Am sad and feel bad.

This commit is contained in:
2025-10-17 16:43:49 -04:00
parent 951b45b07c
commit fc85fa2a5a
103 changed files with 14133 additions and 14468 deletions

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@@ -52,6 +52,9 @@ public:
FGameplayTag Input_InputTag_8;
FGameplayTag Input_InputTag_9;
FGameplayTag Input_InputTag_10;
FGameplayTag Input_InputTag_Q;
FGameplayTag Input_InputTag_E;
FGameplayTag Input_InputTag_Shift;
private:
static FAuraGameplayTags GameplayTags;

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@@ -31,9 +31,9 @@ protected:
FName WeaponTipSocketName;
virtual FVector GetCombatSocketLocation() override;
UPROPERTY()
TObjectPtr<UAbilitySystemComponent> AbilitySystemComponent;
UPROPERTY()
TObjectPtr<UAttributeSet> AttributeSet;

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@@ -4,7 +4,6 @@
#include "CoreMinimal.h"
#include "Character/AuraCharacterBase.h"
#include "Interact/CombatInterface.h"
#include "Interact/EnemyInterface.h"
#include "AuraEnemy.generated.h"
@@ -33,6 +32,7 @@ protected:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Character Class Defaults")
int32 Level = 1;
private:
};

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@@ -7,7 +7,7 @@
#include "CombatInterface.generated.h"
// This class does not need to be modified.
UINTERFACE(MinimalAPI)
UINTERFACE(MinimalAPI, BlueprintType)
class UCombatInterface : public UInterface
{
GENERATED_BODY()
@@ -25,4 +25,7 @@ public:
virtual int32 GetPlayerLevel();
virtual FVector GetCombatSocketLocation();
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable)
void UpdateFacingTarget(const FVector& TargetLocation);
};

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@@ -37,6 +37,13 @@ private:
UPROPERTY(EditAnywhere, Category = "Input")
TObjectPtr<UInputAction> MoveAction;
UPROPERTY(EditAnywhere, Category = "Input")
TObjectPtr<UInputAction> ShiftAction;
void ShiftPressed() {bShiftKeyDown = true; }
void ShiftReleased(){bShiftKeyDown = false; }
bool bShiftKeyDown = false;
void Move(const FInputActionValue& InputActionValue);