// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Player/AuraPlayerController.h" #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #ifdef AURA_AuraPlayerController_generated_h #error "AuraPlayerController.generated.h already included, missing '#pragma once' in AuraPlayerController.h" #endif #define AURA_AuraPlayerController_generated_h #define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_22_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAAuraPlayerController(); \ friend struct Z_Construct_UClass_AAuraPlayerController_Statics; \ public: \ DECLARE_CLASS(AAuraPlayerController, APlayerController, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \ DECLARE_SERIALIZER(AAuraPlayerController) #define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_22_ENHANCED_CONSTRUCTORS \ private: \ /** Private move- and copy-constructors, should never be used */ \ AAuraPlayerController(AAuraPlayerController&&); \ AAuraPlayerController(const AAuraPlayerController&); \ public: \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AAuraPlayerController); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AAuraPlayerController); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(AAuraPlayerController) \ NO_API virtual ~AAuraPlayerController(); #define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_19_PROLOG #define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_22_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_22_INCLASS_NO_PURE_DECLS \ FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_22_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> AURA_API UClass* StaticClass(); #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h PRAGMA_ENABLE_DEPRECATION_WARNINGS