Stats thread started at 0.751958 FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-AE33A2AD40ECD33020BFD3948D796C7F Session CrashGUID >==================================================== Loading Windows ini files took 0.05 seconds Loading VulkanPC ini files took 0.05 seconds No local boot hotfix file found at: [../../../../Aura/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] Loading Mac ini files took 0.06 seconds Loading Unix ini files took 0.06 seconds Loading IOS ini files took 0.06 seconds Loading TVOS ini files took 0.06 seconds Loading Android ini files took 0.06 seconds Loading VisionOS ini files took 0.07 seconds Loading Linux ini files took 0.07 seconds Loading LinuxArm64 ini files took 0.07 seconds Pre-Initializing Audio Device Manager... AudioInfo: 'OPUS' Registered Lib vorbis DLL was dynamically loaded. AudioInfo: 'OGG' Registered AudioInfo: 'ADPCM' Registered AudioInfo: 'PCM' Registered AudioInfo: 'BINKA' Registered AudioInfo: 'RADA' Registered Audio Device Manager Pre-Initialized Looking for build plugins target receipt Found matching target receipt: ../../../../Aura/Binaries/Win64/AuraEditor.target Looking for enabled plugins target receipt Asset registry cache read as 37.0 MiB from ../../../../Aura/Intermediate/CachedAssetRegistry_0.bin Found matching target receipt: ../../../../Aura/Binaries/Win64/AuraEditor.target Mounting Engine plugin Bridge Mounting Engine plugin ChaosCloth Mounting Engine plugin ChaosVD Mounting Engine plugin CmdLinkServer Mounting Engine plugin EnhancedInput Mounting Engine plugin Fab Mounting Engine plugin FastBuildController Mounting Engine plugin MeshPainting Mounting Engine plugin RenderGraphInsights Mounting Engine plugin UbaController Mounting Engine plugin TraceUtilities Mounting Engine plugin WorldMetrics Mounting Engine plugin XGEController Mounting Engine plugin LauncherChunkInstaller Mounting Engine plugin DatasmithContent Mounting Engine plugin GLTFExporter Mounting Engine plugin AdvancedRenamer Mounting Engine plugin VariantManagerContent Mounting Engine plugin VariantManager Mounting Engine plugin AutomationUtils Mounting Engine plugin BackChannel Mounting Engine plugin ChaosCaching Mounting Engine plugin ChaosEditor Mounting Engine plugin ChaosSolverPlugin Mounting Engine plugin ChaosNiagara Mounting Engine plugin ChaosUserDataPT Mounting Engine plugin CharacterAI Mounting Engine plugin Dataflow Mounting Engine plugin EditorDataStorage Mounting Engine plugin EditorPerformance Mounting Engine plugin EditorTelemetry Mounting Engine plugin Fracture Mounting Engine plugin FullBodyIK Mounting Engine plugin GeometryCollectionPlugin Mounting Engine plugin GeometryFlow Mounting Engine plugin LocalizableMessage Mounting Engine plugin LowLevelNetTrace Mounting Engine plugin MeshModelingToolsetExp Mounting Engine plugin NFORDenoise Mounting Engine plugin PlanarCut Mounting Engine plugin PlatformCrypto Mounting Engine plugin PythonScriptPlugin Mounting Engine plugin SkeletalReduction Mounting Engine plugin StudioTelemetry Mounting Engine plugin ToolPresets Mounting Engine plugin CameraShakePreviewer Mounting Engine plugin ActorLayerUtilities Mounting Engine plugin EngineCameras Mounting Engine plugin GameplayCameras Mounting Engine plugin AndroidDeviceProfileSelector Mounting Engine plugin AndroidFileServer Mounting Engine plugin AndroidMoviePlayer Mounting Engine plugin AndroidPermission Mounting Engine plugin AppleImageUtils Mounting Engine plugin AppleMoviePlayer Mounting Engine plugin ArchVisCharacter Mounting Engine plugin AssetTags Mounting Engine plugin AudioCapture Mounting Engine plugin AudioSynesthesia Mounting Engine plugin AudioWidgets Mounting Engine plugin CableComponent Mounting Engine plugin ChunkDownloader Mounting Engine plugin ComputeFramework Mounting Engine plugin CustomMeshComponent Mounting Engine plugin DataRegistry Mounting Engine plugin ExampleDeviceProfileSelector Mounting Engine plugin GameplayAbilities Mounting Engine plugin GeometryCache Mounting Engine plugin GeometryProcessing Mounting Engine plugin GoogleCloudMessaging Mounting Engine plugin GooglePAD Mounting Engine plugin HairStrands Mounting