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@@ -31,9 +31,9 @@ protected:
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FName WeaponTipSocketName;
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virtual FVector GetCombatSocketLocation() override;
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UPROPERTY()
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TObjectPtr<UAbilitySystemComponent> AbilitySystemComponent;
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UPROPERTY()
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TObjectPtr<UAttributeSet> AttributeSet;
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@@ -4,7 +4,6 @@
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#include "CoreMinimal.h"
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#include "Character/AuraCharacterBase.h"
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#include "Interact/CombatInterface.h"
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#include "Interact/EnemyInterface.h"
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#include "AuraEnemy.generated.h"
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@@ -33,6 +32,7 @@ protected:
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Character Class Defaults")
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int32 Level = 1;
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private:
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};
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