// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Aura/Public/AbilitySystem/AuraAttributeSet.h" #include "GameplayAbilities/Public/AttributeSet.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeAuraAttributeSet() {} // Begin Cross Module References AURA_API UClass* Z_Construct_UClass_UAuraAttributeSet(); AURA_API UClass* Z_Construct_UClass_UAuraAttributeSet_NoRegister(); AURA_API UScriptStruct* Z_Construct_UScriptStruct_FEffectProperties(); ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_ACharacter_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_AController_NoRegister(); GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent_NoRegister(); GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAttributeSet(); GAMEPLAYABILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayAttributeData(); UPackage* Z_Construct_UPackage__Script_Aura(); // End Cross Module References // Begin ScriptStruct FEffectProperties static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_EffectProperties; class UScriptStruct* FEffectProperties::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_EffectProperties.OuterSingleton) { Z_Registration_Info_UScriptStruct_EffectProperties.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FEffectProperties, (UObject*)Z_Construct_UPackage__Script_Aura(), TEXT("EffectProperties")); } return Z_Registration_Info_UScriptStruct_EffectProperties.OuterSingleton; } template<> AURA_API UScriptStruct* StaticStruct() { return FEffectProperties::StaticStruct(); } struct Z_Construct_UScriptStruct_FEffectProperties_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SourceASC_MetaData[] = { #if !UE_BUILD_SHIPPING { "Comment", "//Source Variables\n" }, #endif { "EditInline", "true" }, { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "Source Variables" }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SourceAvatarActor_MetaData[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SourceController_MetaData[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SourceCharacter_MetaData[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetASC_MetaData[] = { #if !UE_BUILD_SHIPPING { "Comment", "//Target Variables\n" }, #endif { "EditInline", "true" }, { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "Target Variables" }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetAvatarActor_MetaData[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetController_MetaData[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetCharacter_MetaData[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FObjectPropertyParams NewProp_SourceASC; static const UECodeGen_Private::FObjectPropertyParams NewProp_SourceAvatarActor; static const UECodeGen_Private::FObjectPropertyParams NewProp_SourceController; static const UECodeGen_Private::FObjectPropertyParams NewProp_SourceCharacter; static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetASC; static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetAvatarActor; static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetController; static const UECodeGen_Private::FObjectPropertyParams NewProp_TargetCharacter; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_SourceASC = { "SourceASC", nullptr, (EPropertyFlags)0x0010000000080008, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEffectProperties, SourceASC), Z_Construct_UClass_UAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SourceASC_MetaData), NewProp_SourceASC_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_SourceAvatarActor = { "SourceAvatarActor", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEffectProperties, SourceAvatarActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SourceAvatarActor_MetaData), NewProp_SourceAvatarActor_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_SourceController = { "SourceController", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEffectProperties, SourceController), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SourceController_MetaData), NewProp_SourceController_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_SourceCharacter = { "SourceCharacter", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEffectProperties, SourceCharacter), Z_Construct_UClass_ACharacter_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SourceCharacter_MetaData), NewProp_SourceCharacter_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_TargetASC = { "TargetASC", nullptr, (EPropertyFlags)0x0010000000080008, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEffectProperties, TargetASC), Z_Construct_UClass_UAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetASC_MetaData), NewProp_TargetASC_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_TargetAvatarActor = { "TargetAvatarActor", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEffectProperties, TargetAvatarActor), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetAvatarActor_MetaData), NewProp_TargetAvatarActor_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_TargetController = { "TargetController", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEffectProperties, TargetController), Z_Construct_UClass_AController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetController_MetaData), NewProp_TargetController_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_TargetCharacter = { "TargetCharacter", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FEffectProperties, TargetCharacter), Z_Construct_UClass_ACharacter_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetCharacter_MetaData), NewProp_TargetCharacter_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FEffectProperties_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_SourceASC, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_SourceAvatarActor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_SourceController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_SourceCharacter, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_TargetASC, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_TargetAvatarActor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_TargetController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FEffectProperties_Statics::NewProp_TargetCharacter, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FEffectProperties_Statics::PropPointers) < 2048); const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FEffectProperties_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Aura, nullptr, &NewStructOps, "EffectProperties", Z_Construct_UScriptStruct_FEffectProperties_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FEffectProperties_Statics::PropPointers), sizeof(FEffectProperties), alignof(FEffectProperties), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000005), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FEffectProperties_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FEffectProperties_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FEffectProperties() { if (!Z_Registration_Info_UScriptStruct_EffectProperties.