Cleaned up code per lesson 108

This commit is contained in:
2025-10-16 16:52:48 -04:00
parent d436c459ec
commit d5b1691a22
41 changed files with 6986 additions and 6959 deletions

View File

@@ -77,3 +77,7 @@ ManualIPAddress=
[CoreRedirects]
+PropertyRedirects=(OldName="/Script/Aura.AuraHUD.WidgetController",NewName="/Script/Aura.AuraHUD.OverlayWidgetController")
+PropertyRedirects=(OldName="/Script/Aura.AuraPlayerController.AbilitySystemComponent",NewName="/Script/Aura.AuraPlayerController.AuraAbilitySystemComponent")
[/Script/NavigationSystem.NavigationSystemV1]
bAllowClientSideNavigation=True

Binary file not shown.

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@@ -1,25 +1,25 @@
E:\Unreal\Aura\Source\Aura\Public\AuraAssetManager.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraGameplayAbility.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputConfig.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputComponent.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputConfig.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputComponent.h
E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraGameplayAbility.h
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h

View File

@@ -6,10 +6,14 @@
"PCH": "e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\auraeditor\\debuggame\\unrealed\\sharedpch.unrealed.project.nonoptimized.valapi.cpp20.inclorderunreal5_3.h.pch",
"Includes": [
"e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\unrealeditor\\debuggame\\aura\\definitions.aura.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagcontainer.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\attributeset.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\attributeset.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffecttypes.h",
@@ -42,10 +46,6 @@
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputsubsystems.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputsubsysteminterface.h",
@@ -67,6 +67,28 @@
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\playermappablekeyslot.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputsubsysteminterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputsubsystems.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationpath.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationdata.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationsystemtypes.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigationsystemconfig.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationsystemconfig.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationdatainterface.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationdatainterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\navigationsystem\\uht\\navigationdata.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\navigationsystem\\uht\\navigationpath.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationsystem.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationdirtyelement.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationinvokerpriority.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationinvokerpriority.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigationsystembase.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationsystembase.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationoctree.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationelement.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationoctreecontroller.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\navigationsystem\\public\\navigationdirtyareascontroller.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\math\\movingwindowaveragefast.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationbounds.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\navigationsystem\\uht\\navigationsystem.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagassetinterface.h",

View File

@@ -4,14 +4,19 @@
"Module.Aura.cpp.obj": [
"AttributeInfo.gen.cpp.obj",
"AttributeMenuWidgetController.gen.cpp.obj",
"Aura.init.gen.cpp.obj",
"AuraAbilitySystemComponent.gen.cpp.obj",
"AuraAbilitySystemLibrary.gen.cpp.obj",
"AuraAssetManager.gen.cpp.obj",
"AuraAttributeSet.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj",
"AuraDataAsset.gen.cpp.obj",
"AuraEffectActor.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraGameMode.gen.cpp.obj",
"AuraHUD.gen.cpp.obj",
"AuraPlayerController.gen.cpp.obj",
"AuraPlayerState.gen.cpp.obj",
"AuraUserWidget.gen.cpp.obj",
"AuraWidgetController.gen.cpp.obj",
@@ -30,6 +35,8 @@
"MMC_MaxMana.cpp.obj",
"AuraEffectActor.cpp.obj",
"AuraAssetManager.cpp.obj",
"AuraGameplayTags.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraEnemy.cpp.obj",
"AuraGameMode.cpp.obj",
"CombatInterface.cpp.obj",
@@ -40,19 +47,12 @@
"AuraWidgetController.cpp.obj",
"OverlayWidgetController.cpp.obj",
"AuraUserWidget.cpp.obj",
"Aura.init.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraGameplayAbility.gen.cpp.obj",
"AuraInputComponent.gen.cpp.obj",
"AuraInputConfig.gen.cpp.obj",
"AuraPlayerController.gen.cpp.obj",
"AuraAbilitySystemComponent.cpp.obj",
"AuraGameplayAbility.cpp.obj",
"AuraGameplayTags.cpp.obj",
"AuraCharacter.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraInputComponent.cpp.obj",
"AuraInputConfig.cpp.obj",
"AuraPlayerController.cpp.obj"

