// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Aura/Public/Character/AuraCharacter.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeAuraCharacter() {} // Begin Cross Module References AURA_API UClass* Z_Construct_UClass_AAuraCharacter(); AURA_API UClass* Z_Construct_UClass_AAuraCharacter_NoRegister(); AURA_API UClass* Z_Construct_UClass_AAuraCharacterBase(); UPackage* Z_Construct_UPackage__Script_Aura(); // End Cross Module References // Begin Class AAuraCharacter void AAuraCharacter::StaticRegisterNativesAAuraCharacter() { } IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraCharacter); UClass* Z_Construct_UClass_AAuraCharacter_NoRegister() { return AAuraCharacter::StaticClass(); } struct Z_Construct_UClass_AAuraCharacter_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { #if !UE_BUILD_SHIPPING { "Comment", "/**\n * \n */" }, #endif { "HideCategories", "Navigation" }, { "IncludePath", "Character/AuraCharacter.h" }, { "ModuleRelativePath", "Public/Character/AuraCharacter.h" }, }; #endif // WITH_METADATA static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; UObject* (*const Z_Construct_UClass_AAuraCharacter_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_AAuraCharacterBase, (UObject* (*)())Z_Construct_UPackage__Script_Aura, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraCharacter_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraCharacter_Statics::ClassParams = { &AAuraCharacter::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x009000A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraCharacter_Statics::Class_MetaDataParams), Z_Construct_UClass_AAuraCharacter_Statics::Class_MetaDataParams) }; UClass* Z_Construct_UClass_AAuraCharacter() { if (!Z_Registration_Info_UClass_AAuraCharacter.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AAuraCharacter.OuterSingleton, Z_Construct_UClass_AAuraCharacter_Statics::ClassParams); } return Z_Registration_Info_UClass_AAuraCharacter.OuterSingleton; } template<> AURA_API UClass* StaticClass() { return AAuraCharacter::StaticClass(); } DEFINE_VTABLE_PTR_HELPER_CTOR(AAuraCharacter); AAuraCharacter::~AAuraCharacter() {} // End Class AAuraCharacter // Begin Registration struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AAuraCharacter, AAuraCharacter::StaticClass, TEXT("AAuraCharacter"), &Z_Registration_Info_UClass_AAuraCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacter), 2565145189U) }, }; }; static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_789574159(TEXT("/Script/Aura"), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); // End Registration PRAGMA_ENABLE_DEPRECATION_WARNINGS