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_EffectProperties.InnerSingleton, Z_Construct_UScriptStruct_FEffectProperties_Statics::StructParams); } return Z_Registration_Info_UScriptStruct_EffectProperties.InnerSingleton; } // End ScriptStruct FEffectProperties // Begin Class UAuraAttributeSet Function OnRep_Armor struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics { struct AuraAttributeSet_eventOnRep_Armor_Parms { FGameplayAttributeData OldArmor; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldArmor_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FStructPropertyParams NewProp_OldArmor; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::NewProp_OldArmor = { "OldArmor", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_Armor_Parms, OldArmor), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldArmor_MetaData), NewProp_OldArmor_MetaData) }; // 675369593 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::NewProp_OldArmor, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::PropPointers) < 2048); const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_Armor", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::AuraAttributeSet_eventOnRep_Armor_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::Function_MetaDataParams) }; static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::AuraAttributeSet_eventOnRep_Armor_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_Armor) { P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldArmor); P_FINISH; P_NATIVE_BEGIN; P_THIS->OnRep_Armor(Z_Param_Out_OldArmor); P_NATIVE_END; } // End Class UAuraAttributeSet Function OnRep_Armor // Begin Class UAuraAttributeSet Function OnRep_ArmorPenetration struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics { struct AuraAttributeSet_eventOnRep_ArmorPenetration_Parms { FGameplayAttributeData OldArmorPenetration; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldArmorPenetration_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FStructPropertyParams NewProp_OldArmorPenetration; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::NewProp_OldArmorPenetration = { "OldArmorPenetration", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_ArmorPenetration_Parms, OldArmorPenetration), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldArmorPenetration_MetaData), NewProp_OldArmorPenetration_MetaData) }; // 675369593 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::NewProp_OldArmorPenetration, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::PropPointers) < 2048); const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_ArmorPenetration", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::AuraAttributeSet_eventOnRep_ArmorPenetration_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::Function_MetaDataParams) }; static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::AuraAttributeSet_eventOnRep_ArmorPenetration_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_ArmorPenetration) { P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldArmorPenetration); P_FINISH; P_NATIVE_BEGIN; P_THIS->OnRep_ArmorPenetration(Z_Param_Out_OldArmorPenetration); P_NATIVE_END; } // End Class UAuraAttributeSet Function OnRep_ArmorPenetration // Begin Class UAuraAttributeSet Function OnRep_BlockChance struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics { struct AuraAttributeSet_eventOnRep_BlockChance_Parms { FGameplayAttributeData OldBlockChance; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldBlockChance_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FStructPropertyParams NewProp_OldBlockChance; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::NewProp_OldBlockChance = { "OldBlockChance", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_BlockChance_Parms, OldBlockChance), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldBlockChance_MetaData), NewProp_OldBlockChance_MetaData) }; // 675369593 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::NewProp_OldBlockChance, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::PropPointers) < 2048); const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_BlockChance", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::AuraAttributeSet_eventOnRep_BlockChance_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::Function_MetaDataParams) }; static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::AuraAttributeSet_eventOnRep_BlockChance_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_BlockChance) { P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldBlockChance); P_FINISH; P_NATIVE_BEGIN; P_THIS->OnRep_BlockChance(Z_Param_Out_OldBlockChance); P_NATIVE_END; } // End Class UAuraAttributeSet Function OnRep_BlockChance // Begin Class UAuraAttributeSet Function OnRep_CriticalHitChance struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics { struct AuraAttributeSet_eventOnRep_CriticalHitChance_Parms { FGameplayAttributeData OldCriticalHitChance; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldCriticalHitChance_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FStructPropertyParams NewProp_OldCriticalHitChance; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::NewProp_OldCriticalHitChance = { "OldCriticalHitChance", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_CriticalHitChance_Parms, OldCriticalHitChance), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldCriticalHitChance_MetaData), NewProp_OldCriticalHitChance_MetaData) }; // 675369593 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::NewProp_OldCriticalHitChance, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::PropPointers) < 2048); const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_CriticalHitChance", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::AuraAttributeSet_eventOnRep_CriticalHitChance_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::Function_MetaDataParams) }; static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::AuraAttributeSet_eventOnRep_CriticalHitChance_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_CriticalHitChance) { P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldCriticalHitChance); P_FINISH; P_NATIVE_BEGIN; P_THIS->OnRep_CriticalHitChance(Z_Param_Out_OldCriticalHitChance); P_NATIVE_END; } // End Class UAuraAttributeSet Function OnRep_CriticalHitChance // Begin Class UAuraAttributeSet Function OnRep_CriticalHitDamage struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics { struct AuraAttributeSet_eventOnRep_CriticalHitDamage_Parms { FGameplayAttributeData OldCriticalHitDamage; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldCriticalHitDamage_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FStructPropertyParams NewProp_OldCriticalHitDamage; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::NewProp_OldCriticalHitDamage = { "OldCriticalHitDamage", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_CriticalHitDamage_Parms, OldCriticalHitDamage), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldCriticalHitDamage_MetaData), NewProp_OldCriticalHitDamage_MetaData) }; // 675369593 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::NewProp_OldCriticalHitDamage, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::PropPointers) < 2048); const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_CriticalHitDamage", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::AuraAttributeSet_eventOnRep_CriticalHitDamage_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::Function_MetaDataParams) }; static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::AuraAttributeSet_eventOnRep_CriticalHitDamage_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_CriticalHitDamage) { P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldCriticalHitDamage); P_FINISH; P_NATIVE_BEGIN; P_THIS->OnRep_CriticalHitDamage(Z_Param_Out_OldCriticalHitDamage); P_NATIVE_END; } // End Class UAuraAttributeSet Function OnRep_CriticalHitDamage // Begin Class UAuraAttributeSet Function OnRep_CriticalHitResistance struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics { struct AuraAttributeSet_eventOnRep_CriticalHitResistance_Parms { FGameplayAttributeData OldCriticalHitResistance; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldCriticalHitResistance_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FStructPropertyParams NewProp_OldCriticalHitResistance; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::NewProp_OldCriticalHitResistance = { "OldCriticalHitResistance", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_CriticalHitResistance_Parms, OldCriticalHitResistance), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldCriticalHitResistance_MetaData), NewProp_OldCriticalHitResistance_MetaData) }; // 675369593 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::NewProp_OldCriticalHitResistance, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::PropPointers) < 2048); const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_CriticalHitResistance", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::AuraAttributeSet_eventOnRep_CriticalHitResistance_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::Function_MetaDataParams) }; static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::AuraAttributeSet_eventOnRep_CriticalHitResistance_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_CriticalHitResistance) { P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldCriticalHitResistance); P_FINISH; P_NATIVE_BEGIN; P_THIS->OnRep_CriticalHitResistance(Z_Param_Out_OldCriticalHitResistance); P_NATIVE_END; } // End Class UAuraAttributeSet Function OnRep_CriticalHitResistance // Begin Class UAuraAttributeSet Function OnRep_Health struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics { struct AuraAttributeSet_eventOnRep_Health_Parms { FGameplayAttributeData OldHealth; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldHealth_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FStructPropertyParams NewProp_OldHealth; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::NewProp_OldHealth = { "OldHealth", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_Health_Parms, OldHealth), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldHealth_MetaData), NewProp_OldHealth_MetaData) }; // 675369593 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::NewProp_OldHealth, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::PropPointers) < 2048); const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_Health", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::AuraAttributeSet_eventOnRep_Health_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::Function_MetaDataParams) }; static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::AuraAttributeSet_eventOnRep_Health_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_Health) { P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldHealth); P_FINISH; P_NATIVE_BEGIN; P_THIS->OnRep_Health(Z_Param_Out_OldHealth); P_NATIVE_END; } // End Class UAuraAttributeSet Function OnRep_Health // Begin Class UAuraAttributeSet Function OnRep_HealthRegeneration struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics { struct AuraAttributeSet_eventOnRep_HealthRegeneration_Parms { FGameplayAttributeData OldHealthRegeneration; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldHealthRegeneration_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FStructPropertyParams NewProp_OldHealthRegeneration; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::NewProp_OldHealthRegeneration = { "OldHealthRegeneration", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_HealthRegeneration_Parms, OldHealthRegeneration), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldHealthRegeneration_MetaData), NewProp_OldHealthRegeneration_MetaData) }; // 675369593 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::NewProp_OldHealthRegeneration, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::PropPointers) < 2048); const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_HealthRegeneration", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::AuraAttributeSet_eventOnRep_HealthRegeneration_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::Function_MetaDataParams) }; static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::AuraAttributeSet_eventOnRep_HealthRegeneration_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_HealthRegeneration) { P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldHealthRegeneration); P_FINISH; P_NATIVE_BEGIN; P_THIS->OnRep_HealthRegeneration(Z_Param_Out_OldHealthRegeneration); P_NATIVE_END; } // End