Engine plugin InputDebugging Mounting Engine plugin IOSDeviceProfileSelector Mounting Engine plugin LinuxDeviceProfileSelector Mounting Engine plugin LocationServicesBPLibrary Mounting Engine plugin MeshModelingToolset Mounting Engine plugin Metasound Mounting Engine plugin MobilePatchingUtils Mounting Engine plugin MsQuic Mounting Engine plugin ProceduralMeshComponent Mounting Engine plugin PropertyAccessEditor Mounting Engine plugin ResonanceAudio Mounting Engine plugin RigVM Mounting Engine plugin SignificanceManager Mounting Engine plugin SoundFields Mounting Engine plugin StateTree Mounting Engine plugin Synthesis Mounting Engine plugin WaveTable Mounting Engine plugin USDCore Mounting Engine plugin AssetManagerEditor Mounting Engine plugin WebMMoviePlayer Mounting Engine plugin BlueprintHeaderView Mounting Engine plugin WindowsMoviePlayer Mounting Engine plugin WindowsDeviceProfileSelector Mounting Engine plugin ChangelistReview Mounting Engine plugin ColorGrading Mounting Engine plugin CryptoKeys Mounting Engine plugin CurveEditorTools Mounting Engine plugin DataValidation Mounting Engine plugin EngineAssetDefinitions Mounting Engine plugin EditorDebugTools Mounting Engine plugin FacialAnimation Mounting Engine plugin EditorScriptingUtilities Mounting Engine plugin GameplayTagsEditor Mounting Engine plugin GeometryMode Mounting Engine plugin MacGraphicsSwitching Mounting Engine plugin MaterialAnalyzer Mounting Engine plugin MeshLODToolset Mounting Engine plugin ModelingToolsEditorMode Mounting Engine plugin MobileLauncherProfileWizard Mounting Engine plugin ProxyLODPlugin Mounting Engine plugin AndroidMedia Mounting Engine plugin SequencerAnimTools Mounting Engine plugin PluginBrowser Mounting Engine plugin SpeedTreeImporter Mounting Engine plugin StylusInput Mounting Engine plugin UMGWidgetPreview Mounting Engine plugin UVEditor Mounting Engine plugin WorldPartitionHLODUtilities Mounting Engine plugin AvfMedia Mounting Engine plugin ImgMedia Mounting Engine plugin MediaCompositing Mounting Engine plugin OodleNetwork Mounting Engine plugin MediaPlate Mounting Engine plugin MediaPlayerEditor Mounting Engine plugin InterchangeAssets Mounting Engine plugin InterchangeEditor Mounting Engine plugin Interchange Mounting Engine plugin TcpMessaging Mounting Engine plugin UdpMessaging Mounting Engine plugin EOSShared Mounting Engine plugin WebMMedia Mounting Engine plugin Niagara Mounting Engine plugin WmfMedia Mounting Engine plugin NiagaraSimCaching Mounting Engine plugin OnlineBase Mounting Engine plugin OnlineServices Mounting Engine plugin OnlineSubsystem Mounting Engine plugin ActorSequence Mounting Engine plugin LevelSequenceEditor Mounting Engine plugin OnlineSubsystemNull Mounting Engine plugin SequencerScripting Mounting Engine plugin OnlineSubsystemUtils Mounting Engine plugin TemplateSequence Mounting Engine plugin AISupport Mounting Engine plugin Paper2D Mounting Engine plugin EnvironmentQueryEditor Mounting Engine plugin AnimationData Mounting Engine plugin InterchangeTests Mounting Engine plugin AnimationModifierLibrary Mounting Engine plugin ACLPlugin Mounting Engine plugin BlendSpaceMotionAnalysis Mounting Engine plugin ControlRigModules Mounting Engine plugin ControlRig Mounting Engine plugin AnimationSharing Mounting Engine plugin ControlRigSpline Mounting Engine plugin DeformerGraph Mounting Engine plugin CLionSourceCodeAccess Mounting Engine plugin CodeLiteSourceCodeAccess Mounting Engine plugin DumpGPUServices Mounting Engine plugin GitSourceControl Mounting Engine plugin KDevelopSourceCodeAccess Mounting Engine plugin LiveLink Mounting Engine plugin IKRig Mounting Engine plugin N10XSourceCodeAccess Mounting Engine plugin MotionWarping Mounting Engine plugin RigLogic Mounting Engine plugin NullSourceCodeAccess Mounting Engine plugin PerforceSourceControl Mounting Engine plugin PixWinPlugin Mounting Engine plugin PlasticSourceControl Mounting Engine plugin PluginUtils Mounting Engine plugin PropertyAccessNode Mounting Engine plugin RenderDocPlugin Mounting Engine plugin AlembicImporter Mounting Engine plugin NNEDenoiser Mounting Engine plugin NNERuntimeORT Mounting