Am sad and feel bad.

This commit is contained in:
2025-10-17 16:43:49 -04:00
parent 951b45b07c
commit fc85fa2a5a
103 changed files with 14133 additions and 14468 deletions

View File

@@ -66,6 +66,11 @@
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemlibrary.h",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
@@ -113,11 +118,6 @@
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\debugtextinfo.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\hud.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayerstate.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysysteminterface.h",
@@ -161,10 +161,9 @@
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\userwidget.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurauserwidget.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.gen.cpp",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxhealth.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxhealth.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplaymodmagnitudecalculation.h",
@@ -178,14 +177,6 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.gen.cpp",
"e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\unrealeditor\\debuggame\\aura\\permoduleinline.gen.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\hal\\permoduleinline.inl",
"e:\\unreal\\aura\\source\\aura\\aura.cpp",
"e:\\unreal\\aura\\source\\aura\\aura.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemcomponent.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemlibrary.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystatics.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\kismetsystemlibrary.h",
@@ -196,12 +187,20 @@
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystaticstypes.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystaticstypes.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystatics.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraattributeset.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\attributeinfo.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\auradataasset.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxhealth.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxmana.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h",
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacter.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacter.h",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h",
@@ -211,20 +210,6 @@
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\attributeinfo.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\auradataasset.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxhealth.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxmana.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\auraassetmanager.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\auragameplaytags.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagsmanager.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagsmanager.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacter.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacter.h",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementcomponent.h",
@@ -247,63 +232,13 @@
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\character\\auraenemy.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auraenemy.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\game\\auragamemode.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\interact\\enemyinterface.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\player\\auraplayercontroller.cpp",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputsubsystems.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputsubsysteminterface.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedplayerinput.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\playerinput.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\gesturerecognizer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\keystate.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\playerinput.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\inputaction.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\inputmodifiers.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\inputactionvalue.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\inputactionvalue.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\inputmodifiers.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\inputtriggers.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\inputtriggers.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\inputaction.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedplayerinput.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\playermappablekeyslot.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\playermappablekeyslot.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputsubsysteminterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputsubsystems.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationpath.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationdata.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationsystemtypes.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigationsystemconfig.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationsystemconfig.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationdatainterface.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationdatainterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\navigationsystem\\uht\\navigationdata.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\navigationsystem\\uht\\navigationpath.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationsystem.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationdirtyelement.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationinvokerpriority.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationinvokerpriority.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigationsystembase.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationsystembase.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationoctree.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationelement.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationoctreecontroller.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationdirtyareascontroller.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\math\\movingwindowaveragefast.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationbounds.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\navigationsystem\\uht\\navigationsystem.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\splinecomponent.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\splinecomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\input\\aurainputcomponent.h",
"e:\\unreal\\aura\\source\\aura\\public\\input\\aurainputconfig.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputconfig.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputcomponent.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\player\\auraplayerstate.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\hud\\aurahud.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\attributemenuwidgetcontroller.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\aurawidgetcontroller.cpp",