Class UAuraAttributeSet Function OnRep_HealthRegeneration // Begin Class UAuraAttributeSet Function OnRep_Intelligence struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics { struct AuraAttributeSet_eventOnRep_Intelligence_Parms { FGameplayAttributeData OldIntelligence; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldIntelligence_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FStructPropertyParams NewProp_OldIntelligence; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::NewProp_OldIntelligence = { "OldIntelligence", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_Intelligence_Parms, OldIntelligence), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldIntelligence_MetaData), NewProp_OldIntelligence_MetaData) }; // 675369593 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::NewProp_OldIntelligence, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::PropPointers) < 2048); const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_Intelligence", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::AuraAttributeSet_eventOnRep_Intelligence_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::Function_MetaDataParams) }; static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::AuraAttributeSet_eventOnRep_Intelligence_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_Intelligence) { P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldIntelligence); P_FINISH; P_NATIVE_BEGIN; P_THIS->OnRep_Intelligence(Z_Param_Out_OldIntelligence); P_NATIVE_END; } // End Class UAuraAttributeSet Function OnRep_Intelligence // Begin Class UAuraAttributeSet Function OnRep_Mana struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics { struct AuraAttributeSet_eventOnRep_Mana_Parms { FGameplayAttributeData OldMana; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldMana_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FStructPropertyParams NewProp_OldMana; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::NewProp_OldMana = { "OldMana", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_Mana_Parms, OldMana), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldMana_MetaData), NewProp_OldMana_MetaData) }; // 675369593 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::NewProp_OldMana, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::PropPointers) < 2048); const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_Mana", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::AuraAttributeSet_eventOnRep_Mana_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::Function_MetaDataParams) }; static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::AuraAttributeSet_eventOnRep_Mana_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_Mana) { P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldMana); P_FINISH; P_NATIVE_BEGIN; P_THIS->OnRep_Mana(Z_Param_Out_OldMana); P_NATIVE_END; } // End Class UAuraAttributeSet Function OnRep_Mana // Begin Class UAuraAttributeSet Function OnRep_ManaRegeneration struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics { struct AuraAttributeSet_eventOnRep_ManaRegeneration_Parms { FGameplayAttributeData OldManaRegeneration; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldManaRegeneration_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FStructPropertyParams NewProp_OldManaRegeneration; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::NewProp_OldManaRegeneration = { "OldManaRegeneration", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_ManaRegeneration_Parms, OldManaRegeneration), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldManaRegeneration_MetaData), NewProp_OldManaRegeneration_MetaData) }; // 675369593 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::NewProp_OldManaRegeneration, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::PropPointers) < 2048); const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_ManaRegeneration", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::AuraAttributeSet_eventOnRep_ManaRegeneration_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::Function_MetaDataParams) }; static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::AuraAttributeSet_eventOnRep_ManaRegeneration_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_ManaRegeneration) { P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldManaRegeneration); P_FINISH; P_NATIVE_BEGIN; P_THIS->OnRep_ManaRegeneration(Z_Param_Out_OldManaRegeneration); P_NATIVE_END; } // End Class UAuraAttributeSet Function OnRep_ManaRegeneration // Begin Class UAuraAttributeSet Function OnRep_MaxHealth struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics { struct AuraAttributeSet_eventOnRep_MaxHealth_Parms { FGameplayAttributeData OldMaxHealth; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldMaxHealth_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FStructPropertyParams NewProp_OldMaxHealth; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::NewProp_OldMaxHealth = { "OldMaxHealth", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_MaxHealth_Parms, OldMaxHealth), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldMaxHealth_MetaData), NewProp_OldMaxHealth_MetaData) }; // 675369593 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::NewProp_OldMaxHealth, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::PropPointers) < 2048); const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_MaxHealth", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::AuraAttributeSet_eventOnRep_MaxHealth_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::Function_MetaDataParams) }; static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::AuraAttributeSet_eventOnRep_MaxHealth_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_MaxHealth) { P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldMaxHealth); P_FINISH; P_NATIVE_BEGIN; P_THIS->OnRep_MaxHealth(Z_Param_Out_OldMaxHealth); P_NATIVE_END; } // End Class UAuraAttributeSet Function OnRep_MaxHealth // Begin Class UAuraAttributeSet Function OnRep_MaxMana struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics { struct AuraAttributeSet_eventOnRep_MaxMana_Parms { FGameplayAttributeData OldMaxMana; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldMaxMana_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FStructPropertyParams NewProp_OldMaxMana; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::NewProp_OldMaxMana = { "OldMaxMana", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_MaxMana_Parms, OldMaxMana), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldMaxMana_MetaData), NewProp_OldMaxMana_MetaData) }; // 675369593 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::NewProp_OldMaxMana, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::PropPointers) < 2048); const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_MaxMana", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::AuraAttributeSet_eventOnRep_MaxMana_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::Function_MetaDataParams) }; static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::AuraAttributeSet_eventOnRep_MaxMana_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_MaxMana) { P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldMaxMana); P_FINISH; P_NATIVE_BEGIN; P_THIS->OnRep_MaxMana(Z_Param_Out_OldMaxMana); P_NATIVE_END; } // End Class UAuraAttributeSet Function OnRep_MaxMana // Begin Class UAuraAttributeSet Function OnRep_Resilience struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics { struct AuraAttributeSet_eventOnRep_Resilience_Parms { FGameplayAttributeData OldResilience; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldResilience_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FStructPropertyParams NewProp_OldResilience; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::NewProp_OldResilience = { "OldResilience", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_Resilience_Parms, OldResilience), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldResilience_MetaData), NewProp_OldResilience_MetaData) }; // 675369593 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::NewProp_OldResilience, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::PropPointers) < 2048); const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_Resilience", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::AuraAttributeSet_eventOnRep_Resilience_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::Function_MetaDataParams) }; static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::AuraAttributeSet_eventOnRep_Resilience_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_Resilience) { P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldResilience); P_FINISH; P_NATIVE_BEGIN; P_THIS->OnRep_Resilience(Z_Param_Out_OldResilience); P_NATIVE_END; } // End Class UAuraAttributeSet Function OnRep_Resilience // Begin Class UAuraAttributeSet Function OnRep_Strength struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics { struct AuraAttributeSet_eventOnRep_Strength_Parms { FGameplayAttributeData OldStrength; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldStrength_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FStructPropertyParams NewProp_OldStrength; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::NewProp_OldStrength = { "OldStrength", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_Strength_Parms, OldStrength), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldStrength_MetaData), NewProp_OldStrength_MetaData) }; // 675369593 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::NewProp_OldStrength, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::PropPointers) < 2048); const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_Strength", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::AuraAttributeSet_eventOnRep_Strength_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::Function_MetaDataParams) }; static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::AuraAttributeSet_eventOnRep_Strength_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_Strength) { P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldStrength); P_FINISH; P_NATIVE_BEGIN; P_THIS->OnRep_Strength(Z_Param_Out_OldStrength); P_NATIVE_END; } // End Class UAuraAttributeSet Function OnRep_Strength // Begin Class UAuraAttributeSet Function OnRep_Vigor struct Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics { struct AuraAttributeSet_eventOnRep_Vigor_Parms { FGameplayAttributeData OldVigor; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OldVigor_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FStructPropertyParams NewProp_OldVigor; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::NewProp_OldVigor = { "OldVigor", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAttributeSet_eventOnRep_Vigor_Parms, OldVigor), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OldVigor_MetaData), NewProp_OldVigor_MetaData) }; // 675369593 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::NewProp_OldVigor, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::PropPointers) < 2048); const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAttributeSet, nullptr, "OnRep_Vigor", nullptr, nullptr, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::AuraAttributeSet_eventOnRep_Vigor_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x40420401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::Function_MetaDataParams) }; static_assert(sizeof(Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::AuraAttributeSet_eventOnRep_Vigor_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAuraAttributeSet::execOnRep_Vigor) { P_GET_STRUCT_REF(FGameplayAttributeData,Z_Param_Out_OldVigor); P_FINISH; P_NATIVE_BEGIN; P_THIS->OnRep_Vigor(Z_Param_Out_OldVigor); P_NATIVE_END; } // End Class UAuraAttributeSet Function OnRep_Vigor // Begin Class UAuraAttributeSet void UAuraAttributeSet::StaticRegisterNativesUAuraAttributeSet() { UClass* Class = UAuraAttributeSet::StaticClass(); static const FNameNativePtrPair Funcs[] = { { "OnRep_Armor", &UAuraAttributeSet::execOnRep_Armor }, { "OnRep_ArmorPenetration", &UAuraAttributeSet::execOnRep_ArmorPenetration }, { "OnRep_BlockChance", &UAuraAttributeSet::execOnRep_BlockChance }, { "OnRep_CriticalHitChance", &UAuraAttributeSet::execOnRep_CriticalHitChance }, { "OnRep_CriticalHitDamage", &UAuraAttributeSet::execOnRep_CriticalHitDamage }, { "OnRep_CriticalHitResistance", &UAuraAttributeSet::execOnRep_CriticalHitResistance }, { "OnRep_Health", &UAuraAttributeSet::execOnRep_Health }, { "OnRep_HealthRegeneration", &UAuraAttributeSet::execOnRep_HealthRegeneration }, { "OnRep_Intelligence", &UAuraAttributeSet::execOnRep_Intelligence }, { "OnRep_Mana", &UAuraAttributeSet::execOnRep_Mana }, { "OnRep_ManaRegeneration", &UAuraAttributeSet::execOnRep_ManaRegeneration }, { "OnRep_MaxHealth", &UAuraAttributeSet::execOnRep_MaxHealth }, { "OnRep_MaxMana", &UAuraAttributeSet::execOnRep_MaxMana }, { "OnRep_Resilience", &UAuraAttributeSet::execOnRep_Resilience }, { "OnRep_Strength", &UAuraAttributeSet::execOnRep_Strength }, { "OnRep_Vigor", &UAuraAttributeSet::execOnRep_Vigor }, }; FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); } IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAuraAttributeSet); UClass* Z_Construct_UClass_UAuraAttributeSet_NoRegister() { return UAuraAttributeSet::StaticClass(); } struct Z_Construct_UClass_UAuraAttributeSet_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { #if !UE_BUILD_SHIPPING { "Comment", "/**\n * \n */" }, #endif { "IncludePath", "AbilitySystem/AuraAttributeSet.h" }, { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Health_MetaData[] = { { "Category", "Vital Attributes" }, #if !UE_BUILD_SHIPPING { "Comment", "/*Create Attributes\n\x09* Vital Attributes\n\x09*///Health\n" }, #endif { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "Create Attributes\n * Vital Attributes\n //Health" }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxHealth_MetaData[] = { { "Category", "Vital Attributes" }, #if !UE_BUILD_SHIPPING { "Comment", "//Max Health\n" }, #endif { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "Max Health" }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Mana_MetaData[] = { { "Category", "Vital Attributes" }, #if !UE_BUILD_SHIPPING { "Comment", "//Mana\n" }, #endif { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "Mana" }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxMana_MetaData[] = { { "Category", "Vital Attributes" }, #if !UE_BUILD_SHIPPING { "Comment", "//Max Mana\n" }, #endif { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "Max Mana" }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Strength_MetaData[] = { { "Category", "Primary Attributes" }, #if !UE_BUILD_SHIPPING { "Comment", "/* Primary Attributes\n\x09 * Strength, Intelligence, Resilience, \n\x09*///Strength\n" }, #endif { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "Primary Attributes\n * Strength, Intelligence, Resilience,\n //Strength" }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Intelligence_MetaData[] = { { "Category", "Primary Attributes" }, #if !UE_BUILD_SHIPPING { "Comment", "//Intelligence\n" }, #endif { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "Intelligence" }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Resilience_MetaData[] = { { "Category", "Primary Attributes" }, #if !UE_BUILD_SHIPPING { "Comment", "//Resilience\n" }, #endif { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "Resilience" }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Vigor_MetaData[] = { { "Category", "Primary Attributes" }, #if !UE_BUILD_SHIPPING { "Comment", "//Vigor\n" }, #endif { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "Vigor" }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Armor_MetaData[] = { { "Category", "Secondary Attributes" }, #if !UE_BUILD_SHIPPING { "Comment", "/*Secondary Stats\n\x09 *Armor, Armor Penetration, Block Chance, Critical Hit Chance, Critical Hit Damage, Critical Hit Resistance, Health Regeneration, Mana Regeneration\n\x09 *///Armor\n" }, #endif { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "Secondary Stats\n *Armor, Armor Penetration, Block Chance, Critical Hit Chance, Critical Hit Damage, Critical Hit Resistance, Health Regeneration, Mana Regeneration\n //Armor" }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ArmorPenetration_MetaData[] = { { "Category", "Secondary Attributes" }, #if !UE_BUILD_SHIPPING { "Comment", "//ArmorPenetration\n" }, #endif { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "ArmorPenetration" }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlockChance_MetaData[] = { { "Category", "Secondary Attributes" }, #if !UE_BUILD_SHIPPING { "Comment", "//BlockChance\n" }, #endif { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "BlockChance" }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CriticalHitChance_MetaData[] = { { "Category", "Secondary Attributes" }, #if !UE_BUILD_SHIPPING { "Comment", "//CriticalHitChance\n" }, #endif { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "CriticalHitChance" }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CriticalHitDamage_MetaData[] = { { "Category", "Secondary Attributes" }, #if !UE_BUILD_SHIPPING { "Comment", "//CriticalHitDamage\n" }, #endif { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "CriticalHitDamage" }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CriticalHitResistance_MetaData[] = { { "Category", "Secondary Attributes" }, #if !UE_BUILD_SHIPPING { "Comment", "//CriticalHitResistance\n" }, #endif { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "CriticalHitResistance" }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HealthRegeneration_MetaData[] = { { "Category", "Secondary Attributes" }, #if !UE_BUILD_SHIPPING { "Comment", "//HealthRegeneration\n" }, #endif { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "HealthRegeneration" }, #endif }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ManaRegeneration_MetaData[] = { { "Category", "Secondary Attributes" }, #if !UE_BUILD_SHIPPING { "Comment", "//ManaRegeneration\n" }, #endif { "ModuleRelativePath", "Public/AbilitySystem/AuraAttributeSet.h" }, #if !UE_BUILD_SHIPPING { "ToolTip", "ManaRegeneration" }, #endif }; #endif // WITH_METADATA static const UECodeGen_Private::FStructPropertyParams NewProp_Health; static const UECodeGen_Private::FStructPropertyParams NewProp_MaxHealth; static const UECodeGen_Private::FStructPropertyParams NewProp_Mana; static const UECodeGen_Private::FStructPropertyParams NewProp_MaxMana; static const UECodeGen_Private::FStructPropertyParams NewProp_Strength; static const UECodeGen_Private::FStructPropertyParams NewProp_Intelligence; static const UECodeGen_Private::FStructPropertyParams NewProp_Resilience; static const UECodeGen_Private::FStructPropertyParams NewProp_Vigor; static const UECodeGen_Private::FStructPropertyParams NewProp_Armor; static const UECodeGen_Private::FStructPropertyParams NewProp_ArmorPenetration; static const UECodeGen_Private::FStructPropertyParams