Engine plugin RiderSourceCodeAccess Mounting Engine plugin SubversionSourceControl Mounting Engine plugin TextureFormatOodle Mounting Engine plugin UObjectPlugin Mounting Engine plugin VisualStudioCodeSourceCodeAccess Mounting Engine plugin VisualStudioSourceCodeAccess Mounting Engine plugin XCodeSourceCodeAccess Mounting Engine plugin Takes Mounting Engine plugin OnlineSubsystemGooglePlay Mounting Engine plugin PortableObjectFileDataSource Mounting Engine plugin LightMixer Mounting Engine plugin ConcertMain Mounting Engine plugin ObjectMixer Mounting Engine plugin HoldoutComposite Mounting Engine plugin MetaHumanSDK Mounting Engine plugin XInputDevice Mounting Engine plugin SkeletalMeshModelingTools Mounting Engine plugin SQLiteCore Mounting Engine plugin ContentBrowserAssetDataSource Mounting Engine plugin ContentBrowserClassDataSource Mounting Engine plugin ContentBrowserFileDataSource Mounting Engine plugin BaseCharacterFXEditor Mounting Engine plugin OnlineSubsystemIOS Mounting Engine plugin RiderLink Mounting Engine plugin ConcertSyncClient Mounting Engine plugin ConcertSyncCore Revision control is disabled Revision control is disabled Revision control is disabled NFORDenoise function starting up Starting StudioTelemetry Module Started StudioTelemetry Session Initializing EOSSDK Version:1.17.0-39599718 Using libcurl 8.4.0 - built for Windows - supports SSL with OpenSSL/1.1.1t - supports HTTP deflate (compression) using libz 1.3 - other features: CURL_VERSION_SSL CURL_VERSION_LIBZ CURL_VERSION_IPV6 CURL_VERSION_ASYNCHDNS CURL_VERSION_LARGEFILE CURL_VERSION_HTTP2 CurlRequestOptions (configurable via config and command line): - bVerifyPeer = true - Libcurl will verify peer certificate - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy - bDontReuseConnections = false - Libcurl will reuse connections - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host - LocalHostAddr = Default - BufferSize = 65536 CreateHttpThread using FCurlMultiPollEventLoopHttpThread Creating http thread with maximum 2147483647 concurrent requests WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 OSS: Created online subsystem instance for: NULL OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) File 'WinPixGpuCapturer.dll' does not exist PIX capture plugin failed to initialize! Check that the process is launched from PIX. Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. ExecutableName: UnrealEditor.exe Build: ++UE5+Release-5.5-CL-40574608 Platform=WindowsEditor MachineId=da26c4254f33c275e9f9e1a0985ac676 DeviceId= Engine Version: 5.5.4-40574608+++UE5+Release-5.5 Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5 Net CL: 37670630 OS: Windows 11 (24H2) [10.0.26100.6899] (), CPU: AMD Ryzen 7 5700X 8-Core Processor , GPU: NVIDIA GeForce RTX 3080 Ti Compiled (64-bit): Mar 7 2025 14:49:53 Architecture: x64 Compiled with Visual C++: 19.38.33130.00 Build Configuration: Development Branch Name: ++UE5+Release-5.5 Command Line: Base Directory: E:/Unreal/UE_5.5/Engine/Binaries/Win64/ Allocator: Mimalloc Installed Engine Build: 1 This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no Number of dev versions registered: 36 Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170 FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13 FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15 Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119 UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51 UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 Branch 'EditorLayout' had been unloaded. 