// Copyright Echo Devgroup #pragma once #include "CoreMinimal.h" #include "Components/WidgetComponent.h" #include "DamageTextComponent.generated.h" /** * */ UCLASS() class AURA_API UDamageTextComponent : public UWidgetComponent { GENERATED_BODY() public: UFUNCTION(BlueprintImplementableEvent, BlueprintCallable) void SetDamageText(float Damage,bool bCritical, bool bBlocked); };