// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Aura/Public/Player/AuraPlayerController.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeAuraPlayerController() {} // Begin Cross Module References AURA_API UClass* Z_Construct_UClass_AAuraPlayerController(); AURA_API UClass* Z_Construct_UClass_AAuraPlayerController_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_APlayerController(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister(); UPackage* Z_Construct_UPackage__Script_Aura(); // End Cross Module References // Begin Class AAuraPlayerController void AAuraPlayerController::StaticRegisterNativesAAuraPlayerController() { } IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraPlayerController); UClass* Z_Construct_UClass_AAuraPlayerController_NoRegister() { return AAuraPlayerController::StaticClass(); } struct Z_Construct_UClass_AAuraPlayerController_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { #if !UE_BUILD_SHIPPING { "Comment", "/**\n * \n */" }, #endif { "HideCategories", "Collision Rendering Transformation" }, { "IncludePath", "Player/AuraPlayerController.h" }, { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AuraContext_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MoveAction_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/Player/AuraPlayerController.h" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FObjectPropertyParams NewProp_AuraContext; static const UECodeGen_Private::FObjectPropertyParams NewProp_MoveAction; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraContext = { "AuraContext", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AuraContext), Z_Construct_UClass_UInputMappingContext_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AuraContext_MetaData), NewProp_AuraContext_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_MoveAction = { "MoveAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, MoveAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MoveAction_MetaData), NewProp_MoveAction_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraContext, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_MoveAction, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers) < 2048); UObject* (*const Z_Construct_UClass_AAuraPlayerController_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_APlayerController, (UObject* (*)())Z_Construct_UPackage__Script_Aura, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraPlayerController_Statics::ClassParams = { &AAuraPlayerController::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers), 0, 0x009002A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::Class_MetaDataParams), Z_Construct_UClass_AAuraPlayerController_Statics::Class_MetaDataParams) }; UClass* Z_Construct_UClass_AAuraPlayerController() { if (!Z_Registration_Info_UClass_AAuraPlayerController.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AAuraPlayerController.OuterSingleton, Z_Construct_UClass_AAuraPlayerController_Statics::ClassParams); } return Z_Registration_Info_UClass_AAuraPlayerController.OuterSingleton; } template<> AURA_API UClass* StaticClass() { return AAuraPlayerController::StaticClass(); } DEFINE_VTABLE_PTR_HELPER_CTOR(AAuraPlayerController); AAuraPlayerController::~AAuraPlayerController() {} // End Class AAuraPlayerController // Begin Registration struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AAuraPlayerController, AAuraPlayerController::StaticClass, TEXT("AAuraPlayerController"), &Z_Registration_Info_UClass_AAuraPlayerController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraPlayerController), 205873948U) }, }; }; static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_1265869253(TEXT("/Script/Aura"), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); // End Registration PRAGMA_ENABLE_DEPRECATION_WARNINGS