Am sad and feel bad.
This commit is contained in:
@@ -286,6 +286,20 @@
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/I "Editor\SceneDepthPickerMode\Public"
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/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditMode\UHT"
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/I "Editor\AnimationEditMode\Public"
|
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/I "..\Plugins\FX\Niagara\Intermediate\Build\Win64\UnrealEditor\Inc\Niagara\UHT"
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/I "..\Plugins\FX\Niagara\Source"
|
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/I "..\Plugins\FX\Niagara\Source\Niagara\Classes"
|
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/I "..\Plugins\FX\Niagara\Source\Niagara\Public"
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/I "..\Plugins\FX\Niagara\Source\Niagara\Internal"
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/I "..\Plugins\FX\Niagara\Intermediate\Build\Win64\UnrealEditor\Inc\NiagaraCore\UHT"
|
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/I "..\Plugins\FX\Niagara\Source\NiagaraCore\Public"
|
||||
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\VectorVM\UHT"
|
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/I "Runtime\VectorVM\Public"
|
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/I "..\Plugins\FX\Niagara\Intermediate\Build\Win64\UnrealEditor\Inc\NiagaraShader\UHT"
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/I "..\Plugins\FX\Niagara\Shaders\Shared"
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/I "..\Plugins\FX\Niagara\Source\NiagaraShader\Public"
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/I "..\Plugins\FX\Niagara\Source\NiagaraShader\Internal"
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/I "..\Plugins\FX\Niagara\Source\NiagaraVertexFactories\Public"
|
||||
/I "..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT"
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/I "..\Plugins\Runtime\GameplayAbilities\Source"
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/I "..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public"
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@@ -292,12 +292,12 @@
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/I "..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT"
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/I "..\Plugins\Runtime\DataRegistry\Source"
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/I "..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public"
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/I "E:\Unreal\Aura\Intermediate\Build\Win64\UnrealEditor\Inc\Aura\UHT"
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/I "E:\Unreal\Aura\Source"
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/I "E:\Unreal\Aura\Source\Aura\Public"
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/I "..\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Inc\EnhancedInput\UHT"
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/I "..\Plugins\EnhancedInput\Source"
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/I "..\Plugins\EnhancedInput\Source\EnhancedInput\Public"
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/I "E:\Unreal\Aura\Intermediate\Build\Win64\UnrealEditor\Inc\Aura\UHT"
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/I "E:\Unreal\Aura\Source"
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/I "E:\Unreal\Aura\Source\Aura\Public"
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/external:W0
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/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include"
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/external:I "ThirdParty\RapidJSON\1.1.0"
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@@ -23,10 +23,21 @@
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\engine\\contentencryptionconfig.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\assetmanager.generated.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraassetmanager.generated.h",
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"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemglobals.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagcontainer.generated.h"
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagcontainer.generated.h",
|
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffecttypes.h",
|
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\activegameplayeffecthandle.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\activegameplayeffecthandle.generated.h",
|
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectattributecapturedefinition.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\attributeset.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\attributeset.generated.h",
|
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffectattributecapturedefinition.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayabilitiesmodule.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemglobals.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h"
|
||||
],
|
||||
"ImportedModules": [],
|
||||
"ImportedHeaderUnits": []
|
||||
|
||||
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@@ -76,7 +76,12 @@
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||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h"
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\aura.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\capsulecomponent.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\shapecomponent.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\shapecomponent.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\capsulecomponent.generated.h"
|
||||
],
|
||||
"ImportedModules": [],
|
||||
"ImportedHeaderUnits": []
|
||||
|
||||
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@@ -78,6 +78,8 @@
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||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h",
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||||
|
||||
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@@ -17,6 +17,15 @@
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||||
#define UE_PLUGIN_NAME ""
|
||||
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
|
||||
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
|
||||
#define VECTORVM_SUPPORTS_EXPERIMENTAL 1
|
||||
#define VECTORVM_SUPPORTS_LEGACY 1
|
||||
#define NIAGARA_API DLLIMPORT
|
||||
#define NIAGARACORE_API DLLIMPORT
|
||||
#define VECTORVM_SUPPORTS_SERIALIZATION 0
|
||||
#define VECTORVM_DEBUG_PRINTF 0
|
||||
#define VECTORVM_API DLLIMPORT
|
||||
#define NIAGARASHADER_API DLLIMPORT
|
||||
#define NIAGARAVERTEXFACTORIES_API DLLIMPORT
|
||||
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
|
||||
#define WITH_GAMEPLAY_DEBUGGER 1
|
||||
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
|
||||
|
||||
@@ -22,5 +22,5 @@
|
||||
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
|
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#define GAMEPLAYABILITIES_API DLLIMPORT
|
||||
#define DATAREGISTRY_API DLLIMPORT
|
||||
#define AURA_API DLLEXPORT
|
||||
#define ENHANCEDINPUT_API DLLIMPORT
|
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#define AURA_API DLLEXPORT
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
"Module.Aura.cpp.obj": [
|
||||
"AttributeInfo.gen.cpp.obj",
|
||||
"AttributeMenuWidgetController.gen.cpp.obj",
|
||||
"AuraAbilitySystemComponent.gen.cpp.obj",
|
||||
"AuraAbilitySystemLibrary.gen.cpp.obj",
|
||||
"AuraAssetManager.gen.cpp.obj",
|
||||
"AuraAttributeSet.gen.cpp.obj",
|
||||
@@ -11,32 +12,23 @@
|
||||
"AuraEffectActor.gen.cpp.obj",
|
||||
"AuraGameMode.gen.cpp.obj",
|
||||
"AuraHUD.gen.cpp.obj",
|
||||
"AuraPlayerController.gen.cpp.obj",
|
||||
"AuraPlayerState.gen.cpp.obj",
|
||||
"AuraUserWidget.gen.cpp.obj",
|
||||
"AuraWidgetController.gen.cpp.obj",
|
||||
"CombatInterface.gen.cpp.obj",
|
||||
"EnemyInterface.gen.cpp.obj",
|
||||
"MMC_MaxHealth.gen.cpp.obj",
|
||||
"MMC_MaxMana.gen.cpp.obj",
|
||||
"OverlayWidgetController.gen.cpp.obj",
|
||||
"PerModuleInline.gen.cpp.obj",
|
||||
"Aura.cpp.obj",
|
||||
"AuraAbilitySystemComponent.cpp.obj",
|
||||
"AuraAbilitySystemLibrary.cpp.obj",
|
||||
"AuraAttributeSet.cpp.obj",
|
||||
"AttributeInfo.cpp.obj",
|
||||
"AuraDataAsset.cpp.obj",
|
||||
"MMC_MaxHealth.cpp.obj",
|
||||
"MMC_MaxMana.cpp.obj",
|
||||
"AuraEffectActor.cpp.obj",
|
||||
"AuraAssetManager.cpp.obj",
|
||||
"AuraGameplayTags.cpp.obj",
|
||||
"AuraCharacter.cpp.obj",
|
||||
"AuraEnemy.cpp.obj",
|
||||
"AuraGameMode.cpp.obj",
|
||||
"EnemyInterface.cpp.obj",
|
||||
"AuraPlayerController.cpp.obj",
|
||||
"AuraPlayerState.cpp.obj",
|
||||
"AuraHUD.cpp.obj",
|
||||
"AttributeMenuWidgetController.cpp.obj",
|
||||
@@ -44,22 +36,32 @@
|
||||
"OverlayWidgetController.cpp.obj",
|
||||
"AuraUserWidget.cpp.obj",
|
||||
"Aura.init.gen.cpp.obj",
|
||||
"AuraAbilitySystemComponent.gen.cpp.obj",
|
||||
"AuraCharacter.gen.cpp.obj",
|
||||
"AuraCharacterBase.gen.cpp.obj",
|
||||
"AuraEnemy.gen.cpp.obj",
|
||||
"AuraGameplayAbility.gen.cpp.obj",
|
||||
"AuraInputComponent.gen.cpp.obj",
|
||||
"AuraInputConfig.gen.cpp.obj",
|
||||
"AuraPlayerController.gen.cpp.obj",
|
||||
"AuraProjectile.gen.cpp.obj",
|
||||
"AuraProjectileSpell.gen.cpp.obj",
|
||||
"CombatInterface.gen.cpp.obj",
|
||||
"TargetDataUnderMouse.gen.cpp.obj",
|
||||
"Aura.cpp.obj",
|
||||
"AuraAbilitySystemComponent.cpp.obj",
|
||||
"AuraAttributeSet.cpp.obj",
|
||||
"AuraProjectileSpell.cpp.obj",
|
||||
"AuraGameplayAbility.cpp.obj",
|
||||
"TargetDataUnderMouse.cpp.obj",
|
||||
"AuraProjectile.cpp.obj",
|
||||
"AuraAssetManager.cpp.obj",
|
||||
"AuraGameplayTags.cpp.obj",
|
||||
"AuraCharacterBase.cpp.obj",
|
||||
"AuraEnemy.cpp.obj",
|
||||
"AuraInputComponent.cpp.obj",
|
||||
"AuraInputConfig.cpp.obj",
|
||||
"CombatInterface.cpp.obj"
|
||||
"CombatInterface.cpp.obj",
|
||||
"AuraPlayerController.cpp.obj"
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -4,42 +4,32 @@
|
||||
"Module.Aura.cpp.obj": [
|
||||
"AttributeInfo.gen.cpp.obj",
|
||||
"AttributeMenuWidgetController.gen.cpp.obj",
|
||||
"AuraAbilitySystemComponent.gen.cpp.obj",
|
||||
"AuraAbilitySystemLibrary.gen.cpp.obj",
|
||||
"AuraAssetManager.gen.cpp.obj",
|
||||
"AuraAttributeSet.gen.cpp.obj",
|
||||
"AuraCharacter.gen.cpp.obj",
|
||||
"AuraCharacterBase.gen.cpp.obj",
|
||||
"AuraDataAsset.gen.cpp.obj",
|
||||
"AuraEffectActor.gen.cpp.obj",
|
||||
"AuraEnemy.gen.cpp.obj",
|
||||
"AuraGameMode.gen.cpp.obj",
|
||||
"AuraHUD.gen.cpp.obj",
|
||||
"AuraPlayerController.gen.cpp.obj",
|
||||
"AuraPlayerState.gen.cpp.obj",
|
||||
"AuraUserWidget.gen.cpp.obj",
|
||||
"AuraWidgetController.gen.cpp.obj",
|
||||
"CombatInterface.gen.cpp.obj",
|
||||
"EnemyInterface.gen.cpp.obj",
|
||||
"MMC_MaxHealth.gen.cpp.obj",
|
||||
"MMC_MaxMana.gen.cpp.obj",
|
||||
"OverlayWidgetController.gen.cpp.obj",
|
||||
"PerModuleInline.gen.cpp.obj",
|
||||
"Aura.cpp.obj",
|
||||
"AuraAbilitySystemComponent.cpp.obj",
|
||||
"AuraAbilitySystemLibrary.cpp.obj",
|
||||
"AuraAttributeSet.cpp.obj",
|
||||
"AttributeInfo.cpp.obj",
|
||||
"AuraDataAsset.cpp.obj",
|
||||
"MMC_MaxHealth.cpp.obj",
|
||||
"MMC_MaxMana.cpp.obj",
|
||||
"AuraEffectActor.cpp.obj",
|
||||
"AuraAssetManager.cpp.obj",
|
||||
"AuraGameplayTags.cpp.obj",
|
||||
"AuraCharacter.cpp.obj",
|
||||
"AuraEnemy.cpp.obj",
|
||||
"AuraGameMode.cpp.obj",
|
||||
"EnemyInterface.cpp.obj",
|
||||
"AuraPlayerController.cpp.obj",
|
||||
"AuraPlayerState.cpp.obj",
|
||||
"AuraHUD.cpp.obj",
|
||||
"AttributeMenuWidgetController.cpp.obj",
|
||||
@@ -47,19 +37,31 @@
|
||||
"OverlayWidgetController.cpp.obj",
|
||||
"AuraUserWidget.cpp.obj",
|
||||
"Aura.init.gen.cpp.obj",
|
||||
"AuraAbilitySystemComponent.gen.cpp.obj",
|
||||
"AuraCharacter.gen.cpp.obj",
|
||||
"AuraCharacterBase.gen.cpp.obj",
|
||||
"AuraEnemy.gen.cpp.obj",
|
||||
"AuraGameplayAbility.gen.cpp.obj",
|
||||
"AuraInputComponent.gen.cpp.obj",
|
||||
"AuraInputConfig.gen.cpp.obj",
|
||||
"AuraPlayerController.gen.cpp.obj",
|
||||
"AuraProjectile.gen.cpp.obj",
|
||||
"AuraProjectileSpell.gen.cpp.obj",
|
||||
"CombatInterface.gen.cpp.obj",
|
||||
"TargetDataUnderMouse.gen.cpp.obj",
|
||||
"Aura.cpp.obj",
|
||||
"AuraAttributeSet.cpp.obj",
|
||||
"AuraProjectileSpell.cpp.obj",
|
||||
"AuraGameplayAbility.cpp.obj",
|
||||
"TargetDataUnderMouse.cpp.obj",
|
||||
"AuraProjectile.cpp.obj",
|
||||
"AuraAssetManager.cpp.obj",
|
||||
"AuraGameplayTags.cpp.obj",
|
||||
"AuraCharacterBase.cpp.obj",
|
||||
"AuraEnemy.cpp.obj",
|
||||
"AuraInputComponent.cpp.obj",
|
||||
"AuraInputConfig.cpp.obj",
|
||||
"CombatInterface.cpp.obj"
|
||||
"CombatInterface.cpp.obj",
|
||||
"AuraPlayerController.cpp.obj"
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
|
||||
@@ -8,32 +9,23 @@
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraWidgetController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CombatInterface.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/EnemyInterface.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxHealth.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxMana.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/EnemyInterface.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerController.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerState.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/UI/HUD/AuraHUD.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/AttributeMenuWidgetController.cpp"
|
||||
|
||||
@@ -66,6 +66,11 @@
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemlibrary.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
|
||||
@@ -113,11 +118,6 @@
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\debugtextinfo.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\hud.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayerstate.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysysteminterface.h",
|
||||
@@ -161,10 +161,9 @@
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\umg\\uht\\userwidget.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurauserwidget.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.gen.cpp",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxhealth.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxhealth.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplaymodmagnitudecalculation.h",
|
||||
@@ -178,14 +177,6 @@
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.gen.cpp",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\unrealeditor\\debuggame\\aura\\permoduleinline.gen.cpp",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\hal\\permoduleinline.inl",
|
||||
"e:\\unreal\\aura\\source\\aura\\aura.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\aura.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemcomponent.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraabilitysystemlibrary.cpp",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystatics.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\kismetsystemlibrary.h",
|
||||
@@ -196,12 +187,20 @@
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystaticstypes.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystaticstypes.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystatics.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraattributeset.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\attributeinfo.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\auradataasset.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxhealth.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxmana.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacter.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacter.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h",
|
||||
@@ -211,20 +210,6 @@
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\attributeinfo.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\auradataasset.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxhealth.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxmana.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\auraassetmanager.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\auragameplaytags.cpp",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagsmanager.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagsmanager.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacter.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacter.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementcomponent.h",
|
||||
@@ -247,63 +232,13 @@
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\character\\auraenemy.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\character\\auraenemy.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\game\\auragamemode.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\interact\\enemyinterface.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\player\\auraplayercontroller.cpp",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputsubsystems.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputsubsysteminterface.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedplayerinput.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\playerinput.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\gesturerecognizer.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\keystate.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\playerinput.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\inputaction.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\inputmodifiers.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\inputactionvalue.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\inputactionvalue.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\inputmodifiers.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\inputtriggers.