// Copyright Echo Devgroup #pragma once #include "CoreMinimal.h" #include "Engine/AssetManager.h" #include "AuraAssetManager.generated.h" /** * */ UCLASS() class AURA_API UAuraAssetManager : public UAssetManager { GENERATED_BODY() public: static UAuraAssetManager& Get(); protected: virtual void StartInitialLoading() override; private: };