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@@ -7,7 +7,7 @@
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#include "CombatInterface.generated.h"
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// This class does not need to be modified.
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UINTERFACE(MinimalAPI)
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UINTERFACE(MinimalAPI, BlueprintType)
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class UCombatInterface : public UInterface
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{
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GENERATED_BODY()
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@@ -25,4 +25,7 @@ public:
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virtual int32 GetPlayerLevel();
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virtual FVector GetCombatSocketLocation();
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UFUNCTION(BlueprintImplementableEvent, BlueprintCallable)
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void UpdateFacingTarget(const FVector& TargetLocation);
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};
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