NewProp_BlockChance; static const UECodeGen_Private::FStructPropertyParams NewProp_CriticalHitChance; static const UECodeGen_Private::FStructPropertyParams NewProp_CriticalHitDamage; static const UECodeGen_Private::FStructPropertyParams NewProp_CriticalHitResistance; static const UECodeGen_Private::FStructPropertyParams NewProp_HealthRegeneration; static const UECodeGen_Private::FStructPropertyParams NewProp_ManaRegeneration; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UAuraAttributeSet_OnRep_Armor, "OnRep_Armor" }, // 3203637066 { &Z_Construct_UFunction_UAuraAttributeSet_OnRep_ArmorPenetration, "OnRep_ArmorPenetration" }, // 1188539991 { &Z_Construct_UFunction_UAuraAttributeSet_OnRep_BlockChance, "OnRep_BlockChance" }, // 1325182593 { &Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitChance, "OnRep_CriticalHitChance" }, // 1957137952 { &Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitDamage, "OnRep_CriticalHitDamage" }, // 1310347661 { &Z_Construct_UFunction_UAuraAttributeSet_OnRep_CriticalHitResistance, "OnRep_CriticalHitResistance" }, // 1786092495 { &Z_Construct_UFunction_UAuraAttributeSet_OnRep_Health, "OnRep_Health" }, // 17894000 { &Z_Construct_UFunction_UAuraAttributeSet_OnRep_HealthRegeneration, "OnRep_HealthRegeneration" }, // 2879318874 { &Z_Construct_UFunction_UAuraAttributeSet_OnRep_Intelligence, "OnRep_Intelligence" }, // 1894761599 { &Z_Construct_UFunction_UAuraAttributeSet_OnRep_Mana, "OnRep_Mana" }, // 2583837322 { &Z_Construct_UFunction_UAuraAttributeSet_OnRep_ManaRegeneration, "OnRep_ManaRegeneration" }, // 2708643850 { &Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxHealth, "OnRep_MaxHealth" }, // 654796257 { &Z_Construct_UFunction_UAuraAttributeSet_OnRep_MaxMana, "OnRep_MaxMana" }, // 2864049824 { &Z_Construct_UFunction_UAuraAttributeSet_OnRep_Resilience, "OnRep_Resilience" }, // 4079321186 { &Z_Construct_UFunction_UAuraAttributeSet_OnRep_Strength, "OnRep_Strength" }, // 4249921487 { &Z_Construct_UFunction_UAuraAttributeSet_OnRep_Vigor, "OnRep_Vigor" }, // 1311531627 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Health = { "Health", "OnRep_Health", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, Health), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Health_MetaData), NewProp_Health_MetaData) }; // 675369593 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_MaxHealth = { "MaxHealth", "OnRep_MaxHealth", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, MaxHealth), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxHealth_MetaData), NewProp_MaxHealth_MetaData) }; // 675369593 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Mana = { "Mana", "OnRep_Mana", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, Mana), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Mana_MetaData), NewProp_Mana_MetaData) }; // 675369593 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_MaxMana = { "MaxMana", "OnRep_MaxMana", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, MaxMana), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxMana_MetaData), NewProp_MaxMana_MetaData) }; // 675369593 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Strength = { "Strength", "OnRep_Strength", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, Strength), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Strength_MetaData), NewProp_Strength_MetaData) }; // 675369593 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Intelligence = { "Intelligence", "OnRep_Intelligence", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, Intelligence), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Intelligence_MetaData), NewProp_Intelligence_MetaData) }; // 675369593 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Resilience = { "Resilience", "OnRep_Resilience", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, Resilience), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Resilience_MetaData), NewProp_Resilience_MetaData) }; // 675369593 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Vigor = { "Vigor", "OnRep_Vigor", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, Vigor), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Vigor_MetaData), NewProp_Vigor_MetaData) }; // 675369593 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Armor = { "Armor", "OnRep_Armor", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, Armor), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Armor_MetaData), NewProp_Armor_MetaData) }; // 675369593 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_ArmorPenetration = { "ArmorPenetration", "OnRep_ArmorPenetration", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, ArmorPenetration), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ArmorPenetration_MetaData), NewProp_ArmorPenetration_MetaData) }; // 675369593 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_BlockChance = { "BlockChance", "OnRep_BlockChance", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, BlockChance), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlockChance_MetaData), NewProp_BlockChance_MetaData) }; // 675369593 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_CriticalHitChance = { "CriticalHitChance", "OnRep_CriticalHitChance", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, CriticalHitChance), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CriticalHitChance_MetaData), NewProp_CriticalHitChance_MetaData) }; // 675369593 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_CriticalHitDamage = { "CriticalHitDamage", "OnRep_CriticalHitDamage", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, CriticalHitDamage), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CriticalHitDamage_MetaData), NewProp_CriticalHitDamage_MetaData) }; // 675369593 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_CriticalHitResistance = { "CriticalHitResistance", "OnRep_CriticalHitResistance", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, CriticalHitResistance), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CriticalHitResistance_MetaData), NewProp_CriticalHitResistance_MetaData) }; // 675369593 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_HealthRegeneration = { "HealthRegeneration", "OnRep_HealthRegeneration", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, HealthRegeneration), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HealthRegeneration_MetaData), NewProp_HealthRegeneration_MetaData) }; // 675369593 