Lesson 105 - Set up move to click.

This commit is contained in:
2025-10-16 14:33:58 -04:00
parent 99439dcee7
commit d436c459ec
108 changed files with 11025 additions and 21587 deletions

View File

@@ -12,7 +12,8 @@
"Engine",
"GameplayAbilities",
"UMG",
"CoreUObject"
"CoreUObject",
"EnhancedInput"
]
}
],

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@@ -75,4 +75,5 @@ ManualIPAddress=
[CoreRedirects]
+PropertyRedirects=(OldName="/Script/Aura.AuraHUD.WidgetController",NewName="/Script/Aura.AuraHUD.OverlayWidgetController")
+PropertyRedirects=(OldName="/Script/Aura.AuraHUD.WidgetController",NewName="/Script/Aura.AuraHUD.OverlayWidgetController")
+PropertyRedirects=(OldName="/Script/Aura.AuraPlayerController.AbilitySystemComponent",NewName="/Script/Aura.AuraPlayerController.AuraAbilitySystemComponent")

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@@ -77,7 +77,7 @@ DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultInputComponentClass=/Script/Aura.AuraInputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde

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@@ -25,13 +25,13 @@ void EmptyLinkFunctionForGeneratedCodeAura_init() {}
SingletonFuncArray,
UE_ARRAY_COUNT(SingletonFuncArray),
PKG_CompiledIn | 0x00000000,
0xB68070CC,
0xDA9C4866,
0x47EFEBFE,
0x75FF1547,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_Aura.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_Aura.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xB68070CC, 0xDA9C4866));
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Aura(Z_Construct_UPackage__Script_Aura, TEXT("/Script/Aura"), Z_Registration_Info_UPackage__Script_Aura, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x47EFEBFE, 0x75FF1547));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -14,7 +14,7 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#define AURA_AuraAbilitySystemComponent_generated_h
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_17_INCLASS_NO_PURE_DECLS \
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAuraAbilitySystemComponent(); \
friend struct Z_Construct_UClass_UAuraAbilitySystemComponent_Statics; \
@@ -23,7 +23,7 @@ public: \
DECLARE_SERIALIZER(UAuraAbilitySystemComponent)
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_17_ENHANCED_CONSTRUCTORS \
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UAuraAbilitySystemComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
private: \
@@ -37,12 +37,12 @@ public: \
NO_API virtual ~UAuraAbilitySystemComponent();
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_14_PROLOG
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_17_GENERATED_BODY \
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_15_PROLOG
#define FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_17_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_17_ENHANCED_CONSTRUCTORS \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_AbilitySystem_AuraAbilitySystemComponent_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -83,10 +83,10 @@ AAuraCharacter::~AAuraCharacter() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraCharacter, AAuraCharacter::StaticClass, TEXT("AAuraCharacter"), &Z_Registration_Info_UClass_AAuraCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacter), 2565145189U) },
{ Z_Construct_UClass_AAuraCharacter, AAuraCharacter::StaticClass, TEXT("AAuraCharacter"), &Z_Registration_Info_UClass_AAuraCharacter, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacter), 2803090686U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_789574159(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_2699036113(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacter_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -19,6 +19,7 @@ ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshComponent_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemComponent_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAbilitySystemInterface_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UAttributeSet_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayAbility_NoRegister();
GAMEPLAYABILITIES_API UClass* Z_Construct_UClass_UGameplayEffect_NoRegister();
UPackage* Z_Construct_UPackage__Script_Aura();
// End Cross Module References
@@ -71,6 +72,10 @@ struct Z_Construct_UClass_AAuraCharacterBase_Statics
{ "Category", "Attributes" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StartupAbilities_MetaData[] = {
{ "Category", "Abilities" },
{ "ModuleRelativePath", "Public/Character/AuraCharacterBase.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_Weapon;
static const UECodeGen_Private::FObjectPropertyParams NewProp_AbilitySystemComponent;
@@ -78,6 +83,8 @@ struct Z_Construct_UClass_AAuraCharacterBase_Statics
static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultPrimaryAttributes;
static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultSecondaryAttributes;
static const UECodeGen_Private::FClassPropertyParams NewProp_DefaultVitalAttributes;
static const UECodeGen_Private::FClassPropertyParams NewProp_StartupAbilities_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_StartupAbilities;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
@@ -92,6 +99,8 @@ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraCharacter
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultPrimaryAttributes = { "DefaultPrimaryAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultPrimaryAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultPrimaryAttributes_MetaData), NewProp_DefaultPrimaryAttributes_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultSecondaryAttributes = { "DefaultSecondaryAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultSecondaryAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultSecondaryAttributes_MetaData), NewProp_DefaultSecondaryAttributes_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultVitalAttributes = { "DefaultVitalAttributes", nullptr, (EPropertyFlags)0x0024080000000015, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, DefaultVitalAttributes), Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayEffect_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DefaultVitalAttributes_MetaData), NewProp_DefaultVitalAttributes_MetaData) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities_Inner = { "StartupAbilities", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass, Z_Construct_UClass_UGameplayAbility_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities = { "StartupAbilities", nullptr, (EPropertyFlags)0x0044000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraCharacterBase, StartupAbilities), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartupAbilities_MetaData), NewProp_StartupAbilities_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraCharacterBase_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_Weapon,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_AbilitySystemComponent,
@@ -99,6 +108,8 @@ const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraChar
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultPrimaryAttributes,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultSecondaryAttributes,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_DefaultVitalAttributes,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraCharacterBase_Statics::NewProp_StartupAbilities,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraCharacterBase_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_AAuraCharacterBase_Statics::DependentSingletons[])() = {
@@ -145,10 +156,10 @@ AAuraCharacterBase::~AAuraCharacterBase() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraCharacterBase, AAuraCharacterBase::StaticClass, TEXT("AAuraCharacterBase"), &Z_Registration_Info_UClass_AAuraCharacterBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacterBase), 3275599890U) },
{ Z_Construct_UClass_AAuraCharacterBase, AAuraCharacterBase::StaticClass, TEXT("AAuraCharacterBase"), &Z_Registration_Info_UClass_AAuraCharacterBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraCharacterBase), 2829683972U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_2642952395(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_1514812454(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraCharacterBase_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

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@@ -99,10 +99,10 @@ AAuraEnemy::~AAuraEnemy() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraEnemy, AAuraEnemy::StaticClass, TEXT("AAuraEnemy"), &Z_Registration_Info_UClass_AAuraEnemy, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraEnemy), 4233022518U) },
{ Z_Construct_UClass_AAuraEnemy, AAuraEnemy::StaticClass, TEXT("AAuraEnemy"), &Z_Registration_Info_UClass_AAuraEnemy, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraEnemy), 3695344240U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_497060713(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_1692716500(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Character_AuraEnemy_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

