// Copyright Echo Devgroup #include "Input/AuraInputConfig.h" #include "InputAction.h" const UInputAction* UAuraInputConfig::FindAbilityInputActionForTag(const FGameplayTag& InputTag, bool bLogNotFound) const { for (const FAuraInputAction& Action : AbilityInputActions) { if (Action.InputAction && Action.InputTag == InputTag) { return Action.InputAction; } } if (bLogNotFound) { UE_LOG(LogTemp, Error, TEXT("Can't find AbilityInputAction for InputTag [%s], on InputConfig [%s]"), *InputTag.ToString(), *GetName()); } return nullptr; }