Attributes" },
#if !UE_BUILD_SHIPPING
{ "Comment", "//CriticalHitDamage\n" },
#endif
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "CriticalHitDamage" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CriticalHitResistance_MetaData[] = {
{ "Category", "Secondary Attributes" },
#if !UE_BUILD_SHIPPING
{ "Comment", "//CriticalHitResistance\n" },
#endif
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "CriticalHitResistance" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HealthRegeneration_MetaData[] = {
{ "Category", "Secondary Attributes" },
#if !UE_BUILD_SHIPPING
{ "Comment", "//HealthRegeneration\n" },
#endif
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "HealthRegeneration" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ManaRegeneration_MetaData[] = {
{ "Category", "Secondary Attributes" },
#if !UE_BUILD_SHIPPING
{ "Comment", "//ManaRegeneration\n" },
#endif
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "ManaRegeneration" },
#endif
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_IncomingDamage_MetaData[] = {
{ "Category", "Meta Attributes" },
#if !UE_BUILD_SHIPPING
{ "Comment", "/*Meta Attributes\n\x09 *\n\x09 *///incoming damage\n" },
#endif
{ "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" },
#if !UE_BUILD_SHIPPING
{ "ToolTip", "Meta Attributes\n *\n //incoming damage" },
#endif
};
#endif // WITH_METADATA
static const UECodeGen_Private::FStructPropertyParams NewProp_Health;
static const UECodeGen_Private::FStructPropertyParams NewProp_MaxHealth;
static const UECodeGen_Private::FStructPropertyParams NewProp_Mana;
static const UECodeGen_Private::FStructPropertyParams NewProp_MaxMana;
static const UECodeGen_Private::FStructPropertyParams NewProp_Strength;
static const UECodeGen_Private::FStructPropertyParams NewProp_Intelligence;
static const UECodeGen_Private::FStructPropertyParams NewProp_Resilience;
static const UECodeGen_Private::FStructPropertyParams NewProp_Vigor;
static const UECodeGen_Private::FStructPropertyParams NewProp_Armor;
static const UECodeGen_Private::FStructPropertyParams NewProp_ArmorPenetration;
static const UECodeGen_Private::FStructPropertyParams NewProp_BlockChance;
static const UECodeGen_Private::FStructPropertyParams NewProp_CriticalHitChance;
static const UECodeGen_Private::FStructPropertyParams NewProp_CriticalHitDamage;
static const UECodeGen_Private::FStructPropertyParams NewProp_CriticalHitResistance;
static const UECodeGen_Private::FStructPropertyParams NewProp_HealthRegeneration;
static const UECodeGen_Private::FStructPropertyParams NewProp_ManaRegeneration;
static const UECodeGen_Private::FStructPropertyParams NewProp_IncomingDamage;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor, "OnRep_Armor" }, // 3203637066
{ &Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration, "OnRep_ArmorPenetration" }, // 1188539991
{ &Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance, "OnRep_BlockChance" }, // 1325182593
{ &Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance, "OnRep_CriticalHitChance" }, // 1957137952
{ &Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage, "OnRep_CriticalHitDamage" }, // 1310347661
{ &Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance, "OnRep_CriticalHitResistance" }, // 1786092495
{ &Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health, "OnRep_Health" }, // 17894000
{ &Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration, "OnRep_HealthRegeneration" }, // 2879318874
{ &Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence, "OnRep_Intelligence" }, // 1894761599
{ &Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana, "OnRep_Mana" }, // 2583837322
{ &Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration, "OnRep_ManaRegeneration" }, // 2708643850
{ &Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth, "OnRep_MaxHealth" }, // 654796257
{ &Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana, "OnRep_MaxMana" }, // 2864049824
{ &Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience, "OnRep_Resilience" }, // 4079321186
{ &Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength, "OnRep_Strength" }, // 4249921487
{ &Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor, "OnRep_Vigor" }, // 1311531627
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAuraAttributeSet>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Health = { "Health", "OnRep_Health", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, Health), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Health_MetaData), NewProp_Health_MetaData) }; // 675369593
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_MaxHealth = { "MaxHealth", "OnRep_MaxHealth", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, MaxHealth), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxHealth_MetaData), NewProp_MaxHealth_MetaData) }; // 675369593
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Mana = { "Mana", "OnRep_Mana", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, Mana), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Mana_MetaData), NewProp_Mana_MetaData) }; // 675369593