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@@ -12,7 +12,10 @@ void EmptyLinkFunctionForGeneratedCodeAuraPlayerController() {}
// Begin Cross Module References
AURA_API UClass* Z_Construct_UClass_AAuraPlayerController();
AURA_API UClass* Z_Construct_UClass_AAuraPlayerController_NoRegister();
AURA_API UClass* Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister();
AURA_API UClass* Z_Construct_UClass_UAuraInputConfig_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_APlayerController();
ENGINE_API UClass* Z_Construct_UClass_USplineComponent_NoRegister();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputMappingContext_NoRegister();
UPackage* Z_Construct_UPackage__Script_Aura();
@@ -46,9 +49,30 @@ struct Z_Construct_UClass_AAuraPlayerController_Statics
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AuraAbilitySystemComponent_MetaData[] = {
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputConfig_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoRunAcceptanceRadius_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Spline_MetaData[] = {
{ "Category", "Input" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/Player/AuraPlayerController.h" },
};
#endif // WITH_METADATA
static const UECodeGen_Private::FObjectPropertyParams NewProp_AuraContext;
static const UECodeGen_Private::FObjectPropertyParams NewProp_MoveAction;
static const UECodeGen_Private::FObjectPropertyParams NewProp_AuraAbilitySystemComponent;
static const UECodeGen_Private::FObjectPropertyParams NewProp_InputConfig;
static const UECodeGen_Private::FFloatPropertyParams NewProp_AutoRunAcceptanceRadius;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Spline;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
@@ -58,9 +82,17 @@ struct Z_Construct_UClass_AAuraPlayerController_Statics
};
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraContext = { "AuraContext", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AuraContext), Z_Construct_UClass_UInputMappingContext_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AuraContext_MetaData), NewProp_AuraContext_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_MoveAction = { "MoveAction", nullptr, (EPropertyFlags)0x0144000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, MoveAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MoveAction_MetaData), NewProp_MoveAction_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraAbilitySystemComponent = { "AuraAbilitySystemComponent", nullptr, (EPropertyFlags)0x0144000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AuraAbilitySystemComponent), Z_Construct_UClass_UAuraAbilitySystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AuraAbilitySystemComponent_MetaData), NewProp_AuraAbilitySystemComponent_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_InputConfig = { "InputConfig", nullptr, (EPropertyFlags)0x0144000000010001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, InputConfig), Z_Construct_UClass_UAuraInputConfig_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputConfig_MetaData), NewProp_InputConfig_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AutoRunAcceptanceRadius = { "AutoRunAcceptanceRadius", nullptr, (EPropertyFlags)0x0040000000010001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, AutoRunAcceptanceRadius), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoRunAcceptanceRadius_MetaData), NewProp_AutoRunAcceptanceRadius_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_Spline = { "Spline", nullptr, (EPropertyFlags)0x01440000000a0009, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAuraPlayerController, Spline), Z_Construct_UClass_USplineComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Spline_MetaData), NewProp_Spline_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraContext,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_MoveAction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AuraAbilitySystemComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_InputConfig,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_AutoRunAcceptanceRadius,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAuraPlayerController_Statics::NewProp_Spline,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAuraPlayerController_Statics::PropPointers) < 2048);
UObject* (*const Z_Construct_UClass_AAuraPlayerController_Statics::DependentSingletons[])() = {
@@ -103,10 +135,10 @@ AAuraPlayerController::~AAuraPlayerController() {}
struct Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AAuraPlayerController, AAuraPlayerController::StaticClass, TEXT("AAuraPlayerController"), &Z_Registration_Info_UClass_AAuraPlayerController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraPlayerController), 205873948U) },
{ Z_Construct_UClass_AAuraPlayerController, AAuraPlayerController::StaticClass, TEXT("AAuraPlayerController"), &Z_Registration_Info_UClass_AAuraPlayerController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAuraPlayerController), 2464636351U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_1265869253(TEXT("/Script/Aura"),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_1363910537(TEXT("/Script/Aura"),
Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);

View File

@@ -14,7 +14,7 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#define AURA_AuraPlayerController_generated_h
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_21_INCLASS_NO_PURE_DECLS \
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_24_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAAuraPlayerController(); \
friend struct Z_Construct_UClass_AAuraPlayerController_Statics; \
@@ -23,7 +23,7 @@ public: \
DECLARE_SERIALIZER(AAuraPlayerController)
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_21_ENHANCED_CONSTRUCTORS \
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_24_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
AAuraPlayerController(AAuraPlayerController&&); \
@@ -35,12 +35,12 @@ public: \
NO_API virtual ~AAuraPlayerController();
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_18_PROLOG
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_21_GENERATED_BODY \
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_21_PROLOG
#define FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_24_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_21_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_21_ENHANCED_CONSTRUCTORS \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_24_INCLASS_NO_PURE_DECLS \
FID_Aura_Source_Aura_Public_Player_AuraPlayerController_h_24_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -1,22 +1,25 @@
E:\Unreal\Aura\Source\Aura\Public\AuraAssetManager.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxMana.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AttributeInfo.h
E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\GameplayAbility\AuraGameplayAbility.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemComponent.h
E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputConfig.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAttributeSet.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraEnemy.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerController.h
E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\MMC\MMC_MaxHealth.h
E:\Unreal\Aura\Source\Aura\Public\Game\AuraGameMode.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\Player\AuraPlayerState.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacterBase.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\AuraAbilitySystemLibrary.h
E:\Unreal\Aura\Source\Aura\Public\UI\HUD\AuraHUD.h
E:\Unreal\Aura\Source\Aura\Public\Input\AuraInputComponent.h
E:\Unreal\Aura\Source\Aura\Public\Interact\CombatInterface.h
E:\Unreal\Aura\Source\Aura\Public\Character\AuraCharacter.h
E:\Unreal\Aura\Source\Aura\Public\Interact\EnemyInterface.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\OverlayWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AuraWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\UI\WidgetController\AttributeMenuWidgetController.h
E:\Unreal\Aura\Source\Aura\Public\Actor\AuraEffectActor.h
E:\Unreal\Aura\Source\Aura\Public\UI\Widget\AuraUserWidget.h
E:\Unreal\Aura\Source\Aura\Public\AbilitySystem\Data\AuraDataAsset.h

View File

@@ -292,12 +292,12 @@
/I "..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT"
/I "..\Plugins\Runtime\DataRegistry\Source"
/I "..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public"
/I "E:\Unreal\Aura\Intermediate\Build\Win64\UnrealEditor\Inc\Aura\UHT"
/I "E:\Unreal\Aura\Source"
/I "E:\Unreal\Aura\Source\Aura\Public"
/I "..\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Inc\EnhancedInput\UHT"
/I "..\Plugins\EnhancedInput\Source"
/I "..\Plugins\EnhancedInput\Source\EnhancedInput\Public"
/I "E:\Unreal\Aura\Intermediate\Build\Win64\UnrealEditor\Inc\Aura\UHT"
/I "E:\Unreal\Aura\Source"
/I "E:\Unreal\Aura\Source\Aura\Public"
/external:W0
/external:I "ThirdParty\GuidelinesSupportLibrary\GSL-1144\include"
/external:I "ThirdParty\RapidJSON\1.1.0"

View File

@@ -1,20 +1,23 @@
/I "."
/I "E:\Unreal\Aura\Source\Aura\Private"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT"
/I "Runtime\Engine\Classes"
/I "Runtime\Engine\Public"
/I "Runtime\Engine\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT"
/I "Runtime\GameplayTags\Classes"
/I "Runtime\GameplayTags\Public"
/I "Runtime\Core\Public"
/I "Runtime\Core\Internal"
/I "Runtime\TraceLog\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT"
/I "Runtime\CoreOnline\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\UHT"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreUObject\VerseVMBytecode"
/I "Runtime\CoreUObject\Public"
/I "Runtime\CoreUObject\Internal"
/I "Runtime\CorePreciseFP\Public"
/I "Runtime\CorePreciseFP\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT"
/I "Runtime\Engine\Classes"
/I "Runtime\Engine\Public"
/I "Runtime\Engine\Internal"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\CoreOnline\UHT"
/I "Runtime\CoreOnline\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\FieldNotification\UHT"
/I "Runtime\FieldNotification\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\NetCore\UHT"
@@ -55,9 +58,6 @@
/I "Runtime\EngineSettings\Classes"
/I "Runtime\EngineSettings\Public"
/I "Runtime\SynthBenchmark\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayTags\UHT"
/I "Runtime\GameplayTags\Classes"
/I "Runtime\GameplayTags\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\PacketHandler\UHT"
/I "Runtime\PacketHandlers\PacketHandler\Classes"
/I "Runtime\PacketHandlers\PacketHandler\Public"
@@ -286,6 +286,12 @@
/I "Editor\SceneDepthPickerMode\Public"
/I "..\Intermediate\Build\Win64\UnrealEditor\Inc\AnimationEditMode\UHT"
/I "Editor\AnimationEditMode\Public"
/I "..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\UnrealEditor\Inc\GameplayAbilities\UHT"
/I "..\Plugins\Runtime\GameplayAbilities\Source"
/I "..\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Public"
/I "..\Plugins\Runtime\DataRegistry\Intermediate\Build\Win64\UnrealEditor\Inc\DataRegistry\UHT"
/I "..\Plugins\Runtime\DataRegistry\Source"
/I "..\Plugins\Runtime\DataRegistry\Source\DataRegistry\Public"
/I "E:\Unreal\Aura\Intermediate\Build\Win64\UnrealEditor\Inc\Aura\UHT"
/I "E:\Unreal\Aura\Source"
/I "E:\Unreal\Aura\Source\Aura\Public"

View File

@@ -59,6 +59,8 @@
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemreplicationproxyinterface.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemreplicationproxyinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h"
],

View File

@@ -76,6 +76,8 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationavoidancetypes.h",
@@ -111,6 +113,10 @@
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\debugtextinfo.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\debugtextinfo.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\hud.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\attributemenuwidgetcontroller.h",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\aurawidgetcontroller.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.generated.h"
],
"ImportedModules": [],

View File

@@ -72,7 +72,11 @@
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h"
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []

View File

@@ -6,10 +6,47 @@
"PCH": "e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\auraeditor\\debuggame\\unrealed\\sharedpch.unrealed.project.nonoptimized.valapi.cpp20.inclorderunreal5_3.h.pch",
"Includes": [
"e:\\unreal\\aura\\intermediate\\build\\win64\\x64\\unrealeditor\\debuggame\\aura\\definitions.aura.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagcontainer.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\attributeset.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\attributeset.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffecttypes.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\activegameplayeffecthandle.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\activegameplayeffecthandle.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectattributecapturedefinition.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffectattributecapturedefinition.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffecttypes.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargettypes.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayprediction.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\classes\\net\\serialization\\fastarrayserializer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\misc\\guidreferences.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\pushmodel\\pushmodel.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\netcoremodule.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\netcore\\uht\\fastarrayserializer.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayprediction.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargettypes.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplaycueinterface.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplaycueinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytypes.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayabilityspec.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayabilityspechandle.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilityspechandle.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\scalablefloat.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\dataregistry\\source\\dataregistry\\public\\dataregistryid.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\dataregistry\\intermediate\\build\\win64\\unrealeditor\\inc\\dataregistry\\uht\\dataregistryid.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\scalablefloat.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilityspec.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytypes.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputsubsystems.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputsubsysteminterface.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedplayerinput.h",
@@ -30,8 +67,46 @@
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\playermappablekeyslot.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputsubsysteminterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputsubsystems.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagassetinterface.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagassetinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffect.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectaggregator.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\activegameplayeffectiterator.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\visuallogger\\visualloggerdebugsnapshotinterface.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\visualloggerdebugsnapshotinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayeffect.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytasks\\classes\\gameplaytaskscomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytasks\\classes\\gameplaytaskresource.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytasks\\uht\\gameplaytaskresource.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytasks\\uht\\gameplaytaskscomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilityrepanimmontage.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilityrepanimmontage.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayability.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayability.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemreplicationproxyinterface.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemreplicationproxyinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemlibrary.h",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\attributemenuwidgetcontroller.h",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\aurawidgetcontroller.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\ui\\widgetcontroller\\overlaywidgetcontroller.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\overlaywidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\components\\splinecomponent.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\splinecomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\input\\aurainputcomponent.h",
"e:\\unreal\\aura\\source\\aura\\public\\input\\aurainputconfig.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputconfig.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputcomponent.generated.h"
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputcomponent.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurainputcomponent.generated.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []

View File

@@ -9,6 +9,9 @@
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagcontainer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\core\\public\\misc\\comparisonutility.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagcontainer.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h"
],
"ImportedModules": [],

View File

@@ -22,5 +22,5 @@
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define GAMEPLAYABILITIES_API DLLIMPORT
#define DATAREGISTRY_API DLLIMPORT
#define AURA_API DLLEXPORT
#define ENHANCEDINPUT_API DLLIMPORT
#define AURA_API DLLEXPORT

View File

@@ -17,5 +17,10 @@
#define UE_PLUGIN_NAME ""
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define GAMEPLAYABILITIES_API DLLIMPORT
#define DATAREGISTRY_API DLLIMPORT
#define AURA_API DLLEXPORT
#define ENHANCEDINPUT_API DLLIMPORT

View File

@@ -4,19 +4,14 @@
"Module.Aura.cpp.obj": [
"AttributeInfo.gen.cpp.obj",
"AttributeMenuWidgetController.gen.cpp.obj",
"Aura.init.gen.cpp.obj",
"AuraAbilitySystemComponent.gen.cpp.obj",
"AuraAbilitySystemLibrary.gen.cpp.obj",
"AuraAssetManager.gen.cpp.obj",
"AuraAttributeSet.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj",
"AuraDataAsset.gen.cpp.obj",
"AuraEffectActor.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraGameMode.gen.cpp.obj",
"AuraHUD.gen.cpp.obj",
"AuraPlayerController.gen.cpp.obj",
"AuraPlayerState.gen.cpp.obj",
"AuraUserWidget.gen.cpp.obj",
"AuraWidgetController.gen.cpp.obj",
@@ -28,28 +23,39 @@
"PerModuleInline.gen.cpp.obj",
"Aura.cpp.obj",
"AuraAbilitySystemLibrary.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AttributeInfo.cpp.obj",
"AuraDataAsset.cpp.obj",
"MMC_MaxHealth.cpp.obj",
"MMC_MaxMana.cpp.obj",
"AuraEffectActor.cpp.obj",
"AuraAssetManager.cpp.obj",
"AuraGameplayTags.cpp.obj",
"AuraCharacter.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraEnemy.cpp.obj",
"AuraGameMode.cpp.obj",
"CombatInterface.cpp.obj",
"EnemyInterface.cpp.obj",
"AuraPlayerController.cpp.obj",
"AuraPlayerState.cpp.obj",
"AuraHUD.cpp.obj",
"AttributeMenuWidgetController.cpp.obj",
"AuraWidgetController.cpp.obj",
"OverlayWidgetController.cpp.obj",
"AuraUserWidget.cpp.obj",
"Aura.init.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraGameplayAbility.gen.cpp.obj",
"AuraInputComponent.gen.cpp.obj",
"AuraInputConfig.gen.cpp.obj",
"AuraPlayerController.gen.cpp.obj",
"AuraAbilitySystemComponent.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AttributeMenuWidgetController.cpp.obj",
"AuraWidgetController.cpp.obj"
"AuraGameplayAbility.cpp.obj",
"AuraGameplayTags.cpp.obj",
"AuraCharacter.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraInputComponent.cpp.obj",
"AuraInputConfig.cpp.obj",
"AuraPlayerController.cpp.obj"
]
}
}

View File

@@ -4,18 +4,15 @@
"Module.Aura.cpp.obj": [
"AttributeInfo.gen.cpp.obj",
"AttributeMenuWidgetController.gen.cpp.obj",
"Aura.init.gen.cpp.obj",
"AuraAbilitySystemComponent.gen.cpp.obj",
"AuraAbilitySystemLibrary.gen.cpp.obj",
"AuraAssetManager.gen.cpp.obj",
"AuraAttributeSet.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj",
"AuraDataAsset.gen.cpp.obj",
"AuraEffectActor.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraGameMode.gen.cpp.obj",
"AuraHUD.gen.cpp.obj",
"AuraInputComponent.gen.cpp.obj",
"AuraPlayerController.gen.cpp.obj",
"AuraPlayerState.gen.cpp.obj",
"AuraUserWidget.gen.cpp.obj",
@@ -27,29 +24,38 @@
"OverlayWidgetController.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"Aura.cpp.obj",
"AuraAbilitySystemComponent.cpp.obj",
"AuraAbilitySystemLibrary.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AttributeInfo.cpp.obj",
"AuraDataAsset.cpp.obj",
"MMC_MaxHealth.cpp.obj",
"MMC_MaxMana.cpp.obj",
"AuraEffectActor.cpp.obj",
"AuraAssetManager.cpp.obj",
"AuraGameplayTags.cpp.obj",
"AuraCharacter.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraEnemy.cpp.obj",
"AuraGameMode.cpp.obj",
"CombatInterface.cpp.obj",
"EnemyInterface.cpp.obj",
"AuraPlayerController.cpp.obj",
"AuraPlayerState.cpp.obj",
"AuraHUD.cpp.obj",
"AttributeMenuWidgetController.cpp.obj",
"AuraWidgetController.cpp.obj",
"OverlayWidgetController.cpp.obj",
"AuraUserWidget.cpp.obj",
"AuraAttributeSet.cpp.obj",
"AttributeMenuWidgetController.cpp.obj",
"AuraWidgetController.cpp.obj"
"Aura.init.gen.cpp.obj",
"AuraCharacter.gen.cpp.obj",
"AuraCharacterBase.gen.cpp.obj",
"AuraEnemy.gen.cpp.obj",
"AuraGameplayAbility.gen.cpp.obj",
"AuraInputConfig.gen.cpp.obj",
"AuraAbilitySystemComponent.cpp.obj",
"AuraGameplayAbility.cpp.obj",
"AuraGameplayTags.cpp.obj",
"AuraCharacter.cpp.obj",
"AuraCharacterBase.cpp.obj",
"AuraInputComponent.cpp.obj",
"AuraInputConfig.cpp.obj",
"AuraPlayerController.cpp.obj"
]
}
}

View File

@@ -1,19 +1,14 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraWidgetController.gen.cpp"
@@ -25,21 +20,20 @@
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/EnemyInterface.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerController.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerState.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/HUD/AuraHUD.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/AttributeMenuWidgetController.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/AuraWidgetController.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/OverlayWidgetController.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/Widget/AuraUserWidget.cpp"

View File

@@ -66,9 +66,10 @@
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemcomponent.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\attributemenuwidgetcontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aura.init.gen.cpp",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemcomponent.h",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\gameplayability\\auragameplayability.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragameplayability.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemcomponent.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraabilitysystemlibrary.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraabilitysystemlibrary.h",
@@ -96,36 +97,12 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\auraattributeset.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraattributeset.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacter.h",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysysteminterface.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysysteminterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacter.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.gen.cpp",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\data\\auradataasset.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auradataasset.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\actor\\auraeffectactor.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraeffectactor.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auraenemy.h",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auragamemode.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\game\\auragamemode.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\gamemodebase.h",
@@ -141,11 +118,10 @@
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\debugtextinfo.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\hud.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurahud.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayercontroller.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayercontroller.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\player\\auraplayerstate.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysysteminterface.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysysteminterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\playerstate.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\playerstate.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraplayerstate.generated.h",
@@ -186,7 +162,11 @@
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurauserwidget.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\aurawidgetcontroller.gen.cpp",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\combatinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\combatinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\interact\\enemyinterface.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\enemyinterface.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\mmc_maxhealth.gen.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\abilitysystem\\mmc\\mmc_maxhealth.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplaymodmagnitudecalculation.h",
@@ -212,43 +192,35 @@
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\kismet\\gameplaystaticstypes.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystaticstypes.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\gameplaystatics.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\auraattributeset.cpp",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\gameplayeffectextension.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\character.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementreplication.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\nettoken\\nettokenexportcontext.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\iris\\core\\public\\iris\\serialization\\irisobjectreferencepackagemap.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\iriscore\\uht\\irisobjectreferencepackagemap.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementreplication.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\rootmotionsource.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rootmotionsource.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\character.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\attributeinfo.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\data\\auradataasset.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxhealth.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\abilitysystem\\mmc\\mmc_maxmana.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\actor\\auraeffectactor.cpp",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilitysystemblueprintlibrary.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\source\\gameplayabilities\\public\\abilities\\gameplayabilitytargetdatafilter.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\gameplayabilitytargetdatafilter.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\runtime\\gameplayabilities\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplayabilities\\uht\\abilitysystemblueprintlibrary.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\auraassetmanager.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\auragameplaytags.h",
"e:\\unreal\\aura\\source\\aura\\private\\auragameplaytags.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\gameplaytags\\classes\\gameplaytagsmanager.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\gameplaytags\\uht\\gameplaytagsmanager.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacter.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\charactermovementcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\navigationavoidancetypes.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navigationavoidancetypes.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\ai\\rvoavoidanceinterface.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\rvoavoidanceinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\pawnmovementcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\navmovementcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\navmovementinterface.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navmovementinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\ai\\navigation\\pathfollowingagentinterface.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pathfollowingagentinterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\movementcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\movementcomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\navmovementcomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\pawnmovementcomponent.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\interfaces\\networkpredictioninterface.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\networkpredictioninterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\charactermovementcomponentasync.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponentasync.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\charactermovementcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\character\\auracharacterbase.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\character\\auraenemy.cpp",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auraenemy.h",
"e:\\unreal\\aura\\source\\aura\\public\\character\\auracharacterbase.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auracharacterbase.generated.h",
"e:\\unreal\\aura\\intermediate\\build\\win64\\unrealeditor\\inc\\aura\\uht\\auraenemy.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\game\\auragamemode.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\interact\\combatinterface.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\experimental\\geometrycollectionengine\\public\\geometrycollection\\geometrycollectioncomponent.h",
@@ -407,33 +379,10 @@
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\dataflowsimulation\\uht\\dataflowphysicsobject.generated.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\geometrycollectionengine\\uht\\geometrycollectioncomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\interact\\enemyinterface.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\player\\auraplayercontroller.cpp",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputsubsystems.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputsubsysteminterface.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedplayerinput.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\classes\\gameframework\\playerinput.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\gesturerecognizer.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\keystate.h",
"e:\\unreal\\ue_5.5\\engine\\intermediate\\build\\win64\\unrealeditor\\inc\\engine\\uht\\playerinput.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\inputaction.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\inputmodifiers.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\inputactionvalue.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\inputactionvalue.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\inputmodifiers.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\inputtriggers.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\inputtriggers.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\inputaction.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedplayerinput.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\playermappablekeyslot.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\playermappablekeyslot.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputsubsysteminterface.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputsubsystems.generated.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\source\\enhancedinput\\public\\enhancedinputcomponent.h",
"e:\\unreal\\ue_5.5\\engine\\plugins\\enhancedinput\\intermediate\\build\\win64\\unrealeditor\\inc\\enhancedinput\\uht\\enhancedinputcomponent.generated.h",
"e:\\unreal\\aura\\source\\aura\\private\\player\\auraplayerstate.cpp",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\engine\\public\\net\\unrealnetwork.h",
"e:\\unreal\\ue_5.5\\engine\\source\\runtime\\net\\core\\public\\net\\core\\propertyconditions\\propertyconditions.h",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\hud\\aurahud.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\attributemenuwidgetcontroller.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\aurawidgetcontroller.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widgetcontroller\\overlaywidgetcontroller.cpp",
"e:\\unreal\\aura\\source\\aura\\private\\ui\\widget\\aurauserwidget.cpp"
],

View File

@@ -1,18 +1,15 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeInfo.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AttributeMenuWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/Aura.init.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemComponent.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAbilitySystemLibrary.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAssetManager.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraAttributeSet.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacter.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraCharacterBase.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraDataAsset.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEffectActor.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraEnemy.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraGameMode.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraHUD.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraInputComponent.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraPlayerState.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/AuraUserWidget.gen.cpp"
@@ -24,23 +21,21 @@
#include "E:/Unreal/Aura/Intermediate/Build/Win64/UnrealEditor/Inc/Aura/UHT/OverlayWidgetController.gen.cpp"
#include "E:/Unreal/Aura/Intermediate/Build/Win64/x64/UnrealEditor/DebugGame/Aura/PerModuleInline.gen.cpp"
#include "E:/Unreal/Aura/Source/Aura/Aura.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemComponent.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAbilitySystemLibrary.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/AuraAttributeSet.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AttributeInfo.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/Data/AuraDataAsset.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxHealth.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AbilitySystem/MMC/MMC_MaxMana.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Actor/AuraEffectActor.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraAssetManager.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/AuraGameplayTags.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacter.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraCharacterBase.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Character/AuraEnemy.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Game/AuraGameMode.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/CombatInterface.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Interact/EnemyInterface.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerController.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/Player/AuraPlayerState.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/HUD/AuraHUD.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/AttributeMenuWidgetController.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/AuraWidgetController.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/WidgetController/OverlayWidgetController.cpp"
#include "E:/Unreal/Aura/Source/Aura/Private/UI/Widget/AuraUserWidget.cpp"

View File

@@ -38,10 +38,22 @@
/NOIMPLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
@@ -49,9 +61,9 @@
"..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\UMG\UnrealEditor-UMG.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib"
"..\Plugins\EnhancedInput\Intermediate\Build\Win64\x64\UnrealEditor\Development\EnhancedInput\UnrealEditor-EnhancedInput.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\UnrealEditor-Core.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\InputCore\UnrealEditor-InputCore.lib"
"..\Plugins\EnhancedInput\Intermediate\Build\Win64\x64\UnrealEditor\Development\EnhancedInput\UnrealEditor-EnhancedInput.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"

View File

@@ -38,9 +38,20 @@
/NOIMPLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTags\UnrealEditor-GameplayTags.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayTasks\UnrealEditor-GameplayTasks.lib"
@@ -48,9 +59,9 @@
"..\Plugins\Runtime\GameplayAbilities\Intermediate\Build\Win64\x64\UnrealEditor\Development\GameplayAbilities\UnrealEditor-GameplayAbilities.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\UMG\UnrealEditor-UMG.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\CoreUObject\UnrealEditor-CoreUObject.lib"
"..\Plugins\EnhancedInput\Intermediate\Build\Win64\x64\UnrealEditor\Development\EnhancedInput\UnrealEditor-EnhancedInput.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\Core\UnrealEditor-Core.lib"
"..\Intermediate\Build\Win64\x64\UnrealEditor\Development\InputCore\UnrealEditor-InputCore.lib"
"..\Plugins\EnhancedInput\Intermediate\Build\Win64\x64\UnrealEditor\Development\EnhancedInput\UnrealEditor-EnhancedInput.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"

View File

@@ -8,9 +8,21 @@
/NODEFAULTLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"

View File

@@ -8,8 +8,19 @@
/NODEFAULTLIB
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\AuraEditor\DebugGame\UnrealEd\SharedPCH.UnrealEd.Project.NonOptimized.ValApi.Cpp20.InclOrderUnreal5_3.h.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Module.Aura.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAttributeSet.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AttributeMenuWidgetController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraWidgetController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayTags.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraAbilitySystemComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputComponent.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraPlayerController.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Aura.init.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacter.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraCharacterBase.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraEnemy.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraGameplayAbility.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\AuraInputConfig.gen.cpp.obj"
"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\Default.rc2.res"
/OUT:"E:\Unreal\Aura\Intermediate\Build\Win64\x64\UnrealEditor\DebugGame\Aura\UnrealEditor-Aura-Win64-DebugGame.lib"