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_ManaRegeneration = { "ManaRegeneration", "OnRep_ManaRegeneration", (EPropertyFlags)0x0010000100000034, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraAttributeSet, ManaRegeneration), Z_Construct_UScriptStruct_FGameplayAttributeData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ManaRegeneration_MetaData), NewProp_ManaRegeneration_MetaData) }; // 675369593 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAuraAttributeSet_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Health, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_MaxHealth, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Mana, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_MaxMana, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Strength, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Intelligence, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Resilience, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Vigor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_Armor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_ArmorPenetration, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_BlockChance, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_CriticalHitChance, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_CriticalHitDamage, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_CriticalHitResistance, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_HealthRegeneration, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraAttributeSet_Statics::NewProp_ManaRegeneration, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraAttributeSet_Statics::PropPointers) < 2048); UObject* (*const Z_Construct_UClass_UAuraAttributeSet_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UAttributeSet, (UObject* (*)())Z_Construct_UPackage__Script_Aura, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraAttributeSet_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAuraAttributeSet_Statics::ClassParams = { &UAuraAttributeSet::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_UAuraAttributeSet_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_UAuraAttributeSet_Statics::PropPointers), 0, 0x003000A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraAttributeSet_Statics::Class_MetaDataParams), Z_Construct_UClass_UAuraAttributeSet_Statics::Class_MetaDataParams) }; UClass* Z_Construct_UClass_UAuraAttributeSet() { if (!Z_Registration_Info_UClass_UAuraAttributeSet.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAuraAttributeSet.OuterSingleton, Z_Construct_UClass_UAuraAttributeSet_Statics::ClassParams); } return Z_Registration_Info_UClass_UAuraAttributeSet.OuterSingleton; } template<> AURA_API UClass* StaticClass() { return UAuraAttributeSet::StaticClass(); } void UAuraAttributeSet::ValidateGeneratedRepEnums(const TArray& ClassReps) const { static const FName Name_Health(TEXT("Health")); static const FName Name_MaxHealth(TEXT("MaxHealth")); static const FName Name_Mana(TEXT("Mana")); static const FName Name_MaxMana(TEXT("MaxMana")); static const FName Name_Strength(TEXT("Strength")); static const FName Name_Intelligence(TEXT("Intelligence")); static const FName Name_Resilience(TEXT("Resilience")); static const FName Name_Vigor(TEXT("Vigor")); static const FName Name_Armor(TEXT("Armor")); static const FName Name_ArmorPenetration(TEXT("ArmorPenetration")); static const FName Name_BlockChance(TEXT("BlockChance")); static const FName Name_CriticalHitChance(TEXT("CriticalHitChance")); static const FName Name_CriticalHitDamage(TEXT("CriticalHitDamage")); static const FName Name_CriticalHitResistance(TEXT("CriticalHitResistance")); static const FName Name_HealthRegeneration(TEXT("HealthRegeneration")); static const FName Name_ManaRegeneration(TEXT("ManaRegeneration")); const bool bIsValid = true && Name_Health == ClassReps[(int32)ENetFields_Private::Health].Property->GetFName() && Name_MaxHealth == ClassReps[(int32)ENetFields_Private::MaxHealth].Property->GetFName() && Name_Mana == ClassReps[(int32)ENetFields_Private::Mana].Property->GetFName() && Name_MaxMana == ClassReps[(int32)ENetFields_Private::MaxMana].Property->GetFName() && Name_Strength == ClassReps[(int32)ENetFields_Private::Strength].Property->GetFName() && Name_Intelligence == ClassReps[(int32)ENetFields_Private::Intelligence].Property->GetFName() && Name_Resilience == ClassReps[(int32)ENetFields_Private::Resilience].Property->GetFName() && Name_Vigor == ClassReps[(int32)ENetFields_Private::Vigor].Property->GetFName() && Name_Armor == ClassReps[(int32)ENetFields_Private::Armor].Property->GetFName() && Name_ArmorPenetration == ClassReps[(int32)ENetFields_Private::ArmorPenetration].Property->GetFName() && Name_BlockChance == ClassReps[(int32)ENetFields_Private::BlockChance].Property->GetFName() && Name_CriticalHitChance == ClassReps[(int32)ENetFields_Private::CriticalHitChance].Property->GetFName() && Name_CriticalHitDamage == ClassReps[(int32)ENetFields_Private::CriticalHitDamage].Property->GetFName() && Name_CriticalHitResistance == ClassReps[(int32)ENetFields_Private::CriticalHitResistance].Property->GetFName() && Name_HealthRegeneration == ClassReps[(int32)ENetFields_Private::HealthRegeneration].Property->GetFName() && Name_ManaRegeneration == ClassReps[(int32)ENetFields_Private::ManaRegeneration].Property->GetFName(); checkf(bIsValid, TEXT("UHT Generated Rep Indices do not match runtime populated Rep Indices for properties in UAuraAttributeSet")); } DEFINE_VTABLE_PTR_HELPER_CTOR(UAuraAttributeSet); UAuraAttributeSet::~UAuraAttributeSet() {} // End Class UAuraAttributeSet // Begin Registration struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FEffectProperties::StaticStruct, Z_Construct_UScriptStruct_FEffectProperties_Statics::NewStructOps, TEXT("EffectProperties"), &Z_Registration_Info_UScriptStruct_EffectProperties, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FEffectProperties), 3251774946U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAuraAttributeSet, UAuraAttributeSet::StaticClass, TEXT("UAuraAttributeSet"), &Z_Registration_Info_UClass_UAuraAttributeSet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraAttributeSet), 897088555U) }, }; }; static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_4107275600(TEXT("/Script/Aura"), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAttributeSet_h_Statics::ScriptStructInfo), nullptr, 0); // End Registration PRAGMA_ENABLE_DEPRECATION_WARNINGS