// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Game/AuraGameMode.h" #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #ifdef AURA_AuraGameMode_generated_h #error "AuraGameMode.generated.h already included, missing '#pragma once' in AuraGameMode.h" #endif #define AURA_AuraGameMode_generated_h #define FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_16_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAAuraGameMode(); \ friend struct Z_Construct_UClass_AAuraGameMode_Statics; \ public: \ DECLARE_CLASS(AAuraGameMode, AGameModeBase, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \ DECLARE_SERIALIZER(AAuraGameMode) #define FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_16_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API AAuraGameMode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ private: \ /** Private move- and copy-constructors, should never be used */ \ AAuraGameMode(AAuraGameMode&&); \ AAuraGameMode(const AAuraGameMode&); \ public: \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AAuraGameMode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AAuraGameMode); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AAuraGameMode) \ NO_API virtual ~AAuraGameMode(); #define FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_13_PROLOG #define FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_16_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_16_INCLASS_NO_PURE_DECLS \ FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_16_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> AURA_API UClass* StaticClass(); #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_Game_AuraGameMode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS