Cleaned up code per lesson 108
This commit is contained in:
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@@ -77,3 +77,7 @@ ManualIPAddress=
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[CoreRedirects]
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+PropertyRedirects=(OldName="/Script/Aura.AuraHUD.WidgetController",NewName="/Script/Aura.AuraHUD.OverlayWidgetController")
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+PropertyRedirects=(OldName="/Script/Aura.AuraPlayerController.AbilitySystemComponent",NewName="/Script/Aura.AuraPlayerController.AuraAbilitySystemComponent")
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[/Script/NavigationSystem.NavigationSystemV1]
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bAllowClientSideNavigation=True
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@@ -1,25 +1,25 @@
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E:\Unreal\Aura\Source\Aura\Public\AuraAssetManager.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraGameplayAbility.h
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E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
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E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
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E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputConfig.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
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E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputComponent.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
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E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputConfig.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
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E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
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E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
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E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputComponent.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
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E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
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E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h
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E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
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E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraGameplayAbility.h
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E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
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E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
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E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
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@@ -6,10 +6,14 @@
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"PCH": "e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\auraeditor\\debuggame\\unrealed\\sharedpch.unrealed.project.nonoptimized.valapi.cpp20.inclorderunreal5_3.h.pch",
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"Includes": [
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"e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\unrealeditor\\debuggame\\aura\\definitions.aura.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h",
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"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
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"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagcontainer.generated.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\attributeset.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\attributeset.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffecttypes.h",
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@@ -42,10 +46,6 @@
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
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"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
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"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
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"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
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"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputsubsystems.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputsubsysteminterface.h",
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@@ -67,6 +67,28 @@
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"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\playermappablekeyslot.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputsubsysteminterface.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputsubsystems.generated.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationpath.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationdata.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationsystemtypes.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigationsystemconfig.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationsystemconfig.generated.h",
|
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationdatainterface.h",
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||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationdatainterface.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\navigationsystem\\uht\\navigationdata.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\navigationsystem\\uht\\navigationpath.generated.h",
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||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationsystem.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationdirtyelement.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationinvokerpriority.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationinvokerpriority.generated.h",
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||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigationsystembase.h",
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||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationsystembase.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationoctree.h",
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||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationelement.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationoctreecontroller.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationdirtyareascontroller.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\math\\movingwindowaveragefast.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationbounds.h",
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"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\navigationsystem\\uht\\navigationsystem.generated.h",
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"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h",
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"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemcomponent.h",
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"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagassetinterface.h",
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@@ -4,14 +4,19 @@
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"Module.Aura.cpp.obj": [
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"AttributeInfo.gen.cpp.obj",
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"AttributeMenuWidgetController.gen.cpp.obj",
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"Aura.init.gen.cpp.obj",
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"AuraAbilitySystemComponent.gen.cpp.obj",
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"AuraAbilitySystemLibrary.gen.cpp.obj",
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"AuraAssetManager.gen.cpp.obj",
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||||
"AuraAttributeSet.gen.cpp.obj",
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"AuraCharacter.gen.cpp.obj",
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"AuraCharacterBase.gen.cpp.obj",
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"AuraDataAsset.gen.cpp.obj",
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||||
"AuraEffectActor.gen.cpp.obj",
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||||
"AuraEnemy.gen.cpp.obj",
|
||||
"AuraGameMode.gen.cpp.obj",
|
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"AuraHUD.gen.cpp.obj",
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||||
"AuraPlayerController.gen.cpp.obj",
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"AuraPlayerState.gen.cpp.obj",
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"AuraUserWidget.gen.cpp.obj",
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"AuraWidgetController.gen.cpp.obj",
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@@ -30,6 +35,8 @@
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"MMC_MaxMana.cpp.obj",
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"AuraEffectActor.cpp.obj",
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"AuraAssetManager.cpp.obj",
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"AuraGameplayTags.cpp.obj",
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"AuraCharacterBase.cpp.obj",
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"AuraEnemy.cpp.obj",
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"AuraGameMode.cpp.obj",
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"CombatInterface.cpp.obj",
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@@ -40,19 +47,12 @@
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"AuraWidgetController.cpp.obj",
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"OverlayWidgetController.cpp.obj",
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"AuraUserWidget.cpp.obj",
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"Aura.init.gen.cpp.obj",
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"AuraCharacter.gen.cpp.obj",
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"AuraCharacterBase.gen.cpp.obj",
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"AuraEnemy.gen.cpp.obj",
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"AuraGameplayAbility.gen.cpp.obj",
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||||
"AuraInputComponent.gen.cpp.obj",
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"AuraInputConfig.gen.cpp.obj",
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"AuraPlayerController.gen.cpp.obj",
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"AuraAbilitySystemComponent.cpp.obj",
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"AuraGameplayAbility.cpp.obj",
|
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"AuraGameplayTags.cpp.obj",
|
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"AuraCharacter.cpp.obj",
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"AuraCharacterBase.cpp.obj",
|
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"AuraInputComponent.cpp.obj",
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"AuraInputConfig.cpp.obj",
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"AuraPlayerController.cpp.obj"
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@@ -4,15 +4,18 @@
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"Module.Aura.cpp.obj": [
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||||
"AttributeInfo.gen.cpp.obj",
|
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"AttributeMenuWidgetController.gen.cpp.obj",
|
||||
"Aura.init.gen.cpp.obj",
|
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"AuraAbilitySystemComponent.gen.cpp.obj",
|
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"AuraAbilitySystemLibrary.gen.cpp.obj",
|
||||
"AuraAssetManager.gen.cpp.obj",
|
||||
"AuraAttributeSet.gen.cpp.obj",
|
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"AuraCharacter.gen.cpp.obj",
|
||||
"AuraCharacterBase.gen.cpp.obj",
|
||||
"AuraDataAsset.gen.cpp.obj",
|
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"AuraEffectActor.gen.cpp.obj",
|
||||
"AuraEnemy.gen.cpp.obj",
|
||||
"AuraGameMode.gen.cpp.obj",
|
||||
"AuraHUD.gen.cpp.obj",
|
||||
"AuraInputComponent.gen.cpp.obj",
|
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"AuraPlayerController.gen.cpp.obj",
|
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"AuraPlayerState.gen.cpp.obj",
|
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"AuraUserWidget.gen.cpp.obj",
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@@ -24,6 +27,7 @@
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"OverlayWidgetController.gen.cpp.obj",
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"PerModuleInline.gen.cpp.obj",
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"Aura.cpp.obj",
|
||||
"AuraAbilitySystemComponent.cpp.obj",
|
||||
"AuraAbilitySystemLibrary.cpp.obj",
|
||||
"AuraAttributeSet.cpp.obj",
|
||||
"AttributeInfo.cpp.obj",
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@@ -32,6 +36,8 @@
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||||
"MMC_MaxMana.cpp.obj",
|
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"AuraEffectActor.cpp.obj",
|
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"AuraAssetManager.cpp.obj",
|
||||
"AuraGameplayTags.cpp.obj",
|
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"AuraCharacterBase.cpp.obj",
|
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"AuraEnemy.cpp.obj",
|
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"AuraGameMode.cpp.obj",
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"CombatInterface.cpp.obj",
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@@ -42,17 +48,11 @@
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"AuraWidgetController.cpp.obj",
|
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"OverlayWidgetController.cpp.obj",
|
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"AuraUserWidget.cpp.obj",
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||||
"Aura.init.gen.cpp.obj",
|
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"AuraCharacter.gen.cpp.obj",
|
||||
"AuraCharacterBase.gen.cpp.obj",
|
||||
"AuraEnemy.gen.cpp.obj",
|
||||
"AuraGameplayAbility.gen.cpp.obj",
|
||||
"AuraInputComponent.gen.cpp.obj",
|
||||
"AuraInputConfig.gen.cpp.obj",
|
||||
"AuraAbilitySystemComponent.cpp.obj",
|
||||
"AuraGameplayAbility.cpp.obj",
|
||||
"AuraGameplayTags.cpp.obj",
|
||||
"AuraCharacter.cpp.obj",
|
||||
"AuraCharacterBase.cpp.obj",
|
||||
"AuraInputComponent.cpp.obj",
|
||||
"AuraInputConfig.cpp.obj",
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"AuraPlayerController.cpp.obj"
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@@ -1,14 +1,19 @@
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
|
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp"
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
|
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
|
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#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraWidgetController.gen.cpp"
|
||||
@@ -27,6 +32,8 @@
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||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
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||||
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp"
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||||
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||||
@@ -66,6 +66,7 @@
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aura.init.gen.cpp",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
|
||||
@@ -97,12 +98,36 @@
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacter.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysysteminterface.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysysteminterface.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.gen.cpp",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\auradataasset.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\actor\\auraeffectactor.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\character\\auraenemy.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\game\\auragamemode.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h",
|
||||
@@ -118,10 +143,11 @@
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\debugtextinfo.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\hud.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayerstate.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysysteminterface.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysysteminterface.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\playerstate.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\playerstate.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.generated.h",
|
||||
@@ -162,11 +188,7 @@
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurauserwidget.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.gen.cpp",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxhealth.gen.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxhealth.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplaymodmagnitudecalculation.h",
|
||||
@@ -198,15 +220,6 @@
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
|
||||
@@ -216,11 +229,11 @@
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxmana.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\auraassetmanager.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\auragameplaytags.cpp",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagsmanager.h",
|
||||
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagsmanager.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacterbase.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\character\\auraenemy.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\character\\auraenemy.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
|
||||
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\game\\auragamemode.cpp",
|
||||
"e:\\unreal\\aura\\source\\aura\\private\\interact\\combatinterface.cpp",
|
||||
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\geometrycollectionengine\\public\\geometrycollection\\geometrycollectioncomponent.h",
|
||||
|
||||
Binary file not shown.
@@ -1,15 +1,18 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputComponent.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp"
|
||||
@@ -21,6 +24,7 @@
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
|
||||
@@ -29,6 +33,8 @@
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
|
||||
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp"
|
||||
|
||||
@@ -38,25 +38,19 @@
|
||||
/NOIMPLIB
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\NavigationSystem\UnrealEditor-NavigationSystem.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
|
||||
"..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\UMG\UnrealEditor-UMG.lib"
|
||||
|
||||
@@ -38,23 +38,18 @@
|
||||
/NOIMPLIB
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\NavigationSystem\UnrealEditor-NavigationSystem.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
|
||||
"..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib"
|
||||
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\UMG\UnrealEditor-UMG.lib"
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -8,21 +8,14 @@
|
||||
/NODEFAULTLIB
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"
|
||||
@@ -8,19 +8,13 @@
|
||||
/NODEFAULTLIB
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
|
||||
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
|
||||
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"
|
||||
Binary file not shown.
File diff suppressed because one or more lines are too long
Binary file not shown.
|
Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 35 KiB |
@@ -1,7 +0,0 @@
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
Stall.RecordDump=false
|
||||
Ensure.RecordDump=true
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
Stall.RecordDump=false
|
||||
Ensure.RecordDump=true
|
||||
|
||||
File diff suppressed because one or more lines are too long
Binary file not shown.
@@ -10,7 +10,7 @@ public class Aura : ModuleRules
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "GameplayAbilities" });
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { "GameplayTags", "GameplayTasks" });
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { "GameplayTags", "GameplayTasks", "NavigationSystem" });
|
||||
|
||||
// Uncomment if you are using Slate UI
|
||||
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
||||
|
||||
@@ -8,9 +8,7 @@
|
||||
|
||||
void UAuraAbilitySystemComponent::AbilityActorInfoSet()
|
||||
{
|
||||
OnGameplayEffectAppliedDelegateToSelf.AddUObject( this, &UAuraAbilitySystemComponent::EffectApplied);
|
||||
//const FAuraGameplayTags& GameplayTags = FAuraGameplayTags::Get();
|
||||
//GameplayTags.Attributes_Secondary_Armor.ToString();
|
||||
OnGameplayEffectAppliedDelegateToSelf.AddUObject( this, &UAuraAbilitySystemComponent::ClientEffectApplied);
|
||||
}
|
||||
|
||||
void UAuraAbilitySystemComponent::AddCharacterAbilities(const TArray<TSubclassOf<UGameplayAbility>>& StartupAbilities)
|
||||
@@ -58,7 +56,7 @@ void UAuraAbilitySystemComponent::AbilityInputTagReleased(const FGameplayTag& In
|
||||
}
|
||||
}
|
||||
|
||||
void UAuraAbilitySystemComponent::EffectApplied(UAbilitySystemComponent* AbilitySystemComponent,
|
||||
void UAuraAbilitySystemComponent::ClientEffectApplied_Implementation(UAbilitySystemComponent* AbilitySystemComponent,
|
||||
const FGameplayEffectSpec& EffectSpec, FActiveGameplayEffectHandle ActiveEffectHandle)
|
||||
{
|
||||
//GEngine->AddOnScreenDebugMessage(1,8.f, FColor::Blue,FString("Effect Applied!"));
|
||||
|
||||
@@ -25,7 +25,6 @@ AAuraCharacter::AAuraCharacter()
|
||||
void AAuraCharacter::PossessedBy(AController* NewController)
|
||||
{
|
||||
Super::PossessedBy(NewController);
|
||||
//UE_LOG(LogTemp, Warning, TEXT("AuraCharacter.cpp - PossessedBy"));
|
||||
InitAbilityActorInfo(); //Init Ability Actor Info for the Server
|
||||
AddCharacterAbilities();
|
||||
}
|
||||
@@ -33,7 +32,6 @@ void AAuraCharacter::PossessedBy(AController* NewController)
|
||||
void AAuraCharacter::OnRep_PlayerState()
|
||||
{
|
||||
Super::OnRep_PlayerState();
|
||||
//UE_LOG(LogTemp, Warning, TEXT("AuraCharacter.cpp - OnRep_PlayerState"));
|
||||
InitAbilityActorInfo(); //Init Ability Actor Info for the Client
|
||||
}
|
||||
|
||||
@@ -55,14 +53,11 @@ void AAuraCharacter::InitAbilityActorInfo() //Function to Init Ability Actor Inf
|
||||
AbilitySystemComponent = AuraPlayerState->GetAbilitySystemComponent();
|
||||
AttributeSet = AuraPlayerState->GetAttributeSet();
|
||||
|
||||
//UE_LOG(LogTemp, Warning, TEXT("AuraCharacter.cpp - InitAbilityActorInfo - AttributeSet"));
|
||||
if (AAuraPlayerController* AuraPlayerController = Cast<AAuraPlayerController>(GetController()))
|
||||
{
|
||||
|
||||
//UE_LOG(LogTemp, Warning, TEXT("AuraCharacter.cpp - InitAbilityActorInfo - Cast "));
|
||||
if (AAuraHUD* AuraHUD = Cast<AAuraHUD>(AuraPlayerController->GetHUD()))
|
||||
{
|
||||
//UE_LOG(LogTemp, Warning, TEXT("AuraCharacter.cpp - InitAbilityActorInfo - InitOverlay"));
|
||||
AuraHUD->InitOverlay(AuraPlayerController, AuraPlayerState, AbilitySystemComponent, AttributeSet);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
// Copyright Echo Devgroup
|
||||
|
||||
#include "AbilitySystemBlueprintLibrary.h"
|
||||
#include "Player/AuraPlayerController.h"
|
||||
|
||||
