// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Aura/Public/Player/AuraPlayerState.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeAuraPlayerState() {} // Begin Cross Module References AURA_API UClass* Z_Construct_UClass_AAuraPlayerState(); AURA_API UClass* Z_Construct_UClass_AAuraPlayerState_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_APlayerState(); GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent_NoRegister(); GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemInterface_NoRegister(); GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAttributeSet_NoRegister(); UPackage* Z_Construct_UPackage__Script_Aura(); // End Cross Module References // Begin Class AAuraPlayerState Function OnRep_Level struct Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics { struct AuraPlayerState_eventOnRep_Level_Parms { int32 OldLevel; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/Player/AuraPlayerState.h" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FIntPropertyParams NewProp_OldLevel; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::NewProp_OldLevel = { "OldLevel", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraPlayerState_eventOnRep_Level_Parms, OldLevel), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::NewProp_OldLevel, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::PropPointers) < 2048); const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_AAuraPlayerState, nullptr, "OnRep_Level", nullptr, nullptr, Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::PropPointers), sizeof(Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::AuraPlayerState_eventOnRep_Level_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00040401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::Function_MetaDataParams) }; static_assert(sizeof(Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::AuraPlayerState_eventOnRep_Level_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_AAuraPlayerState_OnRep_Level() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAuraPlayerState_OnRep_Level_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(AAuraPlayerState::execOnRep_Level) { P_GET_PROPERTY(FIntProperty,Z_Param_OldLevel); P_FINISH; P_NATIVE_BEGIN; P_THIS->OnRep_Level(Z_Param_OldLevel); P_NATIVE_END; } // End Class AAuraPlayerState Function OnRep_Level // Begin Class AAuraPlayerState void AAuraPlayerState::StaticRegisterNativesAAuraPlayerState() { UClass* Class = AAuraPlayerState::StaticClass(); static const FNameNativePtrPair Funcs[] = { { "OnRep_Level", &AAuraPlayerState::execOnRep_Level }, }; FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); } IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraPlayerState); UClass* Z_Construct_UClass_AAuraPlayerState_NoRegister() { return AAuraPlayerState::StaticClass(); } struct Z_Construct_UClass_AAuraPlayerState_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { #if !UE_BUILD_SHIPPING { "Comment", "/**\n * \n */" }, #endif { "HideCategories", "Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" }, { "IncludePath", "Player/AuraPlayerState.h" }, { "ModuleRelativePath", "Public/Player/AuraPlayerState.h" }, { "ShowCategories", "Input|MouseInput Input|TouchInput" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AbilitySystemComponent_MetaData[] = { { "Category", "AuraPlayerState" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Player/AuraPlayerState.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttributeSet_MetaData[] = { { "EditInline", "true" }, { "ModuleRelativePath", "Public/Player/AuraPlayerState.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Level_MetaData[] = { { "Category", "AuraPlayerState" }, { "ModuleRelativePath", "Public/Player/AuraPlayerState.h" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FObjectPropertyParams NewProp_AbilitySystemComponent; static const UECodeGen_Private::FObjectPropertyParams NewProp_AttributeSet; static const UECodeGen_Private::FIntPropertyParams NewProp_Level; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_AAuraPlayerState_OnRep_Level, "OnRep_Level" }, // 2016085684 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[]; static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerState_Statics::NewProp_AbilitySystemComponent = { "AbilitySystemComponent", nullptr, (EPropertyFlags)0x01240800000a0009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerState, AbilitySystemComponent), Z_Construct_UClass_UAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AbilitySystemComponent_MetaData), NewProp_AbilitySystemComponent_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerState_Statics::NewProp_AttributeSet = { "AttributeSet", nullptr, (EPropertyFlags)0x0124080000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerState, AttributeSet), Z_Construct_UClass_UAttributeSet_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttributeSet_MetaData), NewProp_AttributeSet_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_AAuraPlayerState_Statics::NewProp_Level = { "Level", "OnRep_Level", (EPropertyFlags)0x0040000100020021, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerState, Level), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Level_MetaData), NewProp_Level_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraPlayerState_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerState_Statics::NewProp_AbilitySystemComponent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerState_Statics::NewProp_AttributeSet, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerState_Statics::NewProp_Level, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerState_Statics::PropPointers) < 2048); UObject* (*const Z_Construct_UClass_AAuraPlayerState_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_APlayerState, (UObject* (*)())Z_Construct_UPackage__Script_Aura, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerState_Statics::DependentSingletons) < 16); const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_AAuraPlayerState_Statics::InterfaceParams[] = { { Z_Construct_UClass_UAbilitySystemInterface_NoRegister, (int32)VTABLE_OFFSET(AAuraPlayerState, IAbilitySystemInterface), false }, // 2272790346 }; const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraPlayerState_Statics::ClassParams = { &AAuraPlayerState::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_AAuraPlayerState_Statics::PropPointers, InterfaceParams, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerState_Statics::PropPointers), UE_ARRAY_COUNT(InterfaceParams), 0x009002A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerState_Statics::Class_MetaDataParams), Z_Construct_UClass_AAuraPlayerState_Statics::Class_MetaDataParams) }; UClass* Z_Construct_UClass_AAuraPlayerState() { if (!Z_Registration_Info_UClass_AAuraPlayerState.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AAuraPlayerState.OuterSingleton, Z_Construct_UClass_AAuraPlayerState_Statics::ClassParams); } return Z_Registration_Info_UClass_AAuraPlayerState.OuterSingleton; } template<> AURA_API UClass* StaticClass() { return AAuraPlayerState::StaticClass(); } void AAuraPlayerState::ValidateGeneratedRepEnums(const TArray& ClassReps) const { static const FName Name_Level(TEXT("Level")); const bool bIsValid = true && Name_Level == ClassReps[(int32)ENetFields_Private::Level].Property->GetFName(); checkf(bIsValid, TEXT("UHT Generated Rep Indices do not match runtime populated Rep Indices for properties in AAuraPlayerState")); } DEFINE_VTABLE_PTR_HELPER_CTOR(AAuraPlayerState); AAuraPlayerState::~AAuraPlayerState() {} // End Class AAuraPlayerState // Begin Registration struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AAuraPlayerState, AAuraPlayerState::StaticClass, TEXT("AAuraPlayerState"), &Z_Registration_Info_UClass_AAuraPlayerState, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraPlayerState), 4280291699U) }, }; }; static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_14827649(TEXT("/Script/Aura"), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); // End Registration PRAGMA_ENABLE_DEPRECATION_WARNINGS