// Copyright Echo Devgroup #pragma once #include "CoreMinimal.h" #include "Character/AuraCharacterBase.h" #include "AuraCharacter.generated.h" /** * */ UCLASS() class AURA_API AAuraCharacter : public AAuraCharacterBase { GENERATED_BODY() public: AAuraCharacter(); virtual void PossessedBy(AController* NewController) override; virtual void OnRep_PlayerState() override; virtual int32 GetPlayerLevel() override; private: virtual void InitAbilityActorInfo() override; };