// Copyright Echo Devgroup #include "AuraAssetManager.h" #include "AbilitySystemGlobals.h" #include "AuraGameplayTags.h" UAuraAssetManager& UAuraAssetManager::Get() { check(GEngine); UAuraAssetManager* AuraAssetManager = Cast(GEngine->AssetManager); return * AuraAssetManager; } void UAuraAssetManager::StartInitialLoading() { Super::StartInitialLoading(); FAuraGameplayTags::InitializeNativeGameplayTags(); UAbilitySystemGlobals::Get().InitGlobalData(); }