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_MaxMana = { "MaxMana", "OnRep_MaxMana", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, MaxMana), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxMana_MetaData), NewProp_MaxMana_MetaData) }; // 675369593
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Strength = { "Strength", "OnRep_Strength", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, Strength), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Strength_MetaData), NewProp_Strength_MetaData) }; // 675369593
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Intelligence = { "Intelligence", "OnRep_Intelligence", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, Intelligence), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Intelligence_MetaData), NewProp_Intelligence_MetaData) }; // 675369593
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Resilience = { "Resilience", "OnRep_Resilience", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, Resilience), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Resilience_MetaData), NewProp_Resilience_MetaData) }; // 675369593
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Vigor = { "Vigor", "OnRep_Vigor", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, Vigor), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Vigor_MetaData), NewProp_Vigor_MetaData) }; // 675369593
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Armor = { "Armor", "OnRep_Armor", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, Armor), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Armor_MetaData), NewProp_Armor_MetaData) }; // 675369593
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_ArmorPenetration = { "ArmorPenetration", "OnRep_ArmorPenetration", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, ArmorPenetration), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ArmorPenetration_MetaData), NewProp_ArmorPenetration_MetaData) }; // 675369593
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_BlockChance = { "BlockChance", "OnRep_BlockChance", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, BlockChance), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlockChance_MetaData), NewProp_BlockChance_MetaData) }; // 675369593
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_CriticalHitChance = { "CriticalHitChance", "OnRep_CriticalHitChance", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, CriticalHitChance), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CriticalHitChance_MetaData), NewProp_CriticalHitChance_MetaData) }; // 675369593
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_CriticalHitDamage = { "CriticalHitDamage", "OnRep_CriticalHitDamage", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, CriticalHitDamage), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CriticalHitDamage_MetaData), NewProp_CriticalHitDamage_MetaData) }; // 675369593
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_CriticalHitResistance = { "CriticalHitResistance", "OnRep_CriticalHitResistance", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, CriticalHitResistance), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CriticalHitResistance_MetaData), NewProp_CriticalHitResistance_MetaData) }; // 675369593
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_HealthRegeneration = { "HealthRegeneration", "OnRep_HealthRegeneration", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, HealthRegeneration), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HealthRegeneration_MetaData), NewProp_HealthRegeneration_MetaData) }; // 675369593
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_ManaRegeneration = { "ManaRegeneration", "OnRep_ManaRegeneration", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, ManaRegeneration), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ManaRegeneration_MetaData), NewProp_ManaRegeneration_MetaData) }; // 675369593
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_IncomingDamage = { "IncomingDamage", nullptr, (EPropertyFlags)0x0010000000000014, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, IncomingDamage), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_IncomingDamage_MetaData), NewProp_IncomingDamage_MetaData) }; // 675369593
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAuraAttributeSet_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Health,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_MaxHealth,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Mana,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_MaxMana,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Strength,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Intelligence,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Resilience,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Vigor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Armor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_ArmorPenetration,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_BlockChance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_CriticalHitChance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_CriticalHitDamage,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_CriticalHitResistance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_HealthRegeneration,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_ManaRegeneration,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_IncomingDamage,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraAttributeSet_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_UAuraAttributeSet_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAttributeSet,