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Reloading on-demand took 0.09ms Presizing for max 25165824 objects, including 0 objects not considered by GC. AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false AsyncLoading2 - Initialized Object subsystem initialized Set CVar [[con.DebugEarlyDefault:1]] CVar [[con.DebugLateDefault:1]] deferred - dummy variable created CVar [[con.DebugLateCheat:1]] deferred - dummy variable created CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created Set CVar [[r.setres:1280x720]] CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] CVar [[QualityLevelMapping:high]] deferred - dummy variable created CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created Set CVar [[r.Nanite.Streaming.ReservedResources:1]] Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]] CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created Set CVar [[r.PSOPrecache.GlobalShaders:1]] Set CVar [[r.DynamicRes.DynamicFrameTime:1]] Set CVar [[r.VRS.EnableSoftware:1]] Set CVar [[r.VRS.ContrastAdaptiveShading:1]] Set CVar [[r.VSync:0]] Set CVar [[r.RHICmdBypass:0]] Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created Set CVar [[r.GPUCrashDebugging:0]] CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created Set CVar [[r.GenerateMeshDistanceFields:1]] Set CVar [[r.DynamicGlobalIlluminationMethod:1]] Set CVar [[r.ReflectionMethod:1]] Set CVar [[r.Shadow.Virtual.Enable:1]] Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] Set CVar [[r.CustomDepth:3]] Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] Set CVar [[s.AsyncLoadingThreadEnabled:1]] Set CVar [[s.EventDrivenLoaderEnabled:1]] Set CVar [[s.WarnIfTimeLimitExceeded:0]] Set CVar [[s.TimeLimitExceededMultiplier:1.5]] Set CVar [[s.TimeLimitExceededMinTime:0.005]] Set CVar [[s.UseBackgroundLevelStreaming:1]] Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created Set CVar [[s.FlushStreamingOnExit:1]] CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] Set CVar [[gc.FlushStreamingOnGC:0]] Set CVar [[gc.NumRetriesBeforeForcingGC:10]] Set CVar [[gc.AllowParallelGC:1]] Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] Set CVar [[gc.MaxObjectsInEditor:25165824]] Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] Set CVar [[gc.CreateGCClusters:1]] Set CVar [[gc.MinGCClusterSize:5]] Set CVar [[gc.AssetClustreringEnabled:0]] Set CVar [[gc.ActorClusteringEnabled:0]] Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] Set CVar [[gc.GarbageEliminationEnabled:1]] Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] Set CVar [[r.SkeletalMeshLODBias:0]] Set CVar [[r.ViewDistanceScale:1.0]] Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] Set CVar [[r.FXAA.Quality:4]] Set CVar [[r.TemporalAA.Quality:2]] Set CVar [[r.TSR.History.R11G11B10:1]] Set CVar [[r.TSR.History.ScreenPercentage:200]] Set CVar [[r.TSR.History.UpdateQuality:3]] Set CVar [[r.TSR.ShadingRejection.Flickering:1]] Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] Set CVar [[r.TSR.ReprojectionField:1]] Set CVar [[r.TSR.Resurrection:1]] Applying CVar settings from Section [ShadowQuality@3] File [Scalability] Set CVar [[r.LightFunctionQuality:1]] Set CVar [[r.ShadowQuality:5]] Set CVar [[r.Shadow.CSM.MaxCascades:10]] Set CVar [[r.Shadow.MaxResolution:2048]] Set CVar [[r.Shadow.MaxCSMResolution:2048]] Set CVar [[r.Shadow.RadiusThreshold:0.01]] Set CVar [[r.Shadow.DistanceScale:1.0]] Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] Set CVar [[r.DistanceFieldShadowing:1]] Set CVar [[r.VolumetricFog:1]] Set CVar [[r.VolumetricFog.GridPixelSize:8]] Set CVar [[r.VolumetricFog.GridSizeZ:128]] Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] Set CVar [[r.LightMaxDrawDistanceScale:1]] Set CVar [[r.CapsuleShadows:1]] Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] Set CVar [[r.DistanceFieldAO:1]] Set CVar [[r.AOQuality:2]] Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] Set CVar [[r.RayTracing.Scene.BuildMode:1]] Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] Set CVar [[r.SSR.Quality:3]] Set CVar [[r.SSR.HalfResSceneColor:0]] Set CVar [[r.Lumen.Reflections.Allow:1]] Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]] Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] Set CVar [[r.MotionBlurQuality:4]] Set CVar [[r.MotionBlur.HalfResGather:0]] Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] Set CVar [[r.AmbientOcclusionMaxQuality:100]] Set CVar [[r.AmbientOcclusionLevels:-1]] Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] Set CVar [[r.DepthOfFieldQuality:2]] Set CVar [[r.RenderTargetPoolMin:400]] Set CVar [[r.LensFlareQuality:2]] Set CVar [[r.SceneColorFringeQuality:1]] Set CVar [[r.EyeAdaptationQuality:2]] Set CVar [[r.BloomQuality:5]] Set CVar [[r.Bloom.ScreenPercentage:50.000]] Set