// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AbilitySystem/AuraAttributeSet.h" #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" #include "Net/Core/PushModel/PushModelMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS struct FGameplayAttributeData; #ifdef AURA_AuraAttributeSet_generated_h #error "AuraAttributeSet.generated.h already included, missing '#pragma once' in AuraAttributeSet.h" #endif #define AURA_AuraAttributeSet_generated_h #define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_21_GENERATED_BODY \ friend struct Z_Construct_UScriptStruct_FEffectProperties_Statics; \ AURA_API static class UScriptStruct* StaticStruct(); template<> AURA_API UScriptStruct* StaticStruct(); #define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execOnRep_ManaRegeneration); \ DECLARE_FUNCTION(execOnRep_HealthRegeneration); \ DECLARE_FUNCTION(execOnRep_CriticalHitResistance); \ DECLARE_FUNCTION(execOnRep_CriticalHitDamage); \ DECLARE_FUNCTION(execOnRep_CriticalHitChance); \ DECLARE_FUNCTION(execOnRep_BlockChance); \ DECLARE_FUNCTION(execOnRep_ArmorPenetration); \ DECLARE_FUNCTION(execOnRep_Armor); \ DECLARE_FUNCTION(execOnRep_Vigor); \ DECLARE_FUNCTION(execOnRep_Resilience); \ DECLARE_FUNCTION(execOnRep_Intelligence); \ DECLARE_FUNCTION(execOnRep_Strength); \ DECLARE_FUNCTION(execOnRep_MaxMana); \ DECLARE_FUNCTION(execOnRep_Mana); \ DECLARE_FUNCTION(execOnRep_MaxHealth); \ DECLARE_FUNCTION(execOnRep_Health); #define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAuraAttributeSet(); \ friend struct Z_Construct_UClass_UAuraAttributeSet_Statics; \ public: \ DECLARE_CLASS(UAuraAttributeSet, UAttributeSet, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \ DECLARE_SERIALIZER(UAuraAttributeSet) \ enum class ENetFields_Private : uint16 \ { \ NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \ Health=NETFIELD_REP_START, \ MaxHealth, \ Mana, \ MaxMana, \ Strength, \ Intelligence, \ Resilience, \ Vigor, \ Armor, \ ArmorPenetration, \ BlockChance, \ CriticalHitChance, \ CriticalHitDamage, \ CriticalHitResistance, \ HealthRegeneration, \ ManaRegeneration, \ NETFIELD_REP_END=ManaRegeneration }; \ NO_API virtual void ValidateGeneratedRepEnums(const TArray& ClassReps) const override; \ private: \ REPLICATED_BASE_CLASS(UAuraAttributeSet) \ public: #define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_ENHANCED_CONSTRUCTORS \ private: \ /** Private move- and copy-constructors, should never be used */ \ UAuraAttributeSet(UAuraAttributeSet&&); \ UAuraAttributeSet(const UAuraAttributeSet&); \ public: \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAuraAttributeSet); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAuraAttributeSet); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAuraAttributeSet) \ NO_API virtual ~UAuraAttributeSet(); #define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_54_PROLOG #define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_INCLASS_NO_PURE_DECLS \ FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_57_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> AURA_API UClass* StaticClass(); #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h PRAGMA_ENABLE_DEPRECATION_WARNINGS