Am sad and feel bad.

This commit is contained in:
2025-10-17 16:43:49 -04:00
parent 951b45b07c
commit fc85fa2a5a
103 changed files with 14133 additions and 14468 deletions

View File

@@ -1,6 +1,5 @@
// Copyright Echo Devgroup
#include "Character/AuraEnemy.h"
#include "AbilitySystem/AuraAbilitySystemComponent.h"
@@ -10,20 +9,18 @@
AAuraEnemy::AAuraEnemy()
{
GetMesh()->SetCollisionResponseToChannel(ECC_Visibility, ECR_Block);
AbilitySystemComponent = CreateDefaultSubobject<UAuraAbilitySystemComponent>("AbilitySystemComponent");
AbilitySystemComponent->SetIsReplicated(true);
AbilitySystemComponent->SetReplicationMode(EGameplayEffectReplicationMode::Minimal);
AttributeSet = CreateDefaultSubobject<UAuraAttributeSet>("AttributeSet");
}
void AAuraEnemy::HighlightActor()
{
GetMesh()->SetRenderCustomDepth(true);
GetMesh()->SetCustomDepthStencilValue(250.f);
GetMesh()->SetCustomDepthStencilValue(CUSTOM_DEPTH_RED);
Weapon->SetRenderCustomDepth(true);
Weapon->SetCustomDepthStencilValue(250.f);
Weapon->SetCustomDepthStencilValue(CUSTOM_DEPTH_RED);
}
void AAuraEnemy::UnHighlightActor()
@@ -49,4 +46,4 @@ void AAuraEnemy::InitAbilityActorInfo()
Cast<UAuraAbilitySystemComponent>(AbilitySystemComponent)->AbilityActorInfoSet();
InitializeDefaultAttributes();
}
}