CVar [[r.FastBlurThreshold:100]] Set CVar [[r.Upscale.Quality:3]] Set CVar [[r.LightShaftQuality:1]] Set CVar [[r.Filter.SizeScale:1]] Set CVar [[r.Tonemapper.Quality:5]] Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] Applying CVar settings from Section [TextureQuality@3] File [Scalability] Set CVar [[r.Streaming.MipBias:0]] Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] Set CVar [[r.Streaming.Boost:1]] Set CVar [[r.MaxAnisotropy:8]] Set CVar [[r.VT.MaxAnisotropy:8]] Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] Set CVar [[r.Streaming.PoolSize:1000]] Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] Applying CVar settings from Section [EffectsQuality@3] File [Scalability] Set CVar [[r.TranslucencyLightingVolumeDim:64]] Set CVar [[r.RefractionQuality:2]] Set CVar [[r.SceneColorFormat:4]] Set CVar [[r.DetailMode:3]] Set CVar [[r.TranslucencyVolumeBlur:1]] Set CVar [[r.MaterialQualityLevel:1 ; High quality]] Set CVar [[r.SSS.Scale:1]] Set CVar [[r.SSS.SampleSet:2]] Set CVar [[r.SSS.Quality:1]] Set CVar [[r.SSS.HalfRes:0]] Set CVar [[r.SSGI.Quality:3]] Set CVar [[r.EmitterSpawnRateScale:1.0]] Set CVar [[r.ParticleLightQuality:2]] Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] Set CVar [[fx.Niagara.QualityLevel:3]] Set CVar [[r.Refraction.OffsetQuality:1]] Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]] Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]] Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] Applying CVar settings from Section [FoliageQuality@3] File [Scalability] Set CVar [[foliage.DensityScale:1.0]] Set CVar [[grass.DensityScale:1.0]] Applying CVar settings from Section [ShadingQuality@3] File [Scalability] Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] Set CVar [[r.AnisotropicMaterials:1]] Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] Using Default RHI: D3D12 Using Highest Feature Level of D3D12: SM6 Loading RHI module D3D12RHI Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). Checking if RHI D3D12 with Feature Level SM6 is supported by your system. Found D3D12 adapter 0: NVIDIA GeForce RTX 3080 Ti (VendorId: 10de, DeviceId: 2208, SubSysId: 88021043, Revision: 00a1 Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported Adapter has 12086MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 1 output[s] Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) Driver Date: 9-22-2025 Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory, 0 output[s] DirectX Agility SDK runtime found. Chosen D3D12 Adapter Id = 0 RHI D3D12 with Feature Level SM6 is supported and will be used. Selected Device Profile: [WindowsEditor] Platform has ~ 32 GB [34263478272 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) Going up to parent DeviceProfile [Windows] Going up to parent DeviceProfile [] Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] Set CVar [[r.DumpShaderDebugInfo:2]] Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] Applying CVar settings from Section [ConsoleVariables] File [Engine] Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal/Aura/Saved/Config/WindowsEditor/Editor.ini] Computer: REITERATION User: Tsukiyomi CPU Page size=4096, Cores=8 High frequency timer resolution =10.000000 MHz Process is running as part of a Windows Job with separate resource limits Memory total: Physical=31.9GB (32GB approx) Virtual=37.4GB Platform Memory Stats for WindowsEditor Process Physical Memory: 614.39 MB used, 634.48 MB peak Process Virtual Memory: 655.34 MB used, 660.23 MB peak Physical Memory: 7511.57 MB used, 25164.62 MB free, 32676.20 MB total Virtual Memory: 10803.10 MB used, 27505.10 MB free, 38308.20 MB total Metadata set : extradevelopmentmemorymb="0" WindowsPlatformFeatures enabled Chaos Debug Draw Startup Physics initialised using underlying interface: Chaos Using OS detected language (en-US). Using OS detected locale (en-US). No specific localization for 'en-US' exists, so 'en' will be used for the language. Setting process to per monitor DPI aware Available input methods: - English (United States) - (Keyboard). Activated input method: English (United States) - (Keyboard). New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 Slate User Registered. User Index 0, Is Virtual User: 0 Using Default RHI: D3D12 Using Highest Feature Level of D3D12: SM6 Loading RHI module D3D12RHI Checking if RHI D3D12 with Feature Level SM6 is supported by your system. RHI D3D12 with Feature Level SM6 is supported and will be used. Creating D3D12 RHI with Max Feature Level SM6 Attached monitors: resolution: 3840x2160, work area: (0, 0) -> (3840, 2160), device: '\\.