#include "AbilitySystemBlueprintLibrary.h"
|
||||
#include "AuraGameplayTags.h"
|
||||
#include "EnhancedInputSubsystems.h"
|
||||
#include "NavigationPath.h"
|
||||
#include "NavigationSystem.h"
|
||||
#include "AbilitySystem/AuraAbilitySystemComponent.h"
|
||||
#include "AbilitySystem/AuraAbilitySystemLibrary.h"
|
||||
#include "Components/SplineComponent.h"
|
||||
@@ -14,7 +15,6 @@
|
||||
AAuraPlayerController::AAuraPlayerController()
|
||||
{
|
||||
bReplicates = true;
|
||||
|
||||
Spline = CreateDefaultSubobject<USplineComponent>("Spline");
|
||||
}
|
||||
|
||||
@@ -23,11 +23,30 @@ void AAuraPlayerController::PlayerTick(float DeltaTime)
|
||||
Super::PlayerTick(DeltaTime);
|
||||
|
||||
CursorTrace();
|
||||
AutoRun();
|
||||
|
||||
}
|
||||
|
||||
void AAuraPlayerController::AutoRun()
|
||||
{
|
||||
if (!bAutoRunning) return;
|
||||
if (APawn* ControlledPawn = GetPawn())
|
||||
{
|
||||
const FVector LocationOnSpline = Spline->FindLocationClosestToWorldLocation(ControlledPawn->GetActorLocation(), ESplineCoordinateSpace::World);
|
||||
const FVector Direction = Spline->FindDirectionClosestToWorldLocation(LocationOnSpline, ESplineCoordinateSpace::World);
|
||||
ControlledPawn->AddMovementInput(Direction);
|
||||
|
||||
const float DistanceToDestination = (LocationOnSpline - CachedDestination).Length();
|
||||
if (DistanceToDestination <= AutoRunAcceptanceRadius)
|
||||
{
|
||||
bAutoRunning = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AAuraPlayerController::CursorTrace()
|
||||
{
|
||||
FHitResult CursorHit;
|
||||
|
||||
GetHitResultUnderCursor(ECC_Visibility, false, CursorHit);
|
||||
if (!CursorHit.bBlockingHit) return;
|
||||
AActor* HitActor = CursorHit.GetActor();
|
||||
@@ -35,54 +54,17 @@ void AAuraPlayerController::CursorTrace()
|
||||
|
||||
LastActor = ThisActor;
|
||||
ThisActor = Enemy;
|
||||
|
||||
/**
|
||||
*Line trace from curso. There are several scenarios
|
||||
* A. LastActor is null && ThisActor is null
|
||||
* - Do nothing
|
||||
* B. LastActor is null && ThisActor is valid
|
||||
* - Highlight ThisActor
|
||||
* C. LastActor is valid && ThisActor is null
|
||||
* - UnHighlight LastActor
|
||||
* D. LastAcrot is valid && ThisActor is valid but not equal
|
||||
* - UnHighligh LastActor
|
||||
* - Highlight ThisActor
|
||||
* E. LastActor is same as ThisActor
|
||||
* - Do Nothing
|
||||
*/
|
||||
|
||||
if (LastActor == nullptr)
|
||||
if (LastActor != ThisActor)
|
||||
{
|
||||
if (ThisActor != nullptr)
|
||||
{
|
||||
//Case B
|
||||
ThisActor->HighlightActor();
|
||||
//UE_LOG(LogTemp, Warning, TEXT("Case B"));
|
||||
if (LastActor) LastActor->UnHighlightActor();
|
||||
if (ThisActor) ThisActor->HighlightActor();
|
||||
}
|
||||
}
|
||||
else //LastActor is Valid
|
||||
{
|
||||
if (ThisActor == nullptr)
|
||||
{
|
||||
LastActor->UnHighlightActor();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (LastActor != ThisActor) // Case D
|
||||
{
|
||||
LastActor->UnHighlightActor();
|
||||
ThisActor->HighlightActor();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void AAuraPlayerController::AbilityInputTagPressed(FGameplayTag InputTag)
|
||||
{
|
||||
//For Debug of key pressed
|
||||
//GEngine->AddOnScreenDebugMessage(1, 3.f, FColor::Red, *InputTag.ToString());
|
||||
GEngine->AddOnScreenDebugMessage(1, 3.f, FColor::Red, *InputTag.ToString());
|
||||
|
||||
//Are we targetting something?
