// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AbilitySystem/Data/CharacterClassInfo.h" #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #ifdef AURA_CharacterClassInfo_generated_h #error "CharacterClassInfo.generated.h already included, missing '#pragma once' in CharacterClassInfo.h" #endif #define AURA_CharacterClassInfo_generated_h #define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_22_GENERATED_BODY \ friend struct Z_Construct_UScriptStruct_FCharacterClassDefaultInfo_Statics; \ AURA_API static class UScriptStruct* StaticStruct(); template<> AURA_API UScriptStruct* StaticStruct(); #define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCharacterClassInfo(); \ friend struct Z_Construct_UClass_UCharacterClassInfo_Statics; \ public: \ DECLARE_CLASS(UCharacterClassInfo, UDataAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Aura"), NO_API) \ DECLARE_SERIALIZER(UCharacterClassInfo) #define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UCharacterClassInfo(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ private: \ /** Private move- and copy-constructors, should never be used */ \ UCharacterClassInfo(UCharacterClassInfo&&); \ UCharacterClassInfo(const UCharacterClassInfo&); \ public: \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCharacterClassInfo); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCharacterClassInfo); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCharacterClassInfo) \ NO_API virtual ~UCharacterClassInfo(); #define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_31_PROLOG #define FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_INCLASS_NO_PURE_DECLS \ FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h_34_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS template<> AURA_API UClass* StaticClass(); #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Aura_Source_Aura_Public_AbilitySystem_Data_CharacterClassInfo_h #define FOREACH_ENUM_ECHARACTERCLASS(op) \ op(ECharacterClass::Elementalist) \ op(ECharacterClass::Warrior) \ op(ECharacterClass::Ranger) enum class ECharacterClass : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> AURA_API UEnum* StaticEnum(); PRAGMA_ENABLE_DEPRECATION_WARNINGS