// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Aura/Public/AbilitySystem/AuraAbilitySystemComponent.h" #include "GameplayAbilities/Public/ActiveGameplayEffectHandle.h" #include "GameplayAbilities/Public/GameplayEffect.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeAuraAbilitySystemComponent() {} // Begin Cross Module References AURA_API UClass* Z_Construct_UClass_UAuraAbilitySystemComponent(); AURA_API UClass* Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister(); GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent(); GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent_NoRegister(); GAMEPLAYABILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FActiveGameplayEffectHandle(); GAMEPLAYABILITIES_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayEffectSpec(); UPackage* Z_Construct_UPackage__Script_Aura(); // End Cross Module References // Begin Class UAuraAbilitySystemComponent Function ClientEffectApplied struct AuraAbilitySystemComponent_eventClientEffectApplied_Parms { UAbilitySystemComponent* AbilitySystemComponent; FGameplayEffectSpec EffectSpec; FActiveGameplayEffectHandle ActiveEffectHandle; }; static const FName NAME_UAuraAbilitySystemComponent_ClientEffectApplied = FName(TEXT("ClientEffectApplied")); void UAuraAbilitySystemComponent::ClientEffectApplied(UAbilitySystemComponent* AbilitySystemComponent, FGameplayEffectSpec const& EffectSpec, FActiveGameplayEffectHandle ActiveEffectHandle) { AuraAbilitySystemComponent_eventClientEffectApplied_Parms Parms; Parms.AbilitySystemComponent=AbilitySystemComponent; Parms.EffectSpec=EffectSpec; Parms.ActiveEffectHandle=ActiveEffectHandle; UFunction* Func = FindFunctionChecked(NAME_UAuraAbilitySystemComponent_ClientEffectApplied); ProcessEvent(Func,&Parms); } struct Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/AbilitySystem/AuraAbilitySystemComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AbilitySystemComponent_MetaData[] = { { "EditInline", "true" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EffectSpec_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FObjectPropertyParams NewProp_AbilitySystemComponent; static const UECodeGen_Private::FStructPropertyParams NewProp_EffectSpec; static const UECodeGen_Private::FStructPropertyParams NewProp_ActiveEffectHandle; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_AbilitySystemComponent = { "AbilitySystemComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemComponent_eventClientEffectApplied_Parms, AbilitySystemComponent), Z_Construct_UClass_UAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AbilitySystemComponent_MetaData), NewProp_AbilitySystemComponent_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_EffectSpec = { "EffectSpec", nullptr, (EPropertyFlags)0x0010000008000082, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemComponent_eventClientEffectApplied_Parms, EffectSpec), Z_Construct_UScriptStruct_FGameplayEffectSpec, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EffectSpec_MetaData), NewProp_EffectSpec_MetaData) }; // 1577102320 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_ActiveEffectHandle = { "ActiveEffectHandle", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AuraAbilitySystemComponent_eventClientEffectApplied_Parms, ActiveEffectHandle), Z_Construct_UScriptStruct_FActiveGameplayEffectHandle, METADATA_PARAMS(0, nullptr) }; // 290910411 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_AbilitySystemComponent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_EffectSpec, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::NewProp_ActiveEffectHandle, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::PropPointers) < 2048); const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAuraAbilitySystemComponent, nullptr, "ClientEffectApplied", nullptr, nullptr, Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::PropPointers), sizeof(AuraAbilitySystemComponent_eventClientEffectApplied_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x01080CC0, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::Function_MetaDataParams) }; static_assert(sizeof(AuraAbilitySystemComponent_eventClientEffectApplied_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAuraAbilitySystemComponent::execClientEffectApplied) { P_GET_OBJECT(UAbilitySystemComponent,Z_Param_AbilitySystemComponent); P_GET_STRUCT(FGameplayEffectSpec,Z_Param_EffectSpec); P_GET_STRUCT(FActiveGameplayEffectHandle,Z_Param_ActiveEffectHandle); P_FINISH; P_NATIVE_BEGIN; P_THIS->ClientEffectApplied_Implementation(Z_Param_AbilitySystemComponent,Z_Param_EffectSpec,Z_Param_ActiveEffectHandle); P_NATIVE_END; } // End Class UAuraAbilitySystemComponent Function ClientEffectApplied // Begin Class UAuraAbilitySystemComponent void UAuraAbilitySystemComponent::StaticRegisterNativesUAuraAbilitySystemComponent() { UClass* Class = UAuraAbilitySystemComponent::StaticClass(); static const FNameNativePtrPair Funcs[] = { { "ClientEffectApplied", &UAuraAbilitySystemComponent::execClientEffectApplied }, }; FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs)); } IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAuraAbilitySystemComponent); UClass* Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister() { return UAuraAbilitySystemComponent::StaticClass(); } struct Z_Construct_UClass_UAuraAbilitySystemComponent_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { #if !UE_BUILD_SHIPPING { "Comment", "/**\n * \n */" }, #endif { "HideCategories", "Object LOD Lighting Transform Sockets TextureStreaming Object LOD Lighting Transform Sockets TextureStreaming" }, { "IncludePath", "AbilitySystem/AuraAbilitySystemComponent.h" }, { "ModuleRelativePath", "Public/AbilitySystem/AuraAbilitySystemComponent.h" }, }; #endif // WITH_METADATA static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UAuraAbilitySystemComponent_ClientEffectApplied, "ClientEffectApplied" }, // 1969214705 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; UObject* (*const Z_Construct_UClass_UAuraAbilitySystemComponent_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UAbilitySystemComponent, (UObject* (*)())Z_Construct_UPackage__Script_Aura, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraAbilitySystemComponent_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAuraAbilitySystemComponent_Statics::ClassParams = { &UAuraAbilitySystemComponent::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x00B010A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraAbilitySystemComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UAuraAbilitySystemComponent_Statics::Class_MetaDataParams) }; UClass* Z_Construct_UClass_UAuraAbilitySystemComponent() { if (!Z_Registration_Info_UClass_UAuraAbilitySystemComponent.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAuraAbilitySystemComponent.OuterSingleton, Z_Construct_UClass_UAuraAbilitySystemComponent_Statics::ClassParams); } return Z_Registration_Info_UClass_UAuraAbilitySystemComponent.OuterSingleton; } template<> AURA_API UClass* StaticClass() { return UAuraAbilitySystemComponent::StaticClass(); } UAuraAbilitySystemComponent::UAuraAbilitySystemComponent(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR(UAuraAbilitySystemComponent); UAuraAbilitySystemComponent::~UAuraAbilitySystemComponent() {} // End Class UAuraAbilitySystemComponent // Begin Registration struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAuraAbilitySystemComponent, UAuraAbilitySystemComponent::StaticClass, TEXT("UAuraAbilitySystemComponent"), &Z_Registration_Info_UClass_UAuraAbilitySystemComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraAbilitySystemComponent), 3093086706U) }, }; }; static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_2769568765(TEXT("/Script/Aura"), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); // End Registration PRAGMA_ENABLE_DEPRECATION_WARNINGS