View File

@@ -4,15 +4,18 @@
"Module.Aura.cpp.obj": [
"AttributeInfo.gen.cpp.obj",
"AttributeMenuWidgetController.gen.cpp.obj",
"Aura.init.gen.cpp.obj",
"AuraAbilitySystemComponent.gen.cpp.obj",
"AuraAbilitySystemLibrary.gen.cpp.obj",
"AuraAssetManager.gen.cpp.obj",
"AuraAttributeSet.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj",
"AuraDataAsset.gen.cpp.obj",
"AuraEffectActor.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraGameMode.gen.cpp.obj",
"AuraHUD.gen.cpp.obj",
"AuraInputComponent.gen.cpp.obj",
"AuraPlayerController.gen.cpp.obj",
"AuraPlayerState.gen.cpp.obj",
"AuraUserWidget.gen.cpp.obj",
@@ -24,6 +27,7 @@
"OverlayWidgetController.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"Aura.cpp.obj",
"AuraAbilitySystemComponent.cpp.obj",
"AuraAbilitySystemLibrary.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AttributeInfo.cpp.obj",
@@ -32,6 +36,8 @@
"MMC_MaxMana.cpp.obj",
"AuraEffectActor.cpp.obj",
"AuraAssetManager.cpp.obj",
"AuraGameplayTags.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraEnemy.cpp.obj",
"AuraGameMode.cpp.obj",
"CombatInterface.cpp.obj",
@@ -42,17 +48,11 @@
"AuraWidgetController.cpp.obj",
"OverlayWidgetController.cpp.obj",
"AuraUserWidget.cpp.obj",
"Aura.init.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraGameplayAbility.gen.cpp.obj",
"AuraInputComponent.gen.cpp.obj",
"AuraInputConfig.gen.cpp.obj",
"AuraAbilitySystemComponent.cpp.obj",
"AuraGameplayAbility.cpp.obj",
"AuraGameplayTags.cpp.obj",
"AuraCharacter.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraInputComponent.cpp.obj",
"AuraInputConfig.cpp.obj",
"AuraPlayerController.cpp.obj"

View File

@@ -1,14 +1,19 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraWidgetController.gen.cpp"
@@ -27,6 +32,8 @@
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp"

View File

@@ -66,6 +66,7 @@
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aura.init.gen.cpp",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
@@ -97,12 +98,36 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacter.h",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysysteminterface.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysysteminterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.gen.cpp",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\auradataasset.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\actor\\auraeffectactor.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auraenemy.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\game\\auragamemode.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h",
@@ -118,10 +143,11 @@
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\debugtextinfo.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\hud.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayerstate.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysysteminterface.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysysteminterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\playerstate.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\playerstate.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.generated.h",
@@ -162,11 +188,7 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurauserwidget.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.gen.cpp",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxhealth.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxhealth.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplaymodmagnitudecalculation.h",
@@ -198,15 +220,6 @@
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
@@ -216,11 +229,11 @@
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxmana.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\auraassetmanager.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\auragameplaytags.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagsmanager.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagsmanager.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacterbase.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\character\\auraenemy.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auraenemy.h",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\game\\auragamemode.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\interact\\combatinterface.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\geometrycollectionengine\\public\\geometrycollection\\geometrycollectioncomponent.h",

View File

@@ -1,15 +1,18 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputComponent.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp"
@@ -21,6 +24,7 @@
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
@@ -29,6 +33,8 @@
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp"

View File

@@ -38,25 +38,19 @@
/NOIMPLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\NavigationSystem\UnrealEditor-NavigationSystem.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
"..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\UMG\UnrealEditor-UMG.lib"

View File

@@ -38,23 +38,18 @@
/NOIMPLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\NavigationSystem\UnrealEditor-NavigationSystem.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\UnrealEditor-Engine.lib"
"..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\UMG\UnrealEditor-UMG.lib"

View File

@@ -8,21 +8,14 @@
/NODEFAULTLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"

View File

@@ -8,19 +8,13 @@
/NODEFAULTLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"

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View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

File diff suppressed because one or more lines are too long

View File

@@ -10,7 +10,7 @@ public class Aura : ModuleRules
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput", "GameplayAbilities" });
PrivateDependencyModuleNames.AddRange(new string[] { "GameplayTags", "GameplayTasks" });
PrivateDependencyModuleNames.AddRange(new string[] { "GameplayTags", "GameplayTasks", "NavigationSystem" });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });

View File

@@ -8,9 +8,7 @@
void UAuraAbilitySystemComponent::AbilityActorInfoSet()
{
OnGameplayEffectAppliedDelegateToSelf.AddUObject( this, &UAuraAbilitySystemComponent::EffectApplied);
//const FAuraGameplayTags& GameplayTags = FAuraGameplayTags::Get();
//GameplayTags.Attributes_Secondary_Armor.ToString();
OnGameplayEffectAppliedDelegateToSelf.AddUObject( this, &UAuraAbilitySystemComponent::ClientEffectApplied);
}
void UAuraAbilitySystemComponent::AddCharacterAbilities(const TArray<TSubclassOf<UGameplayAbility>>& StartupAbilities)
@@ -58,7 +56,7 @@ void UAuraAbilitySystemComponent::AbilityInputTagReleased(const FGameplayTag& In
}
}
void UAuraAbilitySystemComponent::EffectApplied(UAbilitySystemComponent* AbilitySystemComponent,
void UAuraAbilitySystemComponent::ClientEffectApplied_Implementation(UAbilitySystemComponent* AbilitySystemComponent,
const FGameplayEffectSpec& EffectSpec, FActiveGameplayEffectHandle ActiveEffectHandle)
{
//GEngine->AddOnScreenDebugMessage(1,8.f, FColor::Blue,FString("Effect Applied!"));

View File

@@ -25,7 +25,6 @@ AAuraCharacter::AAuraCharacter()
void AAuraCharacter::PossessedBy(AController* NewController)
{
Super::PossessedBy(NewController);
//UE_LOG(LogTemp, Warning, TEXT("AuraCharacter.cpp - PossessedBy"));
InitAbilityActorInfo(); //Init Ability Actor Info for the Server
AddCharacterAbilities();
}
@@ -33,7 +32,6 @@ void AAuraCharacter::PossessedBy(AController* NewController)
void AAuraCharacter::OnRep_PlayerState()
{
Super::OnRep_PlayerState();
//UE_LOG(LogTemp, Warning, TEXT("AuraCharacter.cpp - OnRep_PlayerState"));
InitAbilityActorInfo(); //Init Ability Actor Info for the Client
}
@@ -55,14 +53,11 @@ void AAuraCharacter::InitAbilityActorInfo() //Function to Init Ability Actor Inf
AbilitySystemComponent = AuraPlayerState->GetAbilitySystemComponent();
AttributeSet = AuraPlayerState->GetAttributeSet();
//UE_LOG(LogTemp, Warning, TEXT("AuraCharacter.cpp - InitAbilityActorInfo - AttributeSet"));
if (AAuraPlayerController* AuraPlayerController = Cast<AAuraPlayerController>(GetController()))
{
//UE_LOG(LogTemp, Warning, TEXT("AuraCharacter.cpp - InitAbilityActorInfo - Cast "));
if (AAuraHUD* AuraHUD = Cast<AAuraHUD>(AuraPlayerController->GetHUD()))
{
//UE_LOG(LogTemp, Warning, TEXT("AuraCharacter.cpp - InitAbilityActorInfo - InitOverlay"));
AuraHUD->InitOverlay(AuraPlayerController, AuraPlayerState, AbilitySystemComponent, AttributeSet);
}
}