(UObject* (*)())Z_Construct_UPackage__Script_Aura,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraAttributeSet_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAuraAttributeSet_Statics::ClassParams = {
&UAuraAttributeSet::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UAuraAttributeSet_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UAuraAttributeSet_Statics::PropPointers),
0,
0x003000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraAttributeSet_Statics::Class_MetaDataParams), Z_Construct_UClass_UAuraAttributeSet_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UAuraAttributeSet()
{
if (!Z_Registration_Info_UClass_UAuraAttributeSet.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAuraAttributeSet.OuterSingleton, Z_Construct_UClass_UAuraAttributeSet_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAuraAttributeSet.OuterSingleton;
}
template<> AURA_API UClass* StaticClass<UAuraAttributeSet>()
{
return UAuraAttributeSet::StaticClass();
}
void UAuraAttributeSet::ValidateGeneratedRepEnums(const TArray<struct FRepRecord>& ClassReps) const
{
static const FName Name_Health(TEXT("Health"));
static const FName Name_MaxHealth(TEXT("MaxHealth"));
static const FName Name_Mana(TEXT("Mana"));
static const FName Name_MaxMana(TEXT("MaxMana"));
static const FName Name_Strength(TEXT("Strength"));
static const FName Name_Intelligence(TEXT("Intelligence"));
static const FName Name_Resilience(TEXT("Resilience"));
static const FName Name_Vigor(TEXT("Vigor"));
static const FName Name_Armor(TEXT("Armor"));
static const FName Name_ArmorPenetration(TEXT("ArmorPenetration"));
static const FName Name_BlockChance(TEXT("BlockChance"));
static const FName Name_CriticalHitChance(TEXT("CriticalHitChance"));
static const FName Name_CriticalHitDamage(TEXT("CriticalHitDamage"));
static const FName Name_CriticalHitResistance(TEXT("CriticalHitResistance"));
static const FName Name_HealthRegeneration(TEXT("HealthRegeneration"));
static const FName Name_ManaRegeneration(TEXT("ManaRegeneration"));
const bool bIsValid = true
&& Name_Health == ClassReps[(int32)ENetFields_Private::Health].Property->GetFName()
&& Name_MaxHealth == ClassReps[(int32)ENetFields_Private::MaxHealth].Property->GetFName()
&& Name_Mana == ClassReps[(int32)ENetFields_Private::Mana].Property->GetFName()
&& Name_MaxMana == ClassReps[(int32)ENetFields_Private::MaxMana].Property->GetFName()
&& Name_Strength == ClassReps[(int32)ENetFields_Private::Strength].Property->GetFName()
&& Name_Intelligence == ClassReps[(int32)ENetFields_Private::Intelligence].Property->GetFName()
&& Name_Resilience == ClassReps[(int32)ENetFields_Private::Resilience].Property->GetFName()
&& Name_Vigor == ClassReps[(int32)ENetFields_Private::Vigor].Property->GetFName()
&& Name_Armor == ClassReps[(int32)ENetFields_Private::Armor].Property->GetFName()
&& Name_ArmorPenetration == ClassReps[(int32)ENetFields_Private::ArmorPenetration].Property->GetFName()
&& Name_BlockChance == ClassReps[(int32)ENetFields_Private::BlockChance].Property->GetFName()
&& Name_CriticalHitChance == ClassReps[(int32)ENetFields_Private::CriticalHitChance].Property->GetFName()
&& Name_CriticalHitDamage == ClassReps[(int32)ENetFields_Private::CriticalHitDamage].Property->GetFName()
&& Name_CriticalHitResistance == ClassReps[(int32)ENetFields_Private::CriticalHitResistance].Property->GetFName()
&& Name_HealthRegeneration == ClassReps[(int32)ENetFields_Private::HealthRegeneration].Property->GetFName()
&& Name_ManaRegeneration == ClassReps[(int32)ENetFields_Private::ManaRegeneration].Property->GetFName();
checkf(bIsValid, TEXT("UHT Generated Rep Indices do not match runtime populated Rep Indices for properties in UAuraAttributeSet"));
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UAuraAttributeSet);
UAuraAttributeSet::~UAuraAttributeSet() {}
// End Class UAuraAttributeSet
// Begin Registration
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FEffectProperties::StaticStruct, Z_Construct_UScriptStruct_FEffectProperties_Statics::NewStructOps, TEXT("EffectProperties"), &Z_Registration_Info_UScriptStruct_EffectProperties, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FEffectProperties), 3251774946U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAuraAttributeSet, UAuraAttributeSet::StaticClass, TEXT("UAuraAttributeSet"), &Z_Registration_Info_UClass_UAuraAttributeSet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraAttributeSet), 1037474724U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_2615055092(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_Statics::ScriptStructInfo),
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS