// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Aura/Public/Game/AuraGameMode.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeAuraGameMode() {} // Begin Cross Module References AURA_API UClass* Z_Construct_UClass_AAuraGameMode(); AURA_API UClass* Z_Construct_UClass_AAuraGameMode_NoRegister(); AURA_API UClass* Z_Construct_UClass_UCharacterClassInfo_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_AGameModeBase(); UPackage* Z_Construct_UPackage__Script_Aura(); // End Cross Module References // Begin Class AAuraGameMode void AAuraGameMode::StaticRegisterNativesAAuraGameMode() { } IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAuraGameMode); UClass* Z_Construct_UClass_AAuraGameMode_NoRegister() { return AAuraGameMode::StaticClass(); } struct Z_Construct_UClass_AAuraGameMode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { #if !UE_BUILD_SHIPPING { "Comment", "/**\n * \n */" }, #endif { "HideCategories", "Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" }, { "IncludePath", "Game/AuraGameMode.h" }, { "ModuleRelativePath", "Public/Game/AuraGameMode.h" }, { "ShowCategories", "Input|MouseInput Input|TouchInput" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CharacterClassInfo_MetaData[] = { { "Category", "Class Defaults" }, { "ModuleRelativePath", "Public/Game/AuraGameMode.h" }, }; #endif // WITH_METADATA static const UECodeGen_Private::FObjectPropertyParams NewProp_CharacterClassInfo; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraGameMode_Statics::NewProp_CharacterClassInfo = { "CharacterClassInfo", nullptr, (EPropertyFlags)0x0114000000010001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraGameMode, CharacterClassInfo), Z_Construct_UClass_UCharacterClassInfo_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CharacterClassInfo_MetaData), NewProp_CharacterClassInfo_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraGameMode_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraGameMode_Statics::NewProp_CharacterClassInfo, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraGameMode_Statics::PropPointers) < 2048); UObject* (*const Z_Construct_UClass_AAuraGameMode_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_AGameModeBase, (UObject* (*)())Z_Construct_UPackage__Script_Aura, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraGameMode_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_AAuraGameMode_Statics::ClassParams = { &AAuraGameMode::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_AAuraGameMode_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_AAuraGameMode_Statics::PropPointers), 0, 0x009002ACu, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraGameMode_Statics::Class_MetaDataParams), Z_Construct_UClass_AAuraGameMode_Statics::Class_MetaDataParams) }; UClass* Z_Construct_UClass_AAuraGameMode() { if (!Z_Registration_Info_UClass_AAuraGameMode.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AAuraGameMode.OuterSingleton, Z_Construct_UClass_AAuraGameMode_Statics::ClassParams); } return Z_Registration_Info_UClass_AAuraGameMode.OuterSingleton; } template<> AURA_API UClass* StaticClass() { return AAuraGameMode::StaticClass(); } AAuraGameMode::AAuraGameMode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR(AAuraGameMode); AAuraGameMode::~AAuraGameMode() {} // End Class AAuraGameMode // Begin Registration struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AAuraGameMode, AAuraGameMode::StaticClass, TEXT("AAuraGameMode"), &Z_Registration_Info_UClass_AAuraGameMode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraGameMode), 3207396240U) }, }; }; static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_2398388220(TEXT("/Script/Aura"), Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Game_AuraGameMode_h_Statics::ClassInfo), nullptr, 0, nullptr, 0); // End Registration PRAGMA_ENABLE_DEPRECATION_WARNINGS