// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Player/AuraPlayerState.h" #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #ifdef AURA_AuraPlayerState_generated_h #error "AuraPlayerState.generated.h already included, missing '#pragma once' in AuraPlayerState.h" #endif #define AURA_AuraPlayerState_generated_h #define FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_18_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execOnRep_Level); #define FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_18_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAAuraPlayerState(); \ friend struct Z_Construct_UClass_AAuraPlayerState_Statics; \ public: \ DECLARE_CLASS(AAuraPlayerState, APlayerState, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \ DECLARE_SERIALIZER(AAuraPlayerState) \ virtual UObject* _getUObject() const override { return const_cast(this); } \ enum class ENetFields_Private : uint16 \ { \ NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \ Level=NETFIELD_REP_START, \ NETFIELD_REP_END=Level }; \ NO_API virtual void ValidateGeneratedRepEnums(const TArray& ClassReps) const override; #define FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_18_ENHANCED_CONSTRUCTORS \ private: \ /** Private move- and copy-constructors, should never be used */ \ AAuraPlayerState(AAuraPlayerState&&); \ AAuraPlayerState(const AAuraPlayerState&); \ public: \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AAuraPlayerState); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AAuraPlayerState); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(AAuraPlayerState) \ NO_API virtual ~AAuraPlayerState(); #define FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_15_PROLOG #define FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_18_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_18_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_18_INCLASS_NO_PURE_DECLS \ FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h_18_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> AURA_API UClass* StaticClass(); #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_Player_AuraPlayerState_h PRAGMA_ENABLE_DEPRECATION_WARNINGS