// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Aura/Public/Player/AuraPlayerController.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeAuraPlayerController() {} // Begin Cross Module References AURA_API UClass* Z_Construct_UClass_AAuraPlayerController(); AURA_API UClass* Z_Construct_UClass_AAuraPlayerController_NoRegister(); AURA_API UClass* Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister(); AURA_API UClass* Z_Construct_UClass_UAuraInputConfig_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_APlayerController(); ENGINE_API UClass* Z_Construct_UClass_USplineComponent_NoRegister(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister(); UPackage* Z_Construct_UPackage__Script_Aura(); // End Cross Module References // Begin Class AAuraPlayerController void AAuraPlayerController::StaticRegisterNativesAAuraPlayerController() { } IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraPlayerController); UClass* Z_Construct_UClass_AAuraPlayerController_NoRegister() { return AAuraPlayerController::StaticClass(); } struct Z_Construct_UClass_AAuraPlayerController_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { #if !UE_BUILD_SHIPPING { "Comment", "/**\n * \n */" }, #endif { "HideCategories", "Collision Rendering Transformation" }, { "IncludePath", "Player/AuraPlayerController.h" }, { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AuraContext_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MoveAction_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AuraAbilitySystemComponent_MetaData[] = { { "EditInline", "true" }, { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputConfig_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoRunAcceptanceRadius_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Spline_MetaData[] = { { "Category", "Input" }, { "EditInline", "true" }, { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FObjectPropertyParams NewProp_AuraContext; static const UECodeGen_Private::FObjectPropertyParams NewProp_MoveAction; static const UECodeGen_Private::FObjectPropertyParams NewProp_AuraAbilitySystemComponent; static const UECodeGen_Private::FObjectPropertyParams NewProp_InputConfig; static const UECodeGen_Private::FFloatPropertyParams NewProp_AutoRunAcceptanceRadius; static const UECodeGen_Private::FObjectPropertyParams NewProp_Spline; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraContext = { "AuraContext", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AuraContext), Z_Construct_UClass_UInputMappingContext_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AuraContext_MetaData), NewProp_AuraContext_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_MoveAction = { "MoveAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, MoveAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MoveAction_MetaData), NewProp_MoveAction_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraAbilitySystemComponent = { "AuraAbilitySystemComponent", nullptr, (EPropertyFlags)0x0144000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AuraAbilitySystemComponent), Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AuraAbilitySystemComponent_MetaData), NewProp_AuraAbilitySystemComponent_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_InputConfig = { "InputConfig", nullptr, (EPropertyFlags)0x0144000000010001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, InputConfig), Z_Construct_UClass_UAuraInputConfig_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputConfig_MetaData), NewProp_InputConfig_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AutoRunAcceptanceRadius = { "AutoRunAcceptanceRadius", nullptr, (EPropertyFlags)0x0040000000010001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AutoRunAcceptanceRadius), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoRunAcceptanceRadius_MetaData), NewProp_AutoRunAcceptanceRadius_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_Spline = { "Spline", nullptr, (EPropertyFlags)0x01440000000a0009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, Spline), Z_Construct_UClass_USplineComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Spline_MetaData), NewProp_Spline_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraContext, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_MoveAction, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraAbilitySystemComponent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_InputConfig, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AutoRunAcceptanceRadius, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_Spline, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers) < 2048); UObject* (*const Z_Construct_UClass_AAuraPlayerController_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_APlayerController, (UObject* (*)())Z_Construct_UPackage__Script_Aura, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraPlayerController_Statics::ClassParams = { &AAuraPlayerController::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers), 0, 0x009002A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::Class_MetaDataParams), Z_Construct_UClass_AAuraPlayerController_Statics::Class_MetaDataParams) }; UClass* Z_Construct_UClass_AAuraPlayerController() { if (!Z_Registration_Info_UClass_AAuraPlayerController.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AAuraPlayerController.OuterSingleton, Z_Construct_UClass_AAuraPlayerController_Statics::ClassParams); } return Z_Registration_Info_UClass_AAuraPlayerController.OuterSingleton; } template<> AURA_API UClass* StaticClass() { return AAuraPlayerController::StaticClass(); } DEFINE_VTABLE_PTR_HELPER_CTOR(AAuraPlayerController); AAuraPlayerController::~AAuraPlayerController() {} // End Class AAuraPlayerController // Begin Registration struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AAuraPlayerController, AAuraPlayerController::StaticClass, TEXT("AAuraPlayerController"), &Z_Registration_Info_UClass_AAuraPlayerController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraPlayerController), 2464636351U) }, }; }; static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_1363910537(TEXT("/Script/Aura"), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); // End Registration PRAGMA_ENABLE_DEPRECATION_WARNINGS