// Copyright Echo Devgroup #pragma once #include "CoreMinimal.h" #include "GameplayModMagnitudeCalculation.h" #include "MMC_MaxMana.generated.h" /** * */ UCLASS() class AURA_API UMMC_MaxMana : public UGameplayModMagnitudeCalculation { GENERATED_BODY() public: UMMC_MaxMana(); virtual float CalculateBaseMagnitude_Implementation(const FGameplayEffectSpec& Spec) const override; private: FGameplayEffectAttributeCaptureDefinition IntDef; };