View File

@@ -1,10 +1,11 @@
// Copyright Echo Devgroup
#include "AbilitySystemBlueprintLibrary.h"
#include "Player/AuraPlayerController.h"
#include "AbilitySystemBlueprintLibrary.h"
#include "AuraGameplayTags.h"
#include "EnhancedInputSubsystems.h"
#include "NavigationPath.h"
#include "NavigationSystem.h"
#include "AbilitySystem/AuraAbilitySystemComponent.h"
#include "AbilitySystem/AuraAbilitySystemLibrary.h"
#include "Components/SplineComponent.h"
@@ -14,7 +15,6 @@
AAuraPlayerController::AAuraPlayerController()
{
bReplicates = true;
Spline = CreateDefaultSubobject<USplineComponent>("Spline");
}
@@ -23,11 +23,30 @@ void AAuraPlayerController::PlayerTick(float DeltaTime)
Super::PlayerTick(DeltaTime);
CursorTrace();
AutoRun();
}
void AAuraPlayerController::AutoRun()
{
if (!bAutoRunning) return;
if (APawn* ControlledPawn = GetPawn())
{
const FVector LocationOnSpline = Spline->FindLocationClosestToWorldLocation(ControlledPawn->GetActorLocation(), ESplineCoordinateSpace::World);
const FVector Direction = Spline->FindDirectionClosestToWorldLocation(LocationOnSpline, ESplineCoordinateSpace::World);
ControlledPawn->AddMovementInput(Direction);
const float DistanceToDestination = (LocationOnSpline - CachedDestination).Length();
if (DistanceToDestination <= AutoRunAcceptanceRadius)
{
bAutoRunning = false;
}
}
}
void AAuraPlayerController::CursorTrace()
{
FHitResult CursorHit;
GetHitResultUnderCursor(ECC_Visibility, false, CursorHit);
if (!CursorHit.bBlockingHit) return;
AActor* HitActor = CursorHit.GetActor();
@@ -35,54 +54,17 @@ void AAuraPlayerController::CursorTrace()
LastActor = ThisActor;
ThisActor = Enemy;
/**
*Line trace from curso. There are several scenarios
* A. LastActor is null && ThisActor is null
* - Do nothing
* B. LastActor is null && ThisActor is valid
* - Highlight ThisActor
* C. LastActor is valid && ThisActor is null
* - UnHighlight LastActor
* D. LastAcrot is valid && ThisActor is valid but not equal
* - UnHighligh LastActor
* - Highlight ThisActor
* E. LastActor is same as ThisActor
* - Do Nothing
*/
if (LastActor == nullptr)
if (LastActor != ThisActor)
{
if (ThisActor != nullptr)
{
//Case B
ThisActor->HighlightActor();
//UE_LOG(LogTemp, Warning, TEXT("Case B"));
if (LastActor) LastActor->UnHighlightActor();
if (ThisActor) ThisActor->HighlightActor();
}
}
else //LastActor is Valid
{
if (ThisActor == nullptr)
{
LastActor->UnHighlightActor();
}
else
{
if (LastActor != ThisActor) // Case D
{
LastActor->UnHighlightActor();
ThisActor->HighlightActor();
}
}
}
}
void AAuraPlayerController::AbilityInputTagPressed(FGameplayTag InputTag)
{
//For Debug of key pressed
//GEngine->AddOnScreenDebugMessage(1, 3.f, FColor::Red, *InputTag.ToString());
GEngine->AddOnScreenDebugMessage(1, 3.f, FColor::Red, *InputTag.ToString());
//Are we targetting something?
if (InputTag.MatchesTagExact(FAuraGameplayTags::Get().Input_InputTag_LMB))
@@ -97,37 +79,65 @@ void AAuraPlayerController::AbilityInputTagReleased(FGameplayTag InputTag)
{
//For Debug of Key Held
//GEngine->AddOnScreenDebugMessage(1, 3.f, FColor::Red, *InputTag.ToString());
GEngine->AddOnScreenDebugMessage(2, 3.f, FColor::Blue, *InputTag.ToString());
if (!InputTag.MatchesTagExact(FAuraGameplayTags::Get().Input_InputTag_LMB))
{
if (GetASC()) GetASC()->AbilityInputTagReleased(InputTag);
return;
}
if (GetASC() == nullptr) return;
GetASC()->AbilityInputTagReleased(InputTag);
if (bTargeting)
{
if (GetASC()) GetASC()->AbilityInputTagReleased(InputTag);
}
else
{
APawn* ControlledPawn = GetPawn();
//Why no Splines?
const FString msg = FString::Printf(TEXT("NavPoints: ActorLoc: %s - CachedLoc: %s"), *ControlledPawn->GetActorLocation().ToString(), *CachedDestination.ToString());
GEngine->AddOnScreenDebugMessage(5,8.f, FColor::Blue,msg);
if (FollowTime <= ShortPressThreshold && ControlledPawn)
{
UNavigationPath* NavPath = UNavigationSystemV1::FindPathToLocationSynchronously(this, ControlledPawn->GetActorLocation(), CachedDestination);
if (NavPath)
{
//DrawDebugLine(GetWorld(), ControlledPawn->GetActorLocation(), CachedDestination, FColor::Green, false, 2.0f, 0, 2.0f);
Spline->ClearSplinePoints();
for (const FVector& PointLoc : NavPath->PathPoints)
{
Spline->AddSplinePoint(PointLoc, ESplineCoordinateSpace::World);
DrawDebugSphere(GetWorld(), PointLoc, 8.f, 8, FColor::Green, false, 5.f);
CachedDestination = NavPath->PathPoints.Last();
}
bAutoRunning = true;
}
}
FollowTime = 0.f;
bTargeting = false;
}
}
void AAuraPlayerController::AbilityInputTagHeld(FGameplayTag InputTag)
{
//For Debug of Key Held
//GEngine->AddOnScreenDebugMessage(1, 3.f, FColor::Red, *InputTag.ToString());
//GEngine->AddOnScreenDebugMessage(3, 3.f, FColor::Green, *InputTag.ToString());
if (!InputTag.MatchesTagExact(FAuraGameplayTags::Get().Input_InputTag_LMB))
{
if (GetASC() == nullptr) return;
GetASC()->AbilityInputTagHeld(InputTag);
if (GetASC()) GetASC()->AbilityInputTagHeld(InputTag);
return;
}
if (bTargeting)
{
if (GetASC())
{
GetASC()->AbilityInputTagHeld(InputTag);
}
if (GetASC()) GetASC()->AbilityInputTagHeld(InputTag);
}
else
{
FollowTime += GetWorld()->GetDeltaSeconds(); //Add delta seconds to FollowTime
FHitResult Hit;
if (GetHitResultUnderCursor(ECC_Visibility, false, Hit))
{
CachedDestination = Hit.Location;
}
if (CursorHit.bBlockingHit) CachedDestination = CursorHit.ImpactPoint;
if (APawn* ControlledPawn = GetPawn())
{
@@ -138,6 +148,7 @@ void AAuraPlayerController::AbilityInputTagHeld(FGameplayTag InputTag)
}
UAuraAbilitySystemComponent* AAuraPlayerController::GetASC()
{
if (AuraAbilitySystemComponent == nullptr)
@@ -147,18 +158,6 @@ UAuraAbilitySystemComponent* AAuraPlayerController::GetASC()
return AuraAbilitySystemComponent;
}
/* //cheated and skipped ahead to try and fix error :(
void AAuraPlayerController::HightlightActor(AActor* Actor)
{
}
void AAuraPlayerController::UnHightlightActor(AActor* Actor)
{
}
*/
void AAuraPlayerController::BeginPlay()
{
Super::BeginPlay();
@@ -187,7 +186,7 @@ void AAuraPlayerController::SetupInputComponent()
UAuraInputComponent* AuraInputComponent = CastChecked<UAuraInputComponent>(InputComponent);
AuraInputComponent->BindAction(MoveAction, ETriggerEvent::Triggered, this, &AAuraPlayerController::Move);
AuraInputComponent->BindAbilityActions(InputConfig, this, &ThisClass::AbilityInputTagPressed, &ThisClass::AbilityInputTagHeld, &ThisClass::AbilityInputTagHeld);
AuraInputComponent->BindAbilityActions(InputConfig, this, &ThisClass::AbilityInputTagPressed, &ThisClass::AbilityInputTagReleased, &ThisClass::AbilityInputTagHeld);
}
void AAuraPlayerController::Move(const FInputActionValue& InputActionValue)