|
||||
if (InputTag.MatchesTagExact(FAuraGameplayTags::Get().Input_InputTag_LMB))
|
||||
@@ -97,37 +79,65 @@ void AAuraPlayerController::AbilityInputTagReleased(FGameplayTag InputTag)
|
||||
{
|
||||
|
||||
//For Debug of Key Held
|
||||
//GEngine->AddOnScreenDebugMessage(1, 3.f, FColor::Red, *InputTag.ToString());
|
||||
GEngine->AddOnScreenDebugMessage(2, 3.f, FColor::Blue, *InputTag.ToString());
|
||||
if (!InputTag.MatchesTagExact(FAuraGameplayTags::Get().Input_InputTag_LMB))
|
||||
{
|
||||
if (GetASC()) GetASC()->AbilityInputTagReleased(InputTag);
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetASC() == nullptr) return;
|
||||
GetASC()->AbilityInputTagReleased(InputTag);
|
||||
if (bTargeting)
|
||||
{
|
||||
if (GetASC()) GetASC()->AbilityInputTagReleased(InputTag);
|
||||
}
|
||||
else
|
||||
{
|
||||
APawn* ControlledPawn = GetPawn();
|
||||
//Why no Splines?
|
||||
const FString msg = FString::Printf(TEXT("NavPoints: ActorLoc: %s - CachedLoc: %s"), *ControlledPawn->GetActorLocation().ToString(), *CachedDestination.ToString());
|
||||
GEngine->AddOnScreenDebugMessage(5,8.f, FColor::Blue,msg);
|
||||
|
||||
if (FollowTime <= ShortPressThreshold && ControlledPawn)
|
||||
{
|
||||
UNavigationPath* NavPath = UNavigationSystemV1::FindPathToLocationSynchronously(this, ControlledPawn->GetActorLocation(), CachedDestination);
|
||||
if (NavPath)
|
||||
{
|
||||
//DrawDebugLine(GetWorld(), ControlledPawn->GetActorLocation(), CachedDestination, FColor::Green, false, 2.0f, 0, 2.0f);
|
||||
Spline->ClearSplinePoints();
|
||||
for (const FVector& PointLoc : NavPath->PathPoints)
|
||||
{
|
||||
Spline->AddSplinePoint(PointLoc, ESplineCoordinateSpace::World);
|
||||
DrawDebugSphere(GetWorld(), PointLoc, 8.f, 8, FColor::Green, false, 5.f);
|
||||
CachedDestination = NavPath->PathPoints.Last();
|
||||
}
|
||||
bAutoRunning = true;
|
||||
}
|
||||
}
|
||||
FollowTime = 0.f;
|
||||
bTargeting = false;
|
||||
}
|
||||
}
|
||||
|
||||
void AAuraPlayerController::AbilityInputTagHeld(FGameplayTag InputTag)
|
||||
{
|
||||
//For Debug of Key Held
|
||||
//GEngine->AddOnScreenDebugMessage(1, 3.f, FColor::Red, *InputTag.ToString());
|
||||
//GEngine->AddOnScreenDebugMessage(3, 3.f, FColor::Green, *InputTag.ToString());
|
||||
|
||||
if (!InputTag.MatchesTagExact(FAuraGameplayTags::Get().Input_InputTag_LMB))
|
||||
{
|
||||
if (GetASC() == nullptr) return;
|
||||
GetASC()->AbilityInputTagHeld(InputTag);
|
||||
|
||||
if (GetASC()) GetASC()->AbilityInputTagHeld(InputTag);
|
||||
return;
|
||||
}
|
||||
if (bTargeting)
|
||||
{
|
||||
if (GetASC())
|
||||
{
|
||||
GetASC()->AbilityInputTagHeld(InputTag);
|
||||
}
|
||||
if (GetASC()) GetASC()->AbilityInputTagHeld(InputTag);
|
||||
}
|
||||
else
|
||||
{
|
||||
FollowTime += GetWorld()->GetDeltaSeconds(); //Add delta seconds to FollowTime
|
||||
FHitResult Hit;
|
||||
if (GetHitResultUnderCursor(ECC_Visibility, false, Hit))
|
||||
{
|
||||
CachedDestination = Hit.Location;
|
||||
}
|
||||
if (CursorHit.bBlockingHit) CachedDestination = CursorHit.ImpactPoint;
|
||||
|
||||
if (APawn* ControlledPawn = GetPawn())
