Lesson 105 - Set up move to click.
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@@ -4,6 +4,7 @@
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#include "CoreMinimal.h"
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#include "AbilitySystemComponent.h"
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#include "AbilitySystem/GameplayAbility/AuraGameplayAbility.h"
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#include "AuraAbilitySystemComponent.generated.h"
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DECLARE_MULTICAST_DELEGATE_OneParam(FEffectAssetTags, const FGameplayTagContainer& /*AssetTags*/);
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@@ -18,6 +19,12 @@ class AURA_API UAuraAbilitySystemComponent : public UAbilitySystemComponent
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public:
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void AbilityActorInfoSet();
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FEffectAssetTags EffectAssetTags;
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void AddCharacterAbilities(const TArray<TSubclassOf<UGameplayAbility>>& StartupAbilities);
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void AbilityInputTagHeld(const FGameplayTag& InputTag);
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void AbilityInputTagReleased(const FGameplayTag& InputTag);
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protected:
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void EffectApplied(UAbilitySystemComponent* AbilitySystemComponent, const FGameplayEffectSpec& EffectSpec, FActiveGameplayEffectHandle ActiveEffectHandle);
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};
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