View File

@@ -26,5 +26,6 @@ public:
void AbilityInputTagReleased(const FGameplayTag& InputTag);
protected:
void EffectApplied(UAbilitySystemComponent* AbilitySystemComponent, const FGameplayEffectSpec& EffectSpec, FActiveGameplayEffectHandle ActiveEffectHandle);
UFUNCTION(Client, Reliable)
void ClientEffectApplied(UAbilitySystemComponent* AbilitySystemComponent, const FGameplayEffectSpec& EffectSpec, FActiveGameplayEffectHandle ActiveEffectHandle);
};

View File

@@ -15,6 +15,7 @@ struct FInputActionValue;
class IEnemyInterface;
class UAuraAbilitySystemComponent;
class USplineComponent;
/**
*
*/
@@ -42,11 +43,12 @@ private:
void CursorTrace();
IEnemyInterface* LastActor;
IEnemyInterface* ThisActor;
FHitResult CursorHit;
void AbilityInputTagPressed(FGameplayTag InputTag);
void AbilityInputTagReleased(FGameplayTag InputTag);
void AbilityInputTagHeld(FGameplayTag InputTag);
void AutoRun();
UPROPERTY()
TObjectPtr<UAuraAbilitySystemComponent> AuraAbilitySystemComponent;
@@ -58,7 +60,7 @@ private:
//Click to move
FVector CachedDestination = FVector::ZeroVector;
float FollowTime = 0.0f;
float ShortPressedThreshhold = 0.5f;
float ShortPressThreshold = 0.5f;
bool bAutoRunning = false;
bool bTargeting = false;