|
||||
{
|
||||
@@ -138,6 +148,7 @@ void AAuraPlayerController::AbilityInputTagHeld(FGameplayTag InputTag)
|
||||
|
||||
}
|
||||
|
||||
|
||||
UAuraAbilitySystemComponent* AAuraPlayerController::GetASC()
|
||||
{
|
||||
if (AuraAbilitySystemComponent == nullptr)
|
||||
@@ -147,18 +158,6 @@ UAuraAbilitySystemComponent* AAuraPlayerController::GetASC()
|
||||
return AuraAbilitySystemComponent;
|
||||
}
|
||||
|
||||
/* //cheated and skipped ahead to try and fix error :(
|
||||
void AAuraPlayerController::HightlightActor(AActor* Actor)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void AAuraPlayerController::UnHightlightActor(AActor* Actor)
|
||||
{
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
void AAuraPlayerController::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
@@ -187,7 +186,7 @@ void AAuraPlayerController::SetupInputComponent()
|
||||
UAuraInputComponent* AuraInputComponent = CastChecked<UAuraInputComponent>(InputComponent);
|
||||
AuraInputComponent->BindAction(MoveAction, ETriggerEvent::Triggered, this, &AAuraPlayerController::Move);
|
||||
|
||||
AuraInputComponent->BindAbilityActions(InputConfig, this, &ThisClass::AbilityInputTagPressed, &ThisClass::AbilityInputTagHeld, &ThisClass::AbilityInputTagHeld);
|
||||
AuraInputComponent->BindAbilityActions(InputConfig, this, &ThisClass::AbilityInputTagPressed, &ThisClass::AbilityInputTagReleased, &ThisClass::AbilityInputTagHeld);
|
||||
}
|
||||
|
||||
void AAuraPlayerController::Move(const FInputActionValue& InputActionValue)
|
||||
|
||||
@@ -26,5 +26,6 @@ public:
|
||||
void AbilityInputTagReleased(const FGameplayTag& InputTag);
|
||||
|
||||
protected:
|
||||
void EffectApplied(UAbilitySystemComponent* AbilitySystemComponent, const FGameplayEffectSpec& EffectSpec, FActiveGameplayEffectHandle ActiveEffectHandle);
|
||||
UFUNCTION(Client, Reliable)
|
||||
void ClientEffectApplied(UAbilitySystemComponent* AbilitySystemComponent, const FGameplayEffectSpec& EffectSpec, FActiveGameplayEffectHandle ActiveEffectHandle);
|
||||
};
|
||||
|
||||
@@ -15,6 +15,7 @@ struct FInputActionValue;
|
||||
class IEnemyInterface;
|
||||
class UAuraAbilitySystemComponent;
|
||||
class USplineComponent;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
@@ -42,11 +43,12 @@ private:
|
||||
void CursorTrace();
|
||||
IEnemyInterface* LastActor;
|
||||
IEnemyInterface* ThisActor;
|
||||
FHitResult CursorHit;
|
||||
|
||||
void AbilityInputTagPressed(FGameplayTag InputTag);
|
||||
void AbilityInputTagReleased(FGameplayTag InputTag);
|
||||
void AbilityInputTagHeld(FGameplayTag InputTag);
|
||||
|
||||
void AutoRun();
|
||||
UPROPERTY()
|
||||
TObjectPtr<UAuraAbilitySystemComponent> AuraAbilitySystemComponent;
|
||||
|
||||
@@ -58,7 +60,7 @@ private:
|
||||
//Click to move
|
||||
FVector CachedDestination = FVector::ZeroVector;
|
||||
float FollowTime = 0.0f;
|
||||
float ShortPressedThreshhold = 0.5f;
|
||||
float ShortPressThreshold = 0.5f;
|
||||
bool bAutoRunning = false;
|
||||
bool bTargeting = false;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user