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View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -1,7 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

View File

@@ -63,8 +63,9 @@ bAutomaticallyCheckoutOnAssetModification=False
bSCCUseGlobalSettings=False
[/Script/UnrealEd.LevelEditorPlaySettings]
NewWindowWidth=3834
NewWindowWidth=1914
NewWindowHeight=2120
LastExecutedPlayModeType=PlayMode_InEditorFloating
LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
@@ -110,7 +111,7 @@ PlayInEditorSoundQualityLevel=0
bUseNonRealtimeAudioDevice=False
bPreferToStreamLevelsInPIE=False
bPromoteOutputLogWarningsDuringPIE=False
NewWindowPosition=(X=0,Y=0)
NewWindowPosition=(X=1920,Y=0)
PIEAlwaysOnTop=False
DisableStandaloneSound=False
AdditionalLaunchParameters=
@@ -119,10 +120,10 @@ LaunchConfiguration=LaunchConfig_Default
PackFilesForLaunch=NoPak
bAutoCompileBlueprintsOnLaunch=True
bLaunchSeparateServer=False
PlayNetMode=PIE_Standalone
PlayNetMode=PIE_Client
RunUnderOneProcess=True
PlayNetDedicated=False
PlayNumberOfClients=1
PlayNumberOfClients=2
PrimaryPIEClientIndex=0
ServerPort=17777
ClientWindowWidth=640
@@ -139,13 +140,14 @@ ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
AdditionalServerLaunchParameters=
ServerFixedFPS=0
NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0))
LastSize=(X=3834,Y=2120)
LastSize=(X=1914,Y=2120)
LastExecutedLaunchDevice=Windows@DESKTOP-8E13HCK
LastExecutedLaunchName=DESKTOP-8E13HCK
LastExecutedPIEPreviewDevice=
DeviceToEmulate=
PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
bHMDForPrimaryProcessOnly=True
MultipleInstancePositions=(X=1920,Y=0)
MultipleInstancePositions=(X=0,Y=0)
[/Script/UnrealEd.LevelEditorViewportSettings]
@@ -462,8 +464,8 @@ MirroringProperties=SkeletonEditingProperties.Details.Transform
OrientingProperties=SkeletonEditingProperties.Details.Transform
SkeletonEditingProperties=SkeletonEditingProperties.Details.Transform
PersonaPreviewSceneAnimationController=
InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/Blueprints/Input/InputActions/IA_Move.IA_Move
InputAction=
InputMappingContext=InputMappingContext.Mappings.ActionMappings
InputAction=InputMappingContext.Mappings.ActionMappings
CameraComponent=CameraComponent.PostProcess.Lens
WorldSettings=WorldSettings.GameMode.SelectedGameModeDetails
SkeletalMeshComponent=
@@ -520,6 +522,7 @@ WBP_Att_TextRow_Button_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.
K2Node_CustomEvent=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview
WBP_Att_Menu_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview
WBP_Vitals_C=CameraComponent.PostProcess.Lens,SkeletalMeshComponent.Materials.MaterialList,SkeletalMeshComponent.TransformCommon.Transform,SkeletalMeshComponent.Physics.ConstraintsGroup,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Materials.MaterialList,StaticMeshActor.TransformCommon.Transform,BP_Goblin_Spear_C.TransformCommon.Transform,BP_Goblin_Spear_C.Physics.ConstraintsGroup,K2Node_VariableGet.DefaultValueCategory.BackgroundBrush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.GlobeProgressBar Brush_0,K2Node_VariableGet.DefaultValueCategory.GhostProgressBar Brush,K2Node_VariableGet.DefaultValueCategory.Preview,K2Node_VariableGet.DefaultValueCategory.Slate Brush,K2Node_VariableGet.DefaultValueCategory.Slate Font Info,K2Node_VariableSet.DefaultValueCategory.WidgetStyle,PropertyWrapper.DefaultValueCategory.ProgressBar Globe FillImage,PropertyWrapper.DefaultValueCategory.Preview,PropertyWrapper.DefaultValueCategory.Pressed,PropertyWrapper.DefaultValueCategory.GlobeGlass Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush,PropertyWrapper.DefaultValueCategory.GlobeProgressBar Brush_0,PropertyWrapper.DefaultValueCategory.GhostProgressBar Brush,PropertyWrapper.DefaultValueCategory.Slate Brush,PropertyWrapper.DefaultValueCategory.Slate Font Info,PropertyWrapper.DefaultValueCategory.Background_Brush,PropertyWrapper.DefaultValueCategory.Button_Normal,PropertyWrapper.DefaultValueCategory.Button_Hovered,PropertyWrapper.DefaultValueCategory.Button_Pressed,PropertyWrapper.DefaultValueCategory.Button_Disabled,WBP_HealthGlobe_C.Globe Properties.Preview
BP_AuraCharacter_C=BP_AuraCharacter_C.Physics.ConstraintsGroup
[/Script/LiveCoding.LiveCodingSettings]
bEnabled=False
@@ -563,7 +566,7 @@ DebugCameraControllerSettings="\"Object\" "
EnhancedInputDeveloperSettings="\"Object\" \"Object.Enhanced Input.PlatformSettings\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[0].Object.Default\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[1].Object.Default\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[2].Object.Default\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[3].Object.Default\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[4].Object.Default\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[5].Object.Default\" \"Object.Enhanced Input.PlatformSettings.Settings.Settings[6].Object.Default\" \"Object.Enhanced Input.Enhanced Input|World Subsystem\" \"Object.Enhanced Input.Enhanced Input|User Settings\" "
DeveloperSettingsBackedByCVars="\"Object\" "
EnhancedInputEditorProjectSettings="\"Object\" "
GameplayDebuggerConfig="\"Object\" \"Object.AddOns.Categories\" \"Object.AddOns.Categories.Categories[0]\" \"Object.AddOns.Categories.Categories[1]\" \"Object.AddOns.Categories.Categories[2]\" \"Object.AddOns.Categories.Categories[2].InputHandlers\" \"Object.AddOns.Categories.Categories[3]\" \"Object.AddOns.Categories.Categories[3].InputHandlers\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[0]\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[1]\" \"Object.AddOns.Categories.Categories[4]\" \"Object.AddOns.Categories.Categories[5]\" \"Object.AddOns.Categories.Categories[6]\" \"Object.AddOns.Extensions\" \"Object.AddOns.Extensions.Extensions[0]\" \"Object.AddOns.Extensions.Extensions[0].InputHandlers\" \"Object.AddOns.Extensions.Extensions[1]\" \"Object.AddOns.Extensions.Extensions[1].InputHandlers\" "
GameplayDebuggerConfig="\"Object\" \"Object.AddOns.Categories\" \"Object.AddOns.Categories.Categories[0]\" \"Object.AddOns.Categories.Categories[1]\" \"Object.AddOns.Categories.Categories[2]\" \"Object.AddOns.Categories.Categories[2].InputHandlers\" \"Object.AddOns.Categories.Categories[3]\" \"Object.AddOns.Categories.Categories[3].InputHandlers\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[0]\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[1]\" \"Object.AddOns.Categories.Categories[4]\" \"Object.AddOns.Categories.Categories[4].InputHandlers\" \"Object.AddOns.Categories.Categories[5]\" \"Object.AddOns.Categories.Categories[6]\" \"Object.AddOns.Categories.Categories[7]\" \"Object.AddOns.Extensions\" \"Object.AddOns.Extensions.Extensions[0]\" \"Object.AddOns.Extensions.Extensions[0].InputHandlers\" \"Object.AddOns.Extensions.Extensions[1]\" \"Object.AddOns.Extensions.Extensions[1].InputHandlers\" "
GarbageCollectionSettings="\"Object\" "
Engine="\"Object\" "
HierarchicalLODSettings="\"Object\" "
@@ -801,7 +804,7 @@ ABP_Enemy_C="\"Object\" "
ABP_Goblin_Spear_C="\"Object\" "
EditorParentPlayerListObj="\"Object\" "
InputAction="\"Object\" "
InputMappingContext="\"Object\" \"Object.Mappings.Mappings.Mappings[0].Triggers\" \"Object.Mappings.Mappings.Mappings[1].Modifiers\" \"Object.Mappings.Mappings.Mappings[1].Modifiers.Modifiers[0]\" \"Object.Mappings.Mappings.Mappings[2].Modifiers.Modifiers[0]\" \"Object.Mappings.Mappings.Mappings[3].Modifiers\" "
InputMappingContext="\"Object\" \"Object.Mappings.Mappings.Mappings[0].Triggers\" \"Object.Mappings.Mappings.Mappings[1].Modifiers\" \"Object.Mappings.Mappings.Mappings[1].Modifiers.Modifiers[0]\" \"Object.Mappings.Mappings.Mappings[10]\" \"Object.Mappings.Mappings.Mappings[11]\" \"Object.Mappings.Mappings.Mappings[12]\" \"Object.Mappings.Mappings.Mappings[13]\" \"Object.Mappings.Mappings.Mappings[14]\" \"Object.Mappings.Mappings.Mappings[15]\" \"Object.Mappings.Mappings.Mappings[2].Modifiers.Modifiers[0]\" \"Object.Mappings.Mappings.Mappings[3].Modifiers\" \"Object.Mappings.Mappings.Mappings[4]\" \"Object.Mappings.Mappings.Mappings[5]\" \"Object.Mappings.Mappings.Mappings[6]\" \"Object.Mappings.Mappings.Mappings[7]\" \"Object.Mappings.Mappings.Mappings[8]\" \"Object.Mappings.Mappings.Mappings[9]\" "
SpringArmComponent="\"Object\" "
CameraComponent="\"Object\" "
AnimGraphNode_SequencePlayer="\"Object\" "
@@ -809,9 +812,9 @@ AnimStateTransitionNode="\"Object\" "
AnimGraphNode_TransitionResult="\"Object\" "
BP_Goblin_Spear_C="\"Object\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" "
AuraEnemy="\"Object\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" "
AuraCharacterBase="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" "
Character="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" "
Pawn="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" "
AuraCharacterBase="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.ComponentTick\" \"Object.Combat.Weapon.Object.ComponentTick.PrimaryComponentTick\" \"Object.Combat.Weapon.Object.ComponentReplication\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.Replication\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Combat.Weapon.Object.Variable\" \"Object.Pawn.Pawn|Input\" \"Object.Replication.ReplicatedMovement\" \"Object.Abilities.StartupAbilities\" "
Character="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.ComponentTick\" \"Object.Combat.Weapon.Object.ComponentTick.PrimaryComponentTick\" \"Object.Combat.Weapon.Object.ComponentReplication\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.Replication\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Combat.Weapon.Object.Variable\" \"Object.Pawn.Pawn|Input\" \"Object.Replication.ReplicatedMovement\" \"Object.Abilities.StartupAbilities\" "
Pawn="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.ComponentTick\" \"Object.Combat.Weapon.Object.ComponentTick.PrimaryComponentTick\" \"Object.Combat.Weapon.Object.ComponentReplication\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.Replication\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Combat.Weapon.Object.Variable\" \"Object.Pawn.Pawn|Input\" \"Object.Replication.ReplicatedMovement\" \"Object.Abilities.StartupAbilities\" "
Blueprint="\"Object\" "
BlueprintCore="\"Object\" "
WorldSettings="\"Object.World.NavigationSystemConfig\" \"Object.Broadphase.BroadphaseSettings\" \"Object.HLODSystem.HierarchicalLODSetup\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0]\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].ProxySetting.MaterialSettings\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].ProxySetting.NaniteSettings\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].MergeSetting\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].MergeSetting.MaterialSettings\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].MergeSetting.NaniteSettings\" \"Object.HLODSystem.HierarchicalLODSetup.HierarchicalLODSetup[0].ApproximateSettings.MaterialSettings\" \"Object.HLODSystem.HLODBakingTransform\" \"Object.Audio.DefaultReverbSettings\" "
@@ -909,8 +912,8 @@ AuraAbilitySystemComponent="\"Object\" "
AbilitySystemComponent="\"Object\" "
GameplayTasksComponent="\"Object\" "
GE_AuraPrimaryAttributes_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
BP_AuraCharacter_C="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" "
AuraCharacter="\"Object\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" "
BP_AuraCharacter_C="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.ComponentTick\" \"Object.Combat.Weapon.Object.ComponentTick.PrimaryComponentTick\" \"Object.Combat.Weapon.Object.ComponentReplication\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.Replication\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Combat.Weapon.Object.Variable\" \"Object.Pawn.Pawn|Input\" \"Object.Replication.ReplicatedMovement\" \"Object.Abilities.StartupAbilities\" "
AuraCharacter="\"Object\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavMovementProperties\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Combat.Weapon\" \"Object.Combat.Weapon.Object.Mesh\" \"Object.Combat.Weapon.Object.MaterialParameters\" \"Object.Combat.Weapon.Object.Mobile\" \"Object.Combat.Weapon.Object.Animation\" \"Object.Combat.Weapon.Object.Animation.AnimationData\" \"Object.Combat.Weapon.Object.AnimationRig\" \"Object.Combat.Weapon.Object.AssetUserData\" \"Object.Combat.Weapon.Object.Activation\" \"Object.Combat.Weapon.Object.SkeletalMesh\" \"Object.Combat.Weapon.Object.Physics\" \"Object.Combat.Weapon.Object.Clothing\" \"Object.Combat.Weapon.Object.Collision\" \"Object.Combat.Weapon.Object.Collision.BodyInstance\" \"Object.Combat.Weapon.Object.ComponentTick\" \"Object.Combat.Weapon.Object.ComponentTick.PrimaryComponentTick\" \"Object.Combat.Weapon.Object.ComponentReplication\" \"Object.Combat.Weapon.Object.LeaderPoseComponent\" \"Object.Combat.Weapon.Object.LOD\" \"Object.Combat.Weapon.Object.Lighting\" \"Object.Combat.Weapon.Object.Lighting.LightingChannels\" \"Object.Combat.Weapon.Object.Optimization\" \"Object.Combat.Weapon.Object.Deformer\" \"Object.Combat.Weapon.Object.Rendering\" \"Object.Combat.Weapon.Object.Replication\" \"Object.Combat.Weapon.Object.RayTracing\" \"Object.Combat.Weapon.Object.HLOD\" \"Object.Combat.Weapon.Object.TextureStreaming\" \"Object.Combat.Weapon.Object.Transform\" \"Object.Combat.Weapon.Object.Transform.RelativeRotation\" \"Object.Combat.Weapon.Object.Tags\" \"Object.Combat.Weapon.Object.Navigation\" \"Object.Combat.Weapon.Object.VirtualTexture\" \"Object.Combat.Weapon.Object.Variable\" \"Object.Pawn.Pawn|Input\" \"Object.Replication.ReplicatedMovement\" \"Object.Abilities.StartupAbilities\" "
