// Copyright Echo Devgroup #pragma once #include "CoreMinimal.h" #include "GameFramework/GameModeBase.h" #include "AuraGameMode.generated.h" class UCharacterClassInfo; /** * */ UCLASS() class AURA_API AAuraGameMode : public AGameModeBase { GENERATED_BODY() public: UPROPERTY(EditDefaultsOnly, Category = "Class Defaults") TObjectPtr CharacterClassInfo; };