// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Aura/Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h" #include "Runtime/GameplayTags/Classes/GameplayTagContainer.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeAuraGameplayAbility() {} // Begin Cross Module References AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility(); AURA_API UClass* Z_Construct_UClass_UAuraGameplayAbility_NoRegister(); GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility(); GAMEPLAYTAGS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayTag(); UPackage* Z_Construct_UPackage__Script_Aura(); // End Cross Module References // Begin Class UAuraGameplayAbility void UAuraGameplayAbility::StaticRegisterNativesUAuraGameplayAbility() { } IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAuraGameplayAbility); UClass* Z_Construct_UClass_UAuraGameplayAbility_NoRegister() { return UAuraGameplayAbility::StaticClass(); } struct Z_Construct_UClass_UAuraGameplayAbility_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { #if !UE_BUILD_SHIPPING { "Comment", "/**\n * \n */" }, #endif { "IncludePath", "AbilitySystem/GameplayAbility/AuraGameplayAbility.h" }, { "ModuleRelativePath", "Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StartupInputTag_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Damage_MetaData[] = { { "Category", "Ability Params" }, { "ModuleRelativePath", "Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Level_MetaData[] = { { "Category", "Ability Params" }, { "ModuleRelativePath", "Public/AbilitySystem/GameplayAbility/AuraGameplayAbility.h" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FStructPropertyParams NewProp_StartupInputTag; static const UECodeGen_Private::FFloatPropertyParams NewProp_Damage; static const UECodeGen_Private::FFloatPropertyParams NewProp_Level; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_StartupInputTag = { "StartupInputTag", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, StartupInputTag), Z_Construct_UScriptStruct_FGameplayTag, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartupInputTag_MetaData), NewProp_StartupInputTag_MetaData) }; // 1298103297 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Damage = { "Damage", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, Damage), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Damage_MetaData), NewProp_Damage_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Level = { "Level", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAuraGameplayAbility, Level), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Level_MetaData), NewProp_Level_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_StartupInputTag, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Damage, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAuraGameplayAbility_Statics::NewProp_Level, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers) < 2048); UObject* (*const Z_Construct_UClass_UAuraGameplayAbility_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UGameplayAbility, (UObject* (*)())Z_Construct_UPackage__Script_Aura, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraGameplayAbility_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAuraGameplayAbility_Statics::ClassParams = { &UAuraGameplayAbility::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UAuraGameplayAbility_Statics::PropPointers), 0, 0x001000A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAuraGameplayAbility_Statics::Class_MetaDataParams), Z_Construct_UClass_UAuraGameplayAbility_Statics::Class_MetaDataParams) }; UClass* Z_Construct_UClass_UAuraGameplayAbility() { if (!Z_Registration_Info_UClass_UAuraGameplayAbility.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAuraGameplayAbility.OuterSingleton, Z_Construct_UClass_UAuraGameplayAbility_Statics::ClassParams); } return Z_Registration_Info_UClass_UAuraGameplayAbility.OuterSingleton; } template<> AURA_API UClass* StaticClass() { return UAuraGameplayAbility::StaticClass(); } UAuraGameplayAbility::UAuraGameplayAbility(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR(UAuraGameplayAbility); UAuraGameplayAbility::~UAuraGameplayAbility() {} // End Class UAuraGameplayAbility // Begin Registration struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAuraGameplayAbility, UAuraGameplayAbility::StaticClass, TEXT("UAuraGameplayAbility"), &Z_Registration_Info_UClass_UAuraGameplayAbility, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAuraGameplayAbility), 721785575U) }, }; }; static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_71141404(TEXT("/Script/Aura"), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_AbilitySystem_GameplayAbility_AuraGameplayAbility_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); // End Registration PRAGMA_ENABLE_DEPRECATION_WARNINGS