// Copyright Echo Devgroup #pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "UI/WidgetController/AttributeMenuWidgetController.h" #include "UI/WidgetController/OverlayWidgetController.h" #include "AuraAbilitySystemLibrary.generated.h" /** * */ UCLASS() class AURA_API UAuraAbilitySystemLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UFUNCTION(BlueprintPure, Category="AuraAbilitySystem|Controller") static UOverlayWidgetController* GetOverlayWidgetController(const UObject* WorldContextObject); UFUNCTION(BlueprintPure, Category="AuraAbilitySystem|Controller") static UAttributeMenuWidgetController* GetAttributeMenuWidgetController(const UObject* WorldContextObject); };