Cleaned up code per lesson 108
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@@ -26,5 +26,6 @@ public:
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void AbilityInputTagReleased(const FGameplayTag& InputTag);
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protected:
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void EffectApplied(UAbilitySystemComponent* AbilitySystemComponent, const FGameplayEffectSpec& EffectSpec, FActiveGameplayEffectHandle ActiveEffectHandle);
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UFUNCTION(Client, Reliable)
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void ClientEffectApplied(UAbilitySystemComponent* AbilitySystemComponent, const FGameplayEffectSpec& EffectSpec, FActiveGameplayEffectHandle ActiveEffectHandle);
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};
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