\DISPLAY1' [PRIMARY] Found 1 attached monitors. Gathering driver information using Windows Setup API RHI Adapter Info: Name: NVIDIA GeForce RTX 3080 Ti Driver Version: 581.42 (internal:32.0.15.8142, unified:581.42) Driver Date: 9-22-2025 GPU DeviceId: 0x2208 (for the marketing name, search the web for "GPU Device Id") InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off Aftermath initialized Emitting draw events for PIX profiling. Aftermath enabled. Active feature flags: - Feature: EnableResourceTracking ID3D12Device1 is supported. ID3D12Device2 is supported. ID3D12Device3 is supported. ID3D12Device4 is supported. ID3D12Device5 is supported. ID3D12Device6 is supported. ID3D12Device7 is supported. ID3D12Device8 is supported. ID3D12Device9 is supported. ID3D12Device10 is supported. ID3D12Device11 is supported. ID3D12Device12 is supported. Bindless resources are supported Stencil ref from pixel shader is not supported Raster order views are supported Wave Operations are supported (wave size: min=32 max=32). D3D12 ray tracing tier 1.1 and bindless resources are supported. Mesh shader tier 1.0 is supported AtomicInt64OnTypedResource is supported AtomicInt64OnGroupShared is supported AtomicInt64OnDescriptorHeapResource is supported Shader Model 6.6 atomic64 is supported Work Graphs are supported [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000009D4BF5AB300) [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000009D4BF5AB580) [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000009D4BF5AB800) Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 Texture pool is 7130 MB (70% of 10186 MB) Async texture creation enabled RHI has support for 64 bit atomics Current RHI supports per-draw and screenspace Variable Rate Shading Initializing FReadOnlyCVARCache Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all' Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal/Aura/Aura.uproject" -platform=all" ] Loaded Base TextureFormat: TextureFormatASTC Loaded Base TextureFormat: TextureFormatDXT Loaded Base TextureFormat: TextureFormatETC2 Loaded Base TextureFormat: TextureFormatIntelISPCTexComp Loaded Base TextureFormat: TextureFormatUncompressed Oodle Texture TFO init; latest sdk version = 2.9.12 Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll Loaded Base TextureFormat: TextureFormatOodle Loaded TargetPlatform 'Android' Loaded TargetPlatform 'Android_ASTC' Loaded TargetPlatform 'Android_DXT' Loaded TargetPlatform 'Android_ETC2' Loaded TargetPlatform 'AndroidClient' Loaded TargetPlatform 'Android_ASTCClient' Loaded TargetPlatform 'Android_DXTClient' Loaded TargetPlatform 'Android_ETC2Client' Loaded TargetPlatform 'Android_Multi' Loaded TargetPlatform 'Android_MultiClient' Loaded TargetPlatform 'IOS' Loaded TargetPlatform 'IOSClient' Loaded TargetPlatform 'Linux' Loaded TargetPlatform 'LinuxEditor' Loaded TargetPlatform 'LinuxServer' Loaded TargetPlatform 'LinuxClient' Loaded TargetPlatform 'LinuxArm64' Loaded TargetPlatform 'LinuxArm64Server' Loaded TargetPlatform 'LinuxArm64Client' Loaded TargetPlatform 'Mac' Loaded TargetPlatform 'MacEditor' Loaded TargetPlatform 'MacServer' Loaded TargetPlatform 'MacClient' Loaded TargetPlatform 'TVOS' Loaded TargetPlatform 'TVOSClient' Loaded TargetPlatform 'Windows' Loaded TargetPlatform 'WindowsEditor' Loaded TargetPlatform 'WindowsServer' Loaded TargetPlatform 'WindowsClient' Building Assets For WindowsEditor Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it Loaded format module MetalShaderFormat SF_METAL SF_METAL_MRT SF_METAL_TVOS SF_METAL_MRT_TVOS SF_METAL_SM5 SF_METAL_SM6 SF_METAL_SIM SF_METAL_MACES3_1 SF_METAL_MRT_MAC Loaded format module ShaderFormatD3D PCD3D_SM6 PCD3D_SM5 PCD3D_ES31 Loaded format module ShaderFormatOpenGL GLSL_150_ES31 GLSL_ES3_1_ANDROID Loaded format module ShaderFormatVectorVM VVM_1_0 Loaded format module VulkanShaderFormat SF_VULKAN_SM5 SF_VULKAN_ES31_ANDROID SF_VULKAN_ES31 SF_VULKAN_SM5_ANDROID SF_VULKAN_SM6 Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). Memory: Max Cache Size: -1 MB FDerivedDataBackendGraph: Pak pak cache file ../../../../Aura/DerivedDataCache/DDC.ddp not found, will not use a pak cache. Unable to find inner node Pak for hierarchy Hierarchy. FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Aura/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. Unable to find inner node CompressedPak for hierarchy Hierarchy. ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1559 MiB) FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. Unable to find inner node EnterprisePak for hierarchy Hierarchy. Found Zen config default=C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data InTree version at 'E:/Unreal/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01' Installed version at 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03' No current process using the data dir found, launching a new instance Launching executable 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\Tsukiyomi\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 5484 --child-id Zen_5484_Startup' Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. Local ZenServer AutoLaunch initialization completed in 0.555 seconds ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.07 seconds. C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.10ms. RandomReadSpeed=15.32MBs, RandomWriteSpeed=162.74MBs. Assigned SpeedClass 'Local' Local: Using data cache path C:/Users/Tsukiyomi/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly ZenShared: Disabled because Host is set to 'None' Unable to find inner node ZenShared for hierarchy Hierarchy. Shared: Disabled because no path is configured. Unable to find inner node Shared for hierarchy Hierarchy. Cloud: Disabled because Host is set to 'None' Unable to find inner node Cloud for hierarchy Hierarchy. Guid format shader working directory is 34 characters bigger than the processId version (../../../../Aura/Intermediate/Shaders/WorkingDirectory/5484/). Cleaned the shader compiler working directory 'C:/Users/Tsukiyomi/AppData/Local/Temp/UnrealShaderWorkingDir/9BB781444D58F92202DCF0A64F18E04D/'. Cannot use XGE Controller as Incredibuild is not installed on this machine. Using Local Shader Compiler with 8 workers. Compiling shader autogen file: ../../../../Aura/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush Autogen file is unchanged, skipping write. Completed SDK detection: ExitCode = 0 Using FreeType 2.10.0 SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png FAssetRegistry took 0.0030 seconds to start up EditorDomain is Disabled AssetDataGatherer spent 0.000s loading caches ../../../../Aura/Intermediate/CachedAssetRegistry_*.bin. FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages Texture Encode Speed: FinalIfAvailable (editor). Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal Shared linear texture encoding: Disabled Deviceprofile LinuxArm64Editor not found. Deviceprofile LinuxArm64 not found. Active device profile: [000009D4D7D26000][000009D4CFFC2000 66] WindowsEditor Metadata set : deviceprofile="WindowsEditor" Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION' Running Serialized UAT: [ cmd.exe /c ""E:/Unreal/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal/Aura/Aura.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal/Aura/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal/Aura/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal/Aura/Aura.uproject" -Device=Win64@REITERATION" -nocompile -nocompileuat ] Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial Using QuadricMeshReduction for automatic static mesh reduction Using SkeletalMeshReduction for automatic skeletal mesh reduction Using ProxyLODMeshReduction for automatic mesh merging No distributed automatic mesh merging module available No distributed automatic mesh merging module available Completed device detection: Code = 0 Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.60ms Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 0.76ms Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 0.59ms Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.55ms VirtualizationSystem name found in ini file: None FNullVirtualizationSystem mounted, virtualization will be disabled Border BreadcrumbButton Brushes.Title Default Icons.Save Icons.Toolbar.Settings ListView SoftwareCursor_CardinalCross SoftwareCursor_Grab TableView.DarkRow TableView.Row TreeView FWorldPartitionClassDescRegistry::Initialize started... FWorldPartitionClassDescRegistry::Initialize took 5.191 ms Branch 'Mass' had been unloaded. Reloading on-demand took 0.57ms XR: Instanced Stereo Rendering is Disabled XR: MultiViewport is Disabled XR: Mobile Multiview is Disabled Turnkey Device: Win64@Reiteration: (Name=Reiteration, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid") Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.76ms UGameplayTagsManager::InitializeManager - 0.002 s MetaSound Page Target Initialized to 'Default' Registering Engine Module Parameter Interfaces... MetaSound Engine Initialized Initializing TcpMessaging bridge Work queue size set to 1024. Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. Unicast socket bound to '0.0.0.0:63837'. Added local interface '192.168.50.49' to multicast group '230.0.0.1:6666' Niagara Debugger Client Initialized | Session: 368D060989F440918000000000008000 | Instance: A59589F94DC5DA1BFF26C89BF16CE16F (REITERATION-5484). Available graphics and compute adapters: 0: NVIDIA GeForce RTX 3080 Ti (Compute, Graphics) 1: Microsoft Basic Render Driver (Compute, Graphics) No NPU adapter found! UAndroidPermissionCallbackProxy::GetInstance No Audio Capture implementations found. Audio input will be silent. No Audio Capture implementations found. Audio input will be silent. Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json' Updated LibraryPaths for USD plugInfo.json file 'E:/Unreal/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json' Branch 'ObjectMixerSerializedData' had been unloaded. Reloading on-demand took 0.60ms Branch 'Crypto' had been unloaded. Reloading on-demand took 0.54ms Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png Revision control is disabled Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] Revision control is disabled Loaded 0 collections in 0.001270 seconds Scanning file cache for directory 'E:/Unreal/Aura/Saved/Collections/' took 0.00s Scanning file cache for directory 'E:/Unreal/Aura/Content/Developers/Tsukiyomi/Collections/' took 0.00s Scanning file cache for directory 'E:/Unreal/Aura/Content/Collections/' took 0.00s Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png Failed to read file '../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png' error. Could not find file for Slate resource: ../../../Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png LogEOS: [Boot] EOSSDK Version 1.17.0-39599718 booting at 2025-10-19T18:19:15.116Z using C LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.6725.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=Aura, ProductVersion=++UE5+Release-5.5-CL-40574608, IsServer=false, Flags=DisableOverlay] LogEOSAnalytics: Start Session (User: ...) LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online LogEOS: Updating Platform SDK Config, Time: 0.000324 Logging in using persist 44596 objects as part of root set at end of initial load. CloseDisregardForGC: 0/0 objects in disregard for GC pool AsyncLoading2 - NotifyRegistrationComplete: Registered 37264 public script object entries (1006.94 KB) AsyncLoading2 - Thread Started: false, IsInitialLoad: false Initializing Engine... Initializing StylusInput subsystem. Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll Failed to find object 'Class /Script/Aura.AuraAssetManager' appError called: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 3420] Engine config value AssetManagerClassName '/Script/Aura.AuraAssetManager' is not a valid class name. Windows GetLastError: The operation completed successfully. (0)