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@@ -56,10 +56,10 @@ void UAuraAbilitySystemComponent::AbilityInputTagReleased(const FGameplayTag& In
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}
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}
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void UAuraAbilitySystemComponent::ClientEffectApplied_Implementation(UAbilitySystemComponent* AbilitySystemComponent,
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const FGameplayEffectSpec& EffectSpec, FActiveGameplayEffectHandle ActiveEffectHandle)
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const FGameplayEffectSpec& EffectSpec, FActiveGameplayEffectHandle ActiveEffectHandle)
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{
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//GEngine->AddOnScreenDebugMessage(1,8.f, FColor::Blue,FString("Effect Applied!"));
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FGameplayTagContainer TagContainer;
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EffectSpec.GetAllAssetTags(TagContainer);
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