BoxComponent="\"Object\" "
GE_TestAttribute_Base_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0]\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
GE_AuraSecondaryAttributes_C="\"Object\" \"Object.Duration.DurationMagnitude\" \"Object.Duration.Duration|Period\" \"Object.Stacking.Stacking|Overflow\" \"Object.Stacking.Stacking|Overflow.OverflowEffects\" \"Object.GameplayEffect.GEComponents\" \"Object.GameplayEffect.Modifiers\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[0].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[0].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[1].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[1].SourceTags\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[2].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[3].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[4].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[4].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[4].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude.CustomMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[5].ModifierMagnitude.CustomMagnitude.FinalLookupCurve\" \"Object.GameplayEffect.Modifiers.Modifiers[6].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[6].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[6].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[7].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[7].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[7].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[8].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[8].ModifierMagnitude.CustomMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[9].ModifierMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[9].ModifierMagnitude.AttributeBasedMagnitude\" \"Object.GameplayEffect.Modifiers.Modifiers[9].ModifierMagnitude.AttributeBasedMagnitude.BackingAttribute\" \"Object.GameplayEffect.Modifiers.Modifiers[9].ModifierMagnitude.CustomMagnitude\" \"Object.GameplayEffect.Executions\" \"Object.GameplayCues.GameplayCues\" "
@@ -940,14 +943,24 @@ AttributeMenuWidgetController="\"Object\" "
GameplayTagsK2Node_SwitchGameplayTag="\"Object\" \"Object.PinOptions.PinTags\" \"Object.PinOptions.PinTags.PinTags[0]\" \"Object.PinOptions.PinTags.PinTags[1]\" \"Object.PinOptions.PinTags.PinTags[2]\" \"Object.PinOptions.PinTags.PinTags[3]\" "
K2Node_Switch="\"Object\" \"Object.PinOptions.PinTags\" \"Object.PinOptions.PinTags.PinTags[0]\" \"Object.PinOptions.PinTags.PinTags[1]\" \"Object.PinOptions.PinTags.PinTags[2]\" \"Object.PinOptions.PinTags.PinTags[3]\" "
WBP_Vitals_C="\"Object\" "
GA_TestGameplayAbility_C="\"Object\" "
AuraGameplayAbility="\"Object\" "
GameplayAbility="\"Object\" "
AuraInputConfig="\"Object\" \"Object.AuraInputConfig.AbilityInputActions\" "
[AssetEditorSubsystem]
CleanShutdown=True
DebuggerAttached=True
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=GenericAssetEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=BlueprintEditor
@@ -962,22 +975,13 @@ RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
OpenAssetsAtExit=/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base.GE_TestAttribute_Base
OpenAssetsAtExit=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow.WBP_Att_TextRow
OpenAssetsAtExit=/Game/Blueprints/UI/AttributemMenu/WBP_Vitals.WBP_Vitals
OpenAssetsAtExit=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow_Button.WBP_Att_TextRow_Button
OpenAssetsAtExit=/Game/Blueprints/Player/BP_AuraPlayerController.BP_AuraPlayerController
[ContentBrowser]
ContentBrowserDrawer.SourcesExpanded=True
@@ -1029,7 +1033,7 @@ SequenceBrowser.HiddenColumns=PreviewSkeletalMesh
SequenceBrowser.HiddenColumns=HasParentAsset
SequenceBrowser.HiddenColumns=CurveNameList
SequenceBrowser.HiddenColumns=Class
ContentBrowserTab1.SelectedPaths=/Game/Blueprints/AbilitySystem/GameEffects
ContentBrowserTab1.SelectedPaths=/Game/Blueprints/Player
ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.SourcesExpanded=True
ContentBrowserTab1.IsLocked=False
@@ -1050,8 +1054,15 @@ ContentBrowserTab1.ExpandedCollections=
ContentBrowserTab1.ThumbnailSize=2
ContentBrowserTab1.CurrentViewType=1
ContentBrowserTab1.ZoomScale=0
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Player
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Input
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Input/InputActions
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem
ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/AbilitySystem
ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public
ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/AttributemMenu
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/Overlay
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/UI/ProgressBar
@@ -1063,23 +1074,16 @@ ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameEffects/Primar
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints
ContentBrowserTab1.JumpMRU=/All/Game/Assets
ContentBrowserTab1.JumpMRU=/All/Game/Actor
ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public
ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura
ContentBrowserTab1.JumpMRU=/All/Classes_Game
ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/AbilitySystem/MMC
ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/AbilitySystem
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character/Aura
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Character
ContentBrowserTab1.JumpMRU=/All/EngineData/Classes_Engine
ContentBrowserTab1.JumpMRU=/All/Classes_Game/Aura/Public/Interact
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/GameplayTags
ContentBrowserTab1.JumpMRU=/All/Game/Actor/Test
ContentBrowserTab1.JumpMRU=/All/Game
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/AbilitySystem/Potion
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Player
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Game
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Input/InputActions
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints/Input
AssetPropertyPicker.ZoomScale=0
SequenceBrowser.ZoomScale=0
ToolbarOpenBPClass.ThumbnailSize=2
@@ -1832,6 +1836,7 @@ InterchangeFbxSettings.FBX=True
InterchangeFbxSettings.FBX=True
InterchangeFbxSettings.FBX=True
InterchangeFbxSettings.FBX=True
InterchangeFbxSettings.FBX=True
GLTFPipelineSettings.PredefinedglTFMaterialLibrary=True
InterchangeProjectSettings.Converters=True
InterchangeProjectSettings.Groups=True
@@ -3152,6 +3157,33 @@ WBP_Vitals_C.Navigation=True
WBP_Vitals_C.Designer=True
WBP_Vitals_C.Accessibility=True
WBP_Vitals_C.Events=True
GA_TestGameplayAbility_C.Tags=True
GA_TestGameplayAbility_C.Input=True
GA_TestGameplayAbility_C.Advanced=True
GA_TestGameplayAbility_C.Costs=True
GA_TestGameplayAbility_C.Triggers=True
GA_TestGameplayAbility_C.Cooldowns=True
BP_AuraCharacter_C.Abilities=True
BP_AuraCharacter_C.SkeletalMesh=True
BP_AuraCharacter_C.Optimization=True
BP_AuraCharacter_C.LOD=True
BP_AuraCharacter_C.MaterialParameters=True
BP_AuraCharacter_C.TextureStreaming=True
BP_AuraCharacter_C.LevelInstance=True
BP_AuraCharacter_C.WorldPartition=True
BP_AuraCharacter_C.DataLayers=True
AuraInputConfig.AuraInputConfig=True
BP_AuraPlayerController_C.TransformCommon=True
BP_AuraPlayerController_C.Selected Points=True
BP_AuraPlayerController_C.ComponentTick=True
BP_AuraPlayerController_C.Spline=True
BP_AuraPlayerController_C.Editor=True
BP_AuraPlayerController_C.Navigation=True
BP_AuraPlayerController_C.Tags=True
BP_AuraPlayerController_C.ComponentReplication=True
BP_AuraPlayerController_C.Activation=True
BP_AuraPlayerController_C.Variable=True
BP_AuraPlayerController_C.Cooking=True
[DetailMultiObjectNodeExpansion]
GeneralProjectSettings=True
@@ -3538,6 +3570,10 @@ MRUItem19=/Game/Assets/Enemies/Shaman/ShamanStaff/PA_ShamanStaff
/Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo.DA_AttributeInfo=0
/Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController.BP_AttributeMenuWidgetController=0
/Game/Blueprints/UI/AttributemMenu/WBP_Vitals.WBP_Vitals=0
/Game/Blueprints/AbilitySystem/GameplayAbility/GA_TestGameplayAbility.GA_TestGameplayAbility=0
/Game/Blueprints/Input/InputActions/IA_LMB.IA_LMB=0
/Game/Blueprints/Input/InputActions/IA_1.IA_1=0
/Game/Blueprints/Input/DA_InputConfig.DA_InputConfig=0
[MaterialEditor]
PrimType=1
@@ -4844,7 +4880,7 @@ WidgetRegistration.TimeStamp=2025.10.11-18.04.05
WidgetRegistration.LastCompileMethod=External
RigVMEditor.TimeStamp=2025.10.11-18.05.22
RigVMEditor.LastCompileMethod=External
Aura.TimeStamp=2025.10.16-00.01.59
Aura.TimeStamp=2025.10.16-18.28.39
Aura.LastCompileMethod=External
UniversalObjectLocator.TimeStamp=2025.10.11-18.04.05
UniversalObjectLocator.LastCompileMethod=Unknown
@@ -5104,6 +5140,8 @@ CurveTableEditor.TimeStamp=2025.10.11-18.04.00
CurveTableEditor.LastCompileMethod=Unknown
DataTableEditor.TimeStamp=2025.10.11-18.04.00
DataTableEditor.LastCompileMethod=Unknown
PerfCounters.TimeStamp=2025.10.11-18.04.02
PerfCounters.LastCompileMethod=Unknown
[Python]
LastDirectory=
@@ -5224,36 +5262,36 @@ bForceFrontXAxis=False
bConvertSceneUnit=False
[AssetEditorSubsystemRecents]
MRUItem0=/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base
MRUItem1=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow_Button
MRUItem2=/Game/Blueprints/UI/AttributemMenu/WBP_Vitals
MRUItem3=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow
MRUItem4=/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu
MRUItem5=/Game/Blueprints/UI/AttributemMenu/WBP_Vital_Box
MRUItem6=/Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController
MRUItem7=/Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo
MRUItem8=/Game/Blueprints/UI/AttributemMenu/WBP_FramedValue
MRUItem9=/Game/Blueprints/UI/Overlay/WBP_Overlay
MRUItem10=/Game/Blueprints/UI/WBP_AuraHUD
MRUItem11=/Game/Blueprints/UI/WidgetController/BP_OverlayWidgetController
MRUItem12=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraPrimaryAttributes
MRUItem13=/Game/Blueprints/UI/AttributemMenu/WBP_Button
MRUItem14=/Game/Blueprints/UI/Overlay/WBP_Button_WideBase
MRUItem15=/Game/Blueprints/UI/ProgressBar/WBP_ManaGlobe
MRUItem16=/Game/Blueprints/UI/ProgressBar/WBP_GlobeProgressBar
MRUItem17=/Game/Blueprints/UI/ProgressBar/WBP_HealthGlobe
MRUItem18=/Game/Blueprints/Character/Aura/BP_AuraCharacter
MRUItem19=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraVitalAttributes
MRUItem20=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraSecondaryAttributes
MRUItem21=/Game/Actor/Test/BP_TestActor
MRUItem22=/Game/Blueprints/AbilitySystem/BP_Area_Fire
MRUItem23=/Game/Blueprints/Player/BP_AuraPlayerState
MRUItem24=/Game/Blueprints/AbilitySystem/Potion/BP_DeathPotion
MRUItem25=/Game/Blueprints/AbilitySystem/Potion/GE_Lose_Health
MRUItem26=/Game/Blueprints/AbilitySystem/Potion/GE_Heal_Instant
MRUItem27=/Game/Blueprints/AbilitySystem/Potion/GE_Heal_Overtime
MRUItem28=/Game/Blueprints/UI/DT_MessageWidgetData
MRUItem29=/Game/Blueprints/AbilitySystem/GameplayTags/DT_Consumables
MRUItem0=/Game/Blueprints/Player/BP_AuraPlayerController
MRUItem1=/Game/Blueprints/Input/DA_InputConfig
MRUItem2=/Game/Blueprints/Input/IMC_AuraContext
MRUItem3=/Game/Blueprints/Input/InputActions/IA_1
MRUItem4=/Game/Blueprints/Input/InputActions/IA_LMB
MRUItem5=/Game/Blueprints/Character/Aura/BP_AuraCharacter
MRUItem6=/Game/Blueprints/AbilitySystem/GameplayAbility/GA_TestGameplayAbility
MRUItem7=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow_Button
MRUItem8=/Game/Blueprints/UI/AttributemMenu/WBP_Vitals
MRUItem9=/Game/Blueprints/UI/AttributemMenu/WBP_Att_TextRow
MRUItem10=/Game/Blueprints/AbilitySystem/GameEffects/GE_TestAttribute_Base
MRUItem11=/Game/Blueprints/UI/AttributemMenu/WBP_Att_Menu
MRUItem12=/Game/Blueprints/UI/AttributemMenu/WBP_Vital_Box
MRUItem13=/Game/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController
MRUItem14=/Game/Blueprints/AbilitySystem/Data/DA_AttributeInfo
MRUItem15=/Game/Blueprints/UI/AttributemMenu/WBP_FramedValue
MRUItem16=/Game/Blueprints/UI/Overlay/WBP_Overlay
MRUItem17=/Game/Blueprints/UI/WBP_AuraHUD
MRUItem18=/Game/Blueprints/UI/WidgetController/BP_OverlayWidgetController
MRUItem19=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraPrimaryAttributes
MRUItem20=/Game/Blueprints/UI/AttributemMenu/WBP_Button
MRUItem21=/Game/Blueprints/UI/Overlay/WBP_Button_WideBase
MRUItem22=/Game/Blueprints/UI/ProgressBar/WBP_ManaGlobe
MRUItem23=/Game/Blueprints/UI/ProgressBar/WBP_GlobeProgressBar
MRUItem24=/Game/Blueprints/UI/ProgressBar/WBP_HealthGlobe
MRUItem25=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraVitalAttributes
MRUItem26=/Game/Blueprints/AbilitySystem/GameEffects/PrimaryAttributes/GE_AuraSecondaryAttributes
MRUItem27=/Game/Actor/Test/BP_TestActor
MRUItem28=/Game/Blueprints/AbilitySystem/BP_Area_Fire
MRUItem29=/Game/Blueprints/Player/BP_AuraPlayerState
[PluginBrowser]
InstalledPlugins=NDIMedia
@@ -5357,6 +5395,7 @@ TextBlock.Wrapping=False
TextBlock.Accessibility=False
TextBlock.Performance=False
TextBlock.Localization=True
InputSettings.Virtual Keyboard (Mobile)=True
[MessageLog]
LastLogListing=BlueprintLog

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@@ -64,6 +64,20 @@
"E:/Unreal/Aura/Content/Blueprints/AbilitySystem/Data/DA_AttributeInfo.uasset",
"E:/Unreal/Aura/Content/Blueprints/UI/WidgetController/BP_AttributeMenuWidgetController.uasset",
"E:/Unreal/Aura/Content/Blueprints/UI/AttributemMenu/WBP_Vitals.uasset",
"E:/Unreal/Aura/Content/Blueprints/AbilitySystem/GameplayAbility/GA_TestGameplayAbility.uasset",
"E:/Unreal/Aura/Content/Blueprints/Input/InputActions/IA_LMB.uasset",
"E:/Unreal/Aura/Content/Blueprints/Input/InputActions/IA_RMB.uasset",
"E:/Unreal/Aura/Content/Blueprints/Input/InputActions/IA_10.uasset",
"E:/Unreal/Aura/Content/Blueprints/Input/InputActions/IA_9.uasset",
"E:/Unreal/Aura/Content/Blueprints/Input/InputActions/IA_8.uasset",
"E:/Unreal/Aura/Content/Blueprints/Input/InputActions/IA_7.uasset",
"E:/Unreal/Aura/Content/Blueprints/Input/InputActions/IA_6.uasset",
"E:/Unreal/Aura/Content/Blueprints/Input/InputActions/IA_5.uasset",
"E:/Unreal/Aura/Content/Blueprints/Input/InputActions/IA_4.uasset",
"E:/Unreal/Aura/Content/Blueprints/Input/InputActions/IA_3.uasset",
"E:/Unreal/Aura/Content/Blueprints/Input/InputActions/IA_2.uasset",
"E:/Unreal/Aura/Content/Blueprints/Input/InputActions/IA_1.uasset",
"E:/Unreal/Aura/Content/Blueprints/Input/DA_InputConfig.uasset",
"E:/Unreal/Aura/Content/Blueprints/UI/AttributemMenu/WBP_Size_Base.uasset",
"E:/Unreal/Aura/Content/Blueprints/UI/AttributemMenu/WBP_TextRow.uasset",
"E:/Unreal/Aura/Content/Blueprints/UI/AttributemMenu/WBP_TextValueRow_Button.uasset",

View File

@@ -4,17 +4,62 @@
#include "AbilitySystem/AuraAbilitySystemComponent.h"
#include "AuraGameplayTags.h"
#include "AbilitySystem/GameplayAbility/AuraGameplayAbility.h"
void UAuraAbilitySystemComponent::AbilityActorInfoSet()
{
OnGameplayEffectAppliedDelegateToSelf.AddUObject( this, &UAuraAbilitySystemComponent::EffectApplied);
const FAuraGameplayTags& GameplayTags = FAuraGameplayTags::Get();
//const FAuraGameplayTags& GameplayTags = FAuraGameplayTags::Get();
//GameplayTags.Attributes_Secondary_Armor.ToString();
}
void UAuraAbilitySystemComponent::AddCharacterAbilities(const TArray<TSubclassOf<UGameplayAbility>>& StartupAbilities)
{
for (const TSubclassOf<UGameplayAbility> AbilityClass : StartupAbilities)
{
FGameplayAbilitySpec AbilitySpec = FGameplayAbilitySpec(AbilityClass, 1); //Cannot be Const if GiveAbilityAndActivateOnce
if (const UAuraGameplayAbility* AuraAbility = Cast<UAuraGameplayAbility>(AbilitySpec.Ability))
{
//AbilitySpec.DynamicAbilityTags is depreciated, use GetDynamicSpecSourceTags() instead.
AbilitySpec.GetDynamicSpecSourceTags().AddTag(AuraAbility->StartupInputTag);
GiveAbility(AbilitySpec);
}
}
}
void UAuraAbilitySystemComponent::AbilityInputTagHeld(const FGameplayTag& InputTag)
{
if (!InputTag.IsValid()) return;
for (FGameplayAbilitySpec& AbilitySpec : GetActivatableAbilities())
{
//AbilitySpec.DynamicAbilityTags is depreciated, use GetDynamicSpecSourceTags() instead.
if (AbilitySpec.GetDynamicSpecSourceTags().HasTagExact(InputTag))
{
AbilitySpecInputPressed(AbilitySpec);
if (!AbilitySpec.IsActive())
{
TryActivateAbility(AbilitySpec.Handle);
}
}
}
}
void UAuraAbilitySystemComponent::AbilityInputTagReleased(const FGameplayTag& InputTag)
{
if (!InputTag.IsValid()) return;
for (FGameplayAbilitySpec& AbilitySpec : GetActivatableAbilities())
{
//AbilitySpec.DynamicAbilityTags is depreciated, use GetDynamicSpecSourceTags() instead.
if (AbilitySpec.GetDynamicSpecSourceTags().HasTagExact(InputTag))
{
AbilitySpecInputPressed(AbilitySpec);
}
}
}
void UAuraAbilitySystemComponent::EffectApplied(UAbilitySystemComponent* AbilitySystemComponent,
const FGameplayEffectSpec& EffectSpec, FActiveGameplayEffectHandle ActiveEffectHandle)
const FGameplayEffectSpec& EffectSpec, FActiveGameplayEffectHandle ActiveEffectHandle)
{
//GEngine->AddOnScreenDebugMessage(1,8.f, FColor::Blue,FString("Effect Applied!"));

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