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\inputtriggers.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\inputaction.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedplayerinput.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\playermappablekeyslot.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\playermappablekeyslot.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputsubsysteminterface.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputsubsystems.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationpath.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationdata.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationsystemtypes.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigationsystemconfig.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationsystemconfig.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationdatainterface.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationdatainterface.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\navigationsystem\\uht\\navigationdata.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\navigationsystem\\uht\\navigationpath.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationsystem.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationdirtyelement.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationinvokerpriority.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationinvokerpriority.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigationsystembase.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationsystembase.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationoctree.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationelement.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationoctreecontroller.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationdirtyareascontroller.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\math\\movingwindowaveragefast.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationbounds.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\navigationsystem\\uht\\navigationsystem.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\splinecomponent.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\splinecomponent.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\input\\aurainputcomponent.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\input\\aurainputconfig.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputconfig.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputcomponent.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputcomponent.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputcomponent.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\player\\auraplayerstate.cpp",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\ui\\hud\\aurahud.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\attributemenuwidgetcontroller.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\aurawidgetcontroller.cpp",
|
||||
|
||||
Binary file not shown.
@@ -1,42 +1,32 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraWidgetController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/CombatInterface.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/EnemyInterface.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxHealth.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/MMC_MaxMana.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/EnemyInterface.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerController.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerState.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/UI/HUD/AuraHUD.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/AttributeMenuWidgetController.cpp"
|
||||
|
||||
@@ -36,29 +36,41 @@
|
||||
/NODEFAULTLIB:"LIBCPD"
|
||||
/FUNCTIONPADMIN:6
|
||||
/NOIMPLIB
|
||||
/NATVIS:"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\Niagara.natvis"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\TargetDataUnderMouse.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\TargetDataUnderMouse.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\NavigationSystem\UnrealEditor-NavigationSystem.lib"
|
||||
"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\UnrealEditor-Niagara.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
|
||||
"..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\UMG\UnrealEditor-UMG.lib"
|
||||
|
||||
@@ -36,26 +36,40 @@
|
||||
/NODEFAULTLIB:"LIBCPD"
|
||||
/FUNCTIONPADMIN:6
|
||||
/NOIMPLIB
|
||||
/NATVIS:"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\Niagara.natvis"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\TargetDataUnderMouse.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\TargetDataUnderMouse.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\NavigationSystem\UnrealEditor-NavigationSystem.lib"
|
||||
"..\Plugins\FX\Niagara\Intermediate\Build\Win64\x64\UnrealEditor\Development\Niagara\UnrealEditor-Niagara.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
|
||||
"..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\UMG\UnrealEditor-UMG.lib"
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -8,22 +8,32 @@
|
||||
/NODEFAULTLIB
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\TargetDataUnderMouse.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\TargetDataUnderMouse.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"
|
||||
@@ -8,19 +8,31 @@
|
||||
/NODEFAULTLIB
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAssetManager.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\TargetDataUnderMouse.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectile.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraProjectileSpell.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\CombatInterface.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\TargetDataUnderMouse.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"
|
